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How to import Warden Ranger (Fix Update)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Warden Ranger (Fix Update) of the bundle Warden Ranger (Fix Update). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Warden Ranger.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Warden Ranger (Fix Update)
ArcherWarden_Hair_Diffuse.dds
nightelf_wardenranger_main_diffuse.dds
nightelf_wardenranger_main_orm.dds
WardenRanger_Quiver_Diffuse.dds
WardenRanger_Loincloth_Diffuse.dds
nightelf_shandris_main_emissive_V1.dds
WardenRangerHero_v1.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing WardenRangerHero_v1.mdx

Now Click the "Import File" Button:

Next select 'WardenRangerHero_v1.mdx' in the folder which you extracted from the zip archive:

Warden Ranger (Fix Update)
WardenRangerHero_v1.mdx
ArcherWarden_Hair_Diffuse.dds
nightelf_shandris_main_emissive_V1.dds
nightelf_wardenranger_main_diffuse.dds
nightelf_wardenranger_main_orm.dds
WardenRanger_Loincloth_Diffuse.dds
WardenRanger_Quiver_Diffuse.dds

The file has been properly added to the map archive:

WardenRangerHero_v1.mdx
Model
2,503
war3mapimported/WardenRangerHero_v1.mdx

Done, you have imported the file WardenRangerHero_v1.mdx.

Importing ArcherWarden_Hair_Diffuse.dds

Now Click the "Import File" Button:

Next select 'ArcherWarden_Hair_Diffuse.dds' in the folder which you extracted from the zip archive:

Warden Ranger (Fix Update)
WardenRangerHero_v1.mdx
ArcherWarden_Hair_Diffuse.dds
nightelf_shandris_main_emissive_V1.dds
nightelf_wardenranger_main_diffuse.dds
nightelf_wardenranger_main_orm.dds
WardenRanger_Loincloth_Diffuse.dds
WardenRanger_Quiver_Diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

WardenRangerHero_v1.mdx
Model
2,503
war3mapimported/WardenRangerHero_v1.mdx
ArcherWarden_Hair_Diffuse.dds
Image / Texture
683
war3mapimported/ArcherWarden_Hair_Diffuse.dds

Double-click the file ArcherWarden_Hair_Diffuse.dds:

ArcherWarden_Hair_Diffuse.dds
Image / Texture
683
war3mapimported/ArcherWarden_Hair_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

ArcherWarden_Hair_Diffuse.dds
Image / Texture
683
ArcherWarden_Hair_Diffuse.tif

The file has been properly added to the map archive:

WardenRangerHero_v1.mdx
Model
2,503
war3mapimported/WardenRangerHero_v1.mdx
ArcherWarden_Hair_Diffuse.dds
Image / Texture
683
ArcherWarden_Hair_Diffuse.tif

Done, you have imported the file ArcherWarden_Hair_Diffuse.dds.

Importing nightelf_shandris_main_emissive_V1.dds

Now Click the "Import File" Button:

Next select 'nightelf_shandris_main_emissive_V1.dds' in the folder which you extracted from the zip archive:

Warden Ranger (Fix Update)
WardenRangerHero_v1.mdx
ArcherWarden_Hair_Diffuse.dds
nightelf_shandris_main_emissive_V1.dds
nightelf_wardenranger_main_diffuse.dds
nightelf_wardenranger_main_orm.dds
WardenRanger_Loincloth_Diffuse.dds
WardenRanger_Quiver_Diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

WardenRangerHero_v1.mdx
Model
2,503
war3mapimported/WardenRangerHero_v1.mdx
ArcherWarden_Hair_Diffuse.dds
Image / Texture
683
ArcherWarden_Hair_Diffuse.tif
nightelf_shandris_main_emissive_V1.dds
Image / Texture
171
war3mapimported/nightelf_shandris_main_emissive_V1.dds

Double-click the file nightelf_shandris_main_emissive_V1.dds:

nightelf_shandris_main_emissive_V1.dds
Image / Texture
171
war3mapimported/nightelf_shandris_main_emissive_V1.dds

Tick the box "Use Custom Path" and type in the correct path:

nightelf_shandris_main_emissive_V1.dds
Image / Texture
171
nightelf_shandris_main_emissive_V1.tif

The file has been properly added to the map archive:

WardenRangerHero_v1.mdx
Model
2,503
war3mapimported/WardenRangerHero_v1.mdx
ArcherWarden_Hair_Diffuse.dds
Image / Texture
683
ArcherWarden_Hair_Diffuse.tif
nightelf_shandris_main_emissive_V1.dds
Image / Texture
171
nightelf_shandris_main_emissive_V1.tif

Done, you have imported the file nightelf_shandris_main_emissive_V1.dds.

