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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Integer
integer
No
1
Untitled Trigger 010
Events
Map initialization
Map initialization
Conditions
Actions
Player - Add 50 to Player 6 (Orange) . Current gold
Player - Add 50 to Player 9 (Gray) . Current gold
Player - Add 50 to Player 10 (Light Blue) . Current gold
Player - Add 50 to Player 7 (Green) . Current gold
Player - Add 50 to Player 8 (Pink) . Current gold
Player - Add 50 to Player 4 (Purple) . Current gold
Player - Add 50 to Player 5 (Yellow) . Current gold
Player - Add 50 to Player 2 (Blue) . Current gold
Player - Add 50 to Player 3 (Teal) . Current gold
Player - Add 50 to Player 1 (Red) . Current gold
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Grace Period
Do nothing
Sound - Play The_Rock_Show01 <gen>
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Do nothing
Melee Game - Remove creeps and critters from used start locations (for all players)
Do nothing
Melee Game - Run melee AI scripts (for computer players)
Do nothing
Untitled Trigger 027
Events
Player - Player 4 (Purple) types a chat message containing music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing music (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing music (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play The_Rock_Show <gen>
Untitled Trigger 027 Copy
Events
Player - Player 4 (Purple) types a chat message containing music1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing music1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing music1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing music1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing music1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing music1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Tom_Jones___It_s_Not__DC58E <gen>
Untitled Trigger 027 Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -booya (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -booya (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -booya (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -booya (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -booya (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -booya (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play MC_Hammer___U_Can_t_T_DC5D9 <gen>
Untitled Trigger 028
Events
Player - Player 1 (Red) types a chat message containing music1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Tom_Jones___It_s_Not__DC58E <gen>
Untitled Trigger 029
Events
Player - Player 1 (Red) types a chat message containing -booya (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Untitled Trigger 033
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Unit Group - Remove all units from (Units owned by Player 1 (Red).) .
Untitled Trigger 033 Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Unit Group - Remove all units from (Units owned by Player 2 (Blue).) .
Untitled Trigger 033 Copy 2
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Unit Group - Remove all units from (Units owned by Player 3 (Teal).) .
Untitled Trigger 033 Copy 3
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Unit Group - Remove all units from (Units owned by Player 4 (Purple).) .
Untitled Trigger 033 Copy 4
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Unit Group - Remove all units from (Units owned by Player 5 (Yellow).) .
Untitled Trigger 033 Copy 5
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Unit Group - Remove all units from (Units owned by Player 6 (Orange).) .
Untitled Trigger 033 Copy 6
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Unit Group - Remove all units from (Units owned by Player 7 (Green).) .
Untitled Trigger 033 Copy 7
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Unit Group - Remove all units from (Units owned by Player 8 (Pink).) .
Untitled Trigger 033 Copy 8
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Unit Group - Remove all units from (Units owned by Player 9 (Gray).) .
Untitled Trigger 033 Copy 9
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Unit Group - Remove all units from (Units owned by Player 10 (Light Blue).) .
Untitled Trigger 037
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Armies with the description Armies should not consist of one unit massed that may work for small skirmishs but for large battles variety is importantHeavy Infantry beats Heavy CavalryLight Infantry beats Infantry, Heavy Infantry, Light Cavalry (if protected)Infantry beats Heavy Infantry.Heavy Cavalry beats light infantryLight Cavalry beats Heavy Infantry and InfantryGunpowder units are very good units and can dominate the feild WHEN PROTECTED if left without protection almost all units can dominate them. , using icon path ReplaceableTextures\CommandButtons\BTNBandit.blp
Quest - Create a Required quest titled Race Choosing with the description Every race is good in a certain area of fighting and each requires a different fighting style. , using icon path ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp
Quest - Create a Required quest titled Income with the description You get gold by building houses, the more houses the more gold you make. You get income every 30 seconds. Build Forges for lumber, the more houses the more lumber you get every interval of 30 seconds , using icon path ReplaceableTextures\WorldEditUI\Editor-MultipleDoodads.blp
