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Triggers
Warcraft Comedy.w3x
Variables
Rexxar
Affitwainto
Zerg Portal
EpicBattle
Varimathras and Shandris Come
Nuclear launch detected
EpicArmy
Credits
Credits
Trailer
Liberation of Bulgaria Trailer
Initialization
Overmind Hide
Varimathras&Shandris
People Look Varimathras
Demonstration
VarimathrasShandrisLove
Acolytes
Necros Spell
Protoss
Protoss Camera Forst
Grunt Poking
Orcs in Aiur
Generic
Sky
OrcArmor
Cars
IZZZZZZZZZZZI
USED FOR TESTING
Activation Rexxar
Activation Rexxar Copy 3
Activation Rexxar Copy
Activation Rexxar Copy 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Orc
unit
Yes
UnitNull
Affitwainto
Events
Conditions
Actions
Camera - . Apply . gg_cam_Rexxar_1_Copy for Player 1 (Red) over 0 seconds
Sound - Play Zerg___1 <gen>
Environment - Set sky to Lordaeron Summer Sky
Game - Set the time of day to 19.00
Game - Display to (All players) the text: Later, at the evening, Rexxar shows his summoning skills...
Unit Group - Pick every unit in (Units in Rexxar_Public <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) face Beastmaster 0087 <gen> over 0 seconds
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Rexxar_1 for Player 1 (Red) over 2.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Beastmaster 0087 <gen> named Rexxar : Play RexxarSummnaAffitweintoo <gen> and display I will now summon the... Affitwainto!... . Modify duration: Add 0 seconds and Don't wait
Animation - Play Beastmaster 0087 <gen> 's spell slam animation
Wait 3.00 seconds
Unit - Create 1 . Wildkin for Player 1 (Red) at (Center of Summon_Animals <gen>) facing Default building facing degrees
Sound - Play OwlBearWhat1 <gen>
Wait 1.00 seconds
Unit - Order (Last created unit) to Move To . (Center of WildkinGo <gen>)
Unit Group - Pick every unit in (Units in Rexxar_Public <gen>) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's stand victory animation
Sound - Play D16COgres05 <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Beastmaster 0087 <gen> named Rexxar : Play RexxarSummonMonster <gen> and display I will now summon the... A-b-b-lah! . Modify duration: Add 0 seconds and Don't wait
Game - Display to (All players) the text: Oops, Rexxar chokes during summoning... Not good...
Wait 3.00 seconds
Unit - Create 1 . Hydralisk for Player 1 (Red) at (Center of Summon_Animals <gen>) facing 270.00 degrees
Wait 1.00 seconds
Sound - Play HydraliskWhat2 <gen>
Wait 1.00 seconds
Unit - Create 1 . Hydralisk for Player 1 (Red) at (Center of Summon_Animals <gen>) facing 270.00 degrees
Sound - Play HydraliskWhat2 <gen>
Wait 0.10 seconds
Unit - Create 1 . Hydralisk for Player 1 (Red) at (Center of Summon_Animals <gen>) facing 270.00 degrees
Sound - Play HydraliskWhat2 <gen>
Wait 0.10 seconds
Unit - Create 1 . Hydralisk for Player 1 (Red) at (Center of Summon_Animals <gen>) facing 270.00 degrees
Sound - Play HydraliskWhat2 <gen>
Wait 0.10 seconds
Unit - Create 1 . Hydralisk for Player 1 (Red) at (Center of Summon_Animals <gen>) facing 270.00 degrees
Sound - Play HydraliskWhat2 <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Audience for Player 1 (Red) over 2.00 seconds
Sound - Play RexxarWhat <gen> at 100 % volume, skipping the first 1.50 seconds
Cinematic - Send transmission to (All players) from Beastmaster 0087 <gen> named Rexxar : Play No sound and display What could THEY be doing here? . Modify duration: Set to 1.70 seconds and Wait
Wait 1.00 seconds
Sound - Play Cry1 <gen> at 100 % volume, located at (Center of Region_018 <gen>) with Z offset 0
Sound - Play Cry1 <gen> at 100 % volume, located at (Center of Region_019 <gen>) with Z offset 0
Wait 0.10 seconds
Sound - Play Cry1 <gen> at 100 % volume, located at (Center of Region_020 <gen>) with Z offset 0
Sound - Play Cry1 <gen> at 100 % volume, located at (Center of Region_021 <gen>) with Z offset 0
Wait 0.10 seconds
Sound - Play Cry1 <gen> at 50.00 % volume, located at (Center of Region_022 <gen>) with Z offset 0
Sound - Play Cry1 <gen> at 100 % volume, located at (Center of Region_022 <gen>) with Z offset 0
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Summon_Animals <gen>) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 2 (Blue) and Change color
Unit - Make Beastmaster 0087 <gen> Invulnerable
Wait 1.00 seconds
Game - Display to (All players) the text: And the Zerg came in Azeroth too...