Importing nightelf_wardenranger_main_diffuse.dds

Now Click the "Import File" Button:

Next select 'nightelf_wardenranger_main_diffuse.dds' in the folder which you extracted from the zip archive:

Warden Ranger (Fix Update)
WardenRangerHero_v1.mdx
ArcherWarden_Hair_Diffuse.dds
nightelf_shandris_main_emissive_V1.dds
nightelf_wardenranger_main_diffuse.dds
nightelf_wardenranger_main_orm.dds
WardenRanger_Loincloth_Diffuse.dds
WardenRanger_Quiver_Diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

WardenRangerHero_v1.mdx
Model
2,503
war3mapimported/WardenRangerHero_v1.mdx
ArcherWarden_Hair_Diffuse.dds
Image / Texture
683
ArcherWarden_Hair_Diffuse.tif
nightelf_shandris_main_emissive_V1.dds
Image / Texture
171
nightelf_shandris_main_emissive_V1.tif
nightelf_wardenranger_main_diffuse.dds
Image / Texture
2,731
war3mapimported/nightelf_wardenranger_main_diffuse.dds

Double-click the file nightelf_wardenranger_main_diffuse.dds:

nightelf_wardenranger_main_diffuse.dds
Image / Texture
2,731
war3mapimported/nightelf_wardenranger_main_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

nightelf_wardenranger_main_diffuse.dds
Image / Texture
2,731
nightelf_wardenranger_main_diffuse.tif

The file has been properly added to the map archive:

WardenRangerHero_v1.mdx
Model
2,503
war3mapimported/WardenRangerHero_v1.mdx
ArcherWarden_Hair_Diffuse.dds
Image / Texture
683
ArcherWarden_Hair_Diffuse.tif
nightelf_shandris_main_emissive_V1.dds
Image / Texture
171
nightelf_shandris_main_emissive_V1.tif
nightelf_wardenranger_main_diffuse.dds
Image / Texture
2,731
nightelf_wardenranger_main_diffuse.tif

Done, you have imported the file nightelf_wardenranger_main_diffuse.dds.

Importing nightelf_wardenranger_main_orm.dds

Now Click the "Import File" Button:

Next select 'nightelf_wardenranger_main_orm.dds' in the folder which you extracted from the zip archive:

Warden Ranger (Fix Update)
WardenRangerHero_v1.mdx
ArcherWarden_Hair_Diffuse.dds
nightelf_shandris_main_emissive_V1.dds
nightelf_wardenranger_main_diffuse.dds
nightelf_wardenranger_main_orm.dds
WardenRanger_Loincloth_Diffuse.dds
WardenRanger_Quiver_Diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

WardenRangerHero_v1.mdx
Model
2,503
war3mapimported/WardenRangerHero_v1.mdx
ArcherWarden_Hair_Diffuse.dds
Image / Texture
683
ArcherWarden_Hair_Diffuse.tif
nightelf_shandris_main_emissive_V1.dds
Image / Texture
171
nightelf_shandris_main_emissive_V1.tif
nightelf_wardenranger_main_diffuse.dds
Image / Texture
2,731
nightelf_wardenranger_main_diffuse.tif
nightelf_wardenranger_main_orm.dds
Image / Texture
5,461
war3mapimported/nightelf_wardenranger_main_orm.dds

Double-click the file nightelf_wardenranger_main_orm.dds:

nightelf_wardenranger_main_orm.dds
Image / Texture
5,461
war3mapimported/nightelf_wardenranger_main_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

nightelf_wardenranger_main_orm.dds
Image / Texture
5,461
nightelf_wardenranger_main_ORM.tif

The file has been properly added to the map archive:

WardenRangerHero_v1.mdx
Model
2,503
war3mapimported/WardenRangerHero_v1.mdx
ArcherWarden_Hair_Diffuse.dds
Image / Texture
683
ArcherWarden_Hair_Diffuse.tif
nightelf_shandris_main_emissive_V1.dds
Image / Texture
171
nightelf_shandris_main_emissive_V1.tif
nightelf_wardenranger_main_diffuse.dds
Image / Texture
2,731
nightelf_wardenranger_main_diffuse.tif
nightelf_wardenranger_main_orm.dds
Image / Texture
5,461
nightelf_wardenranger_main_ORM.tif

Done, you have imported the file nightelf_wardenranger_main_orm.dds.

