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Triggers
Wargrounds v0.8.w3x
Variables
Initialization
Init
Unit Creation1
Unit Creation2
Unit Creation3
Pool of Death
Unit Movement
gold
gold Copy
goldsec
Win Size
WinUp
WinUp Copy
ChooseHero
Left
Right
Hero
Dead
mixa
Dead Copy
Points
Points1
Points2
Leaderboard
Timer
Create
Teleporters
Left1
Left2
Right1
Right2
LeftBack1
Left2Back
Right1Back
Right2Back
Modes
leaderboardoff
leaderboardon
modeson
randomheromode
AI
Untitled Trigger 001
Map Info
Army Creation
Army Creation Copy
Army Creation Copy 2
Army Creation Copy 3
Untitled Trigger 002
Events
SupeEvent
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Heroes
unit
No
HeroLevelDeath
integer
No
Kills
integer
Yes
0
ModeDialog
dialog
No
normalDialog
button
No
randomDialoge
button
No
TeamKills
integer
No
250
twoaltarsDialog
button
No
Init
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Player - Limit training of Heroes to 1 for Player 1 (Red)
Player - Limit training of Heroes to 2 for Player 1 (Red)
Player - Limit training of Heroes to 4 for Player 1 (Red)
Player - Limit training of Heroes to 3 for Player 1 (Red)
Player - Set Player 1 (Red) . Current gold to 450
Player - Set Player 2 (Blue) . Current gold to 450
Player - Set Player 3 (Teal) . Current gold to 450
Player - Set Player 4 (Purple) . Current gold to 450
Player - Set Player 5 (Yellow) . Current gold to 450
Player - Set Player 6 (Orange) . Current gold to 450
Player - Set Player 7 (Green) . Current gold to 450
Player - Set Player 8 (Pink) . Current gold to 450
Player - Set Player 9 (Gray) . Current gold to 450
Player - Set Player 10 (Light Blue) . Current gold to 450
Wait 8.00 seconds
Game - Display to (All players) the text: |c00FFF000 Welcome to Wargrounds v0.8.! |r All the 0. ... versions are beta ones.
Wait 13.00 seconds
Game - Display to (All players) the text: This version has more heroes and items and contains 2 Special Events.For more info on events or other go to Quests log (F9)
Wait 13.00 seconds
Game - Display to (All players) the text: Next update (v0.9) on 27 - 12 -06.More heroes, items, shops, altars, creeps and events.Enjoy !!!
Unit Creation1
Events
Time - Every 48.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Footman for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Footman for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Footman for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Footman for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Footman for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Footman for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Footman for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Footman for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
-------- SideBarz --------
Unit - Create 2 . Footman for Player 11 (Dark Green) at (Center of Region_017 <gen>) facing Default building facing degrees
Unit - Create 2 . Footman for Player 11 (Dark Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 2 . Footman for Player 12 (Brown) at (Center of Region_016 <gen>) facing Default building facing degrees
Unit - Create 2 . Footman for Player 12 (Brown) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit Creation2
Events
Time - Every 48.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Rifleman for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
-------- SideBarz --------
Unit - Create 1 . Rifleman for Player 11 (Dark Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 11 (Dark Green) at (Center of Region_017 <gen>) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 12 (Brown) at (Center of Region_016 <gen>) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 12 (Brown) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit Creation3
Events
Time - Every 142.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: Here come the Tower Smashers !
Unit - Create 1 . Demolisher for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Demolisher for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Glaive Thrower for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Glaive Thrower for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Pool of Death
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: |c0000CCC0The Pool Monsters are ready to come !
Unit - Create 2 . Naga Royal Guard for Neutral Hostile at (Center of Region_013 <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Royal Guard for Neutral Hostile at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Siren for Neutral Hostile at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Siren for Neutral Hostile at (Center of Region_013 <gen>) facing Default building facing degrees
Wait 180.00 seconds
Game - Display to (All players) the text: The Naga are about to leave ....