Special Effect - Create a special effect at (Center of Summon_Animals <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Trigger - Turn on Zerg_Portal <gen>
Wait 12.00 seconds
Trigger - Turn off Zerg_Portal <gen>
Unit - Make Beastmaster 0087 <gen> Vulnerable
Wait 20.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Wait 2.10 seconds
Trigger - Run EpicArmy <gen> (checking conditions)
Zerg Portal
Events
Time - Every 0.75 seconds of game time
Conditions
Actions
Unit - Create 1 . Hydralisk for Player 2 (Blue) at (Center of Summon_Animals <gen>) facing Default building facing degrees
Sound - Play HydraliskWhat2 <gen>
Varimathras and Shandris Come
Events
Conditions
Actions
Camera - . Apply . gg_cam_Zealot_Talking for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Zealot 0124 <gen> named Zealot : Play ZealotFool <gen> and display And then, after I overthrew this fool... oh, hello, I didn't know you were there! . Modify duration: Add 0 seconds and Don't wait
Unit - Move Dreadlord 0000 <gen> instantly to (Center of Varimathras_Battle <gen>)
Unit - Move Shandris 0001 <gen> instantly to (Center of Varimathras_Battle <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Varimathras_Shandris_Battle for Player 1 (Red) over 3.00 seconds
Unit - Make Zealot 0124 <gen> face Dreadlord 0000 <gen> over 1.50 seconds
Wait 4.00 seconds
Game - Display to (All players) the text: And so, Varimathras and his girlfriend Shandris are here too...
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0000 <gen> named Varimathras : Play VarimathrasPissed3 <gen> and display ... We're not a cult, so much as a maniacal group of fanatical blade-wielding zealots. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Shandris 0001 <gen> named Shandris Feathermoon : Play ShandrisNonsense <gen> and display Look, I don't have time for this nonsense. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Sound - Play Brood_War___Intro <gen> , skipping the first 85.00 seconds and fading in over 1.00 seconds
Cinematic - Send transmission to (All players) from Shandris 0001 <gen> named Shandris Feathermoon : Play ShandrisFire <gen> and display FIRE!!! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Sound - Play TheHornOfCenarius <gen>
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in ZergSwarm <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_051 <gen>)
Unit Group - Pick every unit in (Units in Nightelf1 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_047 <gen>)
Unit Group - Pick every unit in (Units in Nightelf2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_048 <gen>)
Unit Group - Pick every unit in (Units in Nightelf3 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_048 <gen>)
Unit Group - Pick every unit in (Units in Nightelf4 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_051 <gen>)
Unit - Order Priestess of the Moon 0458 <gen> to Attack-Move To . (Center of Region_050 <gen>)
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in OrcFirebats <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_051 <gen>)
Sound - Play ForHordeChaos <gen>
Sound - Play ForHordeGrunt <gen>
Sound - Play ForHordeShaman <gen>
Sound - Play ForHordeWyvern <gen>
Cinematic - Send transmission to (All players) from Far Seer 0508 <gen> named Orcs : Play ForHordeThrall <gen> and display FOR THE HORDE!!! . Modify duration: Add 0 seconds and Wait
Unit - Order Far Seer 0508 <gen> to Attack-Move To . (Center of Region_050 <gen>)
Unit - Order Blademaster 0507 <gen> to Attack-Move To . (Center of Region_050 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_EPIC_BATTLE for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in Zealots1 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_047 <gen>)
Unit Group - Pick every unit in (Units in Mages <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_048 <gen>)
Unit Group - Pick every unit in (Units in Zealots2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_048 <gen>)
Unit Group - Pick every unit in (Units in Zealots3 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_051 <gen>)
Unit - Order Dreadlord 0000 <gen> to Attack-Move To . (Center of Region_050 <gen>)
Unit - Order Shandris 0001 <gen> to Attack-Move To . (Center of Region_050 <gen>)
Wait 24.00 seconds
Trigger - Run Nuclear_launch_detected <gen> (checking conditions)
Nuclear launch detected
Events
Conditions
Actions
Sound - Play Tension .
