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Triggers
Warlords Heroes.w3x
Variables
Final Battle
Lose
Win
Special Attacks
OLS1
OLS2
DA
S
DM
GT
W
Sp
Revive
Snowy Mountain Revive
Rain Forest Revive
Human City Revive
Demon World Revive
Bosses
Boss 1
Boss 2
Boss 3
Boss 4
Boss 12
Boss 22
Boss 32
Boss 42
AfterBoss
Boss1
Boss2
Boss3
Boss4
Boss12
Boss22
Boss32
Boss42
Leaderboard
Create Leaderboard
Add Kills
Picking Heroes
Pick Orc Longswordsman
Pick Orc Longswordsman 2
Pick Demon Axeman
Pick Elf Whirler
Pick Troll Spearman
Pick Human Swordsman
Pick Giant Troll
Pick Demonic Monster
Spawn Stuff
SnowyMountainSpawns
RainForestSpawns
HumanCitySpawns
DemonWorldSpawns
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Kills
integer
Yes
Leaderboard
leaderboard
No
SpecialEffects
effect
Yes
TerritoryOwned
boolean
Yes
TerritoryOwned2
boolean
Yes
Lose
Events
Unit - A unit Dies
Conditions
(Final_Battle <gen> contains (Dying unit)) Equal to True
Actions
Game - Defeat (Owner of (Dying unit)) with the message: You Failed your nation!
Win
Events
Unit - A unit Dies
Conditions
(Final_Battle <gen> contains (Dying unit)) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Final_Battle <gen>)) Equal to 1
Then - Actions
Unit Group - Pick every unit in (Units in Final_Battle <gen>) and do (Victory (Owner of (Picked unit)) (Show dialogs, Show scores))
Else - Actions
Do nothing
OLS1
Events
Unit - A unit Begins channeling an ability
Conditions
And - All (Conditions) are true
Conditions
(Ability being cast) Equal to Special Attack (Spearman)
(Unit-type of (Casting unit)) Equal to Orc Longswordsman
Actions
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
OLS2
Events
Unit - A unit Begins channeling an ability
Conditions
And - All (Conditions) are true
Conditions
(Ability being cast) Equal to Special Attack (Spearman)
(Unit-type of (Casting unit)) Equal to Orc Longswordsman
Actions
Special Effect - Create a special effect at (Position of (Casting unit)) using Units\Demon\Infernal\InfernalBirth.mdl
DA
Events
Unit - A unit Begins channeling an ability
Conditions
And - All (Conditions) are true
Conditions
(Ability being cast) Equal to Special Attack (Spearman)
(Unit-type of (Casting unit)) Equal to Demon Axeman
Actions
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Set Variable Set SpecialEffects[(Player number of (Owner of (Casting unit)))] = (Last created special effect)
Wait 1.00 seconds
Special Effect - Destroy SpecialEffects[(Player number of (Owner of (Casting unit)))]
S
Events
Unit - A unit Begins channeling an ability
Conditions
And - All (Conditions) are true
Conditions
(Ability being cast) Equal to Special Attack (Swordsman)
(Unit-type of (Casting unit)) Equal to Human Swordsman
Actions
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
DM
Events
Unit - A unit Begins channeling an ability
Conditions
And - All (Conditions) are true
Conditions
(Ability being cast) Equal to Special Attack (Essence)
(Unit-type of (Casting unit)) Equal to Demonic Monster
Actions
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Other\Doom\DoomDeath.mdl
GT
Events
Unit - A unit Begins channeling an ability
Conditions
And - All (Conditions) are true
Conditions
(Ability being cast) Equal to Special Attack (Giant Troll)
(Unit-type of (Casting unit)) Equal to Giant Troll
Actions
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
W
Events
Unit - A unit Begins channeling an ability
Conditions
And - All (Conditions) are true
Conditions
(Ability being cast) Equal to Special Attack (Whirler)
(Unit-type of (Casting unit)) Equal to Elf Whirler
Actions
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Human\ManaFlare\ManaFlareBoltImpact.mdl
Sp
Events
Unit - A unit Begins channeling an ability
Conditions
And - All (Conditions) are true
Conditions
(Ability being cast) Equal to Special Attack (Spearman)
(Unit-type of (Casting unit)) Equal to Troll Spearman
Actions
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Snowy Mountain Revive
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Snowy_Mountains <gen> contains (Dying unit)) Equal to True
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: A Hero has died. They will be revived in 5 seconds.
