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Triggers
WarLord's Gateway.w3x
Variables
Initialization
Melee Initialization
texts
seven scnds
wt5b
wt5b disable
hero selection
samurai
blind
el toro
heretic
Saphyron
demon knight
marino
phoenix
orga
gaguu
warlord
hero revive
p1 died
camera
camera
wisp camera
Golems
Golems 1
Garithos
garithos died
cheats
secrets
nc
no cooldown
ncp
revive instant
max level
night
mb BomB
mb BomB on
mb BomB off
heal
Gagu
gagu
Skills
God Strength 1
lightning blow
ms aura
burn
burn nova
Unit Group
three guardians
regions
guardians
boss reg
herorev
elevators
none
guardians died
sounds
guardiansound1
guardiansound2
herorevenge1
herorevenge2
BOSS
boss
boss move 1
boss move 2
boss move 3
boss item
Ending
WARLORD Died
boss died
game over
Name
Type
is_array
initial_value
boss
unit
No
guardians
group
No
p1
unit
No
WARLORDs
unit
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Ally with shared vision
seven scnds
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: Use Your Wisp to Select a Hero
wt5b
Events
Unit - A unit enters WT5B <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
((Triggering unit) is A Hero) Equal to True
Then - Actions
Game - Display to (All players) for 7.00 seconds the text: HERO'S REVENGE!!!
Else - Actions
Do nothing
wt5b disable
Events
Unit - A unit leaves WT5B <gen>
Conditions
Actions
Trigger - Turn off wt5b <gen>
samurai
Events
Unit - A unit enters blademaster <gen>
Conditions
Actions
Unit - Create 1 . Samurai for Player 1 (Red) at (Center of WFC <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of WFC <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Set Variable Set p1 = (Last created unit)
Game - Display to (All players) for 7.00 seconds the text: You have selected the samurai
Trigger - Turn on camera <gen>
Trigger - Turn off wisp_camera <gen>
Trigger - Turn off Saphyron <gen>
Trigger - Turn off demon_knight <gen>
Trigger - Turn off marino <gen>
Trigger - Turn off phoenix <gen>
Trigger - Turn off orga <gen>
Trigger - Turn off gaguu <gen>
Trigger - Turn off warlord <gen>
blind
Events
Unit - A unit enters farseer <gen>
Conditions
Actions
Unit - Create 1 . Blind for Player 1 (Red) at (Center of WFC <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of WFC <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Game - Display to (All players) for 7.00 seconds the text: You have selected the blind
Set Variable Set p1 = (Last created unit)
Trigger - Turn on camera <gen>
Trigger - Turn off wisp_camera <gen>
Trigger - Turn off Saphyron <gen>
Trigger - Turn off demon_knight <gen>
Trigger - Turn off marino <gen>
Trigger - Turn off phoenix <gen>
Trigger - Turn off orga <gen>
Trigger - Turn off gaguu <gen>
Trigger - Turn off warlord <gen>
el toro
Events
Unit - A unit enters toro <gen>
Conditions
Actions
Unit - Create 1 . El Toro for Player 1 (Red) at (Center of WFC <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of WFC <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Game - Display to (All players) for 7.00 seconds the text: You have selected el toro
Set Variable Set p1 = (Last created unit)
Trigger - Turn on camera <gen>
Trigger - Turn off wisp_camera <gen>
Trigger - Turn off Saphyron <gen>
Trigger - Turn off demon_knight <gen>
Trigger - Turn off marino <gen>
Trigger - Turn off phoenix <gen>
Trigger - Turn off orga <gen>
Trigger - Turn off gaguu <gen>
Trigger - Turn off warlord <gen>
heretic
Events
Unit - A unit enters heretic <gen>
Conditions
Actions
Trigger - Turn off marino <gen>
Unit - Create 1 . Heretic for Player 1 (Red) at (Center of WFC <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of WFC <gen>) over 0 seconds
Game - Display to (All players) for 7.00 seconds the text: You have selected the heretic
Unit - Remove (Entering unit) from the game
Set Variable Set p1 = (Last created unit)
Trigger - Turn on camera <gen>
Trigger - Turn off wisp_camera <gen>
Trigger - Turn off Saphyron <gen>
Trigger - Turn off demon_knight <gen>
Trigger - Turn off phoenix <gen>
Trigger - Turn off orga <gen>
Trigger - Turn off gaguu <gen>
Trigger - Turn off warlord <gen>
Saphyron
Events
