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How to import Warriores of Arda

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Warriores of Arda of the bundle Warriores of Arda. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Warriores of Arda.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Warriores of Arda
Capitana Clare.mdx
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Captain_Sword_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_Footman_Helmet_Diffuse.tif_baked.tga
Human_Footman_Pauldron_Diffuse.tif_baked.tga
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
bellona_diffuseText.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Capitana Clare.mdx

Now Click the "Import File" Button:

Next select 'Capitana Clare.mdx' in the folder which you extracted from the zip archive:

Warriores of Arda
Capitana Clare.mdx
bellona_diffuseText.blp
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Captain_Sword_Diffuse.tif_baked.tga
Human_Footman_Helmet_Diffuse.tif_baked.tga
Human_Footman_Pauldron_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga

The file has been properly added to the map archive:

Capitana Clare.mdx
Model
1,668
war3mapimported/Capitana Clare.mdx

Done, you have imported the file Capitana Clare.mdx.

Importing bellona_diffuseText.blp

Now Click the "Import File" Button:

Next select 'bellona_diffuseText.blp' in the folder which you extracted from the zip archive:

Warriores of Arda
Capitana Clare.mdx
bellona_diffuseText.blp
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Captain_Sword_Diffuse.tif_baked.tga
Human_Footman_Helmet_Diffuse.tif_baked.tga
Human_Footman_Pauldron_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Capitana Clare.mdx
Model
1,668
war3mapimported/Capitana Clare.mdx
bellona_diffuseText.blp
Image / Texture
1,012
war3mapimported/bellona_diffuseText.blp

Double-click the file bellona_diffuseText.blp:

bellona_diffuseText.blp
Image / Texture
1,012
war3mapimported/bellona_diffuseText.blp

Tick the box "Use Custom Path" and type in the correct path:

bellona_diffuseText.blp
Image / Texture
1,012
bellona_diffuseText.blp

The file has been properly added to the map archive:

Capitana Clare.mdx
Model
1,668
war3mapimported/Capitana Clare.mdx
bellona_diffuseText.blp
Image / Texture
1,012
bellona_diffuseText.blp

Done, you have imported the file bellona_diffuseText.blp.

Importing Human_ArthasMenethil_Main_Diffuse.tif_baked.tga

Now Click the "Import File" Button:

Next select 'Human_ArthasMenethil_Main_Diffuse.tif_baked.tga' in the folder which you extracted from the zip archive:

Warriores of Arda
Capitana Clare.mdx
bellona_diffuseText.blp
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Captain_Sword_Diffuse.tif_baked.tga
Human_Footman_Helmet_Diffuse.tif_baked.tga
Human_Footman_Pauldron_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Capitana Clare.mdx
Model
1,668
war3mapimported/Capitana Clare.mdx
bellona_diffuseText.blp
Image / Texture
1,012
bellona_diffuseText.blp
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
war3mapimported/Human_ArthasMenethil_Main_Diffuse.tif_baked.tga

Double-click the file Human_ArthasMenethil_Main_Diffuse.tif_baked.tga:

Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
war3mapimported/Human_ArthasMenethil_Main_Diffuse.tif_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga

The file has been properly added to the map archive:

Capitana Clare.mdx
Model
1,668
war3mapimported/Capitana Clare.mdx
bellona_diffuseText.blp
Image / Texture
1,012
bellona_diffuseText.blp
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga

Done, you have imported the file Human_ArthasMenethil_Main_Diffuse.tif_baked.tga.

Importing Human_Captain_Main_Diffuse.tif_baked.tga

Now Click the "Import File" Button:

Next select 'Human_Captain_Main_Diffuse.tif_baked.tga' in the folder which you extracted from the zip archive:

Warriores of Arda
Capitana Clare.mdx
bellona_diffuseText.blp
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Captain_Sword_Diffuse.tif_baked.tga
Human_Footman_Helmet_Diffuse.tif_baked.tga
Human_Footman_Pauldron_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Capitana Clare.mdx
Model
1,668
war3mapimported/Capitana Clare.mdx
bellona_diffuseText.blp
Image / Texture
1,012
bellona_diffuseText.blp
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
war3mapimported/Human_Captain_Main_Diffuse.tif_baked.tga

Double-click the file Human_Captain_Main_Diffuse.tif_baked.tga:

Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
war3mapimported/Human_Captain_Main_Diffuse.tif_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga

The file has been properly added to the map archive:

Capitana Clare.mdx
Model
1,668
war3mapimported/Capitana Clare.mdx
bellona_diffuseText.blp
Image / Texture
1,012
bellona_diffuseText.blp
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga

Done, you have imported the file Human_Captain_Main_Diffuse.tif_baked.tga.