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in Snowy_Mountains <gen>) , Show revival graphics
Rain Forest Revive
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Rain_Forest <gen> contains (Dying unit)) Equal to True
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: A Hero has died. They will be revived in 5 seconds.
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in Rain_Forest <gen>) , Show revival graphics
Human City Revive
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Human_City <gen> contains (Dying unit)) Equal to True
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: A Hero has died. They will be revived in 5 seconds.
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in Human_City <gen>) , Show revival graphics
Demon World Revive
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Demon_World <gen> contains (Dying unit)) Equal to True
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: A Hero has died. They will be revived in 5 seconds.
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in Demon_World <gen>) , Show revival graphics
Boss 1
Events
Unit - A unit Dies
Conditions
Kills[1] Greater than or equal to 20
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Boss_12 <gen>
Set Variable Set Kills[1] = "0"
Set Variable Set Kills[2] = "0"
Leaderboard - Change the value for Player 1 (Red) in Leaderboard to Kills[1]
Player Group - Pick every player in (All allies of Player 5 (Yellow).) and do (Pick every unit in (Units owned by (Picked player).) and do (Move (Picked unit) instantly to (Random point in Rain_Forest <gen>)))
Unit - Move Evil Ice Troll Lord 0012 <gen> instantly to (Center of Snowy_Mountains <gen>)
Trigger - Turn on Boss_2 <gen>
Trigger - Turn on Boss_22 <gen>
Boss 2
Events
Unit - A unit Dies
Conditions
Kills[1] Greater than or equal to 20
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Boss_22 <gen>
Set Variable Set Kills[1] = "0"
Set Variable Set Kills[2] = "0"
Leaderboard - Change the value for Player 1 (Red) in Leaderboard to Kills[1]
Player Group - Pick every player in (All allies of Player 5 (Yellow).) and do (Pick every unit in (Units owned by (Picked player).) and do (Move (Picked unit) instantly to (Random point in Human_City <gen>)))
Unit - Move Evil Forest God 0003 <gen> instantly to (Center of Rain_Forest <gen>)
Trigger - Turn on Boss_3 <gen>
Trigger - Turn on Boss_32 <gen>
Boss 3
Events
Unit - A unit Dies
Conditions
Kills[1] Greater than or equal to 20
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Boss_32 <gen>
Set Variable Set Kills[1] = "0"
Set Variable Set Kills[2] = "0"
Leaderboard - Change the value for Player 1 (Red) in Leaderboard to Kills[1]
Player Group - Pick every player in (All allies of Player 5 (Yellow).) and do (Pick every unit in (Units owned by (Picked player).) and do (Move (Picked unit) instantly to (Random point in Demon_World <gen>)))
Unit - Move Evil Human King 0005 <gen> instantly to (Center of Human_City <gen>)
Trigger - Turn on Boss_4 <gen>
Trigger - Turn on Boss_42 <gen>
Boss 4
Events
Unit - A unit Dies
Conditions
Kills[1] Greater than or equal to 20
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Boss_42 <gen>
Set Variable Set Kills[1] = "0"
Set Variable Set Kills[2] = "0"
Leaderboard - Change the value for Player 1 (Red) in Leaderboard to Kills[1]
Player Group - Pick every player in (All allies of Player 5 (Yellow).) and do (Pick every unit in (Units owned by (Picked player).) and do (Move (Picked unit) instantly to (Random point in Final_Battle <gen>)))
Unit - Move Demonic God 0000 <gen> instantly to (Center of Demon_World <gen>)
Boss 12
Events
Unit - A unit Dies
Conditions
Kills[2] Greater than or equal to 20
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Boss_1 <gen>
Set Variable Set Kills[2] = "0"
Set Variable Set Kills[1] = "0"
Leaderboard - Change the value for Player 5 (Yellow) in Leaderboard to Kills[2]
Player Group - Pick every player in (All allies of Player 5 (Yellow).) and do (Pick every unit in (Units owned by (Picked player).) and do (Move (Picked unit) instantly to (Random point in Rain_Forest <gen>)))
Unit - Move Evil Ice Troll Lord 0012 <gen> instantly to (Center of Snowy_Mountains <gen>)