Wait 15.00 seconds
Unit Group - Remove all units of (Units in Region_013 <gen> owned by Neutral Hostile) from (Units in Region_013 <gen>) .
Unit Group - Remove all units of (Units in Region_012 <gen> owned by Neutral Hostile) from (Units in Region_012 <gen>) .
Unit Movement
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Region_004 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Region_003 <gen>)
Unit Group - Order (Units in Region_005 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Region_002 <gen>)
Unit Group - Order (Units in Region_006 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Region_001 <gen>)
Unit Group - Order (Units in Region_007 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Region_000 <gen>)
Unit Group - Order (Units in Region_000 <gen> owned by Player 11 (Dark Green)) to Attack-Move To . (Center of Region_007 <gen>)
Unit Group - Order (Units in Region_001 <gen> owned by Player 11 (Dark Green)) to Attack-Move To . (Center of Region_006 <gen>)
Unit Group - Order (Units in Region_002 <gen> owned by Player 11 (Dark Green)) to Attack-Move To . (Center of Region_005 <gen>)
Unit Group - Order (Units in Region_003 <gen> owned by Player 11 (Dark Green)) to Attack-Move To . (Center of Region_004 <gen>)
-------- SideBarz --------
Unit Group - Order (Units in Region_020 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Region_018 <gen>)
Unit Group - Order (Units in Region_016 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Region_014 <gen>)
Unit Group - Order (Units in Region_021 <gen> owned by Player 11 (Dark Green)) to Attack-Move To . (Center of Region_019 <gen>)
Unit Group - Order (Units in Region_017 <gen> owned by Player 11 (Dark Green)) to Attack-Move To . (Center of Region_015 <gen>)
gold
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Killing unit) is in (Units owned by (Random player from (All allies of Player 1 (Red).)).).) Equal to False
Actions
Player - Add (Random integer number between 40 and 50) to (Owner of (Killing unit)) . Current gold
Wait 0.35 seconds
gold Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Killing unit) is in (Units owned by (Random player from (All allies of Player 7 (Green).)).).) Equal to False
Actions
Player - Add (Random integer number between 40 and 50) to (Owner of (Killing unit)) . Current gold
Wait 0.35 seconds
goldsec
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 5 to Player 1 (Red) . Current gold
Player - Add 5 to Player 2 (Blue) . Current gold
Player - Add 5 to Player 3 (Teal) . Current gold
Player - Add 5 to Player 4 (Purple) . Current gold
Player - Add 5 to Player 5 (Yellow) . Current gold
Player - Add 5 to Player 6 (Orange) . Current gold
Player - Add 5 to Player 7 (Green) . Current gold
Player - Add 5 to Player 8 (Pink) . Current gold
Player - Add 5 to Player 9 (Gray) . Current gold
Player - Add 5 to Player 10 (Light Blue) . Current gold
WinUp
Events
Unit - Barracks 0047 <gen> Dies
Unit - Barracks 0046 <gen> Dies
Unit - Barracks 0045 <gen> Dies
Unit - Barracks 0044 <gen> Dies
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Defeat (Random player from (All allies of Player 1 (Red).)) with the message: Defeat!)
Player Group - Pick every player in (All allies of Player 6 (Orange).) and do (Victory (Random player from (All allies of Player 6 (Orange).)) (Show dialogs, Show scores))
WinUp Copy
Events
Unit - Barracks 0043 <gen> Dies
Unit - Barracks 0042 <gen> Dies
Unit - Barracks 0041 <gen> Dies
Unit - Barracks 0040 <gen> Dies
Conditions
Actions
Player Group - Pick every player in (All allies of Player 6 (Orange).) and do (Defeat (Random player from (All enemies of Player 1 (Red).)) with the message: Defeat!)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Victory (Random player from (All allies of Player 1 (Red).)) (Show dialogs, Show scores))
Left
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
If (((Entering unit) belongs to an ally of Player 1 (Red).) Equal to True) then do (Move (Entering unit) instantly to (Center of Region_009 <gen>)) else do (Pan camera for (Owner of (Entering unit)) to (Center of Region_009 <gen>) over 1.00 seconds)
If (((Entering unit) belongs to an ally of Player 6 (Orange).) Equal to True) then do (Move (Entering unit) instantly to (Center of Region_010 <gen>)) else do (Pan camera for (Owner of (Entering unit)) to (Center of Region_010 <gen>) over 1.00 seconds)
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + ( has chosen + (Name of (Entering unit))))
Right
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
If (((Entering unit) belongs to an ally of Player 1 (Red).) Equal to True) then do (Move (Entering unit) instantly to (Center of Region_009 <gen>)) else do (Pan camera for (Owner of (Entering unit)) to (Center of Region_009 <gen>) over 1.00 seconds)
If (((Entering unit) belongs to an ally of Player 6 (Orange).) Equal to True) then do (Move (Entering unit) instantly to (Center of Region_010 <gen>)) else do (Pan camera for (Owner of (Entering unit)) to (Center of Region_010 <gen>) over 1.00 seconds)
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + ( has chosen + (Name of (Entering unit))))
Dead
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + ( has been defeated by + (Name of (Owner of (Killing unit)))))
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + gets 200 gold for killing !)
Player - Add 200 to (Owner of (Killing unit)) . Current gold
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_009 <gen>) , Show revival graphics
mixa
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit - Move (Random unit from (Random 50 units from (Units in Region_026 <gen>))) instantly to (Center of Region_026 <gen>)
Dead Copy
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + ( has been defeated by + (Name of (Owner of (Killing unit)))))
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + gets 200 gold for killing !)
Player - Add 200 to (Owner of (Killing unit)) . Current gold
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_010 <gen>) , Show revival graphics
Points1
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
((Killing unit) belongs to an ally of Player 1 (Red).) Equal to True
Actions
If ((Owner of (Killing unit)) Not equal to Neutral Hostile) then do (Set VariableSet Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)) else do (Do nothing)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to Kills[(Player number of (Owner of (Killing unit)))]
Points2
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
((Killing unit) belongs to an ally of Player 6 (Orange).) Equal to True
Actions
If ((Owner of (Killing unit)) Not equal to Neutral Hostile) then do (Set VariableSet Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)) else do (Do nothing)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to Kills[(Player number of (Owner of (Killing unit)))]
Timer
Events
Map initialization
Conditions
Actions
Wait 0.01 seconds
Countdown Timer - Start (Last started timer) as a Repeating timer that will expire in 48.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Next Wave in
Create
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Normal Game
Leaderboard - Add Neutral Extra to (Last created leaderboard) with label Team 1 - Kills and value 0
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Add Player 1 (Red) to (Last created leaderboard) with label (Name of Player 1 (Red)) and value 0) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Add Player 2 (Blue) to (Last created leaderboard) with label (Name of Player 2 (Blue)) and value 0) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Add Player 3 (Teal) to (Last created leaderboard) with label (Name of Player 3 (Teal)) and value 0) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add Player 4 (Purple) to (Last created leaderboard) with label (Name of Player 4 (Purple)) and value 0) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Add Player 5 (Yellow) to (Last created leaderboard) with label (Name of Player 5 (Yellow)) and value 0) else do (Do nothing)
Leaderboard - Add Neutral Victim to (Last created leaderboard) with label Team 2 - Kills and value 0
