Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Warcraft 2 WC2 Archer of the bundle Warcraft 2 WC2 Archer. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Warcraft 2 WC2 Archer.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Archer.mdx
Now Click the "Import File" Button:
Next select 'Archer.mdx' in the folder which you extracted from the zip archive:
Warcraft 2 WC2 Archer
Cape_Diffuse.tif
Cape_ORM.tif
Main2_Diffuse.tif
Main2_ORM.tif
Main_Diffuse.tif
Main_normal.tif
Main_ORM.tif
Pauldron_Diffuse.tif
Pauldron_ORM.tif
Weapon2_Diffuse.tif
Weapon_Diffuse.tif
The file has been properly added to the map archive:
Archer.mdx
Model
2,104
war3mapimported/Archer.mdx
Done, you have imported the file Archer.mdx.
Importing Cape_Diffuse.tif
Now Click the "Import File" Button:
Next select 'Cape_Diffuse.tif' in the folder which you extracted from the zip archive:
Warcraft 2 WC2 Archer
Archer.mdx
Cape_ORM.tif
Main2_Diffuse.tif
Main2_ORM.tif
Main_Diffuse.tif
Main_normal.tif
Main_ORM.tif
Pauldron_Diffuse.tif
Pauldron_ORM.tif
Weapon2_Diffuse.tif
Weapon_Diffuse.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Archer.mdx
Model
2,104
war3mapimported/Archer.mdx
Cape_Diffuse.tif
Image / Texture
4,105
war3mapimported/Cape_Diffuse.tif
Double-click the file Cape_Diffuse.tif:
Cape_Diffuse.tif
Image / Texture
4,105
war3mapimported/Cape_Diffuse.tif
Tick the box "Use Custom Path" and type in the correct path:
Cape_Diffuse.tif
Image / Texture
4,105
Cape_Diffuse.tif
The file has been properly added to the map archive:
Archer.mdx
Model
2,104
war3mapimported/Archer.mdx
Cape_Diffuse.tif
Image / Texture
4,105
Cape_Diffuse.tif
Done, you have imported the file Cape_Diffuse.tif.
Importing Cape_ORM.tif
Now Click the "Import File" Button:
Next select 'Cape_ORM.tif' in the folder which you extracted from the zip archive:
Warcraft 2 WC2 Archer
Archer.mdx
Cape_Diffuse.tif
Main2_Diffuse.tif
Main2_ORM.tif
Main_Diffuse.tif
Main_normal.tif
Main_ORM.tif
Pauldron_Diffuse.tif
Pauldron_ORM.tif
Weapon2_Diffuse.tif
Weapon_Diffuse.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Archer.mdx
Model
2,104
war3mapimported/Archer.mdx
Cape_Diffuse.tif
Image / Texture
4,105
Cape_Diffuse.tif
Cape_ORM.tif
Image / Texture
4,105
war3mapimported/Cape_ORM.tif
Double-click the file Cape_ORM.tif:
Cape_ORM.tif
Image / Texture
4,105
war3mapimported/Cape_ORM.tif
Tick the box "Use Custom Path" and type in the correct path:
Cape_ORM.tif
Image / Texture
4,105
Cape_ORM.tif
The file has been properly added to the map archive:
Archer.mdx
Model
2,104
war3mapimported/Archer.mdx
Cape_Diffuse.tif
Image / Texture
4,105
Cape_Diffuse.tif
Cape_ORM.tif
Image / Texture
4,105
Cape_ORM.tif
Done, you have imported the file Cape_ORM.tif.
