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Triggers
Warcraft 4S.w3x
Variables
Initialization
Heroes
Lumber
Melee Initialization
Gold
Credits
Zerg
Zerg Egg
Zerg Egg Copy
Zerg Egg Copy 2
Zerg Egg Copy 3
Zerg Egg Copy 4
Zerg Egg Copy 5
Zerg Egg Copy 6
Zerg Egg Copy 7
Zerg Egg Copy 8
Zerg Egg Copy 9
Zerg Egg Copy 10
Zerg Egg Copy 11
Varanje
greed
Name
Type
is_array
initial_value
cheatsEnable
boolean
No
true
Set number of free heroes for all players
Heroes
Events
Conditions
Actions
Player - Set Player 1 (Red) . Available free Heroes to 2
Player - Set Player 2 (Blue) . Available free Heroes to 2
Player - Set Player 3 (Teal) . Available free Heroes to 2
Player - Set Player 4 (Purple) . Available free Heroes to 2
Player - Set Player 5 (Yellow) . Available free Heroes to 2
Player - Set Player 6 (Orange) . Available free Heroes to 2
Player - Set Player 7 (Green) . Available free Heroes to 2
Player - Set Player 8 (Pink) . Available free Heroes to 2
Player - Set Player 9 (Gray) . Available free Heroes to 2
Player - Set Player 10 (Light Blue) . Available free Heroes to 2
Player - Set Player 11 (Dark Green) . Available free Heroes to 2
Player - Set Player 12 (Brown) . Available free Heroes to 2
Set current lumber for all players
Lumber
Events
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 400
Player - Set Player 2 (Blue) . Current lumber to 400
Player - Set Player 3 (Teal) . Current lumber to 400
Player - Set Player 4 (Purple) . Current lumber to 400
Player - Set Player 5 (Yellow) . Current lumber to 400
Player - Set Player 6 (Orange) . Current lumber to 400
Player - Set Player 7 (Green) . Current lumber to 400
Player - Set Player 8 (Pink) . Current lumber to 400
Player - Set Player 9 (Gray) . Current lumber to 400
Player - Set Player 10 (Light Blue) . Current lumber to 400
Player - Set Player 11 (Dark Green) . Current lumber to 400
Player - Set Player 12 (Brown) . Current lumber to 400
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Trigger - Run Gold <gen> (ignoring conditions)
Trigger - Run Lumber <gen> (ignoring conditions)
Trigger - Run Heroes <gen> (ignoring conditions)
Set current gold for all players
Gold
Events
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 1500
Player - Set Player 2 (Blue) . Current gold to 1500
Player - Set Player 3 (Teal) . Current gold to 1500
Player - Set Player 4 (Purple) . Current gold to 1500
Player - Set Player 5 (Yellow) . Current gold to 1500
Player - Set Player 6 (Orange) . Current gold to 1500
Player - Set Player 7 (Green) . Current gold to 1500
Player - Set Player 8 (Pink) . Current gold to 1500
Player - Set Player 9 (Gray) . Current gold to 1500
Player - Set Player 10 (Light Blue) . Current gold to 1500
Player - Set Player 11 (Dark Green) . Current gold to 1500
Player - Set Player 12 (Brown) . Current gold to 1500
Credits
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Credits with the description Map created by VeljkoM-Model and Icon are from Hive Workshop-Model of Void Walker by by alfredx_sotn , using icon path ReplaceableTextures\CommandButtons\BTNTransmute.blp
Zerg Egg
Events
Player - Player 1 (Red) types a chat message containing Zerg Power (Unexpected type: 'stringnoformat') as An exact match
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