Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
(1)WarcraftIIIGunman2.0.w3m
Variables
Initialization
Initialization
Intro
Always that camera
EnemyLeave
Dead
Victory
Shooting Victory
Level 1 Bandit
Spawn 1
Fire 1
Foul 1
Killed 1
Goal 1
Level 2 Footman
Spawn 2
Fire 2
Foul 2
Killed 2
Goal 2
Level 3 Orc
Spawn 3
Fire 3
Foul 3
Killed 3
Goal 3
Level 4 Ghoul
Spawn 4
Fire 4
Foul 4
Killed 4
Goal 4
Level 5 Warden
Spawn 5
Fire 5
Foul 5
Killed 5
Goal 5
Level 6 Murloc
Spawn 6
Fire 6
Foul 6
Killed 6
Goal 6
Level 7 Forest Troll
Spawn 7
Fire 7
Foul 7
Killed 7
Goal 7
Level 8 Night Ranger
Spawn 8
Fire 8
Foul 8
Killed 8
Goal 8
Level 9 Tauren
Spawn 9
Fire 9
Foul 9
Killed 9
Goal 9
Level 10 Revenant
Spawn 10
Fire 10
Foul 10
Killed 10
Goal 10
Level 11 Ogre
Spawn 11
Fire 11
Foul 11
Killed 11
Goal 11
Level 12 Marine
Spawn 12
Fire 12
Foul 12
Killed 12
Goal 12
Level 13 Warlock
Spawn 13
Fire 13
Foul 13
Killed 13
Goal 13
Level 14 Banshee
Spawn 14
Fire 14
Foul 14
Killed 14
Goal 14
Level 15 Dreadlord
Spawn 15
Fire 15
Foul 15
Killed 15
Goal 15
Level 16 Lich
Spawn 16
Fire 16
Foul 16
Killed 16
Goal 16
Level 17 Hydralisk
Spawn 17
Fire 17
Foul 17
Killed 17
Goal 17
Level 18 Doom Guard
Spawn 18
Fire 18
Foul 18
Killed 18
Goal 18
Level 19 Pit Lord
Spawn 19
Fire 19
Foul 19
Killed 19
Goal 19
Level 20 Archdemon
Spawn 20
Fire 20
Foul 20
Killed 20
Goal 20
Name
Type
is_array
initial_value
Levels
leaderboard
No
Lives
leaderboard
No
Initialization
Initialization
Events
Map initialization
Conditions
Actions
Environment - Set sky to Dalaran Sky
Game - Turn the day/night cycle Off
Game - Set the time of day to 12
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Visibility - Disable fog of war
Visibility - Disable black mask
Intro
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Game - Turn the day/night cycle Off
Game - Set the time of day to 12
Environment - Create at (Playable map area) the weather effect Rays Of Light
Environment - Set sky to Dalaran Sky
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Camera - . Apply . gg_cam_ShowGunman for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Sound - Attach title01 <gen> to Warcraft III Gunman 0001 <gen>
Cinematic - Send transmission to (All players) from Warcraft III Gunman 0001 <gen> named Warcraft III Gunman : Play title01 <gen> and display Shoot all 20 opponents to win the game. Left-Click on your opponent to shoot, but do it only if he/she says "FIRE!". Opponents will be more difficult in later levels. Got it?! . Modify duration: Add 6.00 seconds and Wait
Wait 1.00 seconds
Animation - Play Warcraft III Gunman 0001 <gen> 's stand ready animation
Cinematic - Turn cinematic mode Off for (All players)
Camera - . Apply . gg_cam_Gunman_Wiew for Player 1 (Red) over 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled Lives
Set Variable Set Lives = (Last created leaderboard)
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label Your lives and value 3
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 5 (Yellow) to Lives with label Level and value 0
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Cinematic - Send transmission to (All players) from Warcraft III Gunman 0001 <gen> named Warcraft III Gunman : Play No sound and display It's shootin time! . Modify duration: Add 2.00 seconds and Don't wait
Sound - Set position of loading01 <gen> to (Center of PlayerZone <gen>) with Z offset 0
Sound - Play loading01 <gen>
Wait 1.00 seconds
Trigger - Turn on Always_that_camera <gen>
Wait 9.00 seconds
Trigger - Run Spawn_1 <gen> (checking conditions)
Always that camera
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Gunman_Wiew for Player 1 (Red) over 0 seconds
EnemyLeave
Events
Unit - A unit enters Enemyleave <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Dead
Events
Conditions
(DUMMY_LIVES 0002 <gen> is alive) Equal to False
(DUMMY_LIVES 0003 <gen> is alive) Equal to False
(DUMMY_LIVES 0004 <gen> is alive) Equal to False
Actions
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off Always_that_camera <gen>
Unit - Kill DUMMY_DEAD 0005 <gen>
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_ShowGunman for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Remove (Last created unit) from the game
Wait 3.00 seconds
Sound - Attach gameover01 <gen> to Warcraft III Gunman 0001 <gen>
Cinematic - Send transmission to (All players) from Warcraft III Gunman 0001 <gen> named Warcraft III Gunman : Play gameover01 <gen> and display You have lost all your lives, so it's Game Over for you. Try again if you want! . Modify duration: Add 3.00 seconds and Don't wait
Unit - Kill Warcraft III Gunman 0001 <gen>
Wait 1.50 seconds
Game - Pause the game
Wait 8.00 seconds
Game - Defeat Player 1 (Red) with the message: GAME OVER!
Victory
Events
Conditions
(DUMMY_LIVES 0002 <gen> is alive) Equal to False
(DUMMY_LIVES 0003 <gen> is alive) Equal to False
(DUMMY_LIVES 0004 <gen> is alive) Equal to False
Actions
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off Always_that_camera <gen>
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_ShowGunman for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Remove (Last created unit) from the game
Wait 3.00 seconds
Sound - Attach TetrisBSPGoal01 <gen> to Warcraft III Gunman 0001 <gen>
Cinematic - Send transmission to (All players) from Warcraft III Gunman 0001 <gen> named Warcraft III Gunman : Play TetrisBSPGoal01 <gen> and display Congratulations! You have killed all 20 opponents! I'll hear by pronounce you as the "Champion" of this little game. . Modify duration: Add 3.00 seconds and Don't wait
Trigger - Turn on Shooting_Victory <gen>
Wait 20.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Shooting Victory
Events
Time - Every 0.30 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Fireworks_1 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Center of Fireworks_2 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Center of Fireworks_1 <gen>) using Abilities\Weapons\GryphonRiderMissile\GryphonRiderMissileTarget.mdl
Special Effect - Create a special effect at (Center of Fireworks_2 <gen>) using Abilities\Weapons\GryphonRiderMissile\GryphonRiderMissileTarget.mdl
Spawn 1
Events
Conditions
Actions
Trigger - Turn off Goal_1 <gen>
Trigger - Turn off Foul_1 <gen>
Unit - Create 1 . DUMMY_TRIGGERS for Neutral Passive at (Center of DummyTriggers <gen>) facing Default building facing degrees
Sound - Set position of EnemySpawn01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play EnemySpawn01 <gen>
Game - Display to (All players) for 3.00 seconds the text: Level 1 - Bandit
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to 1
Unit - Create 1 Bandit (Level 1) for Neutral Hostile at (Center of Enemyspawn <gen>) facing (Center of EnemyZone <gen>)
Unit - Order (Last created unit) to Move To . (Center of EnemyZone <gen>)
Wait 5.00 seconds
Selection - Clear selection
Trigger - Turn on Foul_1 <gen>
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Make (Last created unit) face (Center of PlayerZone <gen>) over 0 seconds) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Pause (Last created unit)) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Play EnemyStand01 <gen>) else do (Do nothing)
Wait 2.70 seconds
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Turn off Foul_1 <gen>) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Stop EnemyStand01 <gen> Immediately) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Run Fire_1 <gen> (checking conditions)) else do (Do nothing)
Fire 1
Events
Conditions
(Unit-type of (Last created unit)) Equal to Bandit (Level 1)
Actions
Trigger - Turn on Goal_1 <gen>
Animation - Play (Last created unit) 's victory animation
Sound - Attach YellFire01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play YellFire01 <gen> and display FIRE! . Modify duration: Set to 1.00 seconds and Don't wait
Wait 2.30 seconds
Trigger - Turn off Goal_1 <gen>
Trigger - Run Killed_1 <gen> (checking conditions)
Foul 1
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Bandit (Level 1)
Actions
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Trigger - Turn off Foul_1 <gen>
Trigger - Turn off Goal_1 <gen>
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Sound - Stop EnemyStand01 <gen> Immediately
Sound - Attach Foul01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play Foul01 <gen> and display Foul! You'll loose a life! Try again! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 4.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_1 <gen> (checking conditions)) else do (Do nothing)
Killed 1
Events
Conditions
((Last created unit) is alive) Equal to True
(Unit-type of (Last created unit)) Equal to Bandit (Level 1)
Actions
Trigger - Turn off Goal_1 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect at (Position of Warcraft III Gunman 0001 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Sound - Attach TheyFrag01 <gen> to (Last created unit)
Animation - Play (Last created unit) 's attack animation
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play TheyFrag01 <gen> and display Hehe! You're hit! You'll loose a life! Try again! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 0.30 seconds
Animation - Play (Last created unit) 's stand animation
Wait 1.30 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 8.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_1 <gen> (checking conditions)) else do (Do nothing)
Goal 1
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Bandit (Level 1)
Actions
Trigger - Turn off Fire_1 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Cinematic - Fade out and back in over 1.00 seconds using texture Pow! and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Kill (Last created unit)
Sound - Set position of YouFrag01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play YouFrag01 <gen>
Wait 9.00 seconds
Trigger - Run Spawn_2 <gen> (ignoring conditions)
Spawn 2
Events
Conditions
Actions
Trigger - Turn off Goal_2 <gen>
Trigger - Turn off Foul_2 <gen>
Unit - Create 1 . DUMMY_TRIGGERS for Neutral Passive at (Center of DummyTriggers <gen>) facing Default building facing degrees
Sound - Set position of EnemySpawn01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play EnemySpawn01 <gen>
Game - Display to (All players) for 3.00 seconds the text: Level 2 - Footman
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to 2
Unit - Create 1 Footman (Level 2) for Neutral Hostile at (Center of Enemyspawn <gen>) facing (Center of EnemyZone <gen>)
Unit - Order (Last created unit) to Move To . (Center of EnemyZone <gen>)
Wait 5.00 seconds
Selection - Clear selection
Trigger - Turn on Foul_2 <gen>
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Make (Last created unit) face (Center of PlayerZone <gen>) over 0 seconds) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Pause (Last created unit)) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Play EnemyStand01 <gen>) else do (Do nothing)
Wait 1.30 seconds
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Turn off Foul_2 <gen>) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Stop EnemyStand01 <gen> Immediately) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Run Fire_2 <gen> (checking conditions)) else do (Do nothing)
Fire 2
Events
Conditions
(Unit-type of (Last created unit)) Equal to Footman (Level 2)
Actions
Trigger - Turn on Goal_2 <gen>
Animation - Play (Last created unit) 's victory animation
Sound - Attach YellFire01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play YellFire01 <gen> and display FIRE! . Modify duration: Set to 1.00 seconds and Don't wait
Wait 2.20 seconds
Trigger - Turn off Goal_2 <gen>
Trigger - Run Killed_2 <gen> (checking conditions)
Foul 2
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Footman (Level 2)
Actions
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Trigger - Turn off Foul_2 <gen>
Trigger - Turn off Goal_2 <gen>
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Sound - Stop EnemyStand01 <gen> Immediately
Sound - Attach Foul01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play Foul01 <gen> and display Foul! You'll loose a life! Try again! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 4.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_2 <gen> (checking conditions)) else do (Do nothing)
Killed 2
Events
Conditions
((Last created unit) is alive) Equal to True
(Unit-type of (Last created unit)) Equal to Footman (Level 2)
Actions
Trigger - Turn off Goal_2 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect at (Position of Warcraft III Gunman 0001 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Sound - Attach TheyFrag01 <gen> to (Last created unit)
Animation - Play (Last created unit) 's attack animation
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play TheyFrag01 <gen> and display Hehe! You're hit! You'll loose a life! Try again! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 0.30 seconds
Animation - Play (Last created unit) 's stand animation
Wait 1.30 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 8.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_2 <gen> (checking conditions)) else do (Do nothing)
Goal 2
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Footman (Level 2)
Actions
Trigger - Turn off Fire_2 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Cinematic - Fade out and back in over 1.00 seconds using texture Pow! and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Kill (Last created unit)
Sound - Set position of YouFrag01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play YouFrag01 <gen>
Wait 9.00 seconds
Trigger - Run Spawn_3 <gen> (ignoring conditions)
Spawn 3
Events
Conditions
Actions
Trigger - Turn off Goal_3 <gen>
Trigger - Turn off Foul_3 <gen>
Unit - Create 1 . DUMMY_TRIGGERS for Neutral Passive at (Center of DummyTriggers <gen>) facing Default building facing degrees
Sound - Set position of EnemySpawn01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play EnemySpawn01 <gen>
Game - Display to (All players) for 3.00 seconds the text: Level 3 - Orc
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to 3
Unit - Create 1 Orc (Level 3) for Neutral Hostile at (Center of Enemyspawn <gen>) facing (Center of EnemyZone <gen>)
Unit - Order (Last created unit) to Move To . (Center of EnemyZone <gen>)
Wait 5.00 seconds
Selection - Clear selection
Trigger - Turn on Foul_3 <gen>
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Make (Last created unit) face (Center of PlayerZone <gen>) over 0 seconds) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Pause (Last created unit)) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Play EnemyStand01 <gen>) else do (Do nothing)
Wait 3.00 seconds
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Turn off Foul_3 <gen>) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Stop EnemyStand01 <gen> Immediately) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Run Fire_3 <gen> (checking conditions)) else do (Do nothing)
Fire 3
Events
Conditions
(Unit-type of (Last created unit)) Equal to Orc (Level 3)
Actions
Trigger - Turn on Goal_3 <gen>
Animation - Play (Last created unit) 's victory animation
Sound - Attach YellFire01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play YellFire01 <gen> and display FIRE! . Modify duration: Set to 1.00 seconds and Don't wait
Wait 2.15 seconds
Trigger - Turn off Goal_3 <gen>
Trigger - Run Killed_3 <gen> (checking conditions)
Foul 3
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Orc (Level 3)
Actions
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Trigger - Turn off Foul_3 <gen>
Trigger - Turn off Goal_3 <gen>
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Sound - Stop EnemyStand01 <gen> Immediately
Sound - Attach Foul01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play Foul01 <gen> and display Foul! You'll loose a life! Try again! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 4.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_3 <gen> (checking conditions)) else do (Do nothing)
Killed 3
Events
Conditions
((Last created unit) is alive) Equal to True
(Unit-type of (Last created unit)) Equal to Orc (Level 3)
Actions
Trigger - Turn off Goal_3 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect at (Position of Warcraft III Gunman 0001 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Sound - Attach TheyFrag01 <gen> to (Last created unit)
Animation - Play (Last created unit) 's attack animation
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play TheyFrag01 <gen> and display Hehe! You're hit! You'll loose a life! Try again! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 0.30 seconds
Animation - Play (Last created unit) 's stand animation
Wait 1.30 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 8.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_3 <gen> (checking conditions)) else do (Do nothing)
Goal 3
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Orc (Level 3)
Actions
Trigger - Turn off Fire_3 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Cinematic - Fade out and back in over 1.00 seconds using texture Pow! and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Kill (Last created unit)
Sound - Set position of YouFrag01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play YouFrag01 <gen>
Wait 9.00 seconds
Trigger - Run Spawn_4 <gen> (ignoring conditions)
Spawn 4
Events
Conditions
Actions
Trigger - Turn off Goal_4 <gen>
Trigger - Turn off Foul_4 <gen>
Unit - Create 1 . DUMMY_TRIGGERS for Neutral Passive at (Center of DummyTriggers <gen>) facing Default building facing degrees
Sound - Set position of EnemySpawn01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play EnemySpawn01 <gen>
Game - Display to (All players) for 3.00 seconds the text: Level 4 - Ghoul
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to 4
Unit - Create 1 Ghoul (Level 4) for Neutral Hostile at (Center of Enemyspawn <gen>) facing (Center of EnemyZone <gen>)
Unit - Order (Last created unit) to Move To . (Center of EnemyZone <gen>)
Wait 5.00 seconds
Selection - Clear selection
Trigger - Turn on Foul_4 <gen>
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Make (Last created unit) face (Center of PlayerZone <gen>) over 0 seconds) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Pause (Last created unit)) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Play EnemyStand01 <gen>) else do (Do nothing)
Wait 2.20 seconds
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Turn off Foul_4 <gen>) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Stop EnemyStand01 <gen> Immediately) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Run Fire_4 <gen> (checking conditions)) else do (Do nothing)
Fire 4
Events
Conditions
(Unit-type of (Last created unit)) Equal to Ghoul (Level 4)
Actions
Trigger - Turn on Goal_4 <gen>
Animation - Play (Last created unit) 's victory animation
Sound - Attach YellFire01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play YellFire01 <gen> and display FIRE! . Modify duration: Set to 1.00 seconds and Don't wait
Wait 2.00 seconds
Trigger - Turn off Goal_4 <gen>
Trigger - Run Killed_4 <gen> (checking conditions)
Foul 4
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Ghoul (Level 4)
Actions
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Trigger - Turn off Foul_4 <gen>
Trigger - Turn off Goal_4 <gen>
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Sound - Stop EnemyStand01 <gen> Immediately
Sound - Attach Foul01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play Foul01 <gen> and display Foul! You'll loose a life! Try again! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 4.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_4 <gen> (checking conditions)) else do (Do nothing)
Killed 4
Events
Conditions
((Last created unit) is alive) Equal to True
(Unit-type of (Last created unit)) Equal to Ghoul (Level 4)
Actions
Trigger - Turn off Goal_4 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect at (Position of Warcraft III Gunman 0001 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Sound - Attach TheyFrag01 <gen> to (Last created unit)
Animation - Play (Last created unit) 's attack animation
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play TheyFrag01 <gen> and display Hehe! You're hit! You'll loose a life! Try again! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 0.30 seconds
Animation - Play (Last created unit) 's stand animation
Wait 1.30 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 8.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_4 <gen> (checking conditions)) else do (Do nothing)
