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Triggers
card game 2 (1.02).w3x
Variables
game
classic mode
move
lose
lose 2
lose 3
lose 4
lose 5
lose 6
lose 7
lose 8
final
boom
iseedeadpeople
hint 1
hint 2
hint 3
hint 4
hint 5
hint 6
leavers
leaderboard
lifeline mode
create
new points
to lose
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
lives
integer
Yes
20
classic mode
Events
Player - Player 1 (Red) types a chat message containing -classic (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: classic mode enabled
Trigger - Turn on lose_8 <gen>
Trigger - Turn on lose_7 <gen>
Trigger - Turn on lose_6 <gen>
Trigger - Turn on lose_5 <gen>
Trigger - Turn on lose_4 <gen>
Trigger - Turn on lose_3 <gen>
Trigger - Turn on lose_2 <gen>
Trigger - Turn on lose <gen>
Trigger - Turn on boom <gen>
Trigger - Run boom <gen> (checking conditions)
Trigger - Turn off lifeline_mode <gen>
Trigger - Turn off (This trigger)
move
Events
Unit - A unit Spawns a summoned unit
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in bg <gen>)
lose
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Random integer number between 1 and 10) Equal to 5
Actions
Unit - Kill card gamer 0000 <gen>
lose 2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Random integer number between 1 and 10) Equal to 5
Actions
Unit - Kill card gamer 0001 <gen>
lose 3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Random integer number between 1 and 10) Equal to 5
Actions
Unit - Kill card gamer 0010 <gen>
lose 4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Random integer number between 1 and 10) Equal to 5
Actions
Unit - Kill card gamer 0011 <gen>
lose 5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Random integer number between 1 and 10) Equal to 5
Actions
Unit - Kill card gamer 0015 <gen>
lose 6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Random integer number between 1 and 10) Equal to 5
Actions
Unit - Kill card gamer 0014 <gen>
lose 7
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Random integer number between 1 and 10) Equal to 5
Actions
Unit - Kill card gamer 0013 <gen>
lose 8
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Random integer number between 1 and 10) Equal to 5
Actions
Unit - Kill card gamer 0012 <gen>
final
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to card gamer (Male 2)
Actions
Game - Defeat (Owner of (Triggering unit)) with the message: Defeat!
boom
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Item - Create (Random level 5.Charged item-type) at (Center of item_spawn_1 <gen>)
Item - Create (Random level 5.Charged item-type) at (Center of item_spawn_2 <gen>)
Item - Create (Random level 5.Charged item-type) at (Center of item_spawn_3 <gen>)
Item - Create (Random level 5.Charged item-type) at (Center of item_spawn_4 <gen>)
Item - Create (Random level 5.Charged item-type) at (Center of item_spawn_5 <gen>)
Item - Create (Random level 5.Charged item-type) at (Center of item_spawn_6 <gen>)
Item - Create (Random level 5.Charged item-type) at (Center of item_spawn_7 <gen>)
Item - Create (Random level 5.Charged item-type) at (Center of item_spawn_8 <gen>)
iseedeadpeople
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area)
Visibility - Disable black mask
Game - Display to (All players) the text: player 1 please type -classic to play classic modeor type -lifeline for the new improved life line modeanyone who doesnt know how to play look at the quest menu or press F9
Quest - Create a Required quest titled classic mode with the description to play its simple every 20 seconds a card is drawn from each players deck, this card is completely random and varies in stregnth. to play a card click on it in your inventory and itll be summoned onto the feild. when a card dies there is a chance itll drag its owner down with it.. the last player standing is victorious. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Required quest titled lifeline mode with the description this mode is more of a skill mode rather than luck mode completly unlike the classic mode so many people grew to love, but personally i think this is better. in this mode cards are drawn every 20 seconds as before except you have lives and a very limited amount (20) when this hits 0 you lose although there is one monster with the ability to avoid making you lose a life and do something very spectacular (you can tell when its about to happen a bolt of lightning from the middle of the map goes to the centre). last player standing wins , using icon path ReplaceableTextures\CommandButtons\BTNArcaniteRanged.blp
Quest - Create a Optional quest titled credits with the description idea/public testing/ being annoying and slowing production - fisheymade by darkmaster24_7speacial thanks:doom_master - help with testing, ideas for this new version and pointing out bugs with the old onewww.wc3sear.ch - hosting this mapbig thanks to darthtyranus, phyrex1an, lazarusxl and senkin from the helper.net forums for helping fix the pesky leaderboard problem with lifeline mode , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
hint 1
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Game - Display to (All players) the text: HINT #1: if you like this map say well done to DARKMASTER24_7, if you dont send all your complaints to FISHEY (you can tell who wrote that hint!
hint 2
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Game - Display to (All players) the text: HINT #2: if youve lasted this long youve probably already twigged it but if you havent, all units still have their normal abilities and mana which can mean theyre a powerful weapon
hint 3
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Game - Display to (All players) the text: HINT #3: if a unit is normally quite strong in this map it probably is aswell
hint 4
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Game - Display to (All players) the text: hint #4: ive youve lasted this long and are playing classic your not "skilled" just very lucky. if youve lasted this long on normal / lifeline mode than you probably are
hint 5
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Game - Display to (All players) the text: HINT #5: liking this map? very good at it? then visit darkmaster73.tripod.com/war3maps and get the latest version, as we'll keep adding more cards and also more game types
hint 6
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Game - Display to (All players) the text: hint #6: if your playing lifelines mode you may find that youll want to experiment a bit, and find the special monster which is talked about in the quest menu where it says how to play. if so i will telll you this: it is a weaker monster but is worth finding
leavers
Events
Player - Player 8 (Pink) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 1 (Red) leaves the game
Conditions
Actions
Leaderboard - Change the value for (Triggering player) in (Last created leaderboard) to 0
lifeline mode
Events
Player - Player 1 (Red) types a chat message containing -lifeline (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: lifeline mode enabled
Trigger - Run create <gen> (ignoring conditions)
Trigger - Turn on to_lose <gen>
Trigger - Turn on boom <gen>
Trigger - Run boom <gen> (checking conditions)
Trigger - Turn off classic_mode <gen>
Trigger - Turn off (This trigger)
create
Events
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled remaining lives
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
((Picked player) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 20
Else - Actions
Do nothing
Set Variable Set lives[(Player number of (Picked player))] = "20"
Leaderboard - Show (Last created leaderboard)
Trigger - Turn on new_points <gen>
new points
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Makrura Prawn (e)
Then - Actions
Game - Display to (All players) the text: a makura's ability has activated
Lightning - Create a Chain Lightning - Primary lightning effect from source (Center of (Playable map area)) to target (Position of (Triggering unit))
Wait 5.00 seconds
Lightning - Destroy (Last created lightning effect)
Unit - Replace (Triggering unit) with a Makrura Pooldweller using The new unit's max life and mana
Skip remaining actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Makrura Pooldweller
Then - Actions
Game - Display to (All players) the text: a makura's ability has activated
Lightning - Create a Chain Lightning - Primary lightning effect from source (Center of (Playable map area)) to target (Position of (Triggering unit))
Wait 5.00 seconds
Lightning - Destroy (Last created lightning effect)
Unit - Replace (Triggering unit) with a Makrura Tidecaller using The new unit's max life and mana
Skip remaining actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Makrura Tidecaller
Then - Actions
Game - Display to (All players) the text: a makura's ability has activated
Lightning - Create a Chain Lightning - Primary lightning effect from source (Center of (Playable map area)) to target (Position of (Triggering unit))
Wait 5.00 seconds
Lightning - Destroy (Last created lightning effect)
Unit - Replace (Triggering unit) with a Makrura Deepseer using The new unit's max life and mana
Skip remaining actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Makrura Deepseer
Then - Actions
Game - Display to (All players) the text: a makura's ability has activated
Lightning - Create a Chain Lightning - Primary lightning effect from source (Center of (Playable map area)) to target (Position of (Triggering unit))
Wait 5.00 seconds
Lightning - Destroy (Last created lightning effect)
Unit - Replace (Triggering unit) with a Makrura Snapper using The new unit's max life and mana
Skip remaining actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Makrura Snapper
Then - Actions
Game - Display to (All players) the text: a makura's ability has activated
Lightning - Create a Chain Lightning - Primary lightning effect from source (Center of (Playable map area)) to target (Position of (Triggering unit))
Wait 5.00 seconds
Lightning - Destroy (Last created lightning effect)
Unit - Replace (Triggering unit) with a Makrura Tidal Lord using The new unit's max life and mana
Skip remaining actions
Else - Actions
Set Variable Set lives[(Player number of (Owner of (Triggering unit)))] = (lives[(Player number of (Owner of (Triggering unit)))] - 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to lives[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
to lose
Events
Unit - A unit Dies
Conditions
lives[(Player number of (Owner of (Triggering unit)))] Equal to 0
Actions
Game - Defeat (Owner of (Triggering unit)) with the message: Defeat!
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