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Triggers
WARFIELD.w3x
Variables
Select Heros
Bloodmage
Sorcerrer
Paladin
Mauntian King
Sylvanas Good
Garithos
Arthas
Jaina
Rifleman
Elemental
Knight
Sorcerres
Spellbreaker
Medivh
Bad Guy
Chief
Sylvanas Bad
Anubarak
Cryptlord
Balnazzar
Death Knight
Kill Jaeden
Lich
Detheroc
Sceletton warrior
Ghul
Sceletton Orc
Scelett Magican
Abomination
Soul
Banshee
Ghost Necormancer
Initialisierung
Spawns Brown
Anti Block Green
Anti Block Green Kopieren
spawns Green
Enter and Go 1
Enter and Go 2
Enter and Go 3
Enter and Go 4
Enter and Go 5
Enter and Go 6
Startgold
Map flag
Defeat Brown
Defeat Green
Start
Start Kopieren
Message 1
Message 2
gold
Revive red
Revive blue
Revive teal
Revive purple
Revive yellow
Revive orange
Revive Green
Revive pink
Revive Grey
Revive LBlue
Grey Dead
Blue Dead
Hero form Brown Dies
Hero from Green Dies
Leaderboard
Teleporter 1 Green
Teleporter 1 Green Kopieren
Teleporter 1 Brown
Teleporter 1 Brown Kopieren
Gold from Brown
Gold from Green
Bown Dies
Green Dies
Make
Grenade Effects
Soul Cube Kopieren
Dead Grenade Kopieren
Lightning Grenade Kopieren
Emp Grenade Kopieren
Plasma Grenade Kopieren
Name
Type
is_array
initial_value
KILLS
integer
Yes
Target
location
Yes
Timer
timer
No
Bloodmage
Events
Unit - A unit enters Bloodmage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Blood Mage for (Owner of (Triggering unit)) at (Center of Hero_selected_brown <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Triggering unit)) over 0.00 seconds
Sorcerrer
Events
Unit - A unit enters Sorcerrer <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Archmage for (Owner of (Triggering unit)) at (Center of Hero_selected_brown <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Triggering unit)) over 0.00 seconds
Paladin
Events
Unit - A unit enters Paladin <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Paladin for (Owner of (Triggering unit)) at (Center of Hero_selected_brown <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Triggering unit)) over 0.00 seconds
Mauntian King
Events
Unit - A unit enters Mountain_king <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Mountain King for (Owner of (Triggering unit)) at (Center of Hero_selected_brown <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Triggering unit)) over 0.00 seconds
Sylvanas Good
Events
Unit - A unit enters Sylvanas <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Ranger for (Owner of (Triggering unit)) at (Center of Hero_selected_brown <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Triggering unit)) over 0.00 seconds
Garithos
Events
Unit - A unit enters Lord_Garithos <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Dark Knight for (Owner of (Triggering unit)) at (Center of Hero_selected_brown <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Triggering unit)) over 0.00 seconds
Arthas
Events
Unit - A unit enters Arthas <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Paladin (wielding Frostmourne) for (Owner of (Triggering unit)) at (Center of Hero_selected_brown <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Triggering unit)) over 0.00 seconds
Jaina
Events
Unit - A unit enters Jaina <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Archmage for (Owner of (Triggering unit)) at (Center of Hero_selected_brown <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Triggering unit)) over 0.00 seconds
Rifleman
Events
Unit - A unit enters Rifleman <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Rifleman for (Owner of (Triggering unit)) at (Center of Hero_selected_brown <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Triggering unit)) over 0.00 seconds
Elemental
Events
Unit - A unit enters Elemental <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Water Elemental for (Owner of (Triggering unit)) at (Center of Hero_selected_brown <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Triggering unit)) over 0.00 seconds
Knight
Events
Unit - A unit enters Knight <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Knight for (Owner of (Triggering unit)) at (Center of Hero_selected_brown <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Triggering unit)) over 0.00 seconds
Sorcerres
Events
Unit - A unit enters Sorcerres <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Sorcerres for (Owner of (Triggering unit)) at (Center of Hero_selected_brown <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Triggering unit)) over 0.00 seconds
Spellbreaker
Events
Unit - A unit enters Spellbreaker <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Spellbreaker for (Owner of (Triggering unit)) at (Center of Hero_selected_brown <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Triggering unit)) over 0.00 seconds
Medivh
Events
Unit - A unit enters Medivh <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Fortune-Teller for (Owner of (Triggering unit)) at (Center of Hero_selected_brown <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Triggering unit)) over 0.00 seconds
Bad Guy
Events
Unit - A unit enters Bad_Guy <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Bad Guy for (Owner of (Triggering unit)) at (Center of Hero_selected_brown <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Triggering unit)) over 0.00 seconds
Chief
Events
Unit - A unit enters Chief <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Chief for (Owner of (Triggering unit)) at (Center of Hero_selected_brown <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Triggering unit)) over 0.00 seconds
Sylvanas Bad
Events
Unit - A unit enters Sylvanas_Bad <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Acolyte
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Dark Ranger for (Owner of (Triggering unit)) at (Center of Hero_Selected_green <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_002 for (Owner of (Triggering unit)) over 0.00 seconds
Anubarak
Events
Unit - A unit enters Anubarak <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Acolyte
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Crypt Lord for (Owner of (Triggering unit)) at (Center of Hero_Selected_green <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_002 for (Owner of (Triggering unit)) over 0.00 seconds
Cryptlord
Events
Unit - A unit enters Cryptlord <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Acolyte
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Pit Lord for (Owner of (Triggering unit)) at (Center of Hero_Selected_green <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_002 for (Owner of (Triggering unit)) over 0.00 seconds
Balnazzar
Events
Unit - A unit enters Balanzzar <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Acolyte
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Dreadlord for (Owner of (Triggering unit)) at (Center of Hero_Selected_green <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_002 for (Owner of (Triggering unit)) over 0.00 seconds
Death Knight
Events
Unit - A unit enters Death_Knight <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Acolyte
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Death Knight for (Owner of (Triggering unit)) at (Center of Hero_Selected_green <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_002 for (Owner of (Triggering unit)) over 0.00 seconds
Kill Jaeden
Events
Unit - A unit enters Kill_Jaeden <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Acolyte
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Warlock for (Owner of (Triggering unit)) at (Center of Hero_Selected_green <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_002 for (Owner of (Triggering unit)) over 0.00 seconds
Lich
Events
Unit - A unit enters Lich <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Acolyte
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Lich for (Owner of (Triggering unit)) at (Center of Hero_Selected_green <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_002 for (Owner of (Triggering unit)) over 0.00 seconds
Detheroc
Events
Unit - A unit enters Detheroc <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Acolyte
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Dreadlord for (Owner of (Triggering unit)) at (Center of Hero_Selected_green <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_002 for (Owner of (Triggering unit)) over 0.00 seconds
Sceletton warrior
Events
Unit - A unit enters Sceletton_warrior <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Acolyte
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Scelett warrior for (Owner of (Triggering unit)) at (Center of Hero_Selected_green <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_002 for (Owner of (Triggering unit)) over 0.00 seconds
Ghul
Events
Unit - A unit enters Ghul <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Acolyte
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Ghul for (Owner of (Triggering unit)) at (Center of Hero_Selected_green <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_002 for (Owner of (Triggering unit)) over 0.00 seconds
Sceletton Orc
Events