Quest - Create a Required quest titled A breif History with the description Agyptus is a land that has seen more bloodshed then it's fair share. There were natives of Agyptus who warred with eachother at times The Outlander Republic, The Frost Clan, and The Night Stalkers were a few of these Natives. Then The Mackanians swept in from the western grasslands Conquering and pillaging as they swept across Agyptus with their dominance came a period of military progress in which the Mackanians had the best trained army in the world. Then the Bardanians a people who delved deep in the magic arts invaded Agyptus the Mackanians believing them selves invincible were beaten by the weaker soldiers of Bardania. Then came the Empire of Hearts seperatists of the Aresian Empire in the far north. These troops skilled archers and warriors and with the ability to steal their enemies spells and use them against their enemy destroyed the Bardanians whos magic was useless to them. Then came the Darkest of all Nations a people who had no sense of honor. The Hearts knew these invaders but worst of all they knew their leader Bloodwraith. The Hearts thought they left this evil Nation behind but the Spades as they called them selves streamed over the norther mountain with such force even the great Mackanian Military fell before their ferocity. The Hearts empire was decimated and forced into slavery by The Kingdom of The Spade. The Spades reign was the shortest The Night Stalkers had allied with the Outlander republic and the Mackanains and The Hearts had joined forces and they all rebeled at a critical moment The Aresian Invasion.... Air Ships as big as small Castles came from the north. They Dropped huge exploding rocks on their enemies heads. The Bardanians Fell first then the Hearts, Then the Natives then the Spades driven to back to Fenria surrendered. Aresians heralded a period of peace and stability in the Land of Agyptus but the gods bored by peace Destroyed The Grand Aresian Empire completly and all its wonderful technology. , using icon path UI\Glues\ScoreScreen\scorescreen-player-bloodelf.blp
Quest - Create a Optional quest titled CREDITS with the description Fenris-WolfMack_The_GreatAce_of_HeartsOutlanderwariorRed_BardFrostwolf22Lenmaz93 , using icon path ReplaceableTextures\CommandButtons\BTNCrystalBall.blp
Quest - Create a Optional quest titled Camrea Commands with the description -Tactical-Standard-Zoom1x-Zoom2x-ZoomMax , using icon path ReplaceableTextures\CommandButtons\BTNCrystalBall.blp
Untitled Trigger 031
Events
Unit - A unit owned by Player 1 (Red) . Finishes research
Conditions
(Researched tech-type) Equal to R001 (Unexpected type: 'techcode')
Actions
Unit - Create 1 . Builder of The Gods for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Untitled Trigger 031 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Finishes research
Conditions
(Researched tech-type) Equal to R001 (Unexpected type: 'techcode')
Actions
Unit - Create 1 . Builder of The Gods for Player 2 (Blue) at (Center of (Playable map area)) facing Default building facing degrees
Untitled Trigger 031 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Finishes research
Conditions
(Researched tech-type) Equal to R001 (Unexpected type: 'techcode')
Actions
Unit - Create 1 . Builder of The Gods for Player 3 (Teal) at (Center of (Playable map area)) facing Default building facing degrees
Untitled Trigger 031 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Finishes research
Conditions
(Researched tech-type) Equal to R001 (Unexpected type: 'techcode')
Actions
Unit - Create 1 . Builder of The Gods for Player 4 (Purple) at (Center of (Playable map area)) facing Default building facing degrees
Untitled Trigger 031 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Finishes research
Conditions
(Researched tech-type) Equal to R001 (Unexpected type: 'techcode')
Actions
Unit - Create 1 . Builder of The Gods for Player 5 (Yellow) at (Center of (Playable map area)) facing Default building facing degrees
Untitled Trigger 031 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Finishes research
Conditions
(Researched tech-type) Equal to R001 (Unexpected type: 'techcode')
Actions
Unit - Create 1 . Builder of The Gods for Player 6 (Orange) at (Center of (Playable map area)) facing Default building facing degrees
Untitled Trigger 031 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Finishes research
Conditions
(Researched tech-type) Equal to R001 (Unexpected type: 'techcode')
Actions
Unit - Create 1 . Builder of The Gods for Player 7 (Green) at (Center of (Playable map area)) facing Default building facing degrees
Untitled Trigger 031 Copy 7
Events
Unit - A unit owned by Player 8 (Pink) . Finishes research
Conditions
(Researched tech-type) Equal to R001 (Unexpected type: 'techcode')
Actions
Unit - Create 1 . Builder of The Gods for Player 8 (Pink) at (Center of (Playable map area)) facing Default building facing degrees
Untitled Trigger 031 Copy 8
Events
Unit - A unit owned by Player 9 (Gray) . Finishes research
Conditions
(Researched tech-type) Equal to R001 (Unexpected type: 'techcode')
Actions
Unit - Create 1 . Builder of The Gods for Player 9 (Gray) at (Center of (Playable map area)) facing Default building facing degrees
Untitled Trigger 031 Copy 9
Events
Unit - A unit owned by Player 10 (Light Blue) . Finishes research
Conditions
(Researched tech-type) Equal to R001 (Unexpected type: 'techcode')
Actions
Unit - Create 1 . Builder of The Gods for Player 10 (Light Blue) at (Center of (Playable map area)) facing Default building facing degrees
Untitled Trigger 023
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Unit - Add Trueshot Aura to (Triggering unit)
Untitled Trigger 024
Events
Unit - A unit leaves Region_006 <gen>
Conditions
Actions
Unit - Remove Trueshot Aura from (Triggering unit)
Untitled Trigger 023 Copy
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Add Trueshot Aura to (Triggering unit)
Untitled Trigger 024 Copy
Events
Unit - A unit leaves Region_003 <gen>
Conditions
Actions
Unit - Remove Trueshot Aura from (Triggering unit)
Untitled Trigger 023 Copy Copy
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Add Trueshot Aura to (Triggering unit)
Untitled Trigger 024 Copy Copy
Events
Unit - A unit leaves Region_002 <gen>
Conditions
Actions
Unit - Remove Trueshot Aura from (Triggering unit)
Untitled Trigger 023 Copy Copy Copy
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Add Trueshot Aura to (Triggering unit)
Untitled Trigger 024 Copy Copy Copy
Events
Unit - A unit leaves Region_001 <gen>
Conditions
Actions
Unit - Remove Trueshot Aura from (Triggering unit)
Untitled Trigger 023 Copy Copy Copy Copy
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Unit - Add Trueshot Aura to (Triggering unit)
Untitled Trigger 024 Copy Copy Copy Copy
Events
Unit - A unit leaves Region_005 <gen>
Conditions
Actions
Unit - Remove Trueshot Aura from (Triggering unit)
Untitled Trigger 023 Copy Copy Copy Copy Copy
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Unit - Add Trueshot Aura to (Triggering unit)
Untitled Trigger 024 Copy Copy Copy Copy Copy
Events
Unit - A unit leaves Region_004 <gen>
Conditions
Actions
Unit - Remove Trueshot Aura from (Triggering unit)
Untitled Trigger 001
Events
Map initialization
Conditions
(Unit-type of (Triggering unit)) Equal to Archer
Actions
Untitled Trigger 002
Events
Unit - 's life becomes Less than 50.00
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of to Player 1 (Red) and Change color
Untitled Trigger 003
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of to Player 1 (Red) and Change color
Untitled Trigger 004
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of to Player 2 (Blue) and Change color
Untitled Trigger 005
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Change ownership of to Player 3 (Teal) and Change color
Untitled Trigger 006
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Change ownership of to Player 4 (Purple) and Change color
Untitled Trigger 007
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Change ownership of to Player 5 (Yellow) and Change color
Untitled Trigger 008
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Change ownership of to Player 6 (Orange) and Change color
Untitled Trigger 016
Events
Unit - A unit enters
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of to Player 1 (Red) and Change color
Untitled Trigger 017
Events
Unit - A unit enters
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of to Player 2 (Blue) and Change color
Untitled Trigger 018
Events
Unit - A unit enters
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Change ownership of to Player 3 (Teal) and Change color
Untitled Trigger 019
Events
Unit - A unit enters
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Change ownership of to Player 4 (Purple) and Change color
Untitled Trigger 020
Events
Unit - A unit enters
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Change ownership of to Player 5 (Yellow) and Change color
Untitled Trigger 021
Events
Unit - A unit enters
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Change ownership of to Player 6 (Orange) and Change color
Untitled Trigger 009
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of to Player 1 (Red) and Change color
Untitled Trigger 011
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of to Player 2 (Blue) and Change color
Untitled Trigger 012
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Change ownership of to Player 3 (Teal) and Change color
Untitled Trigger 013
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Change ownership of to Player 4 (Purple) and Change color
Untitled Trigger 014
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Change ownership of to Player 5 (Yellow) and Change color
Untitled Trigger 015
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Change ownership of to Player 6 (Orange) and Change color
Untitled Trigger 022
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Set Variable Set Integer = "10"
red
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type House) and do (Set Player 2 (Blue).Current gold to ((Player 2 (Blue) Current gold) + Integer))
blue
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type House) and do (Set Player 1 (Red).Current gold to ((Player 1 (Red) Current gold) + Integer))
teal
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type House) and do (Set Player 3 (Teal).Current gold to ((Player 3 (Teal) Current gold) + Integer))
purple
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type House) and do (Set Player 4 (Purple).Current gold to ((Player 4 (Purple) Current gold) + Integer))
yellow
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type House) and do (Set Player 5 (Yellow).Current gold to ((Player 5 (Yellow) Current gold) + Integer))
orange
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type House) and do (Set Player 6 (Orange).Current gold to ((Player 6 (Orange) Current gold) + Integer))
green
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type House) and do (Set Player 7 (Green).Current gold to ((Player 7 (Green) Current gold) + Integer))
pink
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type House) and do (Set Player 8 (Pink).Current gold to ((Player 8 (Pink) Current gold) + Integer))
gray
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type House) and do (Set Player 9 (Gray).Current gold to ((Player 9 (Gray) Current gold) + Integer))
lightblue
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type House) and do (Set Player 10 (Light Blue).Current gold to ((Player 10 (Light Blue) Current gold) + Integer))
orange metal
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Forge) and do (Set Player 6 (Orange).Current lumber to ((Player 6 (Orange) Current lumber) + Integer))
yellow metal
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Forge) and do (Set Player 5 (Yellow).Current lumber to ((Player 5 (Yellow) Current lumber) + Integer))
blue metal
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Forge) and do (Set Player 2 (Blue).Current lumber to ((Player 2 (Blue) Current lumber) + Integer))
red metal
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Forge) and do (Set Player 1 (Red).Current lumber to ((Player 1 (Red) Current lumber) + Integer))
teal metal
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Forge) and do (Set Player 3 (Teal).Current lumber to ((Player 3 (Teal) Current lumber) + Integer))
green metal