Trigger - Turn on Boss_22 <gen>
Trigger - Turn on Boss_2 <gen>
Boss 22
Events
Unit - A unit Dies
Conditions
Kills[2] Greater than or equal to 20
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Boss_2 <gen>
Set Variable Set Kills[2] = "0"
Set Variable Set Kills[1] = "0"
Leaderboard - Change the value for Player 5 (Yellow) in Leaderboard to Kills[2]
Player Group - Pick every player in (All allies of Player 5 (Yellow).) and do (Pick every unit in (Units owned by (Picked player).) and do (Move (Picked unit) instantly to (Random point in Human_City <gen>)))
Unit - Move Evil Forest God 0003 <gen> instantly to (Center of Rain_Forest <gen>)
Trigger - Turn off Boss_32 <gen>
Trigger - Turn on Boss_3 <gen>
Boss 32
Events
Unit - A unit Dies
Conditions
Kills[2] Greater than or equal to 20
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Boss_3 <gen>
Set Variable Set Kills[2] = "0"
Set Variable Set Kills[1] = "0"
Leaderboard - Change the value for Player 5 (Yellow) in Leaderboard to Kills[2]
Player Group - Pick every player in (All allies of Player 5 (Yellow).) and do (Pick every unit in (Units owned by (Picked player).) and do (Move (Picked unit) instantly to (Random point in Demon_World <gen>)))
Unit - Move Evil Human King 0005 <gen> instantly to (Center of Human_City <gen>)
Trigger - Turn on Boss_42 <gen>
Trigger - Turn on Boss_4 <gen>
Boss 42
Events
Unit - A unit Dies
Conditions
Kills[2] Greater than or equal to 20
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Boss_4 <gen>
Set Variable Set Kills[2] = "0"
Set Variable Set Kills[1] = "0"
Leaderboard - Change the value for Player 5 (Yellow) in Leaderboard to Kills[2]
Player Group - Pick every player in (All allies of Player 5 (Yellow).) and do (Pick every unit in (Units owned by (Picked player).) and do (Move (Picked unit) instantly to (Random point in Final_Battle <gen>)))
Unit - Move Demonic God 0000 <gen> instantly to (Center of Demon_World <gen>)
Boss1
Events
Unit - Evil Ice Troll Lord 0012 <gen> Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
(Owner of (Killing unit)) Equal to Player 2 (Blue)
(Owner of (Killing unit)) Equal to Player 3 (Teal)
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Pick every unit in (Units owned by (Picked player).) and do (Move (Picked unit) instantly to (Random point in Rain_Forest <gen>)))
Set Variable Set TerritoryOwned[1] = "true"
Set Variable Set TerritoryOwned2[1] = "false"
Game - Display to (All players) the text: Team 1 owns the Snowy Mountains!
Boss2
Events
Unit - Evil Forest God 0003 <gen> Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
(Owner of (Killing unit)) Equal to Player 2 (Blue)
(Owner of (Killing unit)) Equal to Player 3 (Teal)
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Pick every unit in (Units owned by (Picked player).) and do (Move (Picked unit) instantly to (Random point in Human_City <gen>)))
Set Variable Set TerritoryOwned[2] = "true"
Set Variable Set TerritoryOwned2[2] = "false"
Game - Display to (All players) the text: Team 1 owns the Rain Forest!
Boss3
Events
Unit - Evil Human King 0005 <gen> Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
(Owner of (Killing unit)) Equal to Player 2 (Blue)
(Owner of (Killing unit)) Equal to Player 3 (Teal)
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Pick every unit in (Units owned by (Picked player).) and do (Move (Picked unit) instantly to (Random point in Demon_World <gen>)))
Set Variable Set TerritoryOwned[3] = "true"
Set Variable Set TerritoryOwned2[3] = "false"
Game - Display to (All players) the text: Team 1 owns the Human City!
Boss4
Events
Unit - Demonic God 0000 <gen> Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
(Owner of (Killing unit)) Equal to Player 2 (Blue)
(Owner of (Killing unit)) Equal to Player 3 (Teal)
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Pick every unit in (Units owned by (Picked player).) and do (Move (Picked unit) instantly to (Random point in Final_Battle <gen>)))
Set Variable Set TerritoryOwned[4] = "true"
Set Variable Set TerritoryOwned2[4] = "false"
Game - Display to (All players) the text: Team 1 owns the Demon World!