Unit - A unit enters Sceletton_orc <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Acolyte
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Scelett Orc for (Owner of (Triggering unit)) at (Center of Hero_Selected_green <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_002 for (Owner of (Triggering unit)) over 0.00 seconds
Scelett Magican
Events
Unit - A unit enters Sceletton_Magican <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Acolyte
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Scelett magican for (Owner of (Triggering unit)) at (Center of Hero_Selected_green <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_002 for (Owner of (Triggering unit)) over 0.00 seconds
Abomination
Events
Unit - A unit enters Abominatipon <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Acolyte
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Abomination for (Owner of (Triggering unit)) at (Center of Hero_Selected_green <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_002 for (Owner of (Triggering unit)) over 0.00 seconds
Soul
Events
Unit - A unit enters Soul <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Acolyte
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Soul (Evil) for (Owner of (Triggering unit)) at (Center of Hero_Selected_green <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_002 for (Owner of (Triggering unit)) over 0.00 seconds
Banshee
Events
Unit - A unit enters Banshee <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Acolyte
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Banshee for (Owner of (Triggering unit)) at (Center of Hero_Selected_green <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_002 for (Owner of (Triggering unit)) over 0.00 seconds
Ghost Necormancer
Events
Unit - A unit enters Ghost_Necomancer <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Acolyte
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 Ghost Necromancer (Lich) for (Owner of (Triggering unit)) at (Center of Hero_Selected_green <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_002 for (Owner of (Triggering unit)) over 0.00 seconds
Spawns Brown
Events
Time - Every 86.00 seconds of game time
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: |c00FF8000New|r |c008000FFForces have arrived|r|c00FF8000!|r
Unit - Create 8 Footman for Player 12 (Brown) at (Center of Spawns_1_Brown <gen>) facing (Position of (Triggering unit))
Unit - Create 8 Footman for Player 12 (Brown) at (Center of Spawns_3_Brown <gen>) facing (Position of (Triggering unit))
Unit - Create 8 Footman for Player 12 (Brown) at (Center of Spawns_2_Brown <gen>) facing (Position of (Triggering unit))
Unit - Create 4 Priest for Player 12 (Brown) at (Center of Spawns_1_Brown <gen>) facing (Position of (Triggering unit))
Unit - Create 4 Priest for Player 12 (Brown) at (Center of Spawns_3_Brown <gen>) facing (Position of (Triggering unit))
Unit - Create 4 Priest for Player 12 (Brown) at (Center of Spawns_2_Brown <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Swordsman for Player 12 (Brown) at (Center of Spawns_2_Brown <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Swordsman for Player 12 (Brown) at (Center of Spawns_1_Brown <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Swordsman for Player 12 (Brown) at (Center of Spawns_3_Brown <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Gleve Werfer for Player 12 (Brown) at (Center of Spawns_3_Brown <gen>) facing (Position of (Triggering unit))
Anti Block Green
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Gebiet_053 <gen>) and do (Order (Units in Gebiet_053 <gen>) to Attack-Move To.(Center of Gebiet_052 <gen>))
Anti Block Green Kopieren
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Gebiet_052 <gen>) and do (Order (Units in Gebiet_052 <gen>) to Attack-Move To.(Center of Gebiet_053 <gen>))
spawns Green
Events
Time - Every 85.00 seconds of game time
Conditions
Actions
Game - Display to Player Group - Player 6 (Orange) the text: |c00FF8000New|r |c008000FFForces have arrived|r|c00FF8000!|r
Unit - Create 8 Ghoul for Player 11 (Dark Green) at (Center of Spawns_2_Green <gen>) facing (Position of (Triggering unit))
Unit - Create 8 Ghoul for Player 11 (Dark Green) at (Center of Spawns_3_green <gen>) facing (Position of (Triggering unit))
Unit - Create 8 Ghoul for Player 11 (Dark Green) at (Center of Spawns_1_Green <gen>) facing (Position of (Triggering unit))
Unit - Create 4 Necromancer for Player 11 (Dark Green) at (Center of Spawns_1_Green <gen>) facing (Position of (Triggering unit))