Wait 2.00 seconds
Game - Display to (All players) the text: Seems that the Lich King has formidable... nuclear... powers...
Cinematic - Send transmission to (All players) from a Neutral Passive . Lich (Lich) named Kel'Thuzad at (Center of (Playable map area)) : Play KelThuzadWarcry1 <gen> and display FOR THE LICH KING! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Sound - Play NuclearLaunch <gen>
Wait 2.00 seconds
Sound - Play NuclearLaunchDetected <gen>
Wait 4.00 seconds
Unit - Order Nuke 0443 <gen> to Neutral Tinker - Cluster Rockets . (Center of Region_049 <gen>)
Wait 2.00 seconds
Sound - Play BuildingDeathLargeHuman <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_KelThuzad for Player 1 (Red) over 0 seconds
Sound - Play Zerg___Defeat <gen>
Special Effect - Create a special effect at (Center of KelThuzad <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 2.00 seconds
Unit - Create 1 . Lich (Lich) for Neutral Passive at (Center of KelThuzad <gen>) facing 90.00 degrees
Animation - Play (Last created unit) 's stand channel animation
Cinematic - Send transmission to (All players) from (Last created unit) named Kel'Thuzad : Play KelThuzadDeath1 <gen> and display Aaah... Isn't this... ironic? . Modify duration: Add 0 seconds and Wait
Wait 10.00 seconds
Trigger - Run Credits <gen> (checking conditions)
EpicArmy
Events
Conditions
Actions
Sound - Play Tragic Confrontation .
Sound - Use the Outland nighttime ambient theme
Game - Set the time of day to 6.00
Camera - . Apply . gg_cam_RuinedDalaran1 for Player 1 (Red) over 0 seconds
Game - Display to (All players) the text: Soon after the Zerg invasion, the glory of the human civilization was consumed by the flame...
Environment - Set sky to Felwood Sky
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_RuinedDalaran2 for Player 1 (Red) over 7.00 seconds
Wait 4.00 seconds
Game - Display to (All players) the text: Even the holy waters that once flowed in the human cities, were replaced with the blood of innocent...
Wait 10.00 seconds
Camera - . Apply . gg_cam_RuinedDalaran3 for Player 1 (Red) over 5.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_73h_3p1c_b477l3 for Player 1 (Red) over 0 seconds
Game - Display to (All players) for 10.00 seconds the text: |cff00ffffThe Protoss and Azeroth's denizens are preparing for an epic battle against the Zerg Swarm...|r
Wait 5.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_73h_3p1c_b477l3_2 for Player 1 (Red) over 5.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_73h_3p1c_b477l3_3 for Player 1 (Red) over 5.00 seconds
Game - Display to (All players) the text: Even Tyrande Whisperwind has come with her Sentinels...
Wait 7.00 seconds
Camera - . Apply . gg_cam_73h_3p1c_b477l3_4 for Player 1 (Red) over 5.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_The_Swarm for Player 1 (Red) over 0 seconds
Sound - Play Tension .