Player - Player 1 (Red) types a chat message containing thedragon (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Dragon for Player 1 (Red) at (Center of WFC <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of WFC <gen>) over 0 seconds
Game - Display to (All players) for 7.00 seconds the text: You have selected a Special Unit*the dragon*
Unit - Remove Wisp 0031 <gen> from the game
Set Variable Set p1 = (Last created unit)
Trigger - Turn on camera <gen>
Trigger - Turn off wisp_camera <gen>
Trigger - Turn off demon_knight <gen>
Trigger - Turn off Saphyron <gen>
Trigger - Turn off marino <gen>
Trigger - Turn off phoenix <gen>
Trigger - Turn off orga <gen>
Trigger - Turn off gaguu <gen>
Trigger - Turn off warlord <gen>
demon knight
Events
Player - Player 1 (Red) types a chat message containing demon knight (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Demon Knight for Player 1 (Red) at (Center of WFC <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of WFC <gen>) over 0 seconds
Game - Display to (All players) for 7.00 seconds the text: You have selected a Special Unit*demon knight*
Unit - Remove Wisp 0031 <gen> from the game
Set Variable Set p1 = (Last created unit)
Trigger - Turn on camera <gen>
Trigger - Turn off wisp_camera <gen>
Trigger - Turn off demon_knight <gen>
Trigger - Turn off Saphyron <gen>
Trigger - Turn off marino <gen>
Trigger - Turn off phoenix <gen>
Trigger - Turn off orga <gen>
Trigger - Turn off gaguu <gen>
Trigger - Turn off warlord <gen>
marino
Events
Player - Player 1 (Red) types a chat message containing marino (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Marino for Player 1 (Red) at (Center of WFC <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of WFC <gen>) over 0 seconds
Game - Display to (All players) for 7.00 seconds the text: You have selected a Special Unit*marino*
Unit - Remove Wisp 0031 <gen> from the game
Set Variable Set p1 = (Last created unit)
Trigger - Turn on camera <gen>
Trigger - Turn off wisp_camera <gen>
Trigger - Turn off demon_knight <gen>
Trigger - Turn off Saphyron <gen>
Trigger - Turn off marino <gen>
Trigger - Turn off phoenix <gen>
Trigger - Turn off orga <gen>
Trigger - Turn off gaguu <gen>
Trigger - Turn off warlord <gen>
phoenix
Events
Player - Player 1 (Red) types a chat message containing infernal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Infernal for Player 1 (Red) at (Center of WFC <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of WFC <gen>) over 0 seconds
Game - Display to (All players) for 7.00 seconds the text: You have selected a Special Unit*infernal*
Unit - Remove Wisp 0031 <gen> from the game
Set Variable Set p1 = (Last created unit)
Trigger - Turn on camera <gen>
Trigger - Turn off wisp_camera <gen>
Trigger - Turn off demon_knight <gen>
Trigger - Turn off Saphyron <gen>
Trigger - Turn off marino <gen>
Trigger - Turn off phoenix <gen>
Trigger - Turn off orga <gen>
Trigger - Turn off gaguu <gen>
Trigger - Turn off warlord <gen>
orga
Events
Player - Player 1 (Red) types a chat message containing orga (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Orga for Player 1 (Red) at (Center of WFC <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of WFC <gen>) over 0 seconds
Game - Display to (All players) for 7.00 seconds the text: You have selected a Special Unit*infernal*
Unit - Remove Wisp 0031 <gen> from the game
Set Variable Set p1 = (Last created unit)
Trigger - Turn on camera <gen>
Trigger - Turn off wisp_camera <gen>
Trigger - Turn off demon_knight <gen>
Trigger - Turn off Saphyron <gen>
Trigger - Turn off marino <gen>
Trigger - Turn off phoenix <gen>
Trigger - Turn off orga <gen>
Trigger - Turn off gaguu <gen>
Trigger - Turn off warlord <gen>
gaguu
Events
Player - Player 1 (Red) types a chat message containing gagu (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Gagu for Player 1 (Red) at (Center of WFC <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of WFC <gen>) over 0 seconds
Game - Display to (All players) for 7.00 seconds the text: You have selected a Special Unit*infernal*
Unit - Remove Wisp 0031 <gen> from the game
Set Variable Set p1 = (Last created unit)
Trigger - Turn on camera <gen>
Trigger - Turn off wisp_camera <gen>
Trigger - Turn off demon_knight <gen>
Trigger - Turn off Saphyron <gen>
