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Triggers
Warhammer_Kingdoms_4.0.w3x
Variables
Initialization
Heros and Event setup
Sheep
leaderboard
leaderboard more
Max Zoom
Volcano
Druchii Done
Skaven Done
Lizardmen Done
Undead Done
Player gone
Melee Initialization
1 sec
lightning
Ally or FFa
Ask
Events
event sttup
Events
Undead 1
Undead 2
lizardmen1
lizardmen2
Skaven1
Skaven2
Druchii1
Druchii2
Skaven
skaven
Skaven 1
Skaven 1 Copy
Skaven 1 Copy 2
Skaven 1 Copy 3
Skaven 1 Copy 4
Skaven 1 Copy 5
Skaven 1 Copy 6
Skaven 1 Copy 7
Fear
Break
rally
Break Copy Copy
Break Copy Copy Copy
Break Copy
Say things
thing1
thing1 Copy
thing2
thing3
thing4
thing5
thing6
Leaderboard
Add
Gold
Gold
Death
Die
Die Copy
Die Copy 2
Die Copy 3
Die Copy 4
Die Copy 4 Copy
Die Copy 4 Copy 2
Die Copy 4 Copy 3
no one their
empty
empty Copy
empty Copy 2
empty Copy 3
empty Copy 4
empty Copy 5
empty Copy 6
empty Copy 7
Leave
Leaves
Leaves Copy
Leaves Copy 2
Leaves Copy 3
Leaves Copy 4
Leaves Copy 5
Leaves Copy 6
Leaves Copy 7
Winning
Win
Win 2
Miss Arura
Miss
Name
Type
is_array
initial_value
Event
trigger
Yes
player
player
Yes
Player_kills
integer
Yes
players
button
Yes
RT1
trigger
Yes
RT2
trigger
Yes
RT3
trigger
Yes
RT4
trigger
Yes
Timer
timer
No
Heros and Event setup
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Limit training of Heroes to 4 for (Picked player))
Sheep
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Order Velex 0027 <gen> to Move To . (Random point in (Playable map area))
Unit - Order Tomb_King 0037 <gen> to Move To . (Random point in (Playable map area))
Unit - Order The_Necron 0038 <gen> to Move To . (Random point in (Playable map area))
leaderboard
Events
Time - Elapsed game time is 26.00 seconds
Conditions
Actions
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label (Name of Player 1 (Red)) and value 0
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label (Name of Player 2 (Blue)) and value 0
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label (Name of Player 3 (Teal)) and value 0
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label (Name of Player 4 (Purple)) and value 0
Leaderboard - Add Player 5 (Yellow) to (Last created leaderboard) with label (Name of Player 5 (Yellow)) and value 0
Leaderboard - Add Player 6 (Orange) to (Last created leaderboard) with label (Name of Player 6 (Orange)) and value 0
Leaderboard - Add Player 7 (Green) to (Last created leaderboard) with label (Name of Player 7 (Green)) and value 0
Leaderboard - Add Player 8 (Pink) to (Last created leaderboard) with label (Name of Player 8 (Pink)) and value 0
leaderboard more
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Game Cache - Create a game cache from red (Unexpected type: 'stringnoformat')
Countdown Timer - Destroy (Last created timer window)
Leaderboard - Create a leaderboard for (All players) titled Kills
Max Zoom
Events
Player - (Player(1)) types a chat message containing -max (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for (Player(1)) over 1.00 seconds
Volcano
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Order Volcano 0017 <gen> to Attack Ground . (Random point in Volcano <gen>)
Unit - Order Volcano 0028 <gen> to Attack Ground . (Random point in Volcano <gen>)
Unit - Order Volcano 0029 <gen> to Attack Ground . (Random point in Volcano <gen>)
Druchii Done
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Dark Elves
Actions
Unit - Kill (Triggering unit)
Skaven Done
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Skaven
Actions
Unit - Kill (Triggering unit)
Lizardmen Done
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Lizardmen
Actions
Unit - Kill (Triggering unit)
Undead Done
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Vampire Counts
Actions
Unit - Kill (Triggering unit)
Player gone
Events
Time - Timer expires
Conditions
Actions
Unit Group - Pick every unit in (Units in R <gen>) and do (Move (Picked unit) instantly to (Center of red <gen>))
Unit Group - Pick every unit in (Units in B <gen>) and do (Move (Picked unit) instantly to (Center of blue <gen>))
Unit Group - Pick every unit in (Units in T <gen>) and do (Move (Picked unit) instantly to (Center of teal <gen>))
Unit Group - Pick every unit in (Units in P <gen>) and do (Move (Picked unit) instantly to (Center of purple <gen>))
Unit Group - Pick every unit in (Units in Y <gen>) and do (Move (Picked unit) instantly to (Center of yellow <gen>))