Wait 1.00 seconds
Camera - . Apply . gg_cam_The_Overmind for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Special Effect - Create a special effect at (Center of Overmind <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Overmind <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 1.50 seconds
Unit - Create 1 . Tentacle for Player 2 (Blue) at (Center of SpawnTent1 <gen>) facing Default building facing degrees
Unit - Create 1 . Tentacle for Player 2 (Blue) at (Center of SpawnTent2 <gen>) facing Default building facing degrees
Unit - Create 1 . Tentacle for Player 2 (Blue) at (Center of SpawnTent3 <gen>) facing Default building facing degrees
Unit - Create 1 . Tentacle for Player 2 (Blue) at (Center of SpawnTent4 <gen>) facing Default building facing degrees
Unit - Create 1 . Tentacle for Player 2 (Blue) at (Center of SpawnTent5 <gen>) facing Default building facing degrees
Unit - Create 1 . Tentacle for Player 2 (Blue) at (Center of SpawnTent6 <gen>) facing Default building facing degrees
Unit - Create 1 . Overmind for Player 2 (Blue) at (Center of SpawnOvermind <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named The Overmind : Play ArchimondeHearMe <gen> and display Hear me, Night Elves! The time for reckoning has come! . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Camera - . Apply . gg_cam_73h_3p1c_b477l3_4 for Player 1 (Red) over 0 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Priestess of the Moon 0458 <gen> using Objects\RandomObject\RandomObject.mdl
Wait 2.00 seconds
Sound - Play Doom .
Camera - . Apply . gg_cam_Archimonde for Player 1 (Red) over 0 seconds
Wait 1.50 seconds
Unit Group - Pick every unit in (Units in Overmind <gen>) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit) .
Unit - Create 1 . Warlock for Player 2 (Blue) at (Center of Archimonde <gen>) facing 180.00 degrees
Wait 1.50 seconds
Animation - Play (Last created unit) 's spell slam animation
Sound - Play SargerasLaugh <gen>
Wait 1.50 seconds
Camera - . Apply . gg_cam_73h_3p1c_b477l3_4 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Priestess of the Moon 0458 <gen> named Tyrande Whisperwind : Play TyrandeArchimonde <gen> and display Archimonde? After ten thousand years, how is it possible? . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Trigger - Run Varimathras_and_Shandris_Come <gen> (checking conditions)
Credits
Events
Conditions
Actions
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Starcraft___The_12_Days_Of_Xmas <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Neutral Hostile . Death Knight (Evil) named Map Maker at (Center of (Playable map area)) : Play No sound and display Nhaz'Ul . Modify duration: Subtract 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Demon Hunter (Evil) named Music at (Center of (Playable map area)) : Play No sound and display Blizzard Entertainment: WarCraft III, StarCraft (Protoss 1, Zerg 1, Brood War Intro, Zerg Defeat, Starcraft 12 Days of Christmas, now playing). Music in trailer - National Anthem of Republic Bulgaria (plays next). . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Blademaster named Custom models at (Center of (Playable map area)) : Play No sound and display Killst4r (Zealot, Nuclear Strike), Nhaz'Ul (portrait of Artanis, kinda noobish but works) . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Dreadlord named CAST at (Center of (Playable map area)) : Play No sound and display . Modify duration: Subtract 3.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Shandris named Shandris Feathermoon at (Center of (Playable map area)) : Play No sound and display Shandris Feathermoon ("I will never take such a role again! Kissing Varimathras with these fangs of his is so... disgusting!") . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Dreadlord named Varimathras at (Center of (Playable map area)) : Play No sound and display Varimathras ("Shandris is so beautiful, I must hook up with her for real.") . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Beastmaster named Rexxar at (Center of (Playable map area)) : Play No sound and display Rexxar ("Come, Boby! Goooood hydralisk.") . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Warlock named Archimonde at (Center of (Playable map area)) : Play No sound and display Archimonde ("I love playing the Overmind! Mwhahahahahahaaaa!") . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 3 (Teal) . Priestess of the Moon named Tyrande Whisperwind at (Center of (Playable map area)) : Play No sound and display Tyrande Whisperwind ("In the name of Cenarius!") . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Lich (Lich) named Kel'Thuzad at (Center of (Playable map area)) : Play No sound and display Kel'Thuzad ("The Lich King gave me a Nuclear Silo!") . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Game - Display to (All players) the text: No units were harmed while making this cinematic.(Ya, right!)
Wait 2 seconds
Game - Display to (All players) the text: Expect a sequel! Contact me on [email protected]
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Neutral Hostile . Death Knight (Evil) named Nhaz'Ul at (Center of (Playable map area)) : Play No sound and display And this is the trailer of the campaign I am preparing, describing the struggle of my nation for liberation and national unition during the years 1862-1914. Assistance for the project will be highly appreciated. . Modify duration: Add 3.00 seconds and Wait
Wait 2 seconds
Trigger - Run Liberation_of_Bulgaria_Trailer <gen> (checking conditions)
Liberation of Bulgaria Trailer
Events
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture BGHistoryCampaignLoadscreen.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play himn <gen>
Wait 4.00 seconds
Game - Display to (All players) the text: In 1396, Bulgaria fell under Ottoman yoke...
Wait 6.00 seconds
Game - Display to (All players) the text: Four hundred years has the muslin empire been striking fear into the hearts of the Bulgarians...
Wait 8.00 seconds
Game - Display to (All players) the text: Uprisings have been crushed with violence and blood, and entire regions have been converted to the Islam...
Wait 10.00 seconds
Game - Display to (All players) the text: But in the 19th century, people began to call the Ottoman Empire "The ill man of Europe".
Wait 6.00 seconds
Game - Display to (All players) the text: The Bulgarian nation arose again for freedom...
Wait 4.00 seconds
Game - Display to (All players) the text: Behold the patriotism and the heroic exploits of those who sacrificed themselves to liberate an entire nation...
Wait 10.00 seconds
Cinematic - Fade out over 0.00 seconds using texture LoB_1.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Fade out over 0.00 seconds using texture LoB_2.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Fade out over 0.00 seconds using texture LoB_3.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Fade out over 0.00 seconds using texture LoB_4.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Coming.BLP (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play BlinkBirth1 <gen>
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Coming2.BLP (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play BlinkBirth1 <gen>
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Coming20.BLP (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play BlinkBirth1 <gen>
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Coming200.BLP (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play BlinkBirth1 <gen>
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Coming2008.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play BlinkBirth1 <gen>
Wait 2.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 2.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Overmind Hide
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in Dalaran1 <gen>) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's death animation
Unit Group - Pick every unit in (Units in Dalaran2 <gen>) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's death animation
Unit Group - Pick every unit in (Units in Dalaran3 <gen>) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's death animation
Unit Group - Pick every unit in (Units in Dalaran4 <gen>) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's death animation
Unit Group - Pick every unit in (Units in Overmind <gen>) and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
People Look Varimathras
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit Group - Pick every unit in (Units in Begin_Demonstration <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) face Dreadlord 0000 <gen> over 0 seconds
Sound - Play War2IntroMusic <gen>
Game - Display to (All players) the text: Sensei Varimathras demonstrates martial arts...
Wait 2 seconds
Trigger - Run Demonstration <gen> (checking conditions)
Demonstration
Events
Conditions
Actions
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Varimathras_Demonstration for Player 1 (Red) over 0 seconds
Wait 2 game-time seconds
Animation - Play Dreadlord 0000 <gen> 's Spell animation
Wait 2 game-time seconds
Sound - Play VarimathrasPissed8 <gen>
Unit - Order Dreadlord 0000 <gen> to Attack . Peasant 0002 <gen>
Wait 3.00 seconds
Unit - Order Dreadlord 0000 <gen> to Stop .
Cinematic - Send transmission to (All players) from Dreadlord 0000 <gen> named Varimathras : Play No sound and display And that concludes our demonstration. Any questions? . Modify duration: Add 0 seconds and Don't wait
Animation - Play Peasant 0002 <gen> 's death animation
Wait 5.00 seconds
Unit - Order Archmage 0040 <gen> to Move To . (Position of Dreadlord 0000 <gen>)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0040 <gen> named Jaina : Play JainaSoundsInteresting <gen> and display Sounds interesting... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0000 <gen> named Varimathras : Play VarimathrasNoInterviews <gen> and display Sorry, I don't do interviews. . Modify duration: Add 0 seconds and Wait
Unit - Order Dreadlord 0000 <gen> to Move To . (Center of Varimathras_Meets_Shandris <gen>)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Display to (All players) the text: Later this day, Varimathras goes in the park for a walk...
Trigger - Run VarimathrasShandrisLove <gen> (checking conditions)
VarimathrasShandrisLove
Events
Conditions
Actions
Unit - Move Dreadlord 0000 <gen> instantly to (Center of Varimathras_Meets_Shandris <gen>) , facing Default building facing degrees
Sound - Play Protoss___1 <gen> , skipping the first 40.00 seconds and fading in over 0 seconds
Camera - . Apply . gg_cam_VarimathrasPark for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: The weather is wonderful...
Wait 2 seconds
Camera - . Apply . gg_cam_Park_2 for Player 1 (Red) over 1.00 seconds
Game - Display to (All players) the text: The sun shines...
Wait 2 seconds
Camera - . Apply . gg_cam_Park_3 for Player 1 (Red) over 2.00 seconds
Game - Display to (All players) the text: The birds sing...
Game - Display to (All players) the text: |cffcc00aaLove is in the air...|r
Wait 2 seconds
Camera - . Apply . gg_cam_VarimathrasPark for Player 1 (Red) over 1.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Shandris for Player 1 (Red) over 0 seconds
Game - Display to (All players) the text: Nearby, a cute girl named Shandris is hanging with her friends...
Sound - Play H01VillagerF40 <gen>
Wait 2 seconds
Sound - Play H01VillagerF39 <gen>
Wait 2 seconds
Sound - Play H01VillagerF41 <gen>
Unit - Move Dreadlord 0000 <gen> instantly to (Center of ShandrisSeesVarimathras <gen>) , facing (Position of Shandris 0001 <gen>)
Wait 2 seconds
Game - Display to (All players) the text: And then... she saw Him...
Wait 2 seconds
Camera - . Apply . gg_cam_Shandris_Sees_Varimathras for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Shandris 0001 <gen> named Shandris : Play ShandrisMine <gen> and display This one is mine! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Varimathras_Sees_Shandris for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0000 <gen> named Varimathras : Play VarimathrasMine <gen> and display This one is mine! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Varimathras_Talks_with_Shandris for Player 1 (Red) over 0 seconds
Unit - Order Shandris 0001 <gen> to Move To . (Center of Shandris_and_Varimathras_Talk <gen>)
Unit - Order Dreadlord 0000 <gen> to Move To . (Center of Shandris_and_Varimathras_Talk <gen>)
Wait 2 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Shandris 0001 <gen> using Abilities\Spells\Items\AIre\AIreTarget.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Dreadlord 0000 <gen> using Abilities\Spells\Items\AIre\AIreTarget.mdl
Wait 2 seconds
Unit Group - Pick every unit in (Units in Shandris_and_Varimathras_Talk <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Fountain <gen>)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Display to (All players) for 3.00 seconds the text: |cffcc00aaAnd so did they begin dating...|r
Wait 2 seconds
Trigger - Run Necros_Spell <gen> (checking conditions)
Necros Spell
Events
Conditions
Actions
Environment - Set sky to Felwood Sky
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Necromancer) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's Stand Channel animation
Camera - . Apply . gg_cam_Acolytes_1 for Player 1 (Red) over 0 seconds
Sound - Play Lich King's Theme .
Wait 2 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Display to (All players) the text: The Lich King is summoning his acolytes to commence a new invasion against Azeroth...
