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Triggers
Battle of Blademaster.w3x
Variables
Initialization
Untitled Trigger 002
unit control and color
cinematic
eg
spell
sound
sound 2
sound 3
second round
Untitled Trigger 001
end
music
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 002
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
unit control and color
Events
Map initialization
Conditions
Actions
Unit - Change color of Blademaster 0001 <gen> to Green
eg
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Unit - Order Blademaster 0001 <gen> to Move To . (Center of Rect_001 <gen>)
Wait 0.01 seconds
Unit - Order Blademaster 0000 <gen> to Move To . (Center of Rect_000 <gen>)
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Rect_000 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Animation - Play Blademaster 0000 <gen> 's attack walk stand spin animation
Sound - Play BladeMasterWhirlwind <gen> at 100.00 % volume, attached to Blademaster 0000 <gen>
Special Effect - Create a special effect at (Center of Rect_000 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Animation - Play Blademaster 0000 <gen> 's attack walk stand spin animation
Sound - Play BladeMasterWhirlwind <gen> at 100.00 % volume, attached to Blademaster 0000 <gen>
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Animation - Play Blademaster 0001 <gen> 's stand ready animation
Wait 0.01 seconds
Sound - Play MetalLightSliceMetal1 <gen> at 100 % volume, attached to Blademaster 0001 <gen>
Wait 0.01 seconds
Sound - Play MetalLightSliceMetal2 <gen> at 100 % volume, attached to Blademaster 0001 <gen>
Wait 0.01 seconds
Sound - Play MetalLightSliceMetal3 <gen> at 100 % volume, attached to Blademaster 0001 <gen>
Wait 0.01 seconds
Sound - Play MetalLightSliceMetal1 <gen> at 100 % volume, attached to Blademaster 0001 <gen>
Wait 0.01 seconds
Sound - Play MetalLightSliceMetal2 <gen> at 100 % volume, attached to Blademaster 0001 <gen>
Wait 0.01 seconds
Sound - Play MetalLightSliceMetal3 <gen> at 100 % volume, attached to Blademaster 0001 <gen>
Animation - Play Blademaster 0001 <gen> 's stand animation
Animation - Play Blademaster 0000 <gen> 's stand animation
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 1.00 seconds
Animation - Play Blademaster 0001 <gen> 's attack slam animation
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Blademaster 0001 <gen> using Abilities\Spells\Orc\Shockwave\ShockwaveMissile.mdl
Wait 0.01 seconds
Animation - Play Blademaster 0000 <gen> 's stand ready animation
Sound - Play HeroBladeMasterAttack1 <gen> at 100 % volume, attached to Blademaster 0001 <gen>
Wait 0.03 seconds
Sound - Play MetalLightSliceMetal3 <gen> at 100 % volume, attached to Blademaster 0000 <gen>
Wait 0.80 seconds
Animation - Play Blademaster 0001 <gen> 's attack animation
Sound - Play HeroBladeMasterAttack1 <gen> at 100 % volume, attached to Blademaster 0001 <gen>
Wait 0.03 seconds
Sound - Play MetalLightSliceMetal2 <gen> at 100 % volume, attached to Blademaster 0000 <gen>
Wait 0.80 seconds
Special Effect - Destroy (Last created special effect)
Animation - Play Blademaster 0001 <gen> 's stand animation
Sound - Play MetalLightSliceMetal1 <gen> at 100 % volume, attached to Blademaster 0000 <gen>
Animation - Play Blademaster 0000 <gen> 's stand animation
Special Effect - Destroy (Last created special effect)
Wait 0.50 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Blademaster 0000 <gen> using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Wait 2.00 seconds
Unit - Create 1 Blademaster for Player 1 (Red) at (Center of Rect_002 <gen>) facing (Position of Blademaster 0001 <gen>)
Special Effect - Create a special effect at (Center of Rect_001 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Animation - Play Blademaster 0001 <gen> 's attack walk stand spin animation
Animation - Play Blademaster 0000 <gen> 's stand ready animation
Sound - Play BladeMasterWhirlwind <gen> at 100 % volume, attached to Blademaster 0001 <gen>
Unit - Kill (Last created unit)
Unit - Create 1 Blademaster for Player 1 (Red) at (Center of Rect_003 <gen>) facing (Position of Blademaster 0001 <gen>)
Animation - Play Blademaster 0001 <gen> 's attack walk stand spin animation
Sound - Play MetalLightSliceMetal3 <gen> at 100 % volume, attached to Blademaster 0000 <gen>
Sound - Play BladeMasterWhirlwind <gen> at 100 % volume, attached to Blademaster 0001 <gen>
Unit - Kill (Last created unit)
Unit - Create 1 Blademaster for Player 1 (Red) at (Center of Rect_004 <gen>) facing (Position of Blademaster 0001 <gen>)
Animation - Play Blademaster 0001 <gen> 's attack walk stand spin animation
Sound - Play BladeMasterWhirlwind <gen> at 100 % volume, attached to Blademaster 0001 <gen>
Unit - Kill (Last created unit)
Animation - Play Blademaster 0001 <gen> 's attack walk stand spin animation
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Animation - Play Blademaster 0000 <gen> 's stand animation
Game - Pause the game
Wait 2.00 seconds
Game - Unpause the game
Animation - Play Blademaster 0001 <gen> 's stand animation
Wait 2 seconds
Unit - Change ownership of Blademaster 0001 <gen> to Player 2 (Blue) and Retain color
Trigger - Run Untitled_Trigger_001 <gen> (ignoring conditions)
spell
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Special Effect - Create a special effect at (Random point in map <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in map <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in map <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in map <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in map <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in map <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in map <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in map <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
sound
Events
Unit - A unit Is attacked
Conditions
(Attacked unit) Equal to Blademaster 0001 <gen>
Actions
Sound - Play MetalLightSliceMetal1 <gen> at 100 % volume, attached to Blademaster 0001 <gen>
sound 2
Events
Unit - A unit Is attacked
Conditions
(Attacked unit) Equal to Blademaster 0000 <gen>
Actions
Sound - Play MetalLightSliceMetal3 <gen> at 100 % volume, attached to Blademaster 0000 <gen>