Unit Group - Pick every unit in (Units in O <gen>) and do (Move (Picked unit) instantly to (Center of orange <gen>))
Unit Group - Pick every unit in (Units in G <gen>) and do (Move (Picked unit) instantly to (Center of green <gen>))
Unit Group - Pick every unit in (Units in Pi <gen>) and do (Move (Picked unit) instantly to (Center of pink <gen>))
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Races with the description DARK ELVES (Druchii):Has elite troops backed by powerful range. Has a lot of speciel units. LIZARDMEN: Much better at attacking than defending, lizardmen have swarms of skinks backed up by powerful melee. They have very short range.VAMPIRE COUNTS: Hoards of undead backed up by Vampires and Necromacers to regenerate units. Has good air with fell bats and bat swarm but has no ranged units exept for the hero, Banshee. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled FEAR & MORALE with the description During the game your units may run away if...-They are badly wounded-They are travaling alone and get attacked-They are attacked by a fear causing unit (Hydra, ect.)-They aproach a hero with a banner of fearYou can rally fleeing troops by simply selecting them and ordering them back to battle , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Speciel Things on Board with the description IMPORTANT MAP OBJECTS:-Up in the mountains there is a path that leads from one side to the other-In the middle of the board is a castle-On the Lone mountain east of the mountain range is a dragon, lure him down with air then kill him for an anch -There is a Volcano in the west, be careful it shoots out rocks that can kill your units-In the marsh is a merchant who sells items for your heroes, save some cash for him! -Look for the flying sheep (a.k.a. Velex) , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Countdown Timer - Start Timer as a One-shot timer that will expire in 25.00 seconds
Player Group - Pick every player in (All players) and do (Add 2000 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 4 to (Picked player).Current lumber)
1 sec
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for Timer with title time to choose race
lightning
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in (Playable map area)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit Group - Pick every unit in (Units within 100.00 of (Position of (Last created destructible)).) and do (Set life of (Triggering unit) to 50.00%)
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Ask
Events
Map initialization
Conditions
Actions
event sttup
Events
Map initialization
Conditions
Actions
Set Variable Set Event[1] = Undead_1 <gen>
Set Variable Set Event[2] = lizardmen1 <gen>
Set Variable Set Event[3] = Skaven1 <gen>
Set Variable Set Event[4] = Druchii1 <gen>
Set Variable Set Event[5] = Druchii2 <gen>
Set Variable Set Event[6] = Skaven2 <gen>
Set Variable Set Event[7] = Undead_2 <gen>
Set Variable Set Event[8] = lizardmen2 <gen>
Events
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Trigger - Run Event[(Random integer number between 1 and 9)] (checking conditions)
Undead 1
Events
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: The Great Vampires have raised an undead hoarde to wipe out the land of the living. All undead players get 10 troops per graveyard.
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Graveyard) and do (Create 10.Skeleton for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Graveyard) and do (Create 10.Skeleton for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Graveyard) and do (Create 10.Skeleton for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Graveyard) and do (Create 10.Skeleton for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Graveyard) and do (Create 10.Skeleton for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Graveyard) and do (Create 10.Skeleton for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Graveyard) and do (Create 10.Skeleton for Player 7 (Green) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Graveyard) and do (Create 10.Skeleton for Player 8 (Pink) at (Position of (Picked unit)) facing Default building facing degrees)
Undead 2
Events
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Darkness washes over the living, many die of deaseses. The Necromancer of Thurt'uar brought these dead to serve in the ever growing undead hoarde. All undead players get 10 zombies a graveyard.