Importing Human_Captain_Sword_Diffuse.tif_baked.tga

Now Click the "Import File" Button:

Next select 'Human_Captain_Sword_Diffuse.tif_baked.tga' in the folder which you extracted from the zip archive:

Warriores of Arda
Capitana Clare.mdx
bellona_diffuseText.blp
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Captain_Sword_Diffuse.tif_baked.tga
Human_Footman_Helmet_Diffuse.tif_baked.tga
Human_Footman_Pauldron_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Capitana Clare.mdx
Model
1,668
war3mapimported/Capitana Clare.mdx
bellona_diffuseText.blp
Image / Texture
1,012
bellona_diffuseText.blp
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Captain_Sword_Diffuse.tif_baked.tga
Image / Texture
512
war3mapimported/Human_Captain_Sword_Diffuse.tif_baked.tga

Double-click the file Human_Captain_Sword_Diffuse.tif_baked.tga:

Human_Captain_Sword_Diffuse.tif_baked.tga
Image / Texture
512
war3mapimported/Human_Captain_Sword_Diffuse.tif_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

Human_Captain_Sword_Diffuse.tif_baked.tga
Image / Texture
512
Human_Captain_Sword_Diffuse.tif_baked.tga

The file has been properly added to the map archive:

Capitana Clare.mdx
Model
1,668
war3mapimported/Capitana Clare.mdx
bellona_diffuseText.blp
Image / Texture
1,012
bellona_diffuseText.blp
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Captain_Sword_Diffuse.tif_baked.tga
Image / Texture
512
Human_Captain_Sword_Diffuse.tif_baked.tga

Done, you have imported the file Human_Captain_Sword_Diffuse.tif_baked.tga.

Importing Human_Footman_Helmet_Diffuse.tif_baked.tga

Now Click the "Import File" Button:

Next select 'Human_Footman_Helmet_Diffuse.tif_baked.tga' in the folder which you extracted from the zip archive:

Warriores of Arda
Capitana Clare.mdx
bellona_diffuseText.blp
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Captain_Sword_Diffuse.tif_baked.tga
Human_Footman_Helmet_Diffuse.tif_baked.tga
Human_Footman_Pauldron_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Capitana Clare.mdx
Model
1,668
war3mapimported/Capitana Clare.mdx
bellona_diffuseText.blp
Image / Texture
1,012
bellona_diffuseText.blp
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Captain_Sword_Diffuse.tif_baked.tga
Image / Texture
512
Human_Captain_Sword_Diffuse.tif_baked.tga
Human_Footman_Helmet_Diffuse.tif_baked.tga
Image / Texture
1,024
war3mapimported/Human_Footman_Helmet_Diffuse.tif_baked.tga

Double-click the file Human_Footman_Helmet_Diffuse.tif_baked.tga:

Human_Footman_Helmet_Diffuse.tif_baked.tga
Image / Texture
1,024
war3mapimported/Human_Footman_Helmet_Diffuse.tif_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

Human_Footman_Helmet_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Footman_Helmet_Diffuse.tif_baked.tga

The file has been properly added to the map archive:

Capitana Clare.mdx
Model
1,668
war3mapimported/Capitana Clare.mdx
bellona_diffuseText.blp
Image / Texture
1,012
bellona_diffuseText.blp
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Captain_Sword_Diffuse.tif_baked.tga
Image / Texture
512
Human_Captain_Sword_Diffuse.tif_baked.tga
Human_Footman_Helmet_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Footman_Helmet_Diffuse.tif_baked.tga

Done, you have imported the file Human_Footman_Helmet_Diffuse.tif_baked.tga.

