Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Warcraft Wars~8.w3x
Variables
Initialization
Melee Initialization
Melee Initialization Copy 2
Melee Initialization Copy 2 Copy
Melee Initialization Copy 2 Copy 2
Melee Initialization Copy
Melee Initialization Copy Copy
Melee Initialization Copy Copy Copy
Melee Initialization Copy Copy Copy Copy
Untitled Trigger 001
Untitled Trigger 001 Copy 2
Untitled Trigger 001 Copy
Untitled Trigger 001 Copy Copy
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 003 Copy
Untitled Trigger 004
Untitled Trigger 005
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_001 <gen>)
Default melee game initialization for all players
Melee Initialization Copy 2
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_005 <gen>)
Default melee game initialization for all players
Melee Initialization Copy 2 Copy
Events
Unit - A unit leaves Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_005 <gen>)
Default melee game initialization for all players
Melee Initialization Copy 2 Copy 2
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_001 <gen>)
Default melee game initialization for all players
Melee Initialization Copy
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_003 <gen>)
Default melee game initialization for all players
Melee Initialization Copy Copy
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_004 <gen>)
Default melee game initialization for all players
Melee Initialization Copy Copy Copy
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_004 <gen>)
Default melee game initialization for all players
Melee Initialization Copy Copy Copy Copy
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_003 <gen>)
Untitled Trigger 001
Events
Time - Every 38.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Footman for Player 3 (Teal) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Archer for Player 3 (Teal) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_006 <gen>) and do (Create 1.(Unit-type of (Picked unit)) for Player 3 (Teal) at (Center of Region_004 <gen>) facing Default building facing degrees)
Untitled Trigger 001 Copy 2
Events
Time - Every 38.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Footman for Player 3 (Teal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Archer for Player 3 (Teal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Create 1.(Unit-type of (Picked unit)) for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees)
Untitled Trigger 001 Copy
Events
Time - Every 38.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Footman for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Archer for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy Copy
Events
Time - Every 38.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Footman for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Archer for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Untitled Trigger 002
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Melee Game - Set starting resources (for all players)
Sound - Play War2IntroMusic <gen>
Untitled Trigger 003
Events
Unit - Castle 0000 <gen> Dies
Conditions
Actions
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 3 (Teal) with the message: Defeat!
Trigger - Turn off Untitled_Trigger_001 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_2 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_Copy <gen>
Unit - Pause all units
Untitled Trigger 003 Copy
Events
Unit - Castle 0001 <gen> Dies
Conditions
Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 12 (Brown) with the message: Defeat!
Trigger - Turn off Untitled_Trigger_001 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_2 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_Copy <gen>
Unit - Pause all units
Untitled Trigger 004
Events
Unit - A unit enters Region_004 <gen>
Unit - A unit enters Region_005 <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 3 (Teal)) or ((Owner of (Triggering unit)) Equal to Player 12 (Brown))
(Unit-type of (Triggering unit)) Not equal to Footman
(Unit-type of (Triggering unit)) Not equal to Knight
(Unit-type of (Triggering unit)) Not equal to Archer
Actions
Unit - Remove (Triggering unit) from the game
Untitled Trigger 005
Events
Map initialization
Conditions
Actions
Player - Divert 20 % of the Gold income of Player 3 (Teal) to Player 1 (Red)
Player - Divert 20 % of the Gold income of Player 3 (Teal) to Player 2 (Blue)
Player - Divert 20 % of the Gold income of Player 3 (Teal) to Player 4 (Purple)
Player - Divert 20 % of the Gold income of Player 3 (Teal) to Player 5 (Yellow)
Player - Divert 20 % of the Gold income of Player 3 (Teal) to Player 6 (Orange)
Player - Divert 20 % of the Gold income of Player 12 (Brown) to Player 7 (Green)
Player - Divert 20 % of the Gold income of Player 12 (Brown) to Player 8 (Pink)
Player - Divert 20 % of the Gold income of Player 12 (Brown) to Player 9 (Gray)
Player - Divert 20 % of the Gold income of Player 12 (Brown) to Player 10 (Light Blue)
Player - Divert 20 % of the Gold income of Player 12 (Brown) to Player 11 (Dark Green)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.