Goal 4
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Ghoul (Level 4)
Actions
Trigger - Turn off Fire_4 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Cinematic - Fade out and back in over 1.00 seconds using texture Pow! and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Kill (Last created unit)
Sound - Set position of YouFrag01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play YouFrag01 <gen>
Wait 9.00 seconds
Trigger - Run Spawn_5 <gen> (ignoring conditions)
Spawn 5
Events
Conditions
Actions
Trigger - Turn off Goal_5 <gen>
Trigger - Turn off Foul_5 <gen>
Unit - Create 1 . DUMMY_TRIGGERS for Neutral Passive at (Center of DummyTriggers <gen>) facing Default building facing degrees
Sound - Set position of EnemySpawn01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play EnemySpawn01 <gen>
Game - Display to (All players) for 3.00 seconds the text: Level 5 - Warden
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to 5
Unit - Create 1 Warden (Level 5) for Neutral Hostile at (Center of Enemyspawn <gen>) facing (Center of EnemyZone <gen>)
Unit - Order (Last created unit) to Move To . (Center of EnemyZone <gen>)
Wait 5.00 seconds
Selection - Clear selection
Trigger - Turn on Foul_5 <gen>
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Make (Last created unit) face (Center of PlayerZone <gen>) over 0 seconds) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Pause (Last created unit)) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Play EnemyStand01 <gen>) else do (Do nothing)
Wait 1.70 seconds
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Turn off Foul_5 <gen>) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Stop EnemyStand01 <gen> Immediately) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Run Fire_5 <gen> (checking conditions)) else do (Do nothing)
Fire 5
Events
Conditions
(Unit-type of (Last created unit)) Equal to Warden (Level 5)
Actions
Trigger - Turn on Goal_5 <gen>
Animation - Play (Last created unit) 's victory animation
Sound - Attach YellFire01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play YellFire01 <gen> and display FIRE! . Modify duration: Set to 1.00 seconds and Don't wait
Wait 1.50 seconds
Trigger - Turn off Goal_5 <gen>
Trigger - Run Killed_5 <gen> (checking conditions)
Foul 5
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Warden (Level 5)
Actions
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Trigger - Turn off Foul_5 <gen>
Trigger - Turn off Goal_5 <gen>
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Sound - Stop EnemyStand01 <gen> Immediately
Sound - Attach Foul01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play Foul01 <gen> and display Foul! You'll loose a life! Try again! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 4.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_5 <gen> (checking conditions)) else do (Do nothing)
Killed 5
Events
Conditions
((Last created unit) is alive) Equal to True
(Unit-type of (Last created unit)) Equal to Warden (Level 5)
Actions
Trigger - Turn off Goal_5 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect at (Position of Warcraft III Gunman 0001 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Sound - Attach TheyFrag01 <gen> to (Last created unit)
Animation - Play (Last created unit) 's attack animation
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play TheyFrag01 <gen> and display Hehe! You're hit! You'll loose a life! Try again! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 0.30 seconds
Animation - Play (Last created unit) 's stand animation
Wait 1.30 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 8.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_5 <gen> (checking conditions)) else do (Do nothing)
Goal 5
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Warden (Level 5)
Actions
Trigger - Turn off Fire_5 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Cinematic - Fade out and back in over 1.00 seconds using texture Pow! and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Kill (Last created unit)
Sound - Set position of YouFrag01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play YouFrag01 <gen>
Wait 9.00 seconds
Trigger - Run Spawn_6 <gen> (ignoring conditions)
Spawn 6
Events
Conditions
Actions
Trigger - Turn off Goal_6 <gen>
Trigger - Turn off Foul_6 <gen>
Unit - Create 1 . DUMMY_TRIGGERS for Neutral Passive at (Center of DummyTriggers <gen>) facing Default building facing degrees
Sound - Set position of EnemySpawn01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play EnemySpawn01 <gen>
Game - Display to (All players) for 3.00 seconds the text: Level 6 - Murloc
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to 6
Unit - Create 1 Murloc (Level 6) for Neutral Hostile at (Center of Enemyspawn <gen>) facing (Center of EnemyZone <gen>)
Unit - Order (Last created unit) to Move To . (Center of EnemyZone <gen>)
Wait 5.00 seconds
Selection - Clear selection
Trigger - Turn on Foul_6 <gen>
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Make (Last created unit) face (Center of PlayerZone <gen>) over 0 seconds) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Pause (Last created unit)) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Play EnemyStand01 <gen>) else do (Do nothing)
Wait 1.00 seconds
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Turn off Foul_6 <gen>) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Stop EnemyStand01 <gen> Immediately) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Run Fire_6 <gen> (checking conditions)) else do (Do nothing)
Fire 6
Events
Conditions
(Unit-type of (Last created unit)) Equal to Murloc (Level 6)
Actions
Trigger - Turn on Goal_6 <gen>
Animation - Play (Last created unit) 's spell animation
Sound - Attach YellFire01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play YellFire01 <gen> and display FIRE! . Modify duration: Set to 1.00 seconds and Don't wait
Wait 1.50 seconds
Trigger - Turn off Goal_6 <gen>
Trigger - Run Killed_6 <gen> (checking conditions)
Foul 6
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Murloc (Level 6)
Actions
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Trigger - Turn off Foul_6 <gen>
Trigger - Turn off Goal_6 <gen>
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Sound - Stop EnemyStand01 <gen> Immediately
Sound - Attach Foul01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play Foul01 <gen> and display Foul! You'll loose a life! Try again! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 4.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_6 <gen> (checking conditions)) else do (Do nothing)
Killed 6
Events
Conditions
((Last created unit) is alive) Equal to True
(Unit-type of (Last created unit)) Equal to Murloc (Level 6)
Actions
Trigger - Turn off Goal_6 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect at (Position of Warcraft III Gunman 0001 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Sound - Attach TheyFrag01 <gen> to (Last created unit)
Animation - Play (Last created unit) 's attack animation
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play TheyFrag01 <gen> and display Hehe! You're hit! You'll loose a life! Try again! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 0.30 seconds
Animation - Play (Last created unit) 's stand animation
Wait 1.30 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 8.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_6 <gen> (checking conditions)) else do (Do nothing)
Goal 6
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Murloc (Level 6)
Actions
Trigger - Turn off Fire_6 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Cinematic - Fade out and back in over 1.00 seconds using texture Pow! and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Kill (Last created unit)
Sound - Set position of YouFrag01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play YouFrag01 <gen>
Wait 9.00 seconds
Trigger - Run Spawn_7 <gen> (ignoring conditions)
Spawn 7
Events
Conditions
Actions
Trigger - Turn off Goal_7 <gen>
Trigger - Turn off Foul_7 <gen>
Unit - Create 1 . DUMMY_TRIGGERS for Neutral Passive at (Center of DummyTriggers <gen>) facing Default building facing degrees
Sound - Set position of EnemySpawn01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play EnemySpawn01 <gen>
Game - Display to (All players) for 3.00 seconds the text: Level 7 - Forest Troll
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to 7
Unit - Create 1 Forest Troll (Level 7) for Neutral Hostile at (Center of Enemyspawn <gen>) facing (Center of EnemyZone <gen>)
Unit - Order (Last created unit) to Move To . (Center of EnemyZone <gen>)
Wait 5.00 seconds
Selection - Clear selection
Trigger - Turn on Foul_7 <gen>
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Make (Last created unit) face (Center of PlayerZone <gen>) over 0 seconds) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Pause (Last created unit)) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Play EnemyStand01 <gen>) else do (Do nothing)
Wait 3.40 seconds
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Turn off Foul_7 <gen>) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Stop EnemyStand01 <gen> Immediately) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Run Fire_7 <gen> (checking conditions)) else do (Do nothing)
Fire 7
Events
Conditions
(Unit-type of (Last created unit)) Equal to Forest Troll (Level 7)
Actions
Trigger - Turn on Goal_7 <gen>
Animation - Play (Last created unit) 's spell animation
Sound - Attach YellFire01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play YellFire01 <gen> and display FIRE! . Modify duration: Set to 1.00 seconds and Don't wait
Wait 1.40 seconds
Trigger - Turn off Goal_7 <gen>
Trigger - Run Killed_7 <gen> (checking conditions)
Foul 7
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Forest Troll (Level 7)
Actions
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Trigger - Turn off Foul_7 <gen>
Trigger - Turn off Goal_7 <gen>
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Sound - Stop EnemyStand01 <gen> Immediately
Sound - Attach Foul01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play Foul01 <gen> and display Foul! You'll loose a life! Try again! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 4.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_7 <gen> (checking conditions)) else do (Do nothing)
Killed 7
Events
Conditions
((Last created unit) is alive) Equal to True
(Unit-type of (Last created unit)) Equal to Forest Troll (Level 7)
Actions
Trigger - Turn off Goal_7 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect at (Position of Warcraft III Gunman 0001 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Sound - Attach TheyFrag01 <gen> to (Last created unit)
Animation - Play (Last created unit) 's attack animation
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play TheyFrag01 <gen> and display Hehe! You're hit! You'll loose a life! Try again! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 0.30 seconds
Animation - Play (Last created unit) 's stand animation
Wait 1.30 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 8.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_7 <gen> (checking conditions)) else do (Do nothing)
Goal 7
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Forest Troll (Level 7)
Actions
Trigger - Turn off Fire_7 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Cinematic - Fade out and back in over 1.00 seconds using texture Pow! and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Kill (Last created unit)
Sound - Set position of YouFrag01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play YouFrag01 <gen>
Wait 9.00 seconds
Trigger - Run Spawn_8 <gen> (ignoring conditions)
Spawn 8
Events
Conditions
Actions
Trigger - Turn off Goal_8 <gen>
Trigger - Turn off Foul_8 <gen>
Unit - Create 1 . DUMMY_TRIGGERS for Neutral Passive at (Center of DummyTriggers <gen>) facing Default building facing degrees
Sound - Set position of EnemySpawn01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play EnemySpawn01 <gen>
Game - Display to (All players) for 3.00 seconds the text: Level 8 - Night Ranger
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to 8
Unit - Create 1 Night Ranger (Level 8) for Neutral Hostile at (Center of Enemyspawn <gen>) facing (Center of EnemyZone <gen>)
Unit - Order (Last created unit) to Move To . (Center of EnemyZone <gen>)
Wait 5.00 seconds
Selection - Clear selection
Trigger - Turn on Foul_8 <gen>
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Make (Last created unit) face (Center of PlayerZone <gen>) over 0 seconds) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Pause (Last created unit)) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Play EnemyStand01 <gen>) else do (Do nothing)
Wait 0.40 seconds
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Turn off Foul_8 <gen>) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Stop EnemyStand01 <gen> Immediately) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Run Fire_8 <gen> (checking conditions)) else do (Do nothing)
Fire 8
Events
Conditions
(Unit-type of (Last created unit)) Equal to Night Ranger (Level 8)
Actions
Trigger - Turn on Goal_8 <gen>
Animation - Play (Last created unit) 's Stand Victory animation
Sound - Attach YellFire01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play YellFire01 <gen> and display FIRE! . Modify duration: Set to 1.00 seconds and Don't wait
Wait 1.25 seconds
Trigger - Turn off Goal_8 <gen>
Trigger - Run Killed_8 <gen> (checking conditions)
Foul 8
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Night Ranger (Level 8)
Actions
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Trigger - Turn off Foul_8 <gen>
Trigger - Turn off Goal_8 <gen>
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Sound - Stop EnemyStand01 <gen> Immediately
Sound - Attach Foul01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play Foul01 <gen> and display Foul! You'll loose a life! Try again! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 4.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_8 <gen> (checking conditions)) else do (Do nothing)
Killed 8
Events
Conditions
((Last created unit) is alive) Equal to True
(Unit-type of (Last created unit)) Equal to Night Ranger (Level 8)
Actions
Trigger - Turn off Goal_8 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect at (Position of Warcraft III Gunman 0001 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Sound - Attach TheyFrag01 <gen> to (Last created unit)
Animation - Play (Last created unit) 's attack animation
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play TheyFrag01 <gen> and display Hehe! You're hit! You'll loose a life! Try again! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 0.30 seconds
Animation - Play (Last created unit) 's stand animation
Wait 1.30 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 8.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_8 <gen> (checking conditions)) else do (Do nothing)
Goal 8
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Night Ranger (Level 8)
Actions
Trigger - Turn off Fire_8 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Cinematic - Fade out and back in over 1.00 seconds using texture Pow! and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Kill (Last created unit)
Sound - Set position of YouFrag01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play YouFrag01 <gen>
Wait 9.00 seconds
Trigger - Run Spawn_9 <gen> (ignoring conditions)
Spawn 9
Events
Conditions
Actions
Trigger - Turn off Goal_9 <gen>
Trigger - Turn off Foul_9 <gen>
Unit - Create 1 . DUMMY_TRIGGERS for Neutral Passive at (Center of DummyTriggers <gen>) facing Default building facing degrees
Sound - Set position of EnemySpawn01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play EnemySpawn01 <gen>
Game - Display to (All players) for 3.00 seconds the text: Level 9 - Tauren
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to 9
Unit - Create 1 Tauren (Level 9) for Neutral Hostile at (Center of Enemyspawn <gen>) facing (Center of EnemyZone <gen>)
Unit - Order (Last created unit) to Move To . (Center of EnemyZone <gen>)
Wait 5.00 seconds
Selection - Clear selection
Trigger - Turn on Foul_9 <gen>
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Make (Last created unit) face (Center of PlayerZone <gen>) over 0 seconds) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Pause (Last created unit)) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Play EnemyStand01 <gen>) else do (Do nothing)
Wait 2.00 seconds
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Turn off Foul_9 <gen>) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Stop EnemyStand01 <gen> Immediately) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Run Fire_9 <gen> (checking conditions)) else do (Do nothing)
Fire 9
Events
Conditions
(Unit-type of (Last created unit)) Equal to Tauren (Level 9)
Actions
Trigger - Turn on Goal_9 <gen>
Animation - Play (Last created unit) 's Attack Slam animation
Sound - Attach YellFire01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play YellFire01 <gen> and display FIRE! . Modify duration: Set to 1.00 seconds and Don't wait
Wait 1.23 seconds
Trigger - Turn off Goal_9 <gen>
Trigger - Run Killed_9 <gen> (checking conditions)
Foul 9
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Tauren (Level 9)
Actions
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Trigger - Turn off Foul_9 <gen>
Trigger - Turn off Goal_9 <gen>
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Sound - Stop EnemyStand01 <gen> Immediately
Sound - Attach Foul01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play Foul01 <gen> and display Foul! You'll loose a life! Try again! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 4.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_9 <gen> (checking conditions)) else do (Do nothing)
Killed 9
Events
Conditions
((Last created unit) is alive) Equal to True
(Unit-type of (Last created unit)) Equal to Tauren (Level 9)
Actions
Trigger - Turn off Goal_8 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect at (Position of Warcraft III Gunman 0001 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Sound - Attach TheyFrag01 <gen> to (Last created unit)
Animation - Play (Last created unit) 's attack animation
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play TheyFrag01 <gen> and display Hehe! You're hit! You'll loose a life! Try again! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 0.30 seconds
Animation - Play (Last created unit) 's stand animation
Wait 1.30 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 8.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_9 <gen> (checking conditions)) else do (Do nothing)
Goal 9
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Tauren (Level 9)
Actions
Trigger - Turn off Fire_9 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Cinematic - Fade out and back in over 1.00 seconds using texture Pow! and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Kill (Last created unit)
Sound - Set position of YouFrag01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play YouFrag01 <gen>
Wait 9.00 seconds
Trigger - Run Spawn_10 <gen> (ignoring conditions)
Spawn 10
Events
Conditions
Actions
Trigger - Turn off Goal_10 <gen>
Trigger - Turn off Foul_10 <gen>
Unit - Create 1 . DUMMY_TRIGGERS for Neutral Passive at (Center of DummyTriggers <gen>) facing Default building facing degrees
Sound - Set position of EnemySpawn01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play EnemySpawn01 <gen>
Game - Display to (All players) for 3.00 seconds the text: Level 10 - Revenant
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to 10
Unit - Create 1 Revenant (Level 10) for Neutral Hostile at (Center of Enemyspawn <gen>) facing (Center of EnemyZone <gen>)
Unit - Order (Last created unit) to Move To . (Center of EnemyZone <gen>)
Wait 5.00 seconds
Selection - Clear selection
Trigger - Turn on Foul_10 <gen>
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Make (Last created unit) face (Center of PlayerZone <gen>) over 0 seconds) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Pause (Last created unit)) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Play EnemyStand01 <gen>) else do (Do nothing)
Wait 3.20 seconds
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Turn off Foul_10 <gen>) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Stop EnemyStand01 <gen> Immediately) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Run Fire_10 <gen> (checking conditions)) else do (Do nothing)
