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Model validation: warqueen

warqueen.MDX

0 errors 0 severe 7 warnings 15 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 4 Geoset 4
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 EventObject 0 - "SNDXDSOR"
    • Track 1 has the same frame 16667 as track 0
  • 1 Bone 3 - "Bone_Tail_01"
    • 1 Rotation
      • Track 22 at frame 18033 has exactly the same value as tracks 21 and 23
  • 1 Bone 4 - "Bone_Tail_02"
    • 1 Rotation
      • Track 22 at frame 18033 has exactly the same value as tracks 21 and 23
  • 2 Bone 5 - "Bone_Tail_03"
    • 1 Translation
      • Track 14 at frame 18033 has exactly the same value as tracks 13 and 15
    • 1 Rotation
      • Track 33 at frame 18033 has exactly the same value as tracks 32 and 34
  • 3 Bone 6 - "Bone_Tail_04"
    • 2 Translation
      • Track 3 at frame 18033 has exactly the same value as tracks 2 and 4
      • Track 7 at frame 35867 has roughly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 24 at frame 18033 has roughly the same value as tracks 23 and 25
  • 1 Bone 7 - "Bone_Tail_05"
    • 1 Rotation
      • Track 22 at frame 18033 has roughly the same value as tracks 21 and 23
  • 1 Bone 8 - "Bone_Torso_01"
    • 1 Rotation
      • Track 20 at frame 18033 has roughly the same value as tracks 19 and 21
  • 1 Bone 9 - "Bone_Torso_02"
    • 1 Rotation
      • Track 21 at frame 18033 has roughly the same value as tracks 20 and 22
  • 1 Bone 10 - "Bone_Torso_03"
    • 1 Rotation
      • Track 48 at frame 35867 has roughly the same value as tracks 47 and 49
  • 1 Bone 15 - "Bone_Armlower1_Left"
    • 1 Rotation
      • Track 47 at frame 35867 has roughly the same value as tracks 46 and 48
  • 1 Bone 16 - "Bone_ArmHand1_Left"
    • 1 Rotation
      • Track 42 at frame 35867 has roughly the same value as tracks 41 and 43
  • 2 Bone 28 - "Bone_Hand2_Left"
    • 2 Translation
      • Track 2 at frame 14100 has exactly the same value as tracks 1 and 3
      • Track 7 at frame 27770 has exactly the same value as tracks 6 and 8
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