Trigger - Turn off marino <gen>
Trigger - Turn off phoenix <gen>
Trigger - Turn off orga <gen>
Trigger - Turn off gaguu <gen>
Trigger - Turn off warlord <gen>
warlord
Events
Player - Player 1 (Red) types a chat message containing warlord (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . WarLord for Player 1 (Red) at (Center of WFC <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of WFC <gen>) over 0 seconds
Game - Display to (All players) for 7.00 seconds the text: You have selected a Special Unit*infernal*
Unit - Remove Wisp 0031 <gen> from the game
Set Variable Set p1 = (Last created unit)
Trigger - Turn on camera <gen>
Trigger - Turn off wisp_camera <gen>
Trigger - Turn off demon_knight <gen>
Trigger - Turn off Saphyron <gen>
Trigger - Turn off marino <gen>
Trigger - Turn off phoenix <gen>
Trigger - Turn off orga <gen>
Trigger - Turn off gaguu <gen>
Trigger - Turn off warlord <gen>
p1 died
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Dying unit) Equal to p1
Actions
Game - Display to (All players) for 7.00 seconds the text: WAIT FOR 100 SECONDS
Sound - Play Tragic Confrontation .
Wait 100.00 seconds
Hero - Instantly revive (Dying unit) at (Center of WFC <gen>) , Show revival graphics
camera
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply without panning . gg_cam_p1 for Player 1 (Red) over 0 seconds
Camera - Pan camera for Player 1 (Red) to (Position of p1) over 0 seconds
wisp camera
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply without panning . gg_cam_p1 for Player 1 (Red) over 0 seconds
Camera - Pan camera for Player 1 (Red) to (Position of Wisp 0031 <gen>) over 0 seconds
Golems 1
Events
Unit - A unit enters Golems <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Granite Golem for Player 12 (Brown) at (Center of Golems <gen>) facing Default building facing degrees
garithos died
Events
Unit - Dark Knight 0097 <gen> Dies
Conditions
Actions
Destructible - Remove Barrens Tree Wall 0942 <gen>
Destructible - Remove Barrens Tree Wall 0925 <gen>
Destructible - Remove Barrens Tree Wall 0938 <gen>
Destructible - Remove Barrens Tree Wall 0941 <gen>
Destructible - Remove Barrens Tree Wall 0940 <gen>
secrets
Events
Player - Player 1 (Red) types a chat message containing -secrets (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: -ncp >>> no camera pan-nc >>> no cooldown-ml 25 >>> max level-revive01 >>> revive hero in 1 second-mbbombon > plant 2 goblin mine bomb every .5 second-healme >>> full hp and mp
nc
Events
Player - Player 1 (Red) types a chat message containing -nc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on no_cooldown <gen>
Game - Display to (All players) for 7.00 seconds the text: No Cooldown
Wait 0.02 seconds
Trigger - Turn off (This trigger)
no cooldown
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Reset ability cooldowns for p1 .
ncp
Events
Player - Player 1 (Red) types a chat message containing -ncp (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off camera <gen>
Trigger - Turn off wisp_camera <gen>
Game - Display to (All players) for 7.00 seconds the text: Free Camera
revive instant
Events
Player - Player 1 (Red) types a chat message containing -revive01 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Instantly revive p1 at (Center of WFC <gen>) , Show revival graphics
Trigger - Turn off p1_died <gen>
Wait 2 seconds
Trigger - Turn on p1_died <gen>
max level
Events
Player - Player 1 (Red) types a chat message containing -ml 25 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Set p1 Hero-level to 25 , Show level-up graphics
Game - Display to (All players) for 4.00 seconds the text: Max Level!
night
Events
Player - Player 1 (Red) types a chat message containing -gn (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Wait 25.00 seconds
Game - Turn the day/night cycle On
mb BomB
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit - Create 2 . Goblin Land Mine for Player 1 (Red) at (Position of p1) facing Default building facing degrees
mb BomB on
Events
Player - Player 1 (Red) types a chat message containing -mbbombon (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on mb_BomB <gen>
Game - Display to (All players) for 7.00 seconds the text: MB BomB Activated!