Boss12
Events
Unit - Evil Ice Troll Lord 0012 <gen> Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
(Owner of (Killing unit)) Equal to Player 6 (Orange)
(Owner of (Killing unit)) Equal to Player 7 (Green)
(Owner of (Killing unit)) Equal to Player 8 (Pink)
Actions
Player Group - Pick every player in (All allies of Player 5 (Yellow).) and do (Pick every unit in (Units owned by (Picked player).) and do (Move (Picked unit) instantly to (Random point in Rain_Forest <gen>)))
Set Variable Set TerritoryOwned2[1] = "true"
Set Variable Set TerritoryOwned[1] = "false"
Game - Display to (All players) the text: Team 2 owns the Snowy Mountains!
Boss22
Events
Unit - Evil Forest God 0003 <gen> Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
(Owner of (Killing unit)) Equal to Player 6 (Orange)
(Owner of (Killing unit)) Equal to Player 7 (Green)
(Owner of (Killing unit)) Equal to Player 8 (Pink)
Actions
Player Group - Pick every player in (All allies of Player 5 (Yellow).) and do (Pick every unit in (Units owned by (Picked player).) and do (Move (Picked unit) instantly to (Random point in Human_City <gen>)))
Set Variable Set TerritoryOwned2[2] = "true"
Set Variable Set TerritoryOwned[2] = "false"
Game - Display to (All players) the text: Team 2 owns the Rain Forest!
Boss32
Events
Unit - Evil Human King 0005 <gen> Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
(Owner of (Killing unit)) Equal to Player 6 (Orange)
(Owner of (Killing unit)) Equal to Player 7 (Green)
(Owner of (Killing unit)) Equal to Player 8 (Pink)
Actions
Player Group - Pick every player in (All allies of Player 5 (Yellow).) and do (Pick every unit in (Units owned by (Picked player).) and do (Move (Picked unit) instantly to (Random point in Demon_World <gen>)))
Set Variable Set TerritoryOwned2[3] = "true"
Set Variable Set TerritoryOwned[3] = "false"
Game - Display to (All players) the text: Team 2 owns the Human City!
Boss42
Events
Unit - Demonic God 0000 <gen> Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
(Owner of (Killing unit)) Equal to Player 6 (Orange)
(Owner of (Killing unit)) Equal to Player 7 (Green)
(Owner of (Killing unit)) Equal to Player 8 (Pink)
Actions
Player Group - Pick every player in (All allies of Player 5 (Yellow).) and do (Pick every unit in (Units owned by (Picked player).) and do (Move (Picked unit) instantly to (Random point in Final_Battle <gen>)))
Set Variable Set TerritoryOwned2[4] = "true"
Set Variable Set TerritoryOwned[4] = "false"
Game - Display to (All players) the text: Team 4 owns the Demon World!
Create Leaderboard
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Hero Kills
Set Variable Set Leaderboard = (Last created leaderboard)
Leaderboard - Add Player 1 (Red) to Leaderboard with label Warlords Of The North and value Kills[1]
Leaderboard - Add Player 5 (Yellow) to Leaderboard with label Warlords Of The South and value Kills[2]
Leaderboard - Show Leaderboard
Add Kills
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
(Owner of (Killing unit)) Equal to Player 2 (Blue)
(Owner of (Killing unit)) Equal to Player 3 (Teal)
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Then - Actions
Set Variable Set Kills[1] = (Kills[1] + 1)
Leaderboard - Change the value for Player 1 (Red) in Leaderboard to Kills[1]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
(Owner of (Killing unit)) Equal to Player 6 (Orange)
(Owner of (Killing unit)) Equal to Player 7 (Green)
(Owner of (Killing unit)) Equal to Player 8 (Pink)
Then - Actions
Set Variable Set Kills[2] = (Kills[2] + 1)
Leaderboard - Change the value for Player 5 (Yellow) in Leaderboard to Kills[2]
Else - Actions
Do nothing
Leaderboard - Sort Leaderboard by Value in Descending order
Pick Orc Longswordsman
Events
Unit - A unit enters Pick_Orc_Longswordsman <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of Orc Longswordsman 0022 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
Unit - Move Orc Longswordsman 0022 <gen> instantly to (Random point in Snowy_Mountains <gen>)
Camera - Lock camera target for (Owner of (Triggering unit)) to Orc Longswordsman 0022 <gen> , offset by ( 0 , 0 ) using Default rotation