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Forge) and do (Set Player 7 (Green).Current lumber to ((Player 7 (Green) Current lumber) + Integer))
pink metal
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Forge) and do (Set Player 8 (Pink).Current lumber to ((Player 8 (Pink) Current lumber) + Integer))
gray metal
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Forge) and do (Set Player 9 (Gray).Current lumber to ((Player 9 (Gray) Current lumber) + Integer))
lightblue metal
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Forge) and do (Set Player 10 (Light Blue).Current lumber to ((Player 10 (Light Blue) Current lumber) + Integer))
purple metal
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Forge) and do (Set Player 4 (Purple).Current lumber to ((Player 4 (Purple) Current lumber) + Integer))
Do nothing
Do nothing
Do nothing
Untitled Trigger 025
Events
Player - Player 1 (Red) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Do nothing
Do nothing
Do nothing
Untitled Trigger 025 Copy 2
Events
Player - Player 1 (Red) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Do nothing
Do nothing
Do nothing
Untitled Trigger 025 Copy 2 Copy
Events
Player - Player 1 (Red) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
Do nothing
Do nothing
Do nothing
Untitled Trigger 025 Copy
Events
Player - Player 1 (Red) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Do nothing
Do nothing
Do nothing
Untitled Trigger 025 Copy 2 Copy 2
Events
Player - Player 1 (Red) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Do nothing
Do nothing
Do nothing
Untitled Trigger 025 Copy 2 Copy 2 Copy 2
Events
Player - Player 1 (Red) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Do nothing
Do nothing
Do nothing
Untitled Trigger 025 Copy 2 Copy 2 Copy 3
Events
Player - Player 1 (Red) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally with shared vision
Do nothing
Do nothing
Do nothing
Untitled Trigger 025 Copy 2 Copy 2 Copy 3 Copy 8
Events
Player - Player 1 (Red) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally with shared vision
Player - Player 10 (Light Blue) types a chat message containing -unally gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Enemy
Do nothing
Do nothing
Do nothing
Untitled Trigger 026
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Unit - Create 1 . End Of Grace Period (5 mins) for Player 8 (Pink) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . End Of Grace Period (5 mins) for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . End Of Grace Period (5 mins) for Player 5 (Yellow) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . End Of Grace Period (5 mins) for Player 1 (Red) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . End Of Grace Period (5 mins) for Player 2 (Blue) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . End Of Grace Period (5 mins) for Player 3 (Teal) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . End Of Grace Period (5 mins) for Player 4 (Purple) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . End Of Grace Period (5 mins) for Player 6 (Orange) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . End Of Grace Period (5 mins) for Player 9 (Gray) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . End Of Grace Period (5 mins) for Player 10 (Light Blue) at (Center of Region_010 <gen>) facing Default building facing degrees
Name change red
Events
Map initialization
Conditions
Actions
The River of Life
Events
Unit - A unit enters Region_019 <gen>
Conditions
Actions
red Copy Copy
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "2000"
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Tinker Workshop (Ashenvale)) and do (Set Player 2 (Blue).Current gold to ((Player 2 (Blue) Current gold) + Integer))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Tinker Workshop (Ashenvale)) and do (Set Player 2 (Blue).Current gold to ((Player 2 (Blue) Current lumber) + Integer))
red Copy Copy 2
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "2000"
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Tinker Workshop (Ashenvale)) and do (Set Player 3 (Teal).Current gold to ((Player 3 (Teal) Current gold) + Integer))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Tinker Workshop (Ashenvale)) and do (Set Player 3 (Teal).Current gold to ((Player 3 (Teal) Current lumber) + Integer))
red Copy Copy 3
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "2000"
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Tinker Workshop (Ashenvale)) and do (Set Player 4 (Purple).Current gold to ((Player 4 (Purple) Current gold) + Integer))
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Tinker Workshop (Ashenvale)) and do (Set Player 4 (Purple).Current gold to ((Player 4 (Purple) Current lumber) + Integer))
red Copy Copy 4
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "2000"
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Tinker Workshop (Ashenvale)) and do (Set Player 1 (Red).Current gold to ((Player 1 (Red) Current gold) + Integer))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Tinker Workshop (Ashenvale)) and do (Set Player 5 (Yellow).Current gold to ((Player 5 (Yellow) Current lumber) + Integer))
red Copy Copy 5
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "2000"
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Tinker Workshop (Ashenvale)) and do (Set Player 6 (Orange).Current gold to ((Player 6 (Orange) Current gold) + Integer))
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Tinker Workshop (Ashenvale)) and do (Set Player 6 (Orange).Current gold to ((Player 6 (Orange) Current lumber) + Integer))
red Copy Copy 6
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "2000"
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Tinker Workshop (Ashenvale)) and do (Set Player 7 (Green).Current gold to ((Player 7 (Green) Current gold) + Integer))
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Tinker Workshop (Ashenvale)) and do (Set Player 7 (Green).Current gold to ((Player 7 (Green) Current lumber) + Integer))