Importing Main2_Diffuse.tif
Now Click the "Import File" Button:
Next select 'Main2_Diffuse.tif' in the folder which you extracted from the zip archive:
Warcraft 2 WC2 Archer
Archer.mdx
Cape_Diffuse.tif
Cape_ORM.tif
Main2_ORM.tif
Main_Diffuse.tif
Main_normal.tif
Main_ORM.tif
Pauldron_Diffuse.tif
Pauldron_ORM.tif
Weapon2_Diffuse.tif
Weapon_Diffuse.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Archer.mdx
Model
2,104
war3mapimported/Archer.mdx
Cape_Diffuse.tif
Image / Texture
4,105
Cape_Diffuse.tif
Cape_ORM.tif
Image / Texture
4,105
Cape_ORM.tif
Main2_Diffuse.tif
Image / Texture
4,105
war3mapimported/Main2_Diffuse.tif
Double-click the file Main2_Diffuse.tif:
Main2_Diffuse.tif
Image / Texture
4,105
war3mapimported/Main2_Diffuse.tif
Tick the box "Use Custom Path" and type in the correct path:
Main2_Diffuse.tif
Image / Texture
4,105
Main2_Diffuse.tif
The file has been properly added to the map archive:
Archer.mdx
Model
2,104
war3mapimported/Archer.mdx
Cape_Diffuse.tif
Image / Texture
4,105
Cape_Diffuse.tif
Cape_ORM.tif
Image / Texture
4,105
Cape_ORM.tif
Main2_Diffuse.tif
Image / Texture
4,105
Main2_Diffuse.tif
Done, you have imported the file Main2_Diffuse.tif.
Importing Main2_ORM.tif
Now Click the "Import File" Button:
Next select 'Main2_ORM.tif' in the folder which you extracted from the zip archive:
Warcraft 2 WC2 Archer
Archer.mdx
Cape_Diffuse.tif
Cape_ORM.tif
Main2_Diffuse.tif
Main_Diffuse.tif
Main_normal.tif
Main_ORM.tif
Pauldron_Diffuse.tif
Pauldron_ORM.tif
Weapon2_Diffuse.tif
Weapon_Diffuse.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Archer.mdx
Model
2,104
war3mapimported/Archer.mdx
Cape_Diffuse.tif
Image / Texture
4,105
Cape_Diffuse.tif
Cape_ORM.tif
Image / Texture
4,105
Cape_ORM.tif
Main2_Diffuse.tif
Image / Texture
4,105
Main2_Diffuse.tif
Main2_ORM.tif
Image / Texture
8,210
war3mapimported/Main2_ORM.tif
Double-click the file Main2_ORM.tif:
Main2_ORM.tif
Image / Texture
8,210
war3mapimported/Main2_ORM.tif
Tick the box "Use Custom Path" and type in the correct path:
Main2_ORM.tif
Image / Texture
8,210
Main2_ORM.tif
The file has been properly added to the map archive:
Archer.mdx
Model
2,104
war3mapimported/Archer.mdx
Cape_Diffuse.tif
Image / Texture
4,105
Cape_Diffuse.tif
Cape_ORM.tif
Image / Texture
4,105
Cape_ORM.tif
Main2_Diffuse.tif
Image / Texture
4,105
Main2_Diffuse.tif
Main2_ORM.tif
Image / Texture
8,210
Main2_ORM.tif
Done, you have imported the file Main2_ORM.tif.
Importing Main_Diffuse.tif
Now Click the "Import File" Button:
Next select 'Main_Diffuse.tif' in the folder which you extracted from the zip archive:
Warcraft 2 WC2 Archer
Archer.mdx
Cape_Diffuse.tif
Cape_ORM.tif
Main2_Diffuse.tif
Main2_ORM.tif
Main_normal.tif
Main_ORM.tif
Pauldron_Diffuse.tif
Pauldron_ORM.tif
Weapon2_Diffuse.tif
Weapon_Diffuse.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Archer.mdx
Model
2,104
war3mapimported/Archer.mdx
Cape_Diffuse.tif
Image / Texture
4,105
Cape_Diffuse.tif
Cape_ORM.tif
Image / Texture
4,105
Cape_ORM.tif
Main2_Diffuse.tif
Image / Texture
4,105
Main2_Diffuse.tif
Main2_ORM.tif
Image / Texture
8,210
Main2_ORM.tif
Main_Diffuse.tif
Image / Texture
24,603
war3mapimported/Main_Diffuse.tif
Double-click the file Main_Diffuse.tif:
Main_Diffuse.tif
Image / Texture
24,603
war3mapimported/Main_Diffuse.tif
Tick the box "Use Custom Path" and type in the correct path:
Main_Diffuse.tif
Image / Texture
24,603
Main_Diffuse.tif
The file has been properly added to the map archive:
Archer.mdx
Model
2,104
war3mapimported/Archer.mdx
Cape_Diffuse.tif
Image / Texture
4,105
Cape_Diffuse.tif
Cape_ORM.tif
Image / Texture
4,105
Cape_ORM.tif
Main2_Diffuse.tif
Image / Texture
4,105
Main2_Diffuse.tif
Main2_ORM.tif
Image / Texture
8,210
Main2_ORM.tif
Main_Diffuse.tif
Image / Texture
24,603
Main_Diffuse.tif
Done, you have imported the file Main_Diffuse.tif.