Importing WardenRanger_Loincloth_Diffuse.dds

Now Click the "Import File" Button:

Next select 'WardenRanger_Loincloth_Diffuse.dds' in the folder which you extracted from the zip archive:

Warden Ranger (Fix Update)
WardenRangerHero_v1.mdx
ArcherWarden_Hair_Diffuse.dds
nightelf_shandris_main_emissive_V1.dds
nightelf_wardenranger_main_diffuse.dds
nightelf_wardenranger_main_orm.dds
WardenRanger_Loincloth_Diffuse.dds
WardenRanger_Quiver_Diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

WardenRangerHero_v1.mdx
Model
2,503
war3mapimported/WardenRangerHero_v1.mdx
ArcherWarden_Hair_Diffuse.dds
Image / Texture
683
ArcherWarden_Hair_Diffuse.tif
nightelf_shandris_main_emissive_V1.dds
Image / Texture
171
nightelf_shandris_main_emissive_V1.tif
nightelf_wardenranger_main_diffuse.dds
Image / Texture
2,731
nightelf_wardenranger_main_diffuse.tif
nightelf_wardenranger_main_orm.dds
Image / Texture
5,461
nightelf_wardenranger_main_ORM.tif
WardenRanger_Loincloth_Diffuse.dds
Image / Texture
1,365
war3mapimported/WardenRanger_Loincloth_Diffuse.dds

Double-click the file WardenRanger_Loincloth_Diffuse.dds:

WardenRanger_Loincloth_Diffuse.dds
Image / Texture
1,365
war3mapimported/WardenRanger_Loincloth_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

WardenRanger_Loincloth_Diffuse.dds
Image / Texture
1,365
WardenRanger_Loincloth_Diffuse.tif

The file has been properly added to the map archive:

WardenRangerHero_v1.mdx
Model
2,503
war3mapimported/WardenRangerHero_v1.mdx
ArcherWarden_Hair_Diffuse.dds
Image / Texture
683
ArcherWarden_Hair_Diffuse.tif
nightelf_shandris_main_emissive_V1.dds
Image / Texture
171
nightelf_shandris_main_emissive_V1.tif
nightelf_wardenranger_main_diffuse.dds
Image / Texture
2,731
nightelf_wardenranger_main_diffuse.tif
nightelf_wardenranger_main_orm.dds
Image / Texture
5,461
nightelf_wardenranger_main_ORM.tif
WardenRanger_Loincloth_Diffuse.dds
Image / Texture
1,365
WardenRanger_Loincloth_Diffuse.tif

Done, you have imported the file WardenRanger_Loincloth_Diffuse.dds.

Importing WardenRanger_Quiver_Diffuse.dds

Now Click the "Import File" Button:

Next select 'WardenRanger_Quiver_Diffuse.dds' in the folder which you extracted from the zip archive:

Warden Ranger (Fix Update)
WardenRangerHero_v1.mdx
ArcherWarden_Hair_Diffuse.dds
nightelf_shandris_main_emissive_V1.dds
nightelf_wardenranger_main_diffuse.dds
nightelf_wardenranger_main_orm.dds
WardenRanger_Loincloth_Diffuse.dds
WardenRanger_Quiver_Diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

WardenRangerHero_v1.mdx
Model
2,503
war3mapimported/WardenRangerHero_v1.mdx
ArcherWarden_Hair_Diffuse.dds
Image / Texture
683
ArcherWarden_Hair_Diffuse.tif
nightelf_shandris_main_emissive_V1.dds
Image / Texture
171
nightelf_shandris_main_emissive_V1.tif
nightelf_wardenranger_main_diffuse.dds
Image / Texture
2,731
nightelf_wardenranger_main_diffuse.tif
nightelf_wardenranger_main_orm.dds
Image / Texture
5,461
nightelf_wardenranger_main_ORM.tif
WardenRanger_Loincloth_Diffuse.dds
Image / Texture
1,365
WardenRanger_Loincloth_Diffuse.tif
WardenRanger_Quiver_Diffuse.dds
Image / Texture
341
war3mapimported/WardenRanger_Quiver_Diffuse.dds

Double-click the file WardenRanger_Quiver_Diffuse.dds:

WardenRanger_Quiver_Diffuse.dds
Image / Texture
341
war3mapimported/WardenRanger_Quiver_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

WardenRanger_Quiver_Diffuse.dds
Image / Texture
341
WardenRanger_Quiver_Diffuse.tif

The file has been properly added to the map archive:

WardenRangerHero_v1.mdx
Model
2,503
war3mapimported/WardenRangerHero_v1.mdx
ArcherWarden_Hair_Diffuse.dds
Image / Texture
683
ArcherWarden_Hair_Diffuse.tif
nightelf_shandris_main_emissive_V1.dds
Image / Texture
171
nightelf_shandris_main_emissive_V1.tif
nightelf_wardenranger_main_diffuse.dds
Image / Texture
2,731
nightelf_wardenranger_main_diffuse.tif
nightelf_wardenranger_main_orm.dds
Image / Texture
5,461
nightelf_wardenranger_main_ORM.tif
WardenRanger_Loincloth_Diffuse.dds
Image / Texture
1,365
WardenRanger_Loincloth_Diffuse.tif
WardenRanger_Quiver_Diffuse.dds
Image / Texture
341
WardenRanger_Quiver_Diffuse.tif

Done, you have imported the file WardenRanger_Quiver_Diffuse.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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