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Triggers
Human01.w3x
Variables
Initialization
Melee Initialization
Advanced Building
Advanced
Basic
Quests
Quests
Player Build Farm
Player Build Barracks
Quest Farms Completed
Quest Barracks Completed
Victory
Quest Discovery
Name
Type
is_array
initial_value
BarracksBuilt
group
No
FarmsBuilt
group
No
NumBarracks
integer
No
NumFarms
integer
No
1
QuestBarracks
quest
No
QuestFarms
quest
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Visibility - Enable black mask
Player - Set Player 2 (Blue) . Current gold to 1000
Player - Set Player 2 (Blue) . Current lumber to 1000
Trigger - Run Quests <gen> (checking conditions)
Trigger - Run Quest_Discovery <gen> (checking conditions)
Advanced
Events
Unit - A unit owned by Player 2 (Blue) . Begins casting an ability
Conditions
(Ability being cast) Equal to Advanced Build
(Unit-type of (Casting unit)) Equal to Peasant (Basic)
Actions
Unit - Replace (Casting unit) with a Peasant (Advanced) using The old unit's relative life and mana
Basic
Events
Unit - A unit owned by Player 2 (Blue) . Begins casting an ability
Conditions
(Ability being cast) Equal to Build
(Unit-type of (Casting unit)) Equal to Peasant (Advanced)
Actions
Unit - Replace (Casting unit) with a Peasant (Basic) using The old unit's relative life and mana
Quests
Events
Conditions
Actions
Quest - Create a Required quest titled Build four Farms with the description Build four Farms , using icon path ReplaceableTextures\CommandButtons\BTNFarm.blp
Set Variable Set QuestFarms = (Last created quest)
Quest - Create a Required quest titled Build a Barracks with the description Build a Barracks , using icon path ReplaceableTextures\CommandButtons\BTNBarracks.blp
Set Variable Set QuestBarracks = