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Model validation: Warrior of Erebor

14_Gnom.mdx

0 errors 3 severe 3 warnings 73 unused
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 219767); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 219767); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 219767); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 3 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 2 Material 0
    • 2 Layer 0
      • 2 Alpha
        • Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
        • Track 6 at frame 17284 has exactly the same value as tracks 5 and 7
  • 2 GeosetAnimation 0
    • 2 Alpha
      • Track 2 at frame 2630 has exactly the same value as tracks 1 and 3
      • Track 7 at frame 17284 has exactly the same value as tracks 6 and 8
  • 2 GeosetAnimation 1
    • 2 Alpha
      • Track 2 at frame 2630 has exactly the same value as tracks 1 and 3
      • Track 7 at frame 17284 has exactly the same value as tracks 6 and 8
  • 3 Bone 3 - "Bone_Arm1_R"
    • 2 Translation
      • Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
      • Track 10 at frame 17284 has exactly the same value as tracks 9 and 11
    • 1 Rotation
      • Track 11 at frame 17284 has roughly the same value as tracks 10 and 12
  • 2 Bone 4 - "Bone_Arm2_R"
    • 2 Translation
      • Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
      • Track 7 at frame 17284 has exactly the same value as tracks 6 and 8
  • 3 Bone 5 - "Bone_Hand_R"
    • 2 Translation
      • Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
      • Track 7 at frame 17284 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 10 at frame 17284 has roughly the same value as tracks 9 and 11
  • 6 Bone 6 - "Sword"
    • 2 Translation
      • Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
      • Track 8 at frame 17284 has exactly the same value as tracks 7 and 9
    • 2 Rotation
      • Track 1 at frame 2630 has roughly the same value as tracks 0 and 2
      • Track 8 at frame 17284 has roughly the same value as tracks 7 and 9
    • 2 Scaling
      • Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 17284 has exactly the same value as tracks 5 and 7
  • 3 Bone 7 - "Bone_Arm1_L"
    • 2 Translation
      • Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
      • Track 10 at frame 17284 has exactly the same value as tracks 9 and 11
    • 1 Rotation
      • Track 13 at frame 17284 has roughly the same value as tracks 12 and 14
  • 2 Bone 8 - "Bone_Arm2_L"
    • 2 Translation
      • Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
      • Track 7 at frame 17284 has exactly the same value as tracks 6 and 8
  • 2 Bone 9 - "Bone_Hand_L"
    • 2 Rotation
      • Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 17284 has exactly the same value as tracks 5 and 7
  • 3 Bone 10 - "Bone_Head"
    • 2 Translation
      • Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
      • Track 7 at frame 17284 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 14 at frame 17284 has roughly the same value as tracks 13 and 15
  • 2 Bone 11 - "Upperlip01"
    • 2 Scaling
      • Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 17284 has exactly the same value as tracks 5 and 7
  • 4 Bone 12 - "scream_up01"
    • 2 Rotation
      • Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
      • Track 8 at frame 17284 has roughly the same value as tracks 7 and 9
    • 2 Scaling
      • Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 17284 has exactly the same value as tracks 5 and 7
  • 1 Bone 13 - "jaw01"
    • 1 Rotation
      • Track 12 at frame 17284 has roughly the same value as tracks 11 and 13
  • 6 Bone 14 - "lowerlip01"
    • 2 Translation
      • Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 17284 has exactly the same value as tracks 5 and 7
    • 2 Rotation
      • Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 17284 has exactly the same value as tracks 5 and 7
    • 2 Scaling
      • Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 17284 has exactly the same value as tracks 5 and 7
  • 4 Bone 15 - "scream01"
    • 2 Rotation
      • Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 17284 has exactly the same value as tracks 5 and 7
    • 2 Scaling
      • Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 17284 has exactly the same value as tracks 5 and 7
  • 2 Bone 16 - "Smile01"
    • 2 Scaling
      • Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 17284 has exactly the same value as tracks 5 and 7
  • 2 Bone 17 - "Object07"
    • 2 Rotation
      • Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
      • Track 7 at frame 17284 has exactly the same value as tracks 6 and 8
  • 3 Bone 18 - "Bone_Leg2_L"
    • 2 Translation
      • Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
      • Track 7 at frame 17284 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 15 at frame 17284 has roughly the same value as tracks 14 and 16
  • 1 Bone 19 - "Bone_Foot_L"
    • 1 Rotation
      • Track 13 at frame 17284 has roughly the same value as tracks 12 and 14
  • 2 Bone 20 - "Object08"
    • 2 Rotation
      • Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
      • Track 7 at frame 17284 has exactly the same value as tracks 6 and 8
  • 3 Bone 21 - "Bone_Leg2_R"
    • 2 Translation
      • Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
      • Track 7 at frame 17284 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 14 at frame 17284 has roughly the same value as tracks 13 and 15
  • 1 Bone 22 - "Bone_Foot_R"
    • 1 Rotation
      • Track 13 at frame 17284 has roughly the same value as tracks 12 and 14
  • 3 Helper 0
    • 1 Translation
      • Track 14 at frame 17284 has exactly the same value as tracks 13 and 15
    • 2 Rotation
      • Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
      • Track 9 at frame 17284 has roughly the same value as tracks 8 and 10
  • 3 Helper 2
    • 2 Translation
      • Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
      • Track 10 at frame 17284 has exactly the same value as tracks 9 and 11
    • 1 Rotation
      • Track 14 at frame 17284 has roughly the same value as tracks 13 and 15
  • 3 Helper 3
    • 2 Translation
      • Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
      • Track 8 at frame 17284 has exactly the same value as tracks 7 and 9
    • 1 Rotation
      • Track 14 at frame 17284 has roughly the same value as tracks 13 and 15
  • 3 Helper 4
    • 2 Translation
      • Track 1 at frame 2630 has exactly the same value as tracks 0 and 2
      • Track 8 at frame 17284 has exactly the same value as tracks 7 and 9
    • 1 Rotation
      • Track 11 at frame 17284 has roughly the same value as tracks 10 and 12
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