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Model validation: Warriorbug - Starship Troopers
warriorbug.mdx
0errors28severe1warnings0unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Flesh" (frame 9999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay Flesh" (frame 9999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay Flesh" (frame 9999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay Flesh" (frame 9999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Flesh" (frame 9999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Flesh" (frame 9999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay Flesh" (frame 9999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay Flesh" (frame 9999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay Flesh" (frame 9999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Flesh" (frame 9999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay Flesh" (frame 9999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay Flesh" (frame 9999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 12
Alpha is 1.000 at end of "Decay Flesh" (frame 9999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 13
Alpha is 1.000 at end of "Decay Flesh" (frame 9999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 14
Alpha is 1.000 at end of "Decay Flesh" (frame 9999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 15
Alpha is 1.000 at end of "Decay Flesh" (frame 9999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 16
Alpha is 1.000 at end of "Decay Flesh" (frame 9999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 17
Alpha is 1.000 at end of "Decay Flesh" (frame 9999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 18
Alpha is 1.000 at end of "Decay Flesh" (frame 9999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 19
Alpha is 1.000 at end of "Decay Flesh" (frame 9999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Bone 0 - "Mitte"
1
Translation
Missing opening track for sequence "Decay Flesh" at frame 8974 where it is needed
1
Bone 1 - "KieferOben"
1
Translation
Missing opening track for sequence "Decay Flesh" at frame 8974 where it is needed
1
Bone 2 - "KieferUnten"
1
Translation
Missing opening track for sequence "Decay Flesh" at frame 8974 where it is needed
1
Bone 3 - "MitteUnten"
1
Translation
Missing opening track for sequence "Decay Flesh" at frame 8974 where it is needed
1
Bone 4 - "vorneRechts"
1
Translation
Missing opening track for sequence "Decay Flesh" at frame 8974 where it is needed
1
Bone 5 - "HintenRechts"
1
Translation
Missing opening track for sequence "Decay Flesh" at frame 8974 where it is needed
1
Bone 6 - "VorneLinks"
1
Translation
Missing opening track for sequence "Decay Flesh" at frame 8974 where it is needed
1
Bone 7 - "HintemLinks"
1
Translation
Missing opening track for sequence "Decay Flesh" at frame 8974 where it is needed
1
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
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