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Triggers
Warcraft Dark Ages version1.w3x
Variables
Initialization
Melee Initialization
Win
Humans Loss
Orc Loss
Night Elf Loss
Floating Text
Tinkers Bar
Sounds and Music
Music
Sound Tournament
Gold Lumber
Gold Lumber
Hide Undead
Vision
Hero Revival
Purple
Yellow
Orange
Green
Pink
Gray
MONEY MONEY
Undead Naga
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Run melee AI scripts (for computer players)
Win
Events
Unit - Pit Lord 0135 <gen> Dies
Conditions
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Humans Loss
Events
Unit - Castle 0004 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Orc Loss
Events
Unit - Fortress 0047 <gen> Dies
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Night Elf Loss
Events
Unit - Tree of Eternity 0078 <gen> Dies
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Tinkers Bar
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Welcome to Tinker's Bar! at (Center of Tinkers_Secret_Bar <gen>) with Z offset 0 , using font size 15.00 , color ( 50.00 %, 100 %, 30.00 %), and 0 % transparency
Music
Events
Time - Elapsed game time is 1.00 seconds
Time - Every 282.00 seconds of game time
Conditions
Actions
Sound - Set music volume to 100 %
Sound - Play PH1 <gen>
Sound Tournament
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Sound - Play NewTournament <gen>
Gold Lumber
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to (Random player from Player Group - Player 1 (Red)) . Current gold
Player - Add 1 to (Random player from Player Group - Player 1 (Red)) . Current lumber
Vision
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Visibility - Create an initially Disabled visibility modifier for (Random player from Player Group - Player 1 (Red)) emitting Visibility across Undead_Naga_Region <gen>
Purple
Events
Unit - Archmage 0027 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Archmage 0027 <gen> at (Center of Region_006 <gen>) , Show revival graphics
Yellow
Events
Unit - Blood Mage 0139 <gen> Dies
Conditions
Actions
Hero - Instantly revive Blood Mage 0139 <gen> at (Center of Region_006 <gen>) , Show revival graphics
Wait 10.00 seconds
Orange
Events
Unit - Blademaster 0140 <gen> Dies
Conditions
Actions
Hero - Instantly revive Blademaster 0140 <gen> at (Center of Region_007 <gen>) , Show revival graphics
Wait 10.00 seconds
Green
Events
Unit - Tauren Chieftain 0141 <gen> Dies
Conditions
Actions
Hero - Instantly revive Tauren Chieftain 0141 <gen> at (Center of Region_007 <gen>) , Show revival graphics
Wait 10.00 seconds
Pink
Events
Unit - Demon Hunter 0142 <gen> Dies
Conditions
Actions
Hero - Instantly revive Demon Hunter 0142 <gen> at (Center of Region_008 <gen>) , Show revival graphics
Wait 10.00 seconds
Gray
Events
Unit - Priestess of the Moon 0143 <gen> Dies
Conditions
Actions
Hero - Instantly revive Priestess of the Moon 0143 <gen> at (Center of Region_008 <gen>) , Show revival graphics
Wait 10.00 seconds
Undead Naga
Events
Time - Every 2 seconds of game time
Conditions
Actions
Player - Add 1000 to (Random player from Player Group - Player 11 (Dark Green)) . Current gold
Player - Add 1000 to (Random player from Player Group - Player 11 (Dark Green)) . Current lumber
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