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Model validation: Warp Lightning Cannon

Warp_Lightning_CannonB.mdx

0 errors 4 severe 0 warnings 14 unused
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 73333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 73333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 73333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 73333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 GeosetAnimation 3
    • 1 Alpha
      • Track 5 at frame 7000 has exactly the same value as tracks 4 and 6
  • 1 Bone 2 - "Mesh Cylinder002"
    • 1 Translation
      • Track 11 at frame 11833 has exactly the same value as tracks 10 and 12
  • 1 Bone 7 - "Mesh Cylinder013"
    • 1 Translation
      • Track 9 at frame 11833 has exactly the same value as tracks 8 and 10
  • 3 Bone 8 - "Cone009"
    • 1 Translation
      • Track 6 at frame 7266 has exactly the same value as tracks 5 and 7
    • 1 Rotation
      • Track 25 at frame 38666 has roughly the same value as tracks 24 and 26
    • 1 Scaling
      • Track 28 at frame 38666 has exactly the same value as tracks 27 and 29
  • 3 Bone 10 - "Mesh Cone009"
    • 1 Translation
      • Track 6 at frame 7266 has exactly the same value as tracks 5 and 7
    • 1 Rotation
      • Track 25 at frame 38666 has roughly the same value as tracks 24 and 26
    • 1 Scaling
      • Track 28 at frame 38666 has exactly the same value as tracks 27 and 29
  • 1 Bone 11 - "Cart"
    • 1 Rotation
      • Track 23 at frame 29900 has roughly the same value as tracks 22 and 24
  • 1 Bone 35 - "Mesh Beam004"
    • 1 Translation
      • Track 1 at frame 10833 has exactly the same value as tracks 0 and 2
  • 1 Bone 36 - "Beam004"
    • 1 Translation
      • Track 1 at frame 10833 has exactly the same value as tracks 0 and 2
  • 2 Helper 0
    • 2 Rotation
      • Track 1 at frame 10833 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 11000 has exactly the same value as tracks 1 and 3
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