red Copy Copy 7
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "2000"
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Tinker Workshop (Ashenvale)) and do (Set Player 8 (Pink).Current gold to ((Player 8 (Pink) Current gold) + Integer))
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Tinker Workshop (Ashenvale)) and do (Set Player 8 (Pink).Current gold to ((Player 8 (Pink) Current lumber) + Integer))
red Copy Copy 8
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "2000"
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Tinker Workshop (Ashenvale)) and do (Set Player 9 (Gray).Current gold to ((Player 9 (Gray) Current gold) + Integer))
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Tinker Workshop (Ashenvale)) and do (Set Player 9 (Gray).Current gold to ((Player 9 (Gray) Current lumber) + Integer))
red Copy Copy 9
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "2000"
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Tinker Workshop (Ashenvale)) and do (Set Player 10 (Light Blue).Current gold to ((Player 10 (Light Blue) Current gold) + Integer))
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Tinker Workshop (Ashenvale)) and do (Set Player 10 (Light Blue).Current gold to ((Player 10 (Light Blue) Current lumber) + Integer))
red Copy
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "2000"
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Tinker Workshop (Ashenvale)) and do (Set Player 1 (Red).Current gold to ((Player 1 (Red) Current gold) + Integer))
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Tinker Workshop (Ashenvale)) and do (Set Player 1 (Red).Current gold to ((Player 1 (Red) Current lumber) + Integer))
The Island
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of to Player 1 (Red) and Retain color
The Island Copy
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of to Player 2 (Blue) and Retain color
The Island Copy 2
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Change ownership of to Player 3 (Teal) and Retain color
The Island Copy 3
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Change ownership of to Player 4 (Purple) and Retain color
The Island Copy 4
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Change ownership of to Player 5 (Yellow) and Retain color
The Island Copy 5
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Change ownership of to Player 6 (Orange) and Retain color
The Island Copy 6
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Change ownership of to Player 7 (Green) and Retain color
The Island Copy 7
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Change ownership of to Player 8 (Pink) and Retain color
The Island Copy 8
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Change ownership of to Player 9 (Gray) and Retain color
The Island Copy 9
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Change ownership of to Player 10 (Light Blue) and Retain color
Turn Timer
Events
Map initialization
Conditions
Actions
Countdown Timer - Start (Expiring timer) as a Repeating timer that will expire in 15.00 seconds
Countdown Timer - Create a timer window for Turn with title Income
Countdown Timer - Start Turn as a Repeating timer that will expire in 90.00 seconds
Untitled Trigger 049
Events
Unit - A unit enters Region_016 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_015 <gen>)
Untitled Trigger 049 Copy
Events
Unit - A unit enters Region_014 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_018 <gen>)
Alignment
Events
Map initialization
Conditions
Actions
Player - Limit training of Night Stalker to 12 for Player 1 (Red)
Player - Limit training of Night Stalker to 12 for Player 2 (Blue)
Player - Limit training of Night Stalker to 12 for Player 3 (Teal)
Player - Limit training of Night Stalker to 12 for Player 4 (Purple)
Player - Limit training of Night Stalker to 12 for Player 5 (Yellow)
Player - Limit training of Night Stalker to 12 for Player 6 (Orange)
Player - Limit training of Night Stalker to 12 for Player 7 (Green)
Player - Limit training of Night Stalker to 12 for Player 8 (Pink)
Player - Limit training of Night Stalker to 12 for Player 9 (Gray)
Player - Limit training of Night Stalker to 12 for Player 10 (Light Blue)
Untitled Trigger 022 Copy
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Set Variable Set Integer = "10"
red Copy 2
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type House) and do (Set Player 2 (Blue).Current gold to ((Player 2 (Blue) Current gold) + Integer))
blue Copy
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Village) and do (Set Player 1 (Red).Current gold to ((Player 1 (Red) Current gold) + Integer))
teal Copy
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Village) and do (Set Player 3 (Teal).Current gold to ((Player 3 (Teal) Current gold) + Integer))
purple Copy
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Village) and do (Set Player 4 (Purple).Current gold to ((Player 4 (Purple) Current gold) + Integer))
yellow Copy
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Village) and do (Set Player 5 (Yellow).Current gold to ((Player 5 (Yellow) Current gold) + Integer))
orange Copy
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Village) and do (Set Player 6 (Orange).Current gold to ((Player 6 (Orange) Current gold) + Integer))
green Copy
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Village) and do (Set Player 7 (Green).Current gold to ((Player 7 (Green) Current gold) + Integer))
pink Copy
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Village) and do (Set Player 8 (Pink).Current gold to ((Player 8 (Pink) Current gold) + Integer))
gray Copy
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Village) and do (Set Player 9 (Gray).Current gold to ((Player 9 (Gray) Current gold) + Integer))
lightblue Copy
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Village) and do (Set Player 10 (Light Blue).Current gold to ((Player 10 (Light Blue) Current gold) + Integer))
orange metal Copy
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Village) and do (Set Player 6 (Orange).Current lumber to ((Player 6 (Orange) Current lumber) + Integer))
yellow metal Copy
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Village) and do (Set Player 5 (Yellow).Current lumber to ((Player 5 (Yellow) Current lumber) + Integer))
blue metal Copy
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Village) and do (Set Player 2 (Blue).Current lumber to ((Player 2 (Blue) Current lumber) + Integer))
red metal Copy
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Village) and do (Set Player 1 (Red).Current lumber to ((Player 1 (Red) Current lumber) + Integer))
teal metal Copy
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Village) and do (Set Player 3 (Teal).Current lumber to ((Player 3 (Teal) Current lumber) + Integer))
green metal Copy
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Village) and do (Set Player 7 (Green).Current lumber to ((Player 7 (Green) Current lumber) + Integer))
pink metal Copy
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Village) and do (Set Player 8 (Pink).Current lumber to ((Player 8 (Pink) Current lumber) + Integer))
gray metal Copy
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Village) and do (Set Player 9 (Gray).Current lumber to ((Player 9 (Gray) Current lumber) + Integer))
lightblue metal Copy
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Village) and do (Set Player 10 (Light Blue).Current lumber to ((Player 10 (Light Blue) Current lumber) + Integer))
purple metal Copy
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Set Variable Set Integer = "20"
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Village) and do (Set Player 4 (Purple).Current lumber to ((Player 4 (Purple) Current lumber) + Integer))
Do nothing
Do nothing
Do nothing
Untitled Trigger 030 Copy 10
Events
Unit - A unit owned by Player 1 (Red) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Cathedral of Light
Actions
Player - Make Summoning Circle Unavailable for training/construction by Player 1 (Red)
Untitled Trigger 030 Copy Copy
Events
Unit - A unit owned by Player 2 (Blue) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Cathedral of Light
Actions
Player - Make Summoning Circle Unavailable for training/construction by Player 2 (Blue)
Untitled Trigger 030 Copy Copy Copy
Events
Unit - A unit owned by Player 3 (Teal) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Cathedral of Light
Actions
Player - Make Summoning Circle Unavailable for training/construction by Player 3 (Teal)
Untitled Trigger 030 Copy Copy Copy 2
Events
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Cathedral of Light
Actions
Player - Make Summoning Circle Unavailable for training/construction by Player 4 (Purple)
Untitled Trigger 030 Copy Copy Copy 3
Events
Unit - A unit owned by Player 5 (Yellow) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Cathedral of Light
Actions
Player - Make Summoning Circle Unavailable for training/construction by Player 5 (Yellow)
Untitled Trigger 030 Copy Copy Copy 4
Events
Unit - A unit owned by Player 6 (Orange) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Cathedral of Light
Actions
Player - Make Summoning Circle Unavailable for training/construction by Player 6 (Orange)
Untitled Trigger 030 Copy Copy Copy 5
Events
Unit - A unit owned by Player 7 (Green) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Cathedral of Light
Actions
Player - Make Summoning Circle Unavailable for training/construction by Player 7 (Green)
Untitled Trigger 030 Copy Copy Copy 6
Events
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Cathedral of Light
Actions
Player - Make Summoning Circle Unavailable for training/construction by Player 8 (Pink)
Untitled Trigger 030 Copy Copy Copy 8
Events
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Cathedral of Light
Actions
Player - Make Summoning Circle Unavailable for training/construction by Player 10 (Light Blue)
Untitled Trigger 030 Copy 10 Copy
Events
Unit - A unit owned by Player 1 (Red) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Summoning Circle
Actions
Player - Make Cathedral of Light Unavailable for training/construction by Player 1 (Red)
Untitled Trigger 030 Copy 10 Copy Copy
Events
Unit - A unit owned by Player 2 (Blue) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Summoning Circle
Actions
Player - Make Cathedral of Light Unavailable for training/construction by Player 2 (Blue)
Untitled Trigger 030 Copy 10 Copy Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Summoning Circle
Actions
Player - Make Cathedral of Light Unavailable for training/construction by Player 3 (Teal)
Untitled Trigger 030 Copy 10 Copy Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Summoning Circle
Actions
Player - Make Cathedral of Light Unavailable for training/construction by Player 4 (Purple)
Untitled Trigger 030 Copy 10 Copy Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Summoning Circle
Actions
Player - Make Cathedral of Light Unavailable for training/construction by Player 5 (Yellow)
Untitled Trigger 030 Copy 10 Copy Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Summoning Circle
Actions
Player - Make Cathedral of Light Unavailable for training/construction by Player 6 (Orange)
Untitled Trigger 030 Copy 10 Copy Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Summoning Circle
Actions
Player - Make Cathedral of Light Unavailable for training/construction by Player 7 (Green)
Untitled Trigger 030 Copy 10 Copy Copy 7
Events
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Summoning Circle
Actions
Player - Make Cathedral of Light Unavailable for training/construction by Player 8 (Pink)
Untitled Trigger 030 Copy 10 Copy Copy 8
Events
Unit - A unit owned by Player 9 (Gray) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Summoning Circle
Actions
Player - Make Cathedral of Light Unavailable for training/construction by Player 9 (Gray)
Untitled Trigger 030 Copy 10 Copy Copy 9
Events
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Summoning Circle
Actions
Player - Make Cathedral of Light Unavailable for training/construction by Player 10 (Light Blue)
rename
Events
Player - Player 1 (Red) types a chat message containing -rename (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing -rename (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing -rename (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing -rename (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing -rename (Unexpected type: 'stringnoformat') as A substring
Player - Player 6 (Orange) types a chat message containing -rename (Unexpected type: 'stringnoformat') as A substring
Player - Player 8 (Pink) types a chat message containing -rename (Unexpected type: 'stringnoformat') as A substring
Player - Player 7 (Green) types a chat message containing -rename (Unexpected type: 'stringnoformat') as A substring
Player - Player 9 (Gray) types a chat message containing -rename (Unexpected type: 'stringnoformat') as A substring
Player - Player 10 (Light Blue) types a chat message containing -rename (Unexpected type: 'stringnoformat') as A substring
Player - Player 11 (Dark Green) types a chat message containing -rename (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) types a chat message containing -rename (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to ((Name of (Random unit from (Units in Government_spawns <gen> owned by (Triggering player)))) + ( of + (Substring((Entered chat string), 9, 24))))
Untitled Trigger 032
Events
Player - Player 1 (Red) types a chat message containing -Tactical (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Tactical_View for Player 1 (Red) over 0 seconds
Untitled Trigger 032 Copy
Events
Player - Player 1 (Red) types a chat message containing -Standard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Untitled Trigger 032 Copy 2
Events
Player - Player 1 (Red) types a chat message containing -Zoom1x (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_Min for Player 1 (Red) over 0 seconds
Untitled Trigger 032 Copy 3
Events
Player - Player 1 (Red) types a chat message containing -Zoom2x (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_2x for Player 1 (Red) over 0 seconds
Untitled Trigger 032 Copy 4
Events
Player - Player 1 (Red) types a chat message containing -ZoomMax (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_Max for Player 1 (Red) over 0 seconds
Untitled Trigger 032 Copy 5
Events
Player - Player 2 (Blue) types a chat message containing -Tactical (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Tactical_View for Player 2 (Blue) over 0 seconds
Untitled Trigger 032 Copy Copy
Events
Player - Player 2 (Blue) types a chat message containing -Standard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_006 for Player 2 (Blue) over 0 seconds
Untitled Trigger 032 Copy 2 Copy
Events
Player - Player 2 (Blue) types a chat message containing -Zoom1x (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_Min for Player 2 (Blue) over 0 seconds
Untitled Trigger 032 Copy 3 Copy
Events
Player - Player 2 (Blue) types a chat message containing -Zoom2x (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_2x for Player 2 (Blue) over 0 seconds
Untitled Trigger 032 Copy 4 Copy
Events
Player - Player 1 (Red) types a chat message containing -ZoomMax (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_Max for Player 1 (Red) over 0 seconds
Untitled Trigger 032 Copy 6
Events
Player - Player 3 (Teal) types a chat message containing -Tactical (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Tactical_View for Player 3 (Teal) over 0 seconds
Untitled Trigger 032 Copy Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -Standard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_006 for Player 3 (Teal) over 0 seconds
Untitled Trigger 032 Copy 2 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -Zoom1x (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_Min for Player 3 (Teal) over 0 seconds
Untitled Trigger 032 Copy 3 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -Zoom2x (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_2x for Player 3 (Teal) over 0 seconds
Untitled Trigger 032 Copy 4 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -ZoomMax (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_Max for Player 3 (Teal) over 0 seconds
Untitled Trigger 032 Copy 7
Events
Player - Player 4 (Purple) types a chat message containing -Tactical (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Tactical_View for Player 4 (Purple) over 0 seconds
Untitled Trigger 032 Copy Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -Standard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_006 for Player 4 (Purple) over 0 seconds
Untitled Trigger 032 Copy 2 Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -Zoom1x (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_Min for Player 4 (Purple) over 0 seconds
Untitled Trigger 032 Copy 3 Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -Zoom2x (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_2x for Player 4 (Purple) over 0 seconds
Untitled Trigger 032 Copy 4 Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -ZoomMax (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_Max for Player 4 (Purple) over 0 seconds
Untitled Trigger 032 Copy 8
Events
Player - Player 5 (Yellow) types a chat message containing -Tactical (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Tactical_View for Player 5 (Yellow) over 0 seconds
Untitled Trigger 032 Copy Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -Standard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_006 for Player 5 (Yellow) over 0 seconds
Untitled Trigger 032 Copy 2 Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -Zoom1x (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_Min for Player 5 (Yellow) over 0 seconds