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Graveyard) and do (Create 10.Zombie for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Graveyard) and do (Create 10.Zombie for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Graveyard) and do (Create 10.Zombie for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Graveyard) and do (Create 10.Zombie for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Graveyard) and do (Create 10.Zombie for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Graveyard) and do (Create 10.Zombie for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Graveyard) and do (Create 10.Zombie for Player 7 (Green) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Graveyard) and do (Create 10.Zombie for Player 8 (Pink) at (Position of (Picked unit)) facing Default building facing degrees)
lizardmen1
Events
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: The god Sotek, has created a large number of saurus spawnings , to aid the Lizardmen agenst their enemies. Each lizardmen player gets 8 Saurus warriers a spawning pool.
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Spawning Pool) and do (Create 8.Saurus Warrior for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Spawning Pool) and do (Create 8.Saurus Warrior for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Spawning Pool) and do (Create 8.Saurus Warrior for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Spawning Pool) and do (Create 8.Saurus Warrior for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Spawning Pool) and do (Create 8.Saurus Warrior for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Spawning Pool) and do (Create 8.Saurus Warrior for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Spawning Pool) and do (Create 8.Saurus Warrior for Player 7 (Green) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Spawning Pool) and do (Create 8.Saurus Warrior for Player 8 (Pink) at (Position of (Picked unit)) facing Default building facing degrees)
lizardmen2
Events
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Groups of Chameleon Skinks have been spawned of late. Will they be needed in the upcoming battles? All lizardmen players get 8 Chameleon Skinks a Camo-Pool
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Camo-Pool) and do (Create 8.Chameleon Skink for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Camo-Pool) and do (Create 8.Chameleon Skink for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Camo-Pool) and do (Create 8.Chameleon Skink for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Camo-Pool) and do (Create 8.Chameleon Skink for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Camo-Pool) and do (Create 8.Chameleon Skink for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Camo-Pool) and do (Create 8.Chameleon Skink for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Camo-Pool) and do (Create 8.Chameleon Skink for Player 7 (Green) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Camo-Pool) and do (Create 8.Chameleon Skink for Player 8 (Pink) at (Position of (Picked unit)) facing Default building facing degrees)
Skaven1
Events
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: The Skaven Clans sent more Clanrats to help controll their armies. All Skaven players get 12 clanrats a sewer.
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Skaven Sewers) and do (Create 12.Skaven Clanrat for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Skaven Sewers) and do (Create 12.Skaven Clanrat for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Skaven Sewers) and do (Create 12.Skaven Clanrat for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Skaven Sewers) and do (Create 12.Skaven Clanrat for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Skaven Sewers) and do (Create 12.Skaven Clanrat for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Skaven Sewers) and do (Create 12.Skaven Clanrat for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Skaven Sewers) and do (Create 12.Skaven Clanrat for Player 7 (Green) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Skaven Sewers) and do (Create 12.Skaven Clanrat for Player 8 (Pink) at (Position of (Picked unit)) facing Default building facing degrees)
Skaven2
Events
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: The Skaven Plauge Monks have come to spread pestalance across the lands. All Skaven Players get 6 Plague monks a sewer.
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Skaven Sewers) and do (Create 6.Plague Monks for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Skaven Sewers) and do (Create 6.Plague Monks for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Skaven Sewers) and do (Create 6.Plague Monks for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Skaven Sewers) and do (Create 6.Plague Monks for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Skaven Sewers) and do (Create 6.Plague Monks for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Skaven Sewers) and do (Create 6.Plague Monks for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Skaven Sewers) and do (Create 6.Plague Monks for Player 7 (Green) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Skaven Sewers) and do (Create 6.Plague Monks for Player 8 (Pink) at (Position of (Picked unit)) facing Default building facing degrees)
Druchii1
Events
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: A nest of Hydra Hachlings was found by the beastmasters of Hag Greif, they were raised to become killer war hydras. All Dark Elf players get 1 War Hydra per Beastery
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Druchii Beastary) and do (Create 1.War Hydra for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Druchii Beastary) and do (Create 1.War Hydra for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Druchii Beastary) and do (Create 1.War Hydra for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Druchii Beastary) and do (Create 1.War Hydra for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Druchii Beastary) and do (Create 1.War Hydra for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Druchii Beastary) and do (Create 1.War Hydra for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Druchii Beastary) and do (Create 1.War Hydra for Player 7 (Green) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Druchii Beastary) and do (Create 1.War Hydra for Player 8 (Pink) at (Position of (Picked unit)) facing Default building facing degrees)
Druchii2
Events
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: To destroy the enemies of Khaine, god of murder, Khaines' brides the witch elves were sent. All Druchii Players get 12 witch elves a temple to Khaine.