Pick Orc Longswordsman 2
Events
Unit - A unit enters Pick_Orc_Longswordsman2 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of Orc Longswordsman 0021 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
Unit - Move Orc Longswordsman 0021 <gen> instantly to (Random point in Snowy_Mountains <gen>)
Camera - Lock camera target for (Owner of (Triggering unit)) to Orc Longswordsman 0021 <gen> , offset by ( 0 , 0 ) using Default rotation
Pick Demon Axeman
Events
Unit - A unit enters Pick_Demon_Axeman <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of Demon Axeman 0023 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
Unit - Move Demon Axeman 0023 <gen> instantly to (Random point in Snowy_Mountains <gen>)
Camera - Lock camera target for (Owner of (Triggering unit)) to Demon Axeman 0023 <gen> , offset by ( 0 , 0 ) using Default rotation
Pick Elf Whirler
Events
Unit - A unit enters Pick_Elf_Whirler <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of Elf Whirler 0018 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
Unit - Move Elf Whirler 0018 <gen> instantly to (Random point in Snowy_Mountains <gen>)
Camera - Lock camera target for (Owner of (Triggering unit)) to Elf Whirler 0018 <gen> , offset by ( 0 , 0 ) using Default rotation
Pick Troll Spearman
Events
Unit - A unit enters Pick_Troll_Spearman <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of Troll Spearman 0006 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
Unit - Move Troll Spearman 0006 <gen> instantly to (Random point in Snowy_Mountains <gen>)
Camera - Lock camera target for (Owner of (Triggering unit)) to Troll Spearman 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Pick Human Swordsman
Events
Unit - A unit enters Pick_Human_Swordsman <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of Human Swordsman 0020 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
Unit - Move Human Swordsman 0020 <gen> instantly to (Random point in Snowy_Mountains <gen>)
Camera - Lock camera target for (Owner of (Triggering unit)) to Human Swordsman 0020 <gen> , offset by ( 0 , 0 ) using Default rotation
Pick Giant Troll
Events
Unit - A unit enters Pick_Giant_Troll <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of Giant Troll 0019 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
Unit - Move Giant Troll 0019 <gen> instantly to (Random point in Snowy_Mountains <gen>)
Camera - Lock camera target for (Owner of (Triggering unit)) to Giant Troll 0019 <gen> , offset by ( 0 , 0 ) using Default rotation
Pick Demonic Monster
Events
Unit - A unit enters Pick_Essence <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of Demonic Monster 0024 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
Unit - Move Demonic Monster 0024 <gen> instantly to (Random point in Snowy_Mountains <gen>)
Camera - Lock camera target for (Owner of (Triggering unit)) to Demonic Monster 0024 <gen> , offset by ( 0 , 0 ) using Default rotation
SnowyMountainSpawns
Events
Time - Every 10.00 seconds of game time
Conditions
(Number of living Human units owned by Player 9 (Gray)) Less than 10
Actions
Unit - Create 1 . Snow Troll for Player 9 (Gray) at (Random point in Snowy_Mountains <gen>) facing Default building facing degrees
RainForestSpawns
Events
Time - Every 10.00 seconds of game time
Conditions
(Number of living Forest Beast units owned by Player 9 (Gray)) Less than 10
Actions
Unit - Create 1 . Forest Beast for Player 9 (Gray) at (Random point in Rain_Forest <gen>) facing Default building facing degrees
HumanCitySpawns
Events
Time - Every 10.00 seconds of game time
Conditions
(Number of living Human units owned by Player 9 (Gray)) Less than 10
Actions
Unit - Create 1 . Human for Player 9 (Gray) at (Random point in Human_City <gen>) facing Default building facing degrees
DemonWorldSpawns
Events
Time - Every 10.00 seconds of game time
Conditions
(Number of living Demon units owned by Player 9 (Gray)) Less than 10
Actions
Unit - Create 1 . Demon for Player 9 (Gray) at (Random point in Demon_World <gen>) facing Default building facing degrees
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