Importing Main_normal.tif
Now Click the "Import File" Button:
Next select 'Main_normal.tif' in the folder which you extracted from the zip archive:
Warcraft 2 WC2 Archer
Archer.mdx
Cape_Diffuse.tif
Cape_ORM.tif
Main2_Diffuse.tif
Main2_ORM.tif
Main_Diffuse.tif
Main_ORM.tif
Pauldron_Diffuse.tif
Pauldron_ORM.tif
Weapon2_Diffuse.tif
Weapon_Diffuse.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Archer.mdx
Model
2,104
war3mapimported/Archer.mdx
Cape_Diffuse.tif
Image / Texture
4,105
Cape_Diffuse.tif
Cape_ORM.tif
Image / Texture
4,105
Cape_ORM.tif
Main2_Diffuse.tif
Image / Texture
4,105
Main2_Diffuse.tif
Main2_ORM.tif
Image / Texture
8,210
Main2_ORM.tif
Main_Diffuse.tif
Image / Texture
24,603
Main_Diffuse.tif
Main_normal.tif
Image / Texture
8,201
war3mapimported/Main_normal.tif
Double-click the file Main_normal.tif:
Main_normal.tif
Image / Texture
8,201
war3mapimported/Main_normal.tif
Tick the box "Use Custom Path" and type in the correct path:
Main_normal.tif
Image / Texture
8,201
Main_normal.tif
The file has been properly added to the map archive:
Archer.mdx
Model
2,104
war3mapimported/Archer.mdx
Cape_Diffuse.tif
Image / Texture
4,105
Cape_Diffuse.tif
Cape_ORM.tif
Image / Texture
4,105
Cape_ORM.tif
Main2_Diffuse.tif
Image / Texture
4,105
Main2_Diffuse.tif
Main2_ORM.tif
Image / Texture
8,210
Main2_ORM.tif
Main_Diffuse.tif
Image / Texture
24,603
Main_Diffuse.tif
Main_normal.tif
Image / Texture
8,201
Main_normal.tif
Done, you have imported the file Main_normal.tif.
Importing Main_ORM.tif
Now Click the "Import File" Button:
Next select 'Main_ORM.tif' in the folder which you extracted from the zip archive:
Warcraft 2 WC2 Archer
Archer.mdx
Cape_Diffuse.tif
Cape_ORM.tif
Main2_Diffuse.tif
Main2_ORM.tif
Main_Diffuse.tif
Main_normal.tif
Pauldron_Diffuse.tif
Pauldron_ORM.tif
Weapon2_Diffuse.tif
Weapon_Diffuse.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Archer.mdx
Model
2,104
war3mapimported/Archer.mdx
Cape_Diffuse.tif
Image / Texture
4,105
Cape_Diffuse.tif
Cape_ORM.tif
Image / Texture
4,105
Cape_ORM.tif
Main2_Diffuse.tif
Image / Texture
4,105
Main2_Diffuse.tif
Main2_ORM.tif
Image / Texture
8,210
Main2_ORM.tif
Main_Diffuse.tif
Image / Texture
24,603
Main_Diffuse.tif
Main_normal.tif
Image / Texture
8,201
Main_normal.tif
Main_ORM.tif
Image / Texture
16,402
war3mapimported/Main_ORM.tif
Double-click the file Main_ORM.tif:
Main_ORM.tif
Image / Texture
16,402
war3mapimported/Main_ORM.tif
Tick the box "Use Custom Path" and type in the correct path:
Main_ORM.tif
Image / Texture
16,402
Main_ORM.tif
The file has been properly added to the map archive:
Archer.mdx
Model
2,104
war3mapimported/Archer.mdx
Cape_Diffuse.tif
Image / Texture
4,105
Cape_Diffuse.tif
Cape_ORM.tif
Image / Texture
4,105
Cape_ORM.tif
Main2_Diffuse.tif
Image / Texture
4,105
Main2_Diffuse.tif
Main2_ORM.tif
Image / Texture
8,210
Main2_ORM.tif
Main_Diffuse.tif
Image / Texture
24,603
Main_Diffuse.tif
Main_normal.tif
Image / Texture
8,201
Main_normal.tif
Main_ORM.tif
Image / Texture
16,402
Main_ORM.tif
Done, you have imported the file Main_ORM.tif.