Fire 10
Events
Conditions
(Unit-type of (Last created unit)) Equal to Revenant (Level 10)
Actions
Trigger - Turn on Goal_10 <gen>
Animation - Play (Last created unit) 's Attack Slam animation
Sound - Attach YellFire01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play YellFire01 <gen> and display FIRE! . Modify duration: Set to 1.00 seconds and Don't wait
Wait 0.55 seconds
Trigger - Turn off Goal_10 <gen>
Trigger - Run Killed_10 <gen> (checking conditions)
Foul 10
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Revenant (Level 10)
Actions
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Trigger - Turn off Foul_10 <gen>
Trigger - Turn off Goal_10 <gen>
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Sound - Stop EnemyStand01 <gen> Immediately
Sound - Attach Foul01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play Foul01 <gen> and display Foul! You'll loose a life! Try again! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 4.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_10 <gen> (checking conditions)) else do (Do nothing)
Killed 10
Events
Conditions
((Last created unit) is alive) Equal to True
(Unit-type of (Last created unit)) Equal to Revenant (Level 10)
Actions
Trigger - Turn off Goal_10 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect at (Position of Warcraft III Gunman 0001 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Sound - Attach TheyFrag01 <gen> to (Last created unit)
Animation - Play (Last created unit) 's attack animation
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play TheyFrag01 <gen> and display Hehe! You're hit! You'll loose a life! Try again! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 0.30 seconds
Animation - Play (Last created unit) 's stand animation
Wait 1.30 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 8.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_10 <gen> (checking conditions)) else do (Do nothing)
Goal 10
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Revenant (Level 10)
Actions
Trigger - Turn off Fire_10 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Cinematic - Fade out and back in over 1.00 seconds using texture Pow! and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Kill (Last created unit)
Sound - Set position of YouFrag01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play YouFrag01 <gen>
Wait 9.00 seconds
Trigger - Run Spawn_11 <gen> (ignoring conditions)
Spawn 11
Events
Conditions
Actions
Trigger - Turn off Goal_11 <gen>
Trigger - Turn off Foul_11 <gen>
Unit - Create 1 . DUMMY_TRIGGERS for Neutral Passive at (Center of DummyTriggers <gen>) facing Default building facing degrees
Sound - Set position of EnemySpawn01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play EnemySpawn01 <gen>
Game - Display to (All players) for 3.00 seconds the text: Level 11 - Ogre
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to 11
Unit - Create 1 Ogre (Level 11) for Neutral Hostile at (Center of Enemyspawn <gen>) facing (Center of EnemyZone <gen>)
Unit - Order (Last created unit) to Move To . (Center of EnemyZone <gen>)
Wait 5.00 seconds
Selection - Clear selection
Trigger - Turn on Foul_11 <gen>
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Make (Last created unit) face (Center of PlayerZone <gen>) over 0 seconds) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Pause (Last created unit)) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Play EnemyStand01 <gen>) else do (Do nothing)
Wait 1.00 seconds
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Turn off Foul_11 <gen>) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Stop EnemyStand01 <gen> Immediately) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Run Fire_11 <gen> (checking conditions)) else do (Do nothing)
Fire 11
Events
Conditions
(Unit-type of (Last created unit)) Equal to Ogre (Level 11)
Actions
Trigger - Turn on Goal_11 <gen>
Animation - Play (Last created unit) 's Attack Slam animation
Sound - Attach YellFire01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play YellFire01 <gen> and display FIRE! . Modify duration: Set to 1.00 seconds and Don't wait
Wait 1.20 seconds
Trigger - Turn off Goal_11 <gen>
Trigger - Run Killed_11 <gen> (checking conditions)
Foul 11
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Ogre (Level 11)
Actions
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Trigger - Turn off Foul_11 <gen>
Trigger - Turn off Goal_11 <gen>
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Sound - Stop EnemyStand01 <gen> Immediately
Sound - Attach Foul01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play Foul01 <gen> and display Foul! You'll loose a life! Try again! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 4.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_11 <gen> (checking conditions)) else do (Do nothing)
Killed 11
Events
Conditions
((Last created unit) is alive) Equal to True
(Unit-type of (Last created unit)) Equal to Ogre (Level 11)
Actions
Trigger - Turn off Goal_11 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect at (Position of Warcraft III Gunman 0001 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Sound - Attach TheyFrag01 <gen> to (Last created unit)
Animation - Play (Last created unit) 's attack animation
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play TheyFrag01 <gen> and display Hehe! You're hit! You'll loose a life! Try again! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 0.30 seconds
Animation - Play (Last created unit) 's stand animation
Wait 1.30 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 8.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_11 <gen> (checking conditions)) else do (Do nothing)
Goal 11
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Ogre (Level 11)
Actions
Trigger - Turn off Fire_11 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Cinematic - Fade out and back in over 1.00 seconds using texture Pow! and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Kill (Last created unit)
Sound - Set position of YouFrag01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play YouFrag01 <gen>
Wait 9.00 seconds
Trigger - Run Spawn_12 <gen> (ignoring conditions)
Spawn 12
Events
Conditions
Actions
Trigger - Turn off Goal_12 <gen>
Trigger - Turn off Foul_12 <gen>
Unit - Create 1 . DUMMY_TRIGGERS for Neutral Passive at (Center of DummyTriggers <gen>) facing Default building facing degrees
Sound - Set position of EnemySpawn01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play EnemySpawn01 <gen>
Game - Display to (All players) for 3.00 seconds the text: Level 12 - Marine
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to 12
Unit - Create 1 Marine (Level 12) for Neutral Hostile at (Center of Enemyspawn <gen>) facing (Center of EnemyZone <gen>)
Unit - Order (Last created unit) to Move To . (Center of EnemyZone <gen>)
Wait 5.00 seconds
Selection - Clear selection
Trigger - Turn on Foul_12 <gen>
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Make (Last created unit) face (Center of PlayerZone <gen>) over 0 seconds) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Pause (Last created unit)) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Play EnemyStand01 <gen>) else do (Do nothing)
Wait 0.53 seconds
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Turn off Foul_12 <gen>) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Stop EnemyStand01 <gen> Immediately) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Run Fire_12 <gen> (checking conditions)) else do (Do nothing)
Fire 12
Events
Conditions
(Unit-type of (Last created unit)) Equal to Marine (Level 12)
Actions
Trigger - Turn on Goal_12 <gen>
Animation - Play (Last created unit) 's Spell animation
Sound - Attach YellFire01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play YellFire01 <gen> and display FIRE! . Modify duration: Set to 1.00 seconds and Don't wait
Wait 1.15 seconds
Trigger - Turn off Goal_12 <gen>
Trigger - Run Killed_12 <gen> (checking conditions)
Foul 12
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Marine (Level 12)
Actions
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Trigger - Turn off Foul_12 <gen>
Trigger - Turn off Goal_12 <gen>
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Sound - Stop EnemyStand01 <gen> Immediately
Sound - Attach Foul01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play Foul01 <gen> and display Foul! You'll loose a life! Try again! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 4.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_12 <gen> (checking conditions)) else do (Do nothing)
Killed 12
Events
Conditions
((Last created unit) is alive) Equal to True
(Unit-type of (Last created unit)) Equal to Marine (Level 12)
Actions
Trigger - Turn off Goal_12 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect at (Position of Warcraft III Gunman 0001 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Sound - Attach TheyFrag01 <gen> to (Last created unit)
Animation - Play (Last created unit) 's attack animation
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play TheyFrag01 <gen> and display Hehe! You're hit! You'll loose a life! Try again! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 0.30 seconds
Animation - Play (Last created unit) 's stand animation
Wait 1.30 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 8.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_12 <gen> (checking conditions)) else do (Do nothing)
Goal 12
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Marine (Level 12)
Actions
Trigger - Turn off Fire_12 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Cinematic - Fade out and back in over 1.00 seconds using texture Pow! and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Kill (Last created unit)
Sound - Set position of YouFrag01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play YouFrag01 <gen>
Wait 9.00 seconds
Trigger - Run Spawn_13 <gen> (ignoring conditions)
Spawn 13
Events
Conditions
Actions
Trigger - Turn off Goal_13 <gen>
Trigger - Turn off Foul_13 <gen>
Unit - Create 1 . DUMMY_TRIGGERS for Neutral Passive at (Center of DummyTriggers <gen>) facing Default building facing degrees
Sound - Set position of EnemySpawn01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play EnemySpawn01 <gen>
Game - Display to (All players) for 3.00 seconds the text: Level 13 - Warlock
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to 13
Unit - Create 1 Warlock (Level 13) for Neutral Hostile at (Center of Enemyspawn <gen>) facing (Center of EnemyZone <gen>)
Unit - Order (Last created unit) to Move To . (Center of EnemyZone <gen>)
Wait 5.00 seconds
Selection - Clear selection
Trigger - Turn on Foul_13 <gen>
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Make (Last created unit) face (Center of PlayerZone <gen>) over 0 seconds) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Pause (Last created unit)) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Play EnemyStand01 <gen>) else do (Do nothing)
Wait 0.01 seconds
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Turn off Foul_13 <gen>) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Stop EnemyStand01 <gen> Immediately) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Run Fire_13 <gen> (checking conditions)) else do (Do nothing)
Fire 13
Events
Conditions
(Unit-type of (Last created unit)) Equal to Warlock (Level 13)
Actions
Trigger - Turn on Goal_13 <gen>
Animation - Play (Last created unit) 's Spell animation
Sound - Attach YellFire01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play YellFire01 <gen> and display FIRE! . Modify duration: Set to 1.00 seconds and Don't wait
Wait 1.45 seconds
Trigger - Turn off Goal_13 <gen>
Trigger - Run Killed_13 <gen> (checking conditions)
Foul 13
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Warlock (Level 13)
Actions
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Trigger - Turn off Foul_13 <gen>
Trigger - Turn off Goal_13 <gen>
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Sound - Stop EnemyStand01 <gen> Immediately
Sound - Attach Foul01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play Foul01 <gen> and display Foul! You'll loose a life! Try again! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 4.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_13 <gen> (checking conditions)) else do (Do nothing)
Killed 13
Events
Conditions
((Last created unit) is alive) Equal to True
(Unit-type of (Last created unit)) Equal to Warlock (Level 13)
Actions
Trigger - Turn off Goal_13 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect at (Position of Warcraft III Gunman 0001 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Sound - Attach TheyFrag01 <gen> to (Last created unit)
Animation - Play (Last created unit) 's attack animation
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play TheyFrag01 <gen> and display Hehe! You're hit! You'll loose a life! Try again! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 0.30 seconds
Animation - Play (Last created unit) 's stand animation
Wait 1.30 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 8.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_13 <gen> (checking conditions)) else do (Do nothing)
Goal 13
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Warlock (Level 13)
Actions
Trigger - Turn off Fire_13 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Cinematic - Fade out and back in over 1.00 seconds using texture Pow! and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Kill (Last created unit)
Sound - Set position of YouFrag01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play YouFrag01 <gen>
Wait 9.00 seconds
Trigger - Run Spawn_14 <gen> (ignoring conditions)
Spawn 14
Events
Conditions
Actions
Trigger - Turn off Goal_14 <gen>
Trigger - Turn off Foul_14 <gen>
Unit - Create 1 . DUMMY_TRIGGERS for Neutral Passive at (Center of DummyTriggers <gen>) facing Default building facing degrees
Sound - Set position of EnemySpawn01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play EnemySpawn01 <gen>
Game - Display to (All players) for 3.00 seconds the text: Level 14 - Banshee
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to 14
Unit - Create 1 Banshee (Level 14) for Neutral Hostile at (Center of Enemyspawn <gen>) facing (Center of EnemyZone <gen>)
Unit - Order (Last created unit) to Move To . (Center of EnemyZone <gen>)
Wait 5.00 seconds
Selection - Clear selection
Trigger - Turn on Foul_14 <gen>
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Make (Last created unit) face (Center of PlayerZone <gen>) over 0 seconds) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Pause (Last created unit)) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Play EnemyStand01 <gen>) else do (Do nothing)
Wait 1.30 seconds
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Turn off Foul_14 <gen>) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Stop EnemyStand01 <gen> Immediately) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Run Fire_14 <gen> (checking conditions)) else do (Do nothing)
Fire 14
Events
Conditions
(Unit-type of (Last created unit)) Equal to Banshee (Level 14)
Actions
Trigger - Turn on Goal_14 <gen>
Animation - Play (Last created unit) 's Spell animation
Sound - Attach YellFire01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play YellFire01 <gen> and display FIRE! . Modify duration: Set to 1.00 seconds and Don't wait
Wait 1.07 seconds
Trigger - Turn off Goal_14 <gen>
Trigger - Run Killed_14 <gen> (checking conditions)
Foul 14
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Banshee (Level 14)
Actions
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Trigger - Turn off Foul_14 <gen>
Trigger - Turn off Goal_14 <gen>
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Sound - Stop EnemyStand01 <gen> Immediately
Sound - Attach Foul01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play Foul01 <gen> and display Foul! You'll loose a life! Try again! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 4.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_14 <gen> (checking conditions)) else do (Do nothing)
Killed 14
Events
Conditions
((Last created unit) is alive) Equal to True
(Unit-type of (Last created unit)) Equal to Banshee (Level 14)
Actions
Trigger - Turn off Goal_14 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect at (Position of Warcraft III Gunman 0001 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Sound - Attach TheyFrag01 <gen> to (Last created unit)
Animation - Play (Last created unit) 's attack animation
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play TheyFrag01 <gen> and display Hehe! You're hit! You'll loose a life! Try again! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 0.30 seconds
Animation - Play (Last created unit) 's stand animation
Wait 1.30 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 8.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_14 <gen> (checking conditions)) else do (Do nothing)
Goal 14
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Banshee (Level 14)
Actions
Trigger - Turn off Fire_14 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Cinematic - Fade out and back in over 1.00 seconds using texture Pow! and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Kill (Last created unit)
Sound - Set position of YouFrag01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play YouFrag01 <gen>
Wait 9.00 seconds
Trigger - Run Spawn_15 <gen> (ignoring conditions)
Spawn 15
Events
Conditions
Actions
Trigger - Turn off Goal_15 <gen>
Trigger - Turn off Foul_15 <gen>
Unit - Create 1 . DUMMY_TRIGGERS for Neutral Passive at (Center of DummyTriggers <gen>) facing Default building facing degrees
Sound - Set position of EnemySpawn01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play EnemySpawn01 <gen>
Game - Display to (All players) for 3.00 seconds the text: Level 15 - Dreadlord
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to 15
Unit - Create 1 Dreadlord (Level 15) for Neutral Hostile at (Center of Enemyspawn <gen>) facing (Center of EnemyZone <gen>)
Unit - Order (Last created unit) to Move To . (Center of EnemyZone <gen>)
Wait 5.00 seconds
Selection - Clear selection
Trigger - Turn on Foul_15 <gen>
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Make (Last created unit) face (Center of PlayerZone <gen>) over 0 seconds) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Pause (Last created unit)) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Play EnemyStand01 <gen>) else do (Do nothing)
Wait 1.50 seconds
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Turn off Foul_15 <gen>) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Stop EnemyStand01 <gen> Immediately) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Run Fire_15 <gen> (checking conditions)) else do (Do nothing)
Fire 15
Events
Conditions
(Unit-type of (Last created unit)) Equal to Dreadlord (Level 15)
Actions
Trigger - Turn on Goal_15 <gen>
Animation - Play (Last created unit) 's Spell animation
Sound - Attach YellFire01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play YellFire01 <gen> and display FIRE! . Modify duration: Set to 1.00 seconds and Don't wait
Wait 0.58 seconds
Trigger - Turn off Goal_15 <gen>
Trigger - Run Killed_15 <gen> (checking conditions)
Foul 15
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Dreadlord (Level 15)
Actions
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Trigger - Turn off Foul_15 <gen>
Trigger - Turn off Goal_15 <gen>
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Sound - Stop EnemyStand01 <gen> Immediately
Sound - Attach Foul01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play Foul01 <gen> and display Foul! You'll loose a life! Try again! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 4.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_15 <gen> (checking conditions)) else do (Do nothing)
Killed 15
Events
Conditions
((Last created unit) is alive) Equal to True
(Unit-type of (Last created unit)) Equal to Dreadlord (Level 15)
Actions
Trigger - Turn off Goal_15 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect at (Position of Warcraft III Gunman 0001 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Sound - Attach TheyFrag01 <gen> to (Last created unit)
Animation - Play (Last created unit) 's attack animation
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play TheyFrag01 <gen> and display Hehe! You're hit! You'll loose a life! Try again! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 0.30 seconds
