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Triggers
pacman.w3x
Variables
KI
bewegen 1
bewegen 2
bewegen 3
bewegen 4
bewegen 5
bewegen 6
bewegen 7
bewegen 8
bewegen 9
bewegen 10
bewegen 11
bewegen
up2
bewegen
down2
rigt2
left2
geld
geld aufnehmen 3 Kopieren
geld aufnehmen 3 Kopieren Kopieren
geld aufnehmen 2
geld aufnehmen 3
geld aufnehmen Kopieren Kopieren
geld aufnehmen 4
geld aufnehmen 4 Kopieren
geld aufnehmen
geld aufnehmen 2 Kopieren Kopieren
geld aufnehmen 2 Kopieren
geld aufnehmen Kopieren
Initialisierung
sieg
verloren
init
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Richtung
integer
No
xPos
real
No
-578.50
yPos
real
No
-1085.80
Zufallszahl
integer
No
bewegen 1
Events
Unit - A unit enters Gebiet_000_Kopieren_9 <gen>
Conditions
((Triggering unit) is in (Units of type Acolyte).) Equal to True
Actions
Set Variable Set Zufallszahl = (Random integer number between 0 and 2)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 0
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000_Kopieren <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 1
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000_Kopieren_10 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 2
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000_Kopieren_8 <gen>)
Else - Actions
bewegen 2
Events
Unit - A unit enters Gebiet_000_Kopieren_10 <gen>
Conditions
((Triggering unit) is in (Units of type Acolyte).) Equal to True
Actions
Set Variable Set Zufallszahl = (Random integer number between 0 and 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 0
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000_Kopieren_9 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 1
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000_Kopieren_2 <gen>)
Else - Actions
bewegen 3
Events
Unit - A unit enters Gebiet_000_Kopieren_2 <gen>
Conditions
((Triggering unit) is in (Units of type Acolyte).) Equal to True
Actions
Set Variable Set Zufallszahl = (Random integer number between 0 and 2)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 0
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000_Kopieren_10 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 1
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000_Kopieren <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 2
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000_Kopieren_3 <gen>)
Else - Actions
bewegen 4
Events
Unit - A unit enters Gebiet_000_Kopieren <gen>
Conditions
((Triggering unit) is in (Units of type Acolyte).) Equal to True
Actions
Set Variable Set Zufallszahl = (Random integer number between 0 and 2)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 0
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000_Kopieren_2 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 1
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000_Kopieren_9 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 2
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000 <gen>)
Else - Actions
bewegen 5
Events
Unit - A unit enters Gebiet_000 <gen>
Conditions
((Triggering unit) is in (Units of type Acolyte).) Equal to True
Actions
Set Variable Set Zufallszahl = (Random integer number between 0 and 3)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 0
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000_Kopieren <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 1
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000_Kopieren_8 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 2
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000_Kopieren_4 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 3
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000_Kopieren_6 <gen>)
Else - Actions
bewegen 6
Events
Unit - A unit enters Gebiet_000_Kopieren_8 <gen>
Conditions
((Triggering unit) is in (Units of type Acolyte).) Equal to True
Actions
Set Variable Set Zufallszahl = (Random integer number between 0 and 2)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 0
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 1
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000_Kopieren_9 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 2
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000_Kopieren_7 <gen>)
Else - Actions
bewegen 7
Events
Unit - A unit enters Gebiet_000_Kopieren_7 <gen>
Conditions
((Triggering unit) is in (Units of type Acolyte).) Equal to True
Actions
Set Variable Set Zufallszahl = (Random integer number between 0 and 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 0
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000_Kopieren_8 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 1
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000_Kopieren_6 <gen>)
Else - Actions
bewegen 8
Events
Unit - A unit enters Gebiet_000_Kopieren_6 <gen>
Conditions
((Triggering unit) is in (Units of type Acolyte).) Equal to True
Actions
Set Variable Set Zufallszahl = (Random integer number between 0 and 2)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 0
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000_Kopieren_7 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 1
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 2
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000_Kopieren_5 <gen>)
Else - Actions
bewegen 9
Events
Unit - A unit enters Gebiet_000_Kopieren_5 <gen>
Conditions
((Triggering unit) is in (Units of type Acolyte).) Equal to True
Actions
Set Variable Set Zufallszahl = (Random integer number between 0 and 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 0
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000_Kopieren_6 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 1
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000_Kopieren_4 <gen>)
Else - Actions
bewegen 10
Events
Unit - A unit enters Gebiet_000_Kopieren_4 <gen>
Conditions
((Triggering unit) is in (Units of type Acolyte).) Equal to True
Actions