sound 3
Events
Unit - A unit Is attacked
Conditions
Actions
Sound - Play MetalLightSliceMetal2 <gen> at 100 % volume, located at (Center of Rect_000 <gen>) with Z offset 0
Sound - Play MetalLightSliceMetal2 <gen> at 100 % volume, located at (Center of Rect_001 <gen>) with Z offset 0
second round
Events
Conditions
Actions
Unit - Change ownership of Blademaster 0001 <gen> to Player 1 (Red) and Retain color
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blademaster 0000 <gen> using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Animation - Play Blademaster 0000 <gen> 's attack walk stand spin animation
Animation - Play Blademaster 0001 <gen> 's attack walk stand spin animation
Sound - Play MetalLightSliceMetal2 <gen> at 100 % volume, attached to Blademaster 0000 <gen>
Wait 0.10 seconds
Sound - Play MetalLightSliceMetal3 <gen> at 100 % volume, attached to Blademaster 0000 <gen>
Wait 0.10 seconds
Sound - Play MetalLightSliceMetal1 <gen> at 100 % volume, attached to Blademaster 0000 <gen>
Wait 0.10 seconds
Sound - Play MetalLightSliceMetal2 <gen> at 100 % volume, attached to Blademaster 0000 <gen>
Wait 0.10 seconds
Sound - Play MetalLightSliceMetal3 <gen> at 100 % volume, attached to Blademaster 0000 <gen>
Wait 0.10 seconds
Sound - Play MetalLightSliceMetal1 <gen> at 100 % volume, attached to Blademaster 0000 <gen>
Wait 0.10 seconds
Sound - Play HeroBladeMasterAttack2 <gen> at 100 % volume, attached to Blademaster 0000 <gen>
Wait 0.10 seconds
Sound - Play MetalLightSliceMetal3 <gen> at 100 % volume, attached to Blademaster 0000 <gen>
Wait 0.10 seconds
Sound - Play MetalLightSliceMetal1 <gen> at 100 % volume, attached to Blademaster 0000 <gen>
Wait 0.10 seconds
Sound - Play MetalLightSliceMetal2 <gen> at 100 % volume, attached to Blademaster 0000 <gen>
Wait 0.10 seconds
Sound - Play MetalLightSliceMetal3 <gen> at 100 % volume, attached to Blademaster 0000 <gen>
Wait 0.10 seconds
Sound - Play MetalLightSliceMetal1 <gen> at 100 % volume, attached to Blademaster 0000 <gen>
Wait 2 seconds
Animation - Play Blademaster 0000 <gen> 's stand animation
Animation - Play Blademaster 0001 <gen> 's stand animation
Wait 0.09 seconds
Animation - Play Blademaster 0001 <gen> 's attack animation
Animation - Play Blademaster 0000 <gen> 's death animation
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0.50 seconds
Wait 3.00 seconds
Sound - Play WindWalk <gen> at 100 % volume, attached to Blademaster 0001 <gen>
Wait 0.50 seconds
Unit - Create 1 Blademaster for Player 1 (Red) at (Center of wind_walk_aparition <gen>) facing (Position of Blademaster 0001 <gen>)
Animation - Play (Last created unit) 's attack second animation
Sound - Play MetalLightSliceFlesh2 <gen> at 100 % volume, attached to Blademaster 0001 <gen>
Wait 0.10 seconds
Unit - Kill Blademaster 0001 <gen>
Animation - Play (Last created unit) 's stand cinematic animation
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 1.00 seconds
Unit - Remove Blademaster 0000 <gen> from the game
Wait 9.00 seconds
Untitled Trigger 001
Events
Conditions
Actions
Special Effect - Create a special effect at (Random point in map <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Camera - Shake the camera for Player 1 (Red) with magnitude 8.00
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in map <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Camera - Shake the camera for Player 1 (Red) with magnitude 8.00
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in map <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Camera - Shake the camera for Player 1 (Red) with magnitude 8.00
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in map <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Camera - Shake the camera for Player 1 (Red) with magnitude 8.00
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in map <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Camera - Shake the camera for Player 1 (Red) with magnitude 8.00
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in map <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Camera - Shake the camera for Player 1 (Red) with magnitude 8.00
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in map <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Camera - Shake the camera for Player 1 (Red) with magnitude 8.00
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in map <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Camera - Shake the camera for Player 1 (Red) with magnitude 8.00
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in map <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Camera - Shake the camera for Player 1 (Red) with magnitude 8.00
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in map <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Camera - Shake the camera for Player 1 (Red) with magnitude 8.00
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in map <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Camera - Shake the camera for Player 1 (Red) with magnitude 8.00
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in map <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Camera - Shake the camera for Player 1 (Red) with magnitude 8.00
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in map <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Camera - Shake the camera for Player 1 (Red) with magnitude 8.00
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in map <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Camera - Shake the camera for Player 1 (Red) with magnitude 8.00
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in map <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Camera - Shake the camera for Player 1 (Red) with magnitude 8.00
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Trigger - Run second_round <gen> (ignoring conditions)
end
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Blademaster 0001 <gen>
Actions
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Wait 4.00 seconds
music
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Sound - Play Mortal_Combat____Mortal_Kombat_Theme <gen>
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