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Add Player 6 (Orange) to (Last created leaderboard) with label (Name of Player 6 (Orange)) and value 0) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Add Player 7 (Green) to (Last created leaderboard) with label (Name of Player 7 (Green)) and value 0) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Add Player 8 (Pink) to (Last created leaderboard) with label (Name of Player 8 (Pink)) and value 0) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add Player 9 (Gray) to (Last created leaderboard) with label (Name of Player 9 (Gray)) and value 0) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add Player 10 (Light Blue) to (Last created leaderboard) with label (Name of Player 10 (Light Blue)) and value 0) else do (Do nothing)
Leaderboard - Change the color of the label for Neutral Victim in (Last created leaderboard) to ( 100 %, 80 %, 20 %) with 0 % transparency
Leaderboard - Change the color of the label for Neutral Extra in (Last created leaderboard) to ( 20.00 %, 80 %, 100.00 %) with 0 % transparency
Left1
Events
Unit - A unit enters Region_023 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_020 <gen>)
Left2
Events
Unit - A unit enters Region_024 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_021 <gen>)
Right1
Events
Unit - A unit enters Region_022 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_016 <gen>)
Right2
Events
Unit - A unit enters Region_025 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_017 <gen>)
LeftBack1
Events
Unit - A unit enters Region_019 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_007 <gen>)
Left2Back
Events
Unit - A unit enters Region_018 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_000 <gen>)
Right1Back
Events
Unit - A unit enters Region_015 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_004 <gen>)
Right2Back
Events
Unit - A unit enters Region_014 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_003 <gen>)
leaderboardoff
Events
Player - Player 1 (Red) types a chat message containing - (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing - (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing - (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing - (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing - (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing - (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing - (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing - (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing - (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing - (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Leaderboard - Hide (Leaderboard of (Random player from (All players matching ((Entered chat string) Equal to -).)))
leaderboardon
Events
Player - Player 1 (Red) types a chat message containing + (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing + (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing + (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing + (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing + (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing + (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing + (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing + (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing + (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing + (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Leaderboard - Show (Leaderboard of (Random player from (All players matching ((Entered chat string) Equal to +).)))
modeson
Events
Player - Player 1 (Red) types a chat message containing -modeon (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Dialog - Create a dialog button for ModeDialog labelled Normal Mode
Wait 0.10 seconds
Dialog - Create a dialog button for ModeDialog labelled Random Hero Mode
Dialog - Show ModeDialog for Player 1 (Red)
Wait 30.00 seconds
Trigger - Turn off (This trigger)
randomheromode
Events
Dialog - A dialog button is clicked for ModeDialog
Conditions
(Clicked dialog button) Equal to (Last created dialog Button)
Actions
Unit - Move (Random unit from (Units in Region_026 <gen>)) instantly to (Center of Region_009 <gen>)
Wait 1.00 seconds
Unit - Change ownership of (Random unit from (Units in Region_009 <gen>)) to Player 1 (Red) and Change color
Untitled Trigger 001
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Unit - Order (Random unit from (Units owned by (Random player from (All allies of Player 1 (Red).)).)) to Attack-Move To . (Center of Region_006 <gen>)
For each (Integer A) from 11 to 15 , do (Actions)
Loop - Actions
Unit - Order (Random unit from (Units owned by (Random player from (All allies of Player 1 (Red).)).)) to Attack-Move To . (Center of Region_007 <gen>)
Army Creation
Events
Time - Every 10.00 seconds of game time
Unit - A unit enters Region_029 <gen>
Conditions
Actions
Game - Display to (All allies of (Owner of (Entering unit)).) the text: ((Name of (Owner of (Entering unit))) + has created |c0000FF00 2 Swordsmen|r at the cost of 300 Gold.)
Unit - Create 2 . Swordsman for (Owner of (Entering unit)) at (Center of Region_012 <gen>) facing Default building facing degrees
Player - Add -300 to (Owner of (Entering unit)) . Current gold
Wait 10.00 seconds
Army Creation Copy
Events
Time - Every 10.00 seconds of game time
Unit - A unit enters Region_027 <gen>
Conditions
Actions
Game - Display to (All allies of (Owner of (Entering unit)).) the text: ((Name of (Owner of (Entering unit))) + has created |c0000FF00 2 Swordsmen|r at the cost of 300 Gold.)