Animation - Play (Last created unit) 's stand animation
Wait 1.30 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 8.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_15 <gen> (checking conditions)) else do (Do nothing)
Goal 15
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Dreadlord (Level 15)
Actions
Trigger - Turn off Fire_15 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Cinematic - Fade out and back in over 1.00 seconds using texture Pow! and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Kill (Last created unit)
Sound - Set position of YouFrag01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play YouFrag01 <gen>
Wait 9.00 seconds
Trigger - Run Spawn_16 <gen> (ignoring conditions)
Spawn 16
Events
Conditions
Actions
Trigger - Turn off Goal_16 <gen>
Trigger - Turn off Foul_16 <gen>
Unit - Create 1 . DUMMY_TRIGGERS for Neutral Passive at (Center of DummyTriggers <gen>) facing Default building facing degrees
Sound - Set position of EnemySpawn01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play EnemySpawn01 <gen>
Game - Display to (All players) for 3.00 seconds the text: Level 16 - Lich
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to 16
Unit - Create 1 Lich (Level 16) for Neutral Hostile at (Center of Enemyspawn <gen>) facing (Center of EnemyZone <gen>)
Unit - Order (Last created unit) to Move To . (Center of EnemyZone <gen>)
Wait 5.00 seconds
Selection - Clear selection
Trigger - Turn on Foul_16 <gen>
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Make (Last created unit) face (Center of PlayerZone <gen>) over 0 seconds) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Pause (Last created unit)) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Play EnemyStand01 <gen>) else do (Do nothing)
Wait 2.30 seconds
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Turn off Foul_16 <gen>) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Stop EnemyStand01 <gen> Immediately) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Run Fire_16 <gen> (checking conditions)) else do (Do nothing)
Fire 16
Events
Conditions
(Unit-type of (Last created unit)) Equal to Lich (Level 16)
Actions
Trigger - Turn on Goal_16 <gen>
Animation - Play (Last created unit) 's Spell channel animation
Sound - Attach YellFire01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play YellFire01 <gen> and display FIRE! . Modify duration: Set to 1.00 seconds and Don't wait
Wait 0.50 seconds
Trigger - Turn off Goal_16 <gen>
Trigger - Run Killed_16 <gen> (checking conditions)
Foul 16
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Lich (Level 16)
Actions
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Trigger - Turn off Foul_16 <gen>
Trigger - Turn off Goal_16 <gen>
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Sound - Stop EnemyStand01 <gen> Immediately
Sound - Attach Foul01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play Foul01 <gen> and display Foul! You'll loose a life! Try again! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 4.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_16 <gen> (checking conditions)) else do (Do nothing)
Killed 16
Events
Conditions
((Last created unit) is alive) Equal to True
(Unit-type of (Last created unit)) Equal to Lich (Level 16)
Actions
Trigger - Turn off Goal_16 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect at (Position of Warcraft III Gunman 0001 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Sound - Attach TheyFrag01 <gen> to (Last created unit)
Animation - Play (Last created unit) 's attack animation
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play TheyFrag01 <gen> and display Hehe! You're hit! You'll loose a life! Try again! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 0.30 seconds
Animation - Play (Last created unit) 's stand animation
Wait 1.30 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 8.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_16 <gen> (checking conditions)) else do (Do nothing)
Goal 16
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Lich (Level 16)
Actions
Trigger - Turn off Fire_16 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Cinematic - Fade out and back in over 1.00 seconds using texture Pow! and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Kill (Last created unit)
Sound - Set position of YouFrag01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play YouFrag01 <gen>
Wait 9.00 seconds
Trigger - Run Spawn_17 <gen> (ignoring conditions)
Spawn 17
Events
Conditions
Actions
Trigger - Turn off Goal_17 <gen>
Trigger - Turn off Foul_17 <gen>
Unit - Create 1 . DUMMY_TRIGGERS for Neutral Passive at (Center of DummyTriggers <gen>) facing Default building facing degrees
Sound - Set position of EnemySpawn01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play EnemySpawn01 <gen>
Game - Display to (All players) for 3.00 seconds the text: Level 17 - Hydralisk
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to 17
Unit - Create 1 Hydralisk (Level 17) for Neutral Hostile at (Center of Enemyspawn <gen>) facing (Center of EnemyZone <gen>)
Unit - Order (Last created unit) to Move To . (Center of EnemyZone <gen>)
Wait 5.00 seconds
Selection - Clear selection
Trigger - Turn on Foul_17 <gen>
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Make (Last created unit) face (Center of PlayerZone <gen>) over 0 seconds) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Pause (Last created unit)) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Play EnemyStand01 <gen>) else do (Do nothing)
Wait 4.35 seconds
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Turn off Foul_17 <gen>) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Stop EnemyStand01 <gen> Immediately) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Run Fire_17 <gen> (checking conditions)) else do (Do nothing)
Fire 17
Events
Conditions
(Unit-type of (Last created unit)) Equal to Hydralisk (Level 17)
Actions
Trigger - Turn on Goal_17 <gen>
Animation - Play (Last created unit) 's Spell channel animation
Sound - Attach YellFire01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play YellFire01 <gen> and display FIRE! . Modify duration: Set to 1.00 seconds and Don't wait
Wait 0.40 seconds
Trigger - Turn off Goal_17 <gen>
Trigger - Run Killed_17 <gen> (checking conditions)
Foul 17
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Hydralisk (Level 17)
Actions
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Trigger - Turn off Foul_17 <gen>
Trigger - Turn off Goal_17 <gen>
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Sound - Stop EnemyStand01 <gen> Immediately
Sound - Attach Foul01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play Foul01 <gen> and display Foul! You'll loose a life! Try again! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 4.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_17 <gen> (checking conditions)) else do (Do nothing)
Killed 17
Events
Conditions
((Last created unit) is alive) Equal to True
(Unit-type of (Last created unit)) Equal to Hydralisk (Level 17)
Actions
Trigger - Turn off Goal_17 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect at (Position of Warcraft III Gunman 0001 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Sound - Attach TheyFrag01 <gen> to (Last created unit)
Animation - Play (Last created unit) 's attack animation
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play TheyFrag01 <gen> and display Hehe! You're hit! You'll loose a life! Try again! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 0.30 seconds
Animation - Play (Last created unit) 's stand animation
Wait 1.30 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 8.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_17 <gen> (checking conditions)) else do (Do nothing)
Goal 17
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Hydralisk (Level 17)
Actions
Trigger - Turn off Fire_17 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Cinematic - Fade out and back in over 1.00 seconds using texture Pow! and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Kill (Last created unit)
Sound - Set position of YouFrag01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play YouFrag01 <gen>
Wait 9.00 seconds
Trigger - Run Spawn_18 <gen> (ignoring conditions)
Spawn 18
Events
Conditions
Actions
Trigger - Turn off Goal_18 <gen>
Trigger - Turn off Foul_18 <gen>
Unit - Create 1 . DUMMY_TRIGGERS for Neutral Passive at (Center of DummyTriggers <gen>) facing Default building facing degrees
Sound - Set position of EnemySpawn01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play EnemySpawn01 <gen>
Game - Display to (All players) for 3.00 seconds the text: Level 18 - Doom Guard
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to 18
Unit - Create 1 Doom Guard (Level 18) for Neutral Hostile at (Center of Enemyspawn <gen>) facing (Center of EnemyZone <gen>)
Unit - Order (Last created unit) to Move To . (Center of EnemyZone <gen>)
Wait 5.00 seconds
Selection - Clear selection
Trigger - Turn on Foul_18 <gen>
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Make (Last created unit) face (Center of PlayerZone <gen>) over 0 seconds) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Pause (Last created unit)) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Play EnemyStand01 <gen>) else do (Do nothing)
Wait 0.06 seconds
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Turn off Foul_18 <gen>) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Stop EnemyStand01 <gen> Immediately) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Run Fire_18 <gen> (checking conditions)) else do (Do nothing)
Fire 18
Events
Conditions
(Unit-type of (Last created unit)) Equal to Doom Guard (Level 18)
Actions
Trigger - Turn on Goal_18 <gen>
Animation - Play (Last created unit) 's Spell channel animation
Sound - Attach YellFire01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play YellFire01 <gen> and display FIRE! . Modify duration: Set to 1.00 seconds and Don't wait
Wait 0.50 seconds
Trigger - Turn off Goal_18 <gen>
Trigger - Run Killed_18 <gen> (checking conditions)
Foul 18
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Doom Guard (Level 18)