Unit - Create 4 Necromancer for Player 11 (Dark Green) at (Center of Spawns_3_green <gen>) facing (Position of (Triggering unit))
Unit - Create 4 Necromancer for Player 11 (Dark Green) at (Center of Spawns_2_Green <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Center of Spawns_1_Green <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Center of Spawns_3_green <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Zombie for Player 11 (Dark Green) at (Center of Spawns_2_Green <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Meat Wagon for Player 11 (Dark Green) at (Center of Spawns_2_Green <gen>) facing (Position of (Triggering unit))
Enter and Go 1
Events
Unit - A unit enters Spawns_2_Green <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
((Triggering unit) is A Hero) Equal to False
Actions
Unit Group - Pick every unit in (Units in Spawns_2_Green <gen>) and do (Order (Units in Spawns_2_Green <gen>) to Attack-Move To.(Center of Brown_stronghold <gen>))
Enter and Go 2
Events
Unit - A unit enters Spawns_3_green <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Pick every unit in (Units in Spawns_3_green <gen>) and do (Order (Units in Spawns_3_green <gen>) to Attack-Move To.(Center of Brown_stronghold <gen>))
Enter and Go 3
Events
Unit - A unit enters Spawns_1_Green <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Pick every unit in (Units in Spawns_1_Green <gen>) and do (Order (Units in Spawns_1_Green <gen>) to Attack-Move To.(Center of Brown_stronghold <gen>))
Enter and Go 4
Events
Unit - A unit enters Spawns_2_Brown <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Pick every unit in (Units in Spawns_2_Brown <gen>) and do (Order (Units in Spawns_2_Brown <gen>) to Attack-Move To.(Center of Green_Portal <gen>))
Enter and Go 5
Events
Unit - A unit enters Spawns_3_Brown <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Pick every unit in (Units in Spawns_3_Brown <gen>) and do (Order (Units in Spawns_3_Brown <gen>) to Attack-Move To.(Center of Green_Portal <gen>))
Enter and Go 6
Events
Unit - A unit enters Spawns_1_Brown <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Pick every unit in (Units in Spawns_1_Brown <gen>) and do (Order (Units in Spawns_1_Brown <gen>) to Attack-Move To.(Center of Green_Portal <gen>))
Startgold
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 750
Player - Set Player 2 (Blue) . Current gold to 750
Player - Set Player 3 (Teal) . Current gold to 750
Player - Set Player 5 (Yellow) . Current gold to 750
Player - Set Player 6 (Orange) . Current gold to 750
Player - Set Player 7 (Green) . Current gold to 750
Player - Set Player 11 (Dark Green) . Current gold to 750
Player - Set Player 12 (Brown) . Current gold to 750
Map flag
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Defeat Brown
Events
Unit - Human Stronghold 0052 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Kill (Triggering unit))
Game - Display to (All players) the text: Brown was Defeated! No Units wil come anymore, and you have won!
Wait 3.00 seconds
Game - Defeat Player 1 (Red) with the message: Niederlage!
Game - Defeat Player 2 (Blue) with the message: Niederlage!
Game - Defeat Player 3 (Teal) with the message: Niederlage!
Game - Defeat Player 4 (Purple) with the message: Niederlage!
Game - Defeat Player 5 (Yellow) with the message: Niederlage!
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Defeat Green
Events
Unit - Demon Gate 0074 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Kill (Triggering unit))
Game - Display to (All players) the text: Green was Defeated was Defeated! No Units wil come anymore, and you have won!
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 6 (Orange) with the message: Niederlage!
Game - Defeat Player 7 (Green) with the message: Niederlage!
Game - Defeat Player 8 (Pink) with the message: Niederlage!
Game - Defeat Player 9 (Gray) with the message: Niederlage!
Game - Defeat Player 10 (Light Blue) with the message: Niederlage!
Start
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Game - Display to (All players) the text: This is the Warfield. Evil and Good have a War and you are from one Side to stop the other Side! You must kill the Mainbuilding from the other Side to defeat the enemy!
Trigger - Turn off (This trigger)
Start Kopieren
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Game - Display to (All players) the text: When you enter a Portal you will be beemed to the shops, but when you will back to the field then you must go into the circle next to the portal!