Unit - Create 1 . Acolyte for Player 1 (Red) at (Center of Acolyte_Summon <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Acolyte : Play MyLife4NerZhul <gen> and display My life for Ner'Zhul! . Modify duration: Add 0 seconds and Wait
Unit - Order (Last created unit) to Move To . (Center of Acolyte_Gather <gen>)
Wait 2 seconds
Unit - Create 1 . Acolyte for Player 1 (Red) at (Center of Acolyte_Summon <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Acolyte : Play MyLife4NerZhul <gen> and display My life for Ner'Zhul! . Modify duration: Add 0 seconds and Wait
Unit - Order (Last created unit) to Move To . (Center of Acolyte_Gather <gen>)
Wait 2 seconds
Unit - Create 1 . Acolyte for Player 1 (Red) at (Center of Acolyte_Summon <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Acolyte : Play MyLife4NerZhul <gen> and display My life for Ner'Zhul! . Modify duration: Add 0 seconds and Wait
Unit - Order (Last created unit) to Move To . (Center of Acolyte_Gather <gen>)
Wait 2 seconds
Unit - Create 1 . Acolyte for Player 1 (Red) at (Center of Acolyte_Summon <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Acolyte : Play MyLife4NerZhul <gen> and display My life for Ner'Zhul! . Modify duration: Add 0 seconds and Wait
Unit - Order (Last created unit) to Move To . (Center of Acolyte_Gather <gen>)
Wait 2 seconds
Unit - Create 1 . Acolyte for Player 1 (Red) at (Center of Acolyte_Summon <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Acolyte : Play MyLife4Aiur <gen> and display My life for Aiur!... Ah, I mean Ner'Zhul! . Modify duration: Add 0 seconds and Wait
Unit - Order (Last created unit) to Move To . (Center of Acolyte_Gather <gen>)
Wait 4.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Game - Display to (All players) the text: |cff00ffffOMFG! HE IS A ZEALOT!|r
Wait 1.00 seconds
Unit - Replace (Last created unit) with a Zealot using The old unit's relative life and mana
Unit - Create 1 . Acolyte for Player 1 (Red) at (Center of Acolyte_Summon <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Acolyte for Player 1 (Red) at (Center of Acolyte_Summon <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Acolyte : Play MyLife4NerZhul <gen> and display My life for Ner'Zhul! . Modify duration: Add 0 seconds and Wait
Unit - Order (Last created unit) to Move To . (Center of Acolyte_Gather <gen>)
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Create 1 . Acolyte for Player 1 (Red) at (Center of Acolyte_Summon <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Acolyte : Play MyLife4NerZhul <gen> and display My life for Ner'Zhul! . Modify duration: Add 0 seconds and Wait
Unit - Order (Last created unit) to Move To . (Center of Acolyte_Gather <gen>)
Game - Display to (All players) the text: |cff00ffffAnd so did the Protoss come in Azeroth...|r
Wait 2 seconds
Trigger - Run Protoss_Camera_Forst <gen> (checking conditions)
Protoss Camera Forst
Events
Conditions
Actions
Camera - . Apply . gg_cam_Protoss_Camera for Player 1 (Red) over 0 seconds
Sound - Play Protoss___1 <gen> , skipping the first 40.00 seconds and fading in over 0 seconds
Game - Display to (All players) the text: |cff00ffffMeanwhile on Aiur...|r
Environment - Set sky to Outland Sky
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 game-time seconds
Cinematic - Send transmission to (All players) from Zealot 0057 <gen> named Zealot : Play LetsSee <gen> and display Let's see... . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Sound - Play FlashBack1Second <gen>
Cinematic - Fade out and back in over 2 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 50.00 % transparency
Environment - Set sky to Lordaeron Winter Sky
Camera - . Apply . gg_cam_Orc_Camera for Player 1 (Red) over 0 seconds
Trigger - Run Grunt_Poking <gen> (checking conditions)
Grunt Poking
Events
Conditions
Actions
Unit - Order Peasant 0069 <gen> to Attack . Grunt 0063 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Grunt 0063 <gen> named Grunt : Play GruntWhyPoking <gen> and display Why are you poking me again? . Modify duration: Add 0 seconds and Wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Grunt 0063 <gen> named Grunt : Play GruntPokePoke <gen> and display Poke-poke-poke, is that all you do? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play FlashBack1Second <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Protoss_Camera for Player 1 (Red) over 0 seconds
Environment - Set sky to Outland Sky
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2 seconds
Unit - Order Zealot 0057 <gen> to Attack . Artanis 0056 <gen>
Unit - Order Peasant 0069 <gen> to Stop .