Actions
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Trigger - Turn off Foul_18 <gen>
Trigger - Turn off Goal_18 <gen>
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Sound - Stop EnemyStand01 <gen> Immediately
Sound - Attach Foul01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play Foul01 <gen> and display Foul! You'll loose a life! Try again! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 4.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_18 <gen> (checking conditions)) else do (Do nothing)
Killed 18
Events
Conditions
((Last created unit) is alive) Equal to True
(Unit-type of (Last created unit)) Equal to Doom Guard (Level 18)
Actions
Trigger - Turn off Goal_18 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect at (Position of Warcraft III Gunman 0001 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Sound - Attach TheyFrag01 <gen> to (Last created unit)
Animation - Play (Last created unit) 's attack animation
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play TheyFrag01 <gen> and display Hehe! You're hit! You'll loose a life! Try again! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 0.30 seconds
Animation - Play (Last created unit) 's stand animation
Wait 1.30 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 8.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_18 <gen> (checking conditions)) else do (Do nothing)
Goal 18
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Doom Guard (Level 18)
Actions
Trigger - Turn off Fire_18 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Cinematic - Fade out and back in over 1.00 seconds using texture Pow! and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Kill (Last created unit)
Sound - Set position of YouFrag01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play YouFrag01 <gen>
Wait 9.00 seconds
Trigger - Run Spawn_19 <gen> (ignoring conditions)
Spawn 19
Events
Conditions
Actions
Trigger - Turn off Goal_19 <gen>
Trigger - Turn off Foul_19 <gen>
Unit - Create 1 . DUMMY_TRIGGERS for Neutral Passive at (Center of DummyTriggers <gen>) facing Default building facing degrees
Sound - Set position of EnemySpawn01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play EnemySpawn01 <gen>
Game - Display to (All players) for 3.00 seconds the text: Level 19 - Pit Lord
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to 19
Unit - Create 1 Pit Lord (Level 19) for Neutral Hostile at (Center of Enemyspawn <gen>) facing (Center of EnemyZone <gen>)
Unit - Order (Last created unit) to Move To . (Center of EnemyZone <gen>)
Wait 5.00 seconds
Selection - Clear selection
Trigger - Turn on Foul_19 <gen>
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Make (Last created unit) face (Center of PlayerZone <gen>) over 0 seconds) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Pause (Last created unit)) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Play EnemyStand01 <gen>) else do (Do nothing)
Wait 2.45 seconds
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Turn off Foul_19 <gen>) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Stop EnemyStand01 <gen> Immediately) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Run Fire_19 <gen> (checking conditions)) else do (Do nothing)
Fire 19
Events
Conditions
(Unit-type of (Last created unit)) Equal to Pit Lord (Level 19)
Actions
Trigger - Turn on Goal_19 <gen>
Animation - Play (Last created unit) 's Spell channel animation
Sound - Attach YellFire01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play YellFire01 <gen> and display FIRE! . Modify duration: Set to 1.00 seconds and Don't wait
Wait 0.34 seconds
Trigger - Turn off Goal_19 <gen>
Trigger - Run Killed_19 <gen> (checking conditions)
Foul 19
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Pit Lord (Level 19)
Actions
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Trigger - Turn off Foul_19 <gen>
Trigger - Turn off Goal_19 <gen>
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Sound - Stop EnemyStand01 <gen> Immediately
Sound - Attach Foul01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play Foul01 <gen> and display Foul! You'll loose a life! Try again! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 4.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_19 <gen> (checking conditions)) else do (Do nothing)
Killed 19
Events
Conditions
((Last created unit) is alive) Equal to True
(Unit-type of (Last created unit)) Equal to Pit Lord (Level 19)
Actions
Trigger - Turn off Goal_19 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect at (Position of Warcraft III Gunman 0001 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Sound - Attach TheyFrag01 <gen> to (Last created unit)
Animation - Play (Last created unit) 's attack animation
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play TheyFrag01 <gen> and display Hehe! You're hit! You'll loose a life! Try again! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 0.30 seconds
Animation - Play (Last created unit) 's stand animation
Wait 1.30 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 8.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_19 <gen> (checking conditions)) else do (Do nothing)
Goal 19
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Pit Lord (Level 19)
Actions
Trigger - Turn off Fire_19 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Cinematic - Fade out and back in over 1.00 seconds using texture Pow! and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Kill (Last created unit)
Sound - Set position of YouFrag01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play YouFrag01 <gen>
Wait 9.00 seconds
Trigger - Run Spawn_20 <gen> (ignoring conditions)
Spawn 20
Events
Conditions
Actions
Trigger - Turn off Goal_20 <gen>
Trigger - Turn off Foul_20 <gen>
Unit - Create 1 . DUMMY_TRIGGERS for Neutral Passive at (Center of DummyTriggers <gen>) facing Default building facing degrees
Sound - Set position of EnemySpawn01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
Sound - Play EnemySpawn01 <gen>
Game - Display to (All players) for 3.00 seconds the text: Final Level - Archdemon
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to 20
Unit - Create 1 Archdemon (Level 20) for Neutral Hostile at (Center of Enemyspawn <gen>) facing (Center of EnemyZone <gen>)
Unit - Order (Last created unit) to Move To . (Center of EnemyZone <gen>)
Wait 5.00 seconds
Selection - Clear selection
Trigger - Turn on Foul_20 <gen>
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Make (Last created unit) face (Center of PlayerZone <gen>) over 0 seconds) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Pause (Last created unit)) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Play EnemyStand01 <gen>) else do (Do nothing)
Wait 7.30 seconds
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Turn off Foul_20 <gen>) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Stop EnemyStand01 <gen> Immediately) else do (Do nothing)
If (((Random unit from (Units in DummyTriggers <gen>)) is alive) Equal to True) then do (Run Fire_20 <gen> (checking conditions)) else do (Do nothing)
Fire 20
Events
Conditions
(Unit-type of (Last created unit)) Equal to Archdemon (Level 20)
Actions
Trigger - Turn on Goal_20 <gen>
Animation - Play (Last created unit) 's Spell channel animation
Sound - Attach YellFire01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play YellFire01 <gen> and display FIRE! . Modify duration: Set to 1.00 seconds and Don't wait
Wait 0.31 seconds
Trigger - Turn off Goal_20 <gen>
Trigger - Run Killed_20 <gen> (checking conditions)
Foul 20
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Archdemon (Level 20)
Actions
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Trigger - Turn off Foul_20 <gen>
Trigger - Turn off Goal_20 <gen>
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Sound - Stop EnemyStand01 <gen> Immediately
Sound - Attach Foul01 <gen> to (Last created unit)
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play Foul01 <gen> and display Foul! You'll loose a life! Try again! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 4.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_20 <gen> (checking conditions)) else do (Do nothing)
Killed 20
Events
Conditions
((Last created unit) is alive) Equal to True
(Unit-type of (Last created unit)) Equal to Archdemon (Level 20)
Actions
Trigger - Turn off Goal_20 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Unit - Remove (Random unit from (Units in DummyLives <gen>)) from the game
Leaderboard - Change the value for Player 3 (Teal) in Lives to (Number of units in (Units in DummyLives <gen>))
Leaderboard - Show (Last created leaderboard)
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect at (Position of Warcraft III Gunman 0001 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Sound - Attach TheyFrag01 <gen> to (Last created unit)
Animation - Play (Last created unit) 's attack animation
Cinematic - Send transmission to (All players) from (Last created unit) named (Name of (Last created unit)) : Play TheyFrag01 <gen> and display Hehe! You're hit! You'll loose a life! Try again! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 0.30 seconds
Animation - Play (Last created unit) 's stand animation
Wait 1.30 seconds
Unit - Unpause (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Enemyleave <gen>)
Wait 8.00 seconds
If ((DUMMY_LIVES 0002 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0003 <gen> is alive) Equal to False) then do (If ((DUMMY_LIVES 0004 <gen> is alive) Equal to False) then do (Run Dead <gen> (checking conditions)) else do (Do nothing)) else do (Do nothing)) else do (Do nothing)
If ((DUMMY_DEAD 0005 <gen> is alive) Equal to True) then do (Run Spawn_20 <gen> (checking conditions)) else do (Do nothing)
Goal 20
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Last created unit)) Equal to Archdemon (Level 20)
Actions
Trigger - Turn off Fire_20 <gen>
Unit - Kill (Random unit from (Units in DummyTriggers <gen>))
Cinematic - Fade out and back in over 1.00 seconds using texture Pow! and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Kill (Last created unit)
Sound - Set position of YouFrag01 <gen> to (Center of EnemyZone <gen>) with Z offset 0
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.