Unit - Create 2 . Swordsman for (Owner of (Entering unit)) at (Center of Region_012 <gen>) facing Default building facing degrees
Player - Add -300 to (Owner of (Entering unit)) . Current gold
Wait 10.00 seconds
Army Creation Copy 2
Events
Time - Every 10.00 seconds of game time
Unit - A unit enters Region_028 <gen>
Conditions
Actions
Game - Display to (All allies of (Owner of (Entering unit)).) the text: ((Name of (Owner of (Entering unit))) + has created |c0000FF00 2 Swordsmen|r at the cost of 300 Gold.)
Unit - Create 2 . Swordsman for (Owner of (Entering unit)) at (Center of Region_013 <gen>) facing Default building facing degrees
Player - Add -300 to (Owner of (Entering unit)) . Current gold
Wait 10.00 seconds
Army Creation Copy 3
Events
Time - Every 10.00 seconds of game time
Unit - A unit enters Region_030 <gen>
Conditions
Actions
Game - Display to (All allies of (Owner of (Entering unit)).) the text: ((Name of (Owner of (Entering unit))) + has created |c0000FF00 2 Swordsmen|r at the cost of 300 Gold.)
Unit - Create 2 . Swordsman for (Owner of (Entering unit)) at (Center of Region_013 <gen>) facing Default building facing degrees
Player - Add -300 to (Owner of (Entering unit)) . Current gold
Wait 10.00 seconds
Untitled Trigger 002
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled How to play Wargrounds. with the description Wargrounds is a multiplayer game as much as it is single-player.-Choose a hero from one of the Altars.-Buy potions, tomes and other items (if you want) to help your hero.-Heal your wounds at the fountains on the left and right sides of the middle towers.To Win :-Destroy one enemy barracks. , using icon path ReplaceableTextures\CommandButtons\BTNManual3.blp
Quest - Create a Required quest titled Modes with the description The players may choose [for themselves] a mode from the two by typing -modeon.Normal Mode & Random Mode , using icon path ReplaceableTextures\CommandButtons\BTNTomeBrown.blp
Quest - Create a Optional quest titled Do you like the game? with the description Do you like my map? if you do or if you want to send me a comment or ideas for the game, visit: www.epicwar.comand search for Wargrounds maps on the top right of the screen. Thanks and Cheerio!!! :-) , using icon path ReplaceableTextures\CommandButtons\BTNTomeOfRetraining.blp
Quest - Create a Optional quest titled Updates & Maps with the description ==> v0.1b- 8 Heroes- 2 Shops (Potion & Tomes)- 1 Line (Middle One)==> v0.2- 10 Heroes- 2 Shops (Potions & Tomes)- 5 Altars- 1 Line (Middle One)==> v0.3- 12 Heroes- 6 Altars- 5 Shops- 2 Lines==> v0.5- 15 Heroes- 8 Altars- 5 Shops- Many Bugs- 3 Lines==> v0.7- v0.8- 27 Heroes- 5 Shops- 8 Altars- Fixed most of the bugs- 3 Lines- Buy Swordsmen , using icon path ReplaceableTextures\CommandButtons\BTNStarWand.blp
Quest - Create a Optional quest titled Events with the description Wargrounds contains events.The events of Wargrounds 0.8 are :-Every 10 minutes appear from each pool 5 naga monsters.-Every 16 minutes all the heroes will be teleported in the Arena , using icon path ReplaceableTextures\CommandButtons\BTNStaffOfPreservation.blp
SupeEvent
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Triggering unit) is A Hero) Equal to True)) and do (Actions)
Loop - Actions
Unit - Move (Random unit from (Random 10 units from (Units in Region_033 <gen> matching (((Triggering unit) is A Hero) Equal to True)))) instantly to (Random point in Region_032 <gen>)
Wait 120.00 seconds
Unit - Move (Random unit from (Random 10 units from (Units in Region_032 <gen> matching (((Triggering unit) is A Hero) Equal to True)))) instantly to (Center of (Playable map area))
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