Trigger - Turn off (This trigger)
Message 1
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Game beginns in 85 Seconds!
Trigger - Turn off (This trigger)
Message 2
Events
Time - Elapsed game time is 85.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Game Beginns!
Trigger - Turn off (This trigger)
gold
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Player - Add 1 to Player 9 (Gray) . Current gold
Player - Add 1 to Player 10 (Light Blue) . Current gold
Player - Add 1 to Player 11 (Dark Green) . Current gold
Player - Add 1 to Player 12 (Brown) . Current gold
Revive red
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
Wait 3.00 seconds
Game - Display to (All players) the text: He will be revived in 30 seconds back at his Base!
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Heros_brown <gen>) , Show revival graphics
Game - Display to (All players) the text: ((Name of (Triggering player)) + 's Hero has revived!)
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Revive blue
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
Wait 3.00 seconds
Game - Display to (All players) the text: He will be revived in 30 seconds back at his Base!
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Heros_brown <gen>) , Show revival graphics
Game - Display to (All players) the text: ((Name of (Triggering player)) + 's Hero has revived!)
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 0 seconds
Revive teal
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
Wait 3.00 seconds
Game - Display to (All players) the text: He will be revived in 30 seconds back at his Base!
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Heros_brown <gen>) , Show revival graphics
Game - Display to (All players) the text: ((Name of (Triggering player)) + 's Hero has revived!)
Camera - . Apply . gg_cam_Camera_004 for Player 3 (Teal) over 0 seconds
Revive purple
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
Wait 3.00 seconds
Game - Display to (All players) the text: He will be revived in 30 seconds back at his Base!
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Heros_brown <gen>) , Show revival graphics
Game - Display to (All players) the text: ((Name of (Triggering player)) + 's Hero has revived!)
Camera - . Apply . gg_cam_Camera_004 for Player 4 (Purple) over 0 seconds
Revive yellow
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
Wait 3.00 seconds
Game - Display to (All players) the text: He will be revived in 30 seconds back at his Base!
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Heros_brown <gen>) , Show revival graphics
Game - Display to (All players) the text: ((Name of (Triggering player)) + 's Hero has revived!)
Camera - . Apply . gg_cam_Camera_004 for Player 5 (Yellow) over 0 seconds
Revive orange
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
Wait 3.00 seconds
Game - Display to (All players) the text: He will be revived in 30 seconds back at his Base!
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Heros_Green <gen>) , Show revival graphics
Game - Display to (All players) the text: ((Name of (Triggering player)) + 's Hero has revived!)
Camera - . Apply . gg_cam_Camera_003 for Player 6 (Orange) over 0 seconds
Revive Green
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
Wait 3.00 seconds
Game - Display to (All players) the text: He will be revived in 30 seconds back at his Base!
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Heros_Green <gen>) , Show revival graphics
Game - Display to (All players) the text: ((Name of (Triggering player)) + 's Hero has revived!)
Camera - . Apply . gg_cam_Camera_003 for Player 7 (Green) over 0 seconds
Revive pink
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
Wait 3.00 seconds
Game - Display to (All players) the text: He will be revived in 30 seconds back at his Base!
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Heros_Green <gen>) , Show revival graphics
Game - Display to (All players) the text: ((Name of (Triggering player)) + 's Hero has revived!)
Camera - . Apply . gg_cam_Camera_003 for Player 8 (Pink) over 0 seconds
Revive Grey
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
Wait 3.00 seconds
Game - Display to (All players) the text: He will be revived in 30 seconds back at his Base!
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Heros_Green <gen>) , Show revival graphics
Game - Display to (All players) the text: ((Name of (Triggering player)) + 's Hero has revived!)
Camera - . Apply . gg_cam_Camera_003 for Player 11 (Dark Green) over 0 seconds
Revive LBlue
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
Wait 3.00 seconds
Game - Display to (All players) the text: He will be revived in 30 seconds back at his Base!
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Heros_Green <gen>) , Show revival graphics
Game - Display to (All players) the text: ((Name of (Triggering player)) + 's Hero has revived!)