Importing Pauldron_Diffuse.tif
Now Click the "Import File" Button:
Next select 'Pauldron_Diffuse.tif' in the folder which you extracted from the zip archive:
Warcraft 2 WC2 Archer
Archer.mdx
Cape_Diffuse.tif
Cape_ORM.tif
Main2_Diffuse.tif
Main2_ORM.tif
Main_Diffuse.tif
Main_normal.tif
Main_ORM.tif
Pauldron_ORM.tif
Weapon2_Diffuse.tif
Weapon_Diffuse.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Archer.mdx
Model
2,104
war3mapimported/Archer.mdx
Cape_Diffuse.tif
Image / Texture
4,105
Cape_Diffuse.tif
Cape_ORM.tif
Image / Texture
4,105
Cape_ORM.tif
Main2_Diffuse.tif
Image / Texture
4,105
Main2_Diffuse.tif
Main2_ORM.tif
Image / Texture
8,210
Main2_ORM.tif
Main_Diffuse.tif
Image / Texture
24,603
Main_Diffuse.tif
Main_normal.tif
Image / Texture
8,201
Main_normal.tif
Main_ORM.tif
Image / Texture
16,402
Main_ORM.tif
Pauldron_Diffuse.tif
Image / Texture
2,057
war3mapimported/Pauldron_Diffuse.tif
Double-click the file Pauldron_Diffuse.tif:
Pauldron_Diffuse.tif
Image / Texture
2,057
war3mapimported/Pauldron_Diffuse.tif
Tick the box "Use Custom Path" and type in the correct path:
Pauldron_Diffuse.tif
Image / Texture
2,057
Pauldron_Diffuse.tif
The file has been properly added to the map archive:
Archer.mdx
Model
2,104
war3mapimported/Archer.mdx
Cape_Diffuse.tif
Image / Texture
4,105
Cape_Diffuse.tif
Cape_ORM.tif
Image / Texture
4,105
Cape_ORM.tif
Main2_Diffuse.tif
Image / Texture
4,105
Main2_Diffuse.tif
Main2_ORM.tif
Image / Texture
8,210
Main2_ORM.tif
Main_Diffuse.tif
Image / Texture
24,603
Main_Diffuse.tif
Main_normal.tif
Image / Texture
8,201
Main_normal.tif
Main_ORM.tif
Image / Texture
16,402
Main_ORM.tif
Pauldron_Diffuse.tif
Image / Texture
2,057
Pauldron_Diffuse.tif
Done, you have imported the file Pauldron_Diffuse.tif.