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Temple to Khaine) and do (Create 12.Witch Elf for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Temple to Khaine) and do (Create 12.Witch Elf for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Temple to Khaine) and do (Create 12.Witch Elf for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Temple to Khaine) and do (Create 12.Witch Elf for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Temple to Khaine) and do (Create 12.Witch Elf for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Temple to Khaine) and do (Create 12.Witch Elf for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Temple to Khaine) and do (Create 12.Witch Elf for Player 7 (Green) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Temple to Khaine) and do (Create 12.Witch Elf for Player 8 (Pink) at (Position of (Picked unit)) facing Default building facing degrees)
Default melee game initialization for all players
skaven
Events
Conditions
Actions
Player Group - Pick every player in (All players) and do (Make Clanrat Slave Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players) and do (Make Gutter Runners Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players) and do (Make Night Runner Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players) and do (Make Poison Wind Globadier Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players) and do (Make Rat Swarm Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players) and do (Make Skaven Stormvermin Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players) and do (Make Warplock Jezzail Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players) and do (Make Warp-Lightning Cannnon Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players) and do (Make Rat Ogre Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players) and do (Make Plague Monks Unavailable for training/construction by (Picked player))
Skaven 1
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units owned by Player 1 (Red) of type Skaven Clanrat)) Greater than or equal to 20
Actions
Player - Make Clanrat Slave Available for training/construction by Player 1 (Red)
Player - Make Gutter Runners Available for training/construction by Player 1 (Red)
Player - Make Night Runner Available for training/construction by Player 1 (Red)
Player - Make Poison Wind Globadier Available for training/construction by Player 1 (Red)
Player - Make Warplock Jezzail Available for training/construction by Player 1 (Red)
Player - Make Rat Swarm Available for training/construction by Player 1 (Red)
Player - Make Skaven Stormvermin Available for training/construction by Player 1 (Red)
Player - Make Plague Monks Available for training/construction by Player 1 (Red)
Player - Make Warp-Lightning Cannnon Available for training/construction by Player 1 (Red)
Player - Make Rat Ogre Available for training/construction by Player 1 (Red)
Skaven 1 Copy
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units owned by Player 2 (Blue) of type Skaven Clanrat)) Greater than or equal to 20
Actions
Player - Make Clanrat Slave Available for training/construction by Player 2 (Blue)
Player - Make Gutter Runners Available for training/construction by Player 2 (Blue)
Player - Make Night Runner Available for training/construction by Player 2 (Blue)
Player - Make Poison Wind Globadier Available for training/construction by Player 2 (Blue)
Player - Make Warplock Jezzail Available for training/construction by Player 2 (Blue)
Player - Make Rat Swarm Available for training/construction by Player 2 (Blue)
Player - Make Skaven Stormvermin Available for training/construction by Player 2 (Blue)
Player - Make Plague Monks Available for training/construction by Player 2 (Blue)
Player - Make Warp-Lightning Cannnon Available for training/construction by Player 2 (Blue)
Player - Make Rat Ogre Available for training/construction by Player 2 (Blue)
Skaven 1 Copy 2
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units owned by Player 3 (Teal) of type Skaven Clanrat)) Greater than or equal to 20
Actions
Player - Make Clanrat Slave Available for training/construction by Player 3 (Teal)
Player - Make Gutter Runners Available for training/construction by Player 3 (Teal)
Player - Make Night Runner Available for training/construction by Player 3 (Teal)
Player - Make Poison Wind Globadier Available for training/construction by Player 3 (Teal)
Player - Make Warplock Jezzail Available for training/construction by Player 3 (Teal)