Untitled Trigger 032 Copy 3 Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -Zoom2x (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_2x for Player 5 (Yellow) over 0 seconds
Untitled Trigger 032 Copy 4 Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -ZoomMax (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_Max for Player 5 (Yellow) over 0 seconds
Untitled Trigger 032 Copy 9
Events
Player - Player 6 (Orange) types a chat message containing -Tactical (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Tactical_View for Player 6 (Orange) over 0 seconds
Untitled Trigger 032 Copy Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -Standard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_006 for Player 6 (Orange) over 0 seconds
Untitled Trigger 032 Copy 2 Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -Zoom1x (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_Min for Player 6 (Orange) over 0 seconds
Untitled Trigger 032 Copy 3 Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -Zoom2x (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_2x for Player 6 (Orange) over 0 seconds
Untitled Trigger 032 Copy 4 Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -ZoomMax (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_Max for Player 6 (Orange) over 0 seconds
Untitled Trigger 032 Copy 10
Events
Player - Player 7 (Green) types a chat message containing -Tactical (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Tactical_View for Player 7 (Green) over 0 seconds
Untitled Trigger 032 Copy Copy 6
Events
Player - Player 7 (Green) types a chat message containing -Standard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_006 for Player 7 (Green) over 0 seconds
Untitled Trigger 032 Copy 2 Copy 6
Events
Player - Player 7 (Green) types a chat message containing -Zoom1x (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_Min for Player 7 (Green) over 0 seconds
Untitled Trigger 032 Copy 3 Copy 6
Events
Player - Player 7 (Green) types a chat message containing -Zoom2x (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_2x for Player 7 (Green) over 0 seconds
Untitled Trigger 032 Copy 4 Copy 6
Events
Player - Player 7 (Green) types a chat message containing -ZoomMax (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_Max for Player 7 (Green) over 0 seconds
Untitled Trigger 032 Copy 11
Events
Player - Player 8 (Pink) types a chat message containing -Tactical (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Tactical_View for Player 8 (Pink) over 0 seconds
Untitled Trigger 032 Copy Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -Standard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_006 for Player 8 (Pink) over 0 seconds
Untitled Trigger 032 Copy 2 Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -Zoom1x (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_Min for Player 8 (Pink) over 0 seconds
Untitled Trigger 032 Copy 3 Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -Zoom2x (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_2x for Player 8 (Pink) over 0 seconds
Untitled Trigger 032 Copy 4 Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -ZoomMax (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_Max for Player 8 (Pink) over 0 seconds
Untitled Trigger 032 Copy 12
Events
Player - Player 9 (Gray) types a chat message containing -Tactical (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Tactical_View for Player 9 (Gray) over 0 seconds
Untitled Trigger 032 Copy Copy 8
Events
Player - Player 9 (Gray) types a chat message containing -Standard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_006 for Player 9 (Gray) over 0 seconds
Untitled Trigger 032 Copy 2 Copy 8
Events
Player - Player 9 (Gray) types a chat message containing -Zoom1x (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_Min for Player 9 (Gray) over 0 seconds
Untitled Trigger 032 Copy 3 Copy 8
Events
Player - Player 9 (Gray) types a chat message containing -Zoom2x (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_2x for Player 9 (Gray) over 0 seconds
Untitled Trigger 032 Copy 4 Copy 8
Events
Player - Player 9 (Gray) types a chat message containing -ZoomMax (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_Max for Player 9 (Gray) over 0 seconds
Untitled Trigger 032 Copy 13
Events
Player - Player 10 (Light Blue) types a chat message containing -Tactical (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Tactical_View for Player 10 (Light Blue) over 0 seconds
Untitled Trigger 032 Copy Copy 9
Events
Player - Player 10 (Light Blue) types a chat message containing -Standard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_006 for Player 10 (Light Blue) over 0 seconds
Untitled Trigger 032 Copy 2 Copy 9
Events
Player - Player 10 (Light Blue) types a chat message containing -Zoom1x (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_Min for Player 10 (Light Blue) over 0 seconds
Untitled Trigger 032 Copy 3 Copy 9
Events
Player - Player 10 (Light Blue) types a chat message containing -Zoom2x (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_2x for Player 10 (Light Blue) over 0 seconds
Untitled Trigger 032 Copy 4 Copy 9
Events
Player - Player 10 (Light Blue) types a chat message containing -ZoomMax (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Zoom_Max for Player 10 (Light Blue) over 0 seconds
Attack
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Unit Group - Order (Units in Region_000 <gen>) to Attack-Move To . (Random point in Region_020 <gen>)
Unit Group - Order (Units in Region_022 <gen>) to Attack-Move To . (Random point in Region_020 <gen>)
Spawn
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Unit - Create 10 . Barbarian for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Tornado (Level 1) for Player 11 (Dark Green) at (Random point in Region_020 <gen>) facing Default building facing degrees
Unit - Create 10 . Barbarian for Player 11 (Dark Green) at (Center of Region_022 <gen>) facing Default building facing degrees
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