Camera - . Apply . gg_cam_Camera_003 for Player 12 (Brown) over 0 seconds
Grey Dead
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: (A Hero owned by Grey + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
Blue Dead
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: (A Hero owned by LightningBlue + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
Hero form Brown Dies
Events
Unit - Hexenmeister 0078 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: (Archimonde the Slavemaster + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
Hero from Green Dies
Events
Unit - Demigod 0254 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: (Cenarius the HalfGod + ( |c00FF8000was killed by|r + (Name of (Killing unit))))
Teleporter 1 Green
Events
Unit - A unit enters Teleporter_Green <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Teleporter_Green <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Center of teleporter_Green_2 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of teleporter_Green_2 <gen>)
Teleporter 1 Green Kopieren
Events
Unit - A unit enters Circle_green_1 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Circle_green_1 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Center of Circle_Brown_1 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of Circle_Brown_1 <gen>)
Teleporter 1 Brown
Events
Unit - A unit enters Teleporter_Brown <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Teleporter_Brown <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Center of Teleporter_2_Brown <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of Teleporter_2_Brown <gen>)
Teleporter 1 Brown Kopieren
Events
Unit - A unit enters Circle_Green_1 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Circle_Green_1 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Center of Circle_Green_2 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of Circle_Green_2 <gen>)
Gold from Brown
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Actions
Player - Add 3 to Player 10 (Light Blue) . Current gold
Player - Add 3 to Player 9 (Gray) . Current gold
Player - Add 3 to Player 8 (Pink) . Current gold
Player - Add 3 to Player 7 (Green) . Current gold
Player - Add 3 to Player 6 (Orange) . Current gold
Gold from Green
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 12 (Brown)
Actions
Player - Add 3 to Player 1 (Red) . Current gold
Player - Add 3 to Player 2 (Blue) . Current gold
Player - Add 3 to Player 3 (Teal) . Current gold
Player - Add 3 to Player 4 (Purple) . Current gold
Player - Add 3 to Player 5 (Yellow) . Current gold
Bown Dies
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Then - Actions
Leaderboard - Change the value for Player 11 (Dark Green) in (Last created leaderboard) to (KILLS[11] + 1)
Set Variable Set KILLS[11] = (KILLS[11] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 6 (Orange)
Then - Actions
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to (KILLS[6] + 1)
Set Variable Set KILLS[6] = (KILLS[6] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 7 (Green)
Then - Actions
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to (KILLS[7] + 1)
Set Variable Set KILLS[7] = (KILLS[7] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 8 (Pink)
Then - Actions
Leaderboard - Change the value for Player 8 (Pink) in (Last created leaderboard) to (KILLS[8] + 1)
Set Variable Set KILLS[8] = (KILLS[8] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 9 (Gray)
Then - Actions
Leaderboard - Change the value for Player 9 (Gray) in (Last created leaderboard) to (KILLS[9] + 1)
Set Variable Set KILLS[9] = (KILLS[9] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
Then - Actions
Leaderboard - Change the value for Player 10 (Light Blue) in (Last created leaderboard) to (KILLS[10] + 1)
Set Variable Set KILLS[10] = (KILLS[10] + 1)
Else - Actions
Green Dies
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 12 (Brown)
Then - Actions
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to (KILLS[12] + 1)
Set Variable Set KILLS[12] = (KILLS[12] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Then - Actions
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to (KILLS[1] + 1)
Set Variable Set KILLS[1] = (KILLS[1] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Then - Actions
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to (KILLS[2] + 1)
Set Variable Set KILLS[2] = (KILLS[2] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Then - Actions
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to (KILLS[3] + 1)
Set Variable Set KILLS[3] = (KILLS[3] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Then - Actions
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (KILLS[4] + 1)
Set Variable Set KILLS[4] = (KILLS[4] + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Then - Actions
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to (KILLS[5] + 1)
Set Variable Set KILLS[5] = (KILLS[5] + 1)
Else - Actions
Make
Events
Map initialization
Conditions
Actions
-------- Begin Leaderboard --------
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled Kills
Player Group - Pick every player in (All players) and do (If (((Picked player) slot status) Equal to Is playing) then do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0) else do (Do nothing))
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Leaderboard - Show (Last created leaderboard)
For each (Integer A) from 1 to 12 , do (Change the value for (Picked player) in (Last created leaderboard) to KILLS[0])
-------- End Leaderboard --------
Soul Cube Kopieren
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Soul Cube
Actions
Set Variable Set Target[(Player number of (Owner of (Triggering unit)))] = (Target point of ability being cast)
Wait 1.00 seconds
Unit - Create 1 . Soul Cube for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIso\AIsoTarget.mdl
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Soul Cube for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIso\AIsoTarget.mdl
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Soul Cube for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIso\AIsoTarget.mdl
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Soul Cube for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIso\AIsoTarget.mdl
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Soul Cube for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIso\AIsoTarget.mdl
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Soul Cube for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIso\AIsoTarget.mdl
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Soul Cube for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIso\AIsoTarget.mdl
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Soul Cube for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIso\AIsoTarget.mdl