Importing Human_Footman_Pauldron_Diffuse.tif_baked.tga

Now Click the "Import File" Button:

Next select 'Human_Footman_Pauldron_Diffuse.tif_baked.tga' in the folder which you extracted from the zip archive:

Warriores of Arda
Capitana Clare.mdx
bellona_diffuseText.blp
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Captain_Sword_Diffuse.tif_baked.tga
Human_Footman_Helmet_Diffuse.tif_baked.tga
Human_Footman_Pauldron_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Capitana Clare.mdx
Model
1,668
war3mapimported/Capitana Clare.mdx
bellona_diffuseText.blp
Image / Texture
1,012
bellona_diffuseText.blp
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Captain_Sword_Diffuse.tif_baked.tga
Image / Texture
512
Human_Captain_Sword_Diffuse.tif_baked.tga
Human_Footman_Helmet_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Footman_Helmet_Diffuse.tif_baked.tga
Human_Footman_Pauldron_Diffuse.tif_baked.tga
Image / Texture
2,048
war3mapimported/Human_Footman_Pauldron_Diffuse.tif_baked.tga

Double-click the file Human_Footman_Pauldron_Diffuse.tif_baked.tga:

Human_Footman_Pauldron_Diffuse.tif_baked.tga
Image / Texture
2,048
war3mapimported/Human_Footman_Pauldron_Diffuse.tif_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

Human_Footman_Pauldron_Diffuse.tif_baked.tga
Image / Texture
2,048
Human_Footman_Pauldron_Diffuse.tif_baked.tga

The file has been properly added to the map archive:

Capitana Clare.mdx
Model
1,668
war3mapimported/Capitana Clare.mdx
bellona_diffuseText.blp
Image / Texture
1,012
bellona_diffuseText.blp
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Captain_Sword_Diffuse.tif_baked.tga
Image / Texture
512
Human_Captain_Sword_Diffuse.tif_baked.tga
Human_Footman_Helmet_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Footman_Helmet_Diffuse.tif_baked.tga
Human_Footman_Pauldron_Diffuse.tif_baked.tga
Image / Texture
2,048
Human_Footman_Pauldron_Diffuse.tif_baked.tga

Done, you have imported the file Human_Footman_Pauldron_Diffuse.tif_baked.tga.

Importing Human_Male_Corpse_Diffuse.tif_baked.tga

Now Click the "Import File" Button:

Next select 'Human_Male_Corpse_Diffuse.tif_baked.tga' in the folder which you extracted from the zip archive:

Warriores of Arda
Capitana Clare.mdx
bellona_diffuseText.blp
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Captain_Sword_Diffuse.tif_baked.tga
Human_Footman_Helmet_Diffuse.tif_baked.tga
Human_Footman_Pauldron_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Capitana Clare.mdx
Model
1,668
war3mapimported/Capitana Clare.mdx
bellona_diffuseText.blp
Image / Texture
1,012
bellona_diffuseText.blp
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Captain_Sword_Diffuse.tif_baked.tga
Image / Texture
512
Human_Captain_Sword_Diffuse.tif_baked.tga
Human_Footman_Helmet_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Footman_Helmet_Diffuse.tif_baked.tga
Human_Footman_Pauldron_Diffuse.tif_baked.tga
Image / Texture
2,048
Human_Footman_Pauldron_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
war3mapimported/Human_Male_Corpse_Diffuse.tif_baked.tga

Double-click the file Human_Male_Corpse_Diffuse.tif_baked.tga:

Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
war3mapimported/Human_Male_Corpse_Diffuse.tif_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga

The file has been properly added to the map archive:

Capitana Clare.mdx
Model
1,668
war3mapimported/Capitana Clare.mdx
bellona_diffuseText.blp
Image / Texture
1,012
bellona_diffuseText.blp
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Captain_Sword_Diffuse.tif_baked.tga
Image / Texture
512
Human_Captain_Sword_Diffuse.tif_baked.tga
Human_Footman_Helmet_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Footman_Helmet_Diffuse.tif_baked.tga
Human_Footman_Pauldron_Diffuse.tif_baked.tga
Image / Texture
2,048
Human_Footman_Pauldron_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga

Done, you have imported the file Human_Male_Corpse_Diffuse.tif_baked.tga.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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