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Triggers
(7) The Gundra Attack (multiplayer).w3x
Variables
Initialization
Intalization other
Melee Initialization
Quest
Quest
Quest win
Invincible stuff
Invincible rocks all
Gates
Red main base gate A
Red main base gate B
Redmainbasegate A destroyed
Redmainbasegate B destroyed
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
captian_color
unitcode
No
z000
foot_soilder_color
unitcode
No
hC00
Medic_color
unitcode
No
hC05
Motar_team_color
unitcode
No
hmtm
Intalization other
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Opens for 20 seconds. at (Position of City Entrance 2544 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Opens for 20 seconds. at (Position of City Entrance 2545 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Player - Make Light Tank Unavailable for training/construction by Player 1 (Red)
Player - Make Heavy Tank Unavailable for training/construction by Player 1 (Red)
Player - Make AD Tank Unavailable for training/construction by Player 1 (Red)
Game - Display to Player Group - Player 1 (Red) the text: Please do NOT use the money cheat (one player) in the first minute, because there is a quest that will delete all your money....
Floating Text - Create floating text that reads BottomGate. at (Position of Foot Switch 5412 <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads TopGate. at (Position of Foot Switch 5378 <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\THe Gundra Attack.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\THe Gundra Attack.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\THe Gundra Attack.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 5 (Yellow) : war3mapImported\THe Gundra Attack.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 6 (Orange) : war3mapImported\THe Gundra Attack.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 7 (Green) : war3mapImported\THe Gundra Attack.ai (Unexpected type: 'aiscript')
Melee Game - Enforce victory/defeat conditions (for all players)
Quest
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Game - Display to (All players) for 90.00 seconds the text: Commander, our tanks have been sabatoged! So we will not be able to build tanks untill we fix them. We need 1000 gold to hire workers to repair them, and that will take about 1 minute. So once you get that money, we'll take the 1000, but if you have other plans for it, or have more than 1000, then we'll take it all just in case. You will also get osme tanks after completing this quest.This message will stay here for one minute and 30 seconds.
Quest - Create a Optional quest titled Repair those tanks! with the description We need 1000 gold to repair the tanks, so get it A.S.A.P.! We will take all your money once you get 1000. You will also get some immediate tanks when you complete this quest. , using icon path ReplaceableTextures\CommandButtons\BTNSeigeEngineWithMissles.blp
Quest win
Events
Player - Player 1 (Red) 's Current gold becomes Greater than or equal to 1000
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: Comgradulations! You've gotten 1000 gold, we'll now take it and fix the tanks. This will take 1 minute.
Quest - Change the description of (Last created quest) to Your tanks are being repaired, please wait for them to be fixed.
Player - Set Player 1 (Red) . Current gold to 0
Wait 60.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: Our tanks have been repaired, and are now fully operational! And the tanks in the middle of the base are yours to command, and now you may build buildings there!
Player - Make AD Tank Available for training/construction by Player 1 (Red)
Player - Make Heavy Tank Available for training/construction by Player 1 (Red)
Player - Make Light Tank Available for training/construction by Player 1 (Red)
Unit - Change ownership of Light Tank 0152 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Light Tank 0154 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Heavy Tank 0019 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Light Tank 0153 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Heavy Tank 0018 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Light Tank 0102 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of AD Tank 0155 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of AD Tank 0156 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of AD Tank 0101 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
Invincible rocks all
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Destructible - Make Rock Chunks 5315 <gen> Invulnerable
Destructible - Make Rock Chunks 5371 <gen> Invulnerable
Destructible - Make Rock Chunks 5373 <gen> Invulnerable
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