Wait 2 seconds
Unit - Make Artanis 0056 <gen> face Zealot 0057 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Artanis 0056 <gen> named Artanis : Play ArtanisStopPoking <gen> and display Stop poking me!!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Artanis 0056 <gen> named Artanis : Play ArtanisOrc <gen> and display What do I look like - an orc? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Artanis 0056 <gen> named Artanis : Play ArtanisSpaceWarcraft <gen> and display This is not Warcraft in space!!! . Modify duration: Add 0 seconds and Wait
Unit - Order Zealot 0057 <gen> to Stop .
Wait 2 seconds
Trigger - Run Orcs_in_Aiur <gen> (checking conditions)
Orcs in Aiur
Events
Conditions
Actions
Camera - . Apply . gg_cam_Orcs_In_Aiur for Player 1 (Red) over 2.00 seconds
Sound - Play Doom .
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Orcs_In_Aiur <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Orcs_In_Aiur <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Wait 1.00 seconds
Unit - Create 1 . Grunt for Player 1 (Red) at (Center of Orcs_In_Aiur <gen>) facing Default building facing degrees
Set Variable Set Orc[1] = (Last created unit)
Wait 1.00 seconds
Unit - Create 1 . Grunt for Player 1 (Red) at (Center of Orcs_In_Aiur <gen>) facing Default building facing degrees
Set Variable Set Orc[2] = (Last created unit)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Orcs_And_Protoss for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Orc[1] named Grunt : Play WhatTheHell <gen> and display What the hell are they? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Orc[2] named Another Grunt : Play PrettierThanHumans <gen> and display At least they're prettier than the humans. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Zealot 0057 <gen> named Zealot : Play Greetings <gen> and display Greetings. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Space_Orcs for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Orc[1] named Grunt : Play GruntHuh <gen> and display Huh? . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Unit - Order Orc[1] to Move To . (Position of Shredder 0072 <gen>)
Unit - Order Orc[2] to Move To . (Position of Shredder 0071 <gen>)
Wait 2.00 seconds
Unit - Remove Orc[1] from the game
Unit - Replace Shredder 0072 <gen> with a Terran Marine using The old unit's relative life and mana
Unit - Remove Orc[2] from the game
Unit - Replace Shredder 0071 <gen> with a Terran Marine using The old unit's relative life and mana
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from (Last replaced unit) named Space Orc : Play MoreLikeIt <gen> and display This is more like it. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Orc_Armors <gen>) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's Attack animation
Sound - Play FireBallMissileDeath <gen>
Wait 2.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: |cff00ffffAnd that's how the space orcs were created...|r
Wait 2 seconds
Trigger - Run Affitwainto <gen> (checking conditions)
Sky
Events
Map initialization
Conditions
Actions
Environment - Set sky to Lordaeron Summer Sky
Game - Set the time of day to 12
OrcArmor
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in Orc_Armors <gen>) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's (Unanimated) animation
Cars
Events
Map initialization
Conditions
Actions
Unit - Order Demolisher 0046 <gen> to Patrol To . (Center of Catapult_Car_Go <gen>)
Unit - Order Siege Engine 0045 <gen> to Patrol To . (Center of Tank_Car_Go <gen>)
Activation Rexxar
Events
Player - Player 1 (Red) types a chat message containing rexxar (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Affitwainto <gen> (checking conditions)
Activation Rexxar Copy 3
Events
Player - Player 1 (Red) types a chat message containing epic battle (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run EpicArmy <gen> (checking conditions)
Activation Rexxar Copy
Events
Player - Player 1 (Red) types a chat message containing varimathras (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Demonstration <gen> (checking conditions)
Activation Rexxar Copy 2
Events
Player - Player 1 (Red) types a chat message containing protoss (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Protoss_Camera_Forst <gen> (checking conditions)
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