Player - Make Rat Swarm Available for training/construction by Player 3 (Teal)
Player - Make Skaven Stormvermin Available for training/construction by Player 3 (Teal)
Player - Make Rat Ogre Available for training/construction by Player 3 (Teal)
Player - Make Warp-Lightning Cannnon Available for training/construction by Player 3 (Teal)
Player - Make Plague Monks Available for training/construction by Player 3 (Teal)
Skaven 1 Copy 3
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units owned by Player 4 (Purple) of type Skaven Clanrat)) Greater than or equal to 20
Actions
Player - Make Clanrat Slave Available for training/construction by Player 4 (Purple)
Player - Make Gutter Runners Available for training/construction by Player 4 (Purple)
Player - Make Night Runner Available for training/construction by Player 4 (Purple)
Player - Make Poison Wind Globadier Available for training/construction by Player 4 (Purple)
Player - Make Warplock Jezzail Available for training/construction by Player 4 (Purple)
Player - Make Rat Swarm Available for training/construction by Player 4 (Purple)
Player - Make Skaven Stormvermin Available for training/construction by Player 4 (Purple)
Player - Make Warp-Lightning Cannnon Available for training/construction by Player 4 (Purple)
Player - Make Rat Ogre Available for training/construction by Player 4 (Purple)
Player - Make Plague Monks Available for training/construction by Player 4 (Purple)
Skaven 1 Copy 4
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units owned by Player 5 (Yellow) of type Skaven Clanrat)) Greater than or equal to 20
Actions
Player - Make Clanrat Slave Available for training/construction by Player 5 (Yellow)
Player - Make Gutter Runners Available for training/construction by Player 5 (Yellow)
Player - Make Night Runner Available for training/construction by Player 5 (Yellow)
Player - Make Poison Wind Globadier Available for training/construction by Player 5 (Yellow)
Player - Make Warplock Jezzail Available for training/construction by Player 5 (Yellow)
Player - Make Rat Swarm Available for training/construction by Player 5 (Yellow)
Player - Make Skaven Stormvermin Available for training/construction by Player 5 (Yellow)
Player - Make Warp-Lightning Cannnon Available for training/construction by Player 5 (Yellow)
Player - Make Rat Ogre Available for training/construction by Player 5 (Yellow)
Player - Make Plague Monks Available for training/construction by Player 5 (Yellow)
Skaven 1 Copy 5
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units owned by Player 6 (Orange) of type Skaven Clanrat)) Greater than or equal to 20
Actions
Player - Make Clanrat Slave Available for training/construction by Player 6 (Orange)
Player - Make Gutter Runners Available for training/construction by Player 6 (Orange)
Player - Make Night Runner Available for training/construction by Player 6 (Orange)
Player - Make Poison Wind Globadier Available for training/construction by Player 6 (Orange)
Player - Make Warplock Jezzail Available for training/construction by Player 6 (Orange)
Player - Make Rat Swarm Available for training/construction by Player 6 (Orange)
Player - Make Skaven Stormvermin Available for training/construction by Player 6 (Orange)
Player - Make Warp-Lightning Cannnon Available for training/construction by Player 6 (Orange)
Player - Make Rat Ogre Available for training/construction by Player 6 (Orange)
Player - Make Plague Monks Available for training/construction by Player 6 (Orange)
Skaven 1 Copy 6
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units owned by Player 7 (Green) of type Skaven Clanrat)) Greater than or equal to 20
Actions
Player - Make Clanrat Slave Available for training/construction by Player 7 (Green)
Player - Make Gutter Runners Available for training/construction by Player 7 (Green)
Player - Make Night Runner Available for training/construction by Player 7 (Green)
Player - Make Poison Wind Globadier Available for training/construction by Player 7 (Green)
Player - Make Warplock Jezzail Available for training/construction by Player 7 (Green)
Player - Make Rat Swarm Available for training/construction by Player 7 (Green)
Player - Make Skaven Stormvermin Available for training/construction by Player 7 (Green)
Player - Make Plague Monks Available for training/construction by Player 7 (Green)
Player - Make Rat Ogre Available for training/construction by Player 7 (Green)
Player - Make Warp-Lightning Cannnon Available for training/construction by Player 7 (Green)
Skaven 1 Copy 7
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units owned by Player 8 (Pink) of type Skaven Clanrat)) Greater than or equal to 20
Actions
Player - Make Clanrat Slave Available for training/construction by Player 8 (Pink)
Player - Make Gutter Runners Available for training/construction by Player 8 (Pink)
Player - Make Night Runner Available for training/construction by Player 8 (Pink)
Player - Make Poison Wind Globadier Available for training/construction by Player 8 (Pink)
Player - Make Warplock Jezzail Available for training/construction by Player 8 (Pink)
Player - Make Rat Swarm Available for training/construction by Player 8 (Pink)
Player - Make Skaven Stormvermin Available for training/construction by Player 8 (Pink)
Player - Make Plague Monks Available for training/construction by Player 8 (Pink)
Player - Make Warp-Lightning Cannnon Available for training/construction by Player 8 (Pink)
Player - Make Rat Ogre Available for training/construction by Player 8 (Pink)
Break
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Not equal to Black Guard
(Unit-type of (Attacked unit)) Not equal to Temple Guard
(Unit-type of (Attacked unit)) Not equal to Banshee
(Unit-type of (Attacked unit)) Not equal to Bat Swarm
(Unit-type of (Attacked unit)) Not equal to Black Coach
(Unit-type of (Attacked unit)) Not equal to Dire Wolves
(Unit-type of (Attacked unit)) Not equal to Fell Bat
(Unit-type of (Attacked unit)) Not equal to Ghoul
(Unit-type of (Attacked unit)) Not equal to Grave Guard
(Unit-type of (Attacked unit)) Not equal to Skeleton
(Unit-type of (Attacked unit)) Not equal to Spirit Host
(Unit-type of (Attacked unit)) Not equal to Stegadon
(Unit-type of (Attacked unit)) Not equal to Zombie
(Unit-type of (Attacked unit)) Not equal to Black Knights
((Attacked unit) is A Hero) Equal to False
(Life of (Attacked unit)) Less than or equal to 30.00
Actions
Unit - Order (Attacked unit) to Move To . (Random point in (Playable map area))
Wait 30.00 seconds
If (((Attacked unit) is selected by (Owner of (Attacked unit)).) Equal to True) then do (Do nothing) else do (Remove (Attacked unit) from the game)
rally
Events
Conditions
Actions
Break Copy Copy
Events
Unit - A unit Is attacked
Conditions
((Triggering unit) has buff Brilliance Aura) Equal to True
(Unit-type of (Attacked unit)) Not equal to Black Guard
(Unit-type of (Attacked unit)) Not equal to Temple Guard
(Unit-type of (Attacked unit)) Not equal to Banshee
(Unit-type of (Attacked unit)) Not equal to Bat Swarm
(Unit-type of (Attacked unit)) Not equal to Black Coach
(Unit-type of (Attacked unit)) Not equal to Dire Wolves
(Unit-type of (Attacked unit)) Not equal to Fell Bat
(Unit-type of (Attacked unit)) Not equal to Ghoul
(Unit-type of (Attacked unit)) Not equal to Grave Guard
(Unit-type of (Attacked unit)) Not equal to Skeleton
(Unit-type of (Attacked unit)) Not equal to Spirit Host
(Unit-type of (Attacked unit)) Not equal to Zombie
(Unit-type of (Attacked unit)) Not equal to Stegadon
((Attacked unit) is A Hero) Equal to False
(Life of (Attacked unit)) Less than or equal to 80.00
Actions
Unit - Order (Attacked unit) to Move To . (Random point in (Playable map area))
Wait 30.00 seconds
If (((Attacked unit) is selected by (Owner of (Attacked unit)).) Equal to True) then do (Do nothing) else do (Remove (Attacked unit) from the game)
Break Copy Copy Copy
Events
Unit - A unit Is attacked
Conditions
((Triggering unit) has buff Devotion Aura) Equal to True
(Unit-type of (Attacked unit)) Not equal to Black Guard
(Unit-type of (Attacked unit)) Not equal to Temple Guard
(Unit-type of (Attacked unit)) Not equal to Banshee
(Unit-type of (Attacked unit)) Not equal to Bat Swarm
(Unit-type of (Attacked unit)) Not equal to Black Coach
(Unit-type of (Attacked unit)) Not equal to Dire Wolves
(Unit-type of (Attacked unit)) Not equal to Fell Bat
(Unit-type of (Attacked unit)) Not equal to Ghoul
(Unit-type of (Attacked unit)) Not equal to Grave Guard
(Unit-type of (Attacked unit)) Not equal to Skeleton
(Unit-type of (Attacked unit)) Not equal to Spirit Host
(Unit-type of (Attacked unit)) Not equal to Zombie
(Unit-type of (Attacked unit)) Not equal to Stegadon
((Attacked unit) is A Hero) Equal to False
(Life of (Attacked unit)) Less than or equal to 100.00
Actions
Unit - Order (Attacked unit) to Move To . (Random point in (Playable map area))
Wait 20.00 seconds
If (((Attacked unit) is selected by (Owner of (Attacked unit)).) Equal to True) then do (Do nothing) else do (Remove (Attacked unit) from the game)
Break Copy
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Not equal to Black Guard
(Unit-type of (Attacked unit)) Not equal to Temple Guard
(Unit-type of (Attacked unit)) Not equal to Banshee
(Unit-type of (Attacked unit)) Not equal to Bat Swarm
(Unit-type of (Attacked unit)) Not equal to Black Coach
(Unit-type of (Attacked unit)) Not equal to Dire Wolves
(Unit-type of (Attacked unit)) Not equal to Fell Bat
(Unit-type of (Attacked unit)) Not equal to Ghoul
(Unit-type of (Attacked unit)) Not equal to Grave Guard
(Unit-type of (Attacked unit)) Not equal to Skeleton
(Unit-type of (Attacked unit)) Not equal to Spirit Host
(Unit-type of (Attacked unit)) Not equal to Zombie
((Attacked unit) is A Hero) Equal to False
((Attacked unit) is A peon-type unit) Equal to False
(All units of (Units within 1000.00 of (Position of (Attacked unit)) matching (((Triggering unit) belongs to an ally of (Owner of (Attacked unit)).) Equal to True).) are dead) Equal to True
(Unit-type of (Attacked unit)) Not equal to Stegadon
Actions
Unit - Order (Attacked unit) to Move To . (Random point in (Playable map area))
Wait 30.00 seconds
If (((Attacked unit) is selected by (Owner of (Attacked unit)).) Equal to True) then do (Do nothing) else do (Remove (Attacked unit) from the game)
thing1
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Check out the store at the bottem of the screen!
Cinematic - Ping minimap for (All players) at (Center of store <gen>) for 1 seconds
thing1 Copy
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: You get 100 gold and 10 wood every 60 seconds. If more were given out the game would be even more laggy. Good luck and Have fun.
thing2
Events
Time - Elapsed game time is 260.00 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Remember don't be a wuss and hide in a bace the whole time, do some attacking!
thing3
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Kill velex (the sheep) to get a cool item
thing4
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: The Dragon drops an awsume item
Cinematic - Ping minimap for (All players) at (Center of Dragon <gen>) for 1 seconds
thing5
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Remember don't be a wuss and hide in a bace the whole time, do some attacking!
thing6
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Watch out for the volcano!
Cinematic - Ping minimap for (All players) at (Center of Volcano <gen>) for 1 seconds
Add
Events
Unit - A unit Dies
Conditions
Actions
Set Variable Set Player_kills[(Player number of (Owner of (Killing unit)))] = (Player_kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to Player_kills[(Player number of (Owner of (Killing unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Gold
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 100 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 10 to (Picked player).Current lumber)
Die
Events
Unit - A unit Dies
Conditions
(All units of (Units in (Playable map area) owned by Player 1 (Red)) are dead) Equal to True
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Trigger - Turn off (This trigger)
Trigger - Remove (This trigger) from the trigger queue
Die Copy
Events
Unit - A unit Dies
Conditions
(All units of (Units in (Playable map area) owned by Player 2 (Blue)) are dead) Equal to True
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Trigger - Turn off (This trigger)
Trigger - Remove (This trigger) from the trigger queue
Die Copy 2
Events
Unit - A unit Dies
Conditions
(All units of (Units in (Playable map area) owned by Player 3 (Teal)) are dead) Equal to True
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
Trigger - Turn off (This trigger)
Trigger - Remove (This trigger) from the trigger queue
Die Copy 3
Events
Unit - A unit Dies
Conditions
(All units of (Units in (Playable map area) owned by Player 4 (Purple)) are dead) Equal to True
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Trigger - Turn off (This trigger)
Trigger - Remove (This trigger) from the trigger queue
Die Copy 4
Events
Unit - A unit Dies
Conditions
(All units of (Units in (Playable map area) owned by Player 5 (Yellow)) are dead) Equal to True
Actions
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Trigger - Turn off (This trigger)
Trigger - Remove (This trigger) from the trigger queue
Die Copy 4 Copy
Events
Unit - A unit Dies
Conditions
(All units of (Units in (Playable map area) owned by Player 6 (Orange)) are dead) Equal to True
Actions
Game - Defeat Player 6 (Orange) with the message: Defeat!