Importing Pauldron_ORM.tif
Now Click the "Import File" Button:
Next select 'Pauldron_ORM.tif' in the folder which you extracted from the zip archive:
Warcraft 2 WC2 Archer
Archer.mdx
Cape_Diffuse.tif
Cape_ORM.tif
Main2_Diffuse.tif
Main2_ORM.tif
Main_Diffuse.tif
Main_normal.tif
Main_ORM.tif
Pauldron_Diffuse.tif
Weapon2_Diffuse.tif
Weapon_Diffuse.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Archer.mdx
Model
2,104
war3mapimported/Archer.mdx
Cape_Diffuse.tif
Image / Texture
4,105
Cape_Diffuse.tif
Cape_ORM.tif
Image / Texture
4,105
Cape_ORM.tif
Main2_Diffuse.tif
Image / Texture
4,105
Main2_Diffuse.tif
Main2_ORM.tif
Image / Texture
8,210
Main2_ORM.tif
Main_Diffuse.tif
Image / Texture
24,603
Main_Diffuse.tif
Main_normal.tif
Image / Texture
8,201
Main_normal.tif
Main_ORM.tif
Image / Texture
16,402
Main_ORM.tif
Pauldron_Diffuse.tif
Image / Texture
2,057
Pauldron_Diffuse.tif
Pauldron_ORM.tif
Image / Texture
2,057
war3mapimported/Pauldron_ORM.tif
Double-click the file Pauldron_ORM.tif:
Pauldron_ORM.tif
Image / Texture
2,057
war3mapimported/Pauldron_ORM.tif
Tick the box "Use Custom Path" and type in the correct path:
Pauldron_ORM.tif
Image / Texture
2,057
Pauldron_ORM.tif
The file has been properly added to the map archive:
Archer.mdx
Model
2,104
war3mapimported/Archer.mdx
Cape_Diffuse.tif
Image / Texture
4,105
Cape_Diffuse.tif
Cape_ORM.tif
Image / Texture
4,105
Cape_ORM.tif
Main2_Diffuse.tif
Image / Texture
4,105
Main2_Diffuse.tif
Main2_ORM.tif
Image / Texture
8,210
Main2_ORM.tif
Main_Diffuse.tif
Image / Texture
24,603
Main_Diffuse.tif
Main_normal.tif
Image / Texture
8,201
Main_normal.tif
Main_ORM.tif
Image / Texture
16,402
Main_ORM.tif
Pauldron_Diffuse.tif
Image / Texture
2,057
Pauldron_Diffuse.tif
Pauldron_ORM.tif
Image / Texture
2,057
Pauldron_ORM.tif
Done, you have imported the file Pauldron_ORM.tif.
Importing Weapon2_Diffuse.tif
Now Click the "Import File" Button:
Next select 'Weapon2_Diffuse.tif' in the folder which you extracted from the zip archive:
Warcraft 2 WC2 Archer
Archer.mdx
Cape_Diffuse.tif
Cape_ORM.tif
Main2_Diffuse.tif
Main2_ORM.tif
Main_Diffuse.tif
Main_normal.tif
Main_ORM.tif
Pauldron_Diffuse.tif
Pauldron_ORM.tif
Weapon_Diffuse.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Archer.mdx
Model
2,104
war3mapimported/Archer.mdx
Cape_Diffuse.tif
Image / Texture
4,105
Cape_Diffuse.tif
Cape_ORM.tif
Image / Texture
4,105
Cape_ORM.tif
Main2_Diffuse.tif
Image / Texture
4,105
Main2_Diffuse.tif
Main2_ORM.tif
Image / Texture
8,210
Main2_ORM.tif
Main_Diffuse.tif
Image / Texture
24,603
Main_Diffuse.tif
Main_normal.tif
Image / Texture
8,201
Main_normal.tif
Main_ORM.tif
Image / Texture
16,402
Main_ORM.tif
Pauldron_Diffuse.tif
Image / Texture
2,057
Pauldron_Diffuse.tif
Pauldron_ORM.tif
Image / Texture
2,057
Pauldron_ORM.tif
Weapon2_Diffuse.tif
Image / Texture
2,057
war3mapimported/Weapon2_Diffuse.tif
Double-click the file Weapon2_Diffuse.tif:
Weapon2_Diffuse.tif
Image / Texture
2,057
war3mapimported/Weapon2_Diffuse.tif
Tick the box "Use Custom Path" and type in the correct path:
Weapon2_Diffuse.tif
Image / Texture
2,057
Weapon2_Diffuse.tif
The file has been properly added to the map archive:
Archer.mdx
Model
2,104
war3mapimported/Archer.mdx
Cape_Diffuse.tif
Image / Texture
4,105
Cape_Diffuse.tif
Cape_ORM.tif
Image / Texture
4,105
Cape_ORM.tif
Main2_Diffuse.tif
Image / Texture
4,105
Main2_Diffuse.tif
Main2_ORM.tif
Image / Texture
8,210
Main2_ORM.tif
Main_Diffuse.tif
Image / Texture
24,603
Main_Diffuse.tif
Main_normal.tif
Image / Texture
8,201
Main_normal.tif
Main_ORM.tif
Image / Texture
16,402
Main_ORM.tif
Pauldron_Diffuse.tif
Image / Texture
2,057
Pauldron_Diffuse.tif
Pauldron_ORM.tif
Image / Texture
2,057
Pauldron_ORM.tif
Weapon2_Diffuse.tif
Image / Texture
2,057
Weapon2_Diffuse.tif
Done, you have imported the file Weapon2_Diffuse.tif.