Set Variable Set Zufallszahl = (Random integer number between 0 and 2)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 0
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000_Kopieren_5 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 1
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 2
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000_Kopieren_3 <gen>)
Else - Actions
bewegen 11
Events
Unit - A unit enters Gebiet_000_Kopieren_3 <gen>
Conditions
((Triggering unit) is in (Units of type Acolyte).) Equal to True
Actions
Set Variable Set Zufallszahl = (Random integer number between 0 and 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 0
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000_Kopieren_4 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zufallszahl Equal to 1
Then - Actions
Unit - Order (Triggering unit) to Right-Click . (Center of Gebiet_000_Kopieren_2 <gen>)
Else - Actions
up2
Events
Player - Player 8 (Pink) Presses the Up Arrow key
Conditions
Actions
Set Variable Set Richtung = "1"
Trigger - Run bewegen <gen> (checking conditions)
bewegen
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Richtung Equal to 1
Then - Actions
Set Variable Set xPos = (xPos + 0.00)
Set Variable Set yPos = (yPos + 130.00)
Unit - Order Blademaster 0000 <gen> to Right-Click . (Point(xPos, yPos))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Richtung Equal to 2
Then - Actions
Set Variable Set xPos = (xPos + 0.00)
Set Variable Set yPos = (yPos - 130.00)
Unit - Order Blademaster 0000 <gen> to Right-Click . (Point(xPos, yPos))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Richtung Equal to 3
Then - Actions
Set Variable Set xPos = (xPos + 130.00)
Set Variable Set yPos = (yPos + 0.00)
Unit - Order Blademaster 0000 <gen> to Right-Click . (Point(xPos, yPos))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Richtung Equal to 4
Then - Actions
Set Variable Set xPos = (xPos - 130.00)
Set Variable Set yPos = (yPos + 0.00)
Unit - Order Blademaster 0000 <gen> to Right-Click . (Point(xPos, yPos))
Else - Actions
down2
Events
Player - Player 8 (Pink) Presses the Down Arrow key
Conditions
Actions
Set Variable Set Richtung = "2"
Trigger - Run bewegen <gen> (checking conditions)
rigt2
Events
Player - Player 8 (Pink) Presses the Right Arrow key
Conditions
Actions
Set Variable Set Richtung = "3"
Trigger - Run bewegen <gen> (checking conditions)
left2
Events
Player - Player 8 (Pink) Presses the Left Arrow key
Conditions
Actions
Set Variable Set Richtung = "4"
Trigger - Run bewegen <gen> (checking conditions)
geld aufnehmen 3 Kopieren
Events
Unit - A unit comes within 150.00 of Gold 0005 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Kill Gold 0005 <gen>
Player - Set Player 8 (Pink) . Current gold to ((Player 8 (Pink) Current gold) + 100)
geld aufnehmen 3 Kopieren Kopieren
Events
Unit - A unit comes within 150.00 of Gold 0012 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Kill Gold 0012 <gen>
Player - Set Player 8 (Pink) . Current gold to ((Player 8 (Pink) Current gold) + 100)
geld aufnehmen 2
Events
Unit - A unit comes within 150.00 of Gold 0009 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Kill Gold 0009 <gen>
Player - Set Player 8 (Pink) . Current gold to ((Player 8 (Pink) Current gold) + 100)
geld aufnehmen 3
Events
Unit - A unit comes within 150.00 of Gold 0006 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Kill Gold 0006 <gen>
Player - Set Player 8 (Pink) . Current gold to ((Player 8 (Pink) Current gold) + 100)
geld aufnehmen Kopieren Kopieren
Events
Unit - A unit comes within 150.00 of Gold 0009 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Kill Gold 0009 <gen>
Player - Set Player 8 (Pink) . Current gold to ((Player 8 (Pink) Current gold) + 100)
geld aufnehmen 4
Events
Unit - A unit comes within 150.00 of Gold 0011 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Kill Gold 0011 <gen>
Player - Set Player 8 (Pink) . Current gold to ((Player 8 (Pink) Current gold) + 100)
geld aufnehmen 4 Kopieren
Events
Unit - A unit comes within 150.00 of Gold 0007 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Kill Gold 0007 <gen>
Player - Set Player 8 (Pink) . Current gold to ((Player 8 (Pink) Current gold) + 100)
geld aufnehmen
Events
Unit - A unit comes within 150.00 of Gold 0003 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Kill Gold 0003 <gen>
Player - Set Player 8 (Pink) . Current gold to ((Player 8 (Pink) Current gold) + 100)
geld aufnehmen 2 Kopieren Kopieren
Events
Unit - A unit comes within 150.00 of Gold 0010 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Kill Gold 0010 <gen>
Player - Set Player 8 (Pink) . Current gold to ((Player 8 (Pink) Current gold) + 100)
geld aufnehmen 2 Kopieren
Events
Unit - A unit comes within 150.00 of Gold 0008 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Kill Gold 0008 <gen>
Player - Set Player 8 (Pink) . Current gold to ((Player 8 (Pink) Current gold) + 100)
geld aufnehmen Kopieren
Events
Unit - A unit comes within 150.00 of Gold 0004 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Kill Gold 0004 <gen>
Player - Set Player 8 (Pink) . Current gold to ((Player 8 (Pink) Current gold) + 100)
sieg
Events
Player - Player 8 (Pink) 's Current gold becomes Greater than or equal to 1000.00
Conditions
Actions
Game - Victory Player 8 (Pink) ( Show dialogs, Skip scores)
verloren
Events
Unit - A unit comes within 100.00 of Acolyte 0013 <gen>
Unit - A unit comes within 100.00 of Acolyte 0016 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Defeat Player 8 (Pink) with the message: Niederlage!
init
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 8 (Pink) to Blademaster 0000 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
Visibility - Disable fog of war
Visibility - Disable black mask
Unit - Order Acolyte 0013 <gen> to Right-Click . (Center of Gebiet_000_Kopieren_9 <gen>)
Unit - Order Acolyte 0016 <gen> to Right-Click . (Center of Gebiet_000 <gen>)
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