Trigger - Turn off (This trigger)
Trigger - Remove (This trigger) from the trigger queue
Die Copy 4 Copy 2
Events
Unit - A unit Dies
Conditions
(All units of (Units in (Playable map area) owned by Player 7 (Green)) are dead) Equal to True
Actions
Game - Defeat Player 7 (Green) with the message: Defeat!
Trigger - Turn off (This trigger)
Trigger - Remove (This trigger) from the trigger queue
Die Copy 4 Copy 3
Events
Unit - A unit Dies
Conditions
(All units of (Units in (Playable map area) owned by Player 8 (Pink)) are dead) Equal to True
Actions
Game - Defeat Player 8 (Pink) with the message: Defeat!
Trigger - Turn off (This trigger)
Trigger - Remove (This trigger) from the trigger queue
empty
Events
Time - Elapsed game time is 5 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Kill (Picked unit))
empty Copy
Events
Time - Elapsed game time is 5 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Kill (Picked unit))
empty Copy 2
Events
Time - Elapsed game time is 5 seconds
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Kill (Picked unit))
empty Copy 3
Events
Time - Elapsed game time is 5 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Kill (Picked unit))
empty Copy 4
Events
Time - Elapsed game time is 5 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Kill (Picked unit))
empty Copy 5
Events
Time - Elapsed game time is 5 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Kill (Picked unit))
empty Copy 6
Events
Time - Elapsed game time is 5 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Kill (Picked unit))
empty Copy 7
Events
Time - Elapsed game time is 5 seconds
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Kill (Picked unit))
Leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of (Triggering player) units with his/her allies
Trigger - Turn off (This trigger)
Trigger - Remove (This trigger) from the trigger queue
Leaves Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of (Triggering player) units with his/her allies
Trigger - Turn off (This trigger)
Trigger - Remove (This trigger) from the trigger queue
Leaves Copy 2
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of (Triggering player) units with his/her allies
Trigger - Turn off (This trigger)
Trigger - Remove (This trigger) from the trigger queue
Leaves Copy 3
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of (Triggering player) units with his/her allies
Trigger - Turn off (This trigger)
Trigger - Remove (This trigger) from the trigger queue
Leaves Copy 4
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of (Triggering player) units with his/her allies
Trigger - Turn off (This trigger)
Trigger - Remove (This trigger) from the trigger queue
Leaves Copy 5
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of (Triggering player) units with his/her allies
Trigger - Turn off (This trigger)
Trigger - Remove (This trigger) from the trigger queue
Leaves Copy 6
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of (Triggering player) units with his/her allies
Trigger - Turn off (This trigger)
Trigger - Remove (This trigger) from the trigger queue
Leaves Copy 7
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of (Triggering player) units with his/her allies
Trigger - Turn off (This trigger)
Trigger - Remove (This trigger) from the trigger queue
Win
Events
Time - Every 2 seconds of game time
Conditions
(Player 5 (Yellow) slot status) Not equal to Is playing
(Player 6 (Orange) slot status) Not equal to Is playing
(Player 7 (Green) slot status) Not equal to Is playing
(Player 8 (Pink) slot status) Not equal to Is playing
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Win 2
Events
Time - Every 2 seconds of game time
Conditions
(Player 1 (Red) slot status) Not equal to Is playing
(Player 2 (Blue) slot status) Not equal to Is playing
(Player 3 (Teal) slot status) Not equal to Is playing
(Player 4 (Purple) slot status) Not equal to Is playing
Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
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