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Soul Cube for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIso\AIsoTarget.mdl
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Soul Cube for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIso\AIsoTarget.mdl
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Soul Cube for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIso\AIsoTarget.mdl
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Soul Cube for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIso\AIsoTarget.mdl
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Soul Cube for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIso\AIsoTarget.mdl
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Soul Cube for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIso\AIsoTarget.mdl
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Soul Cube for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIso\AIsoTarget.mdl
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Soul Cube for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIso\AIsoTarget.mdl
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Soul Cube for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIso\AIsoTarget.mdl
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Soul Cube for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Items\AIso\AIsoTarget.mdl
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Dead Grenade Kopieren
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Dead Grenade
Actions
Set Variable Set Target[(Player number of (Owner of (Triggering unit)))] = (Target point of ability being cast)
Wait 1.00 seconds
Unit - Create 1 . Dead Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Dead Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Dead Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Dead Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Dead Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Dead Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Dead Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Dead Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Dead Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Dead Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Lightning Grenade Kopieren
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Lightning Grenade
Actions
Set Variable Set Target[(Player number of (Owner of (Triggering unit)))] = (Target point of ability being cast)
Wait 1.00 seconds
Unit - Create 1 . Lightning Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Lightning Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 90.00 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Lightning Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 180.00 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Lightning Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 270.00 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Lightning Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 270.00 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Lightning Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 270.00 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Emp Grenade Kopieren
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to EMP Grenade
Actions
Set Variable Set Target[(Player number of (Owner of (Triggering unit)))] = (Target point of ability being cast)
Wait 1.00 seconds
Unit - Create 1 . EMP Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . EMP Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 90.00 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . EMP Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 180.00 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . EMP Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 270.00 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . EMP Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 270.00 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . EMP Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 270.00 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . EMP Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 270.00 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . EMP Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 270.00 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . EMP Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 270.00 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . EMP Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 270.00 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . EMP Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 270.00 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . EMP Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 270.00 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . EMP Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 270.00 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . EMP Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 270.00 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . EMP Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 270.00 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . EMP Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 270.00 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . EMP Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 270.00 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . EMP Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 270.00 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . EMP Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 270.00 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . EMP Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 270.00 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . EMP Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 270.00 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . EMP Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 270.00 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Plasma Grenade Kopieren
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Plasma Grenade
Actions
Set Variable Set Target[(Player number of (Owner of (Triggering unit)))] = (Target point of ability being cast)
Wait 1.00 seconds
Unit - Create 1 . Plasma Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 0 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Plasma Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 90.00 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Plasma Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 180.00 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Plasma Grenade for (Owner of (Triggering unit)) at (Target[(Player number of (Owner of (Triggering unit)))] offset by 100.00 towards 270.00 degrees.) facing (Facing of (Triggering unit)) degrees
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
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