Wait 2 seconds
Game - Display to (All players) for 7.00 seconds the text: Type -mbbomboff to deactivate
mb BomB off
Events
Player - Player 1 (Red) types a chat message containing -mbbomboff (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off mb_BomB <gen>
Game - Display to (All players) for 7.00 seconds the text: MB BomB deactivated!
heal
Events
Player - Player 1 (Red) types a chat message containing -healme (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Set life of p1 to 100 %
Unit - Set mana of p1 to 100 %
Game - Display to (All players) for 4.00 seconds the text: Healed!
gagu
Events
Unit - Gagu 0136 <gen> Dies
Conditions
Actions
Destructible - Remove Barrens Tree Wall 1033 <gen>
Destructible - Remove Barrens Tree Wall 1032 <gen>
Destructible - Remove Barrens Tree Wall 1031 <gen>
Destructible - Remove Barrens Tree Wall 1030 <gen>
Destructible - Remove Barrens Tree Wall 1029 <gen>
God Strength 1
Events
Unit - A unit owned by Player 1 (Red) . Begins casting an ability
Conditions
(Ability being cast) Equal to God Strength
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of p1 using DivineRing.mdx
Wait 80.00 seconds
Special Effect - Destroy (Last created special effect)
lightning blow
Events
Unit - A unit owned by Player 1 (Red) . Begins casting an ability
Conditions
(Ability being cast) Equal to Lightning Blow
Actions
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Orc\LightningShield\LightningShieldBuff.mdl
Wait 7.00 seconds
Special Effect - Destroy (Last created special effect)
ms aura
Events
Unit - A unit owned by Player 1 (Red) . Begins casting an ability
Conditions
(Ability being cast) Equal to MS Aura
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Casting unit) using SandAura.MDX
burn
Events
Unit - A unit owned by Player 1 (Red) . Begins casting an ability
Conditions
(Ability being cast) Equal to Burn
Actions
Trigger - Turn on burn_nova <gen>
burn nova
Events
Unit - A unit owned by Player 1 (Red) . Is attacked
Conditions
((Attacked unit) is A Hero) Equal to True
Actions
Trigger - Add to (This trigger) the event (Every 1.00 seconds of game time)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Special Effect - Create a special effect at (Position of (Attacking unit)) using NewGroundEX.mdx
Unit - Make (Attacking unit) Explode on death
Else - Actions
Do nothing
three guardians
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit Group - Add Demon Knight 0099 <gen> to guardians
Unit Group - Add Shadow 0100 <gen> to guardians
Unit Group - Add Infernal 0207 <gen> to guardians
guardians
Events
Player - Player 1 (Red) types a chat message containing -rguardians (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move p1 instantly to (Center of the_Guardians <gen>)
boss reg
Events
Player - Player 1 (Red) types a chat message containing -rboss (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move p1 instantly to (Center of BOSS <gen>)
Trigger - Run boss <gen> (ignoring conditions)
Wait 30.00 seconds
Hero - Give gg_item_I000_0214 to boss
Hero - Order boss to use gg_item_I000_0214
Wait 10.00 seconds
Hero - Give gg_item_I000_0215 to boss
Hero - Order boss to use gg_item_I000_0215
herorev
Events
Player - Player 1 (Red) types a chat message containing -rherorev (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move p1 instantly to (Center of WT5B <gen>)
none
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Destructible - Close All walls of Elevator 1040 <gen>
guardians died
Events
Unit - A unit enters elevator <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(All units of guardians are dead) Equal to True
Then - Actions
Destructible - Open All walls of Elevator 1040 <gen>
Destructible - Set height of Elevator 1035 <gen> to 3
Destructible - Set height of Elevator 1036 <gen> to 3
Destructible - Set height of Elevator 1037 <gen> to 3
Destructible - Set height of Elevator 1038 <gen> to 3
Destructible - Set height of Elevator 1039 <gen> to 3
Destructible - Set height of Elevator 1040 <gen> to 3
Else - Actions
Do nothing
guardiansound1
Events
Unit - A unit enters the_Guardians <gen>
Conditions
Actions
Sound - Play Tension .