Importing Weapon_Diffuse.tif
Now Click the "Import File" Button:
Next select 'Weapon_Diffuse.tif' in the folder which you extracted from the zip archive:
Warcraft 2 WC2 Archer
Archer.mdx
Cape_Diffuse.tif
Cape_ORM.tif
Main2_Diffuse.tif
Main2_ORM.tif
Main_Diffuse.tif
Main_normal.tif
Main_ORM.tif
Pauldron_Diffuse.tif
Pauldron_ORM.tif
Weapon2_Diffuse.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Archer.mdx
Model
2,104
war3mapimported/Archer.mdx
Cape_Diffuse.tif
Image / Texture
4,105
Cape_Diffuse.tif
Cape_ORM.tif
Image / Texture
4,105
Cape_ORM.tif
Main2_Diffuse.tif
Image / Texture
4,105
Main2_Diffuse.tif
Main2_ORM.tif
Image / Texture
8,210
Main2_ORM.tif
Main_Diffuse.tif
Image / Texture
24,603
Main_Diffuse.tif
Main_normal.tif
Image / Texture
8,201
Main_normal.tif
Main_ORM.tif
Image / Texture
16,402
Main_ORM.tif
Pauldron_Diffuse.tif
Image / Texture
2,057
Pauldron_Diffuse.tif
Pauldron_ORM.tif
Image / Texture
2,057
Pauldron_ORM.tif
Weapon2_Diffuse.tif
Image / Texture
2,057
Weapon2_Diffuse.tif
Weapon_Diffuse.tif
Image / Texture
2,066
war3mapimported/Weapon_Diffuse.tif
Double-click the file Weapon_Diffuse.tif:
Weapon_Diffuse.tif
Image / Texture
2,066
war3mapimported/Weapon_Diffuse.tif
Tick the box "Use Custom Path" and type in the correct path:
Weapon_Diffuse.tif
Image / Texture
2,066
Weapon_Diffuse.tif
The file has been properly added to the map archive:
Archer.mdx
Model
2,104
war3mapimported/Archer.mdx
Cape_Diffuse.tif
Image / Texture
4,105
Cape_Diffuse.tif
Cape_ORM.tif
Image / Texture
4,105
Cape_ORM.tif
Main2_Diffuse.tif
Image / Texture
4,105
Main2_Diffuse.tif
Main2_ORM.tif
Image / Texture
8,210
Main2_ORM.tif
Main_Diffuse.tif
Image / Texture
24,603
Main_Diffuse.tif
Main_normal.tif
Image / Texture
8,201
Main_normal.tif
Main_ORM.tif
Image / Texture
16,402
Main_ORM.tif
Pauldron_Diffuse.tif
Image / Texture
2,057
Pauldron_Diffuse.tif
Pauldron_ORM.tif
Image / Texture
2,057
Pauldron_ORM.tif
Weapon2_Diffuse.tif
Image / Texture
2,057
Weapon2_Diffuse.tif
Weapon_Diffuse.tif
Image / Texture
2,066
Weapon_Diffuse.tif
Done, you have imported the file Weapon_Diffuse.tif.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.