guardiansound2
Events
Unit - A unit leaves the_Guardians <gen>
Conditions
Actions
Trigger - Turn off guardiansound1 <gen>
herorevenge1
Events
Unit - A unit enters WT5B <gen>
Conditions
Actions
Sound - Play Credits .
herorevenge2
Events
Unit - A unit leaves WT5B <gen>
Conditions
Actions
Trigger - Turn off herorevenge1 <gen>
boss
Events
Unit - A unit leaves final_region <gen>
Conditions
((Leaving unit) is A Hero) Equal to True
Actions
Destructible - Close All walls of Elevator 1035 <gen>
Destructible - Set height of Elevator 1035 <gen> to 1
Destructible - Set height of Elevator 1036 <gen> to 1
Destructible - Set height of Elevator 1037 <gen> to 1
Destructible - Set height of Elevator 1038 <gen> to 1
Destructible - Set height of Elevator 1039 <gen> to 1
Destructible - Set height of Elevator 1040 <gen> to 1
Wait 2 seconds
Game - Display to (All players) for 7.00 seconds the text: Get Ready!
Wait 10.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 7.00
Wait 2 seconds
Game - Display to (All players) for 7.00 seconds the text: FINAL BATTLE!!!
Sound - Play Doom .
Wait 10.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Sound - Stop the currently playing music theme
Wait 2 seconds
Unit - Create 1 . Warlord for Neutral Hostile at (Center of BOSS <gen>) facing Default building facing degrees
Set Variable Set boss = (Last created unit)
Sound - Play Lich King's Theme .
Hero - Set (Last created unit) Hero-level to 25 , Hide level-up graphics
boss move 1
Events
Unit - A unit enters BOSS <gen>
Conditions
((Triggering unit) is An Ancient) Equal to True
Actions
Wait 3.00 seconds
Unit - Order boss to Attack-Move To . (Center of boss_move_1 <gen>)
boss move 2
Events
Unit - A unit enters boss_move_1 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True
Actions
Wait 3.00 seconds
Unit - Order boss to Attack-Move To . (Center of boss_move_2 <gen>)
boss move 3
Events
Unit - A unit enters boss_move_2 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True
Actions
Wait 3.00 seconds
Unit - Order boss to Attack-Move To . (Center of BOSS <gen>)
boss item
Events
Unit - A unit leaves final_region <gen>
Conditions
((Leaving unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Hero - Give gg_item_I000_0214 to boss
Hero - Order boss to use gg_item_I000_0214
WARLORD Died
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to WarLord
Actions
Unit - Pause all units
Cinematic - Disable user control for (All players) .
Sound - Play Orc Victory .
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is A Hero) Equal to True
Then - Actions
Wait 4.00 seconds
Game - Display to (All players) for 7.00 seconds the text: THE END. . .
Wait 3.00 seconds
Game - Display to (All players) for 7.00 seconds the text: *Special Units*>>>thedragon>>>demon knight>>>infernal>>>orga>>>marino>>>warlord
Wait 2 seconds
Game - Display to (All players) for 7.00 seconds the text: Also type -secrets for game secrets
Wait 2 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Else - Actions
Do nothing
boss died
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Warlord
Actions
Wait 2.00 seconds
Floating Text - Create floating text that reads HAHAHA, , , , That's Just the Beggining of REAL WAR! at (Position of (Dying unit)) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 10.00 seconds
Floating Text - Destroy (Last created floating text)
Wait 5.00 seconds
Unit - Create 1 . WarLord for Player 9 (Gray) at (Center of BOSS <gen>) facing Default building facing degrees
Set Variable Set WARLORDs = (Last created unit)
Hero - Set WARLORDs Hero-level to 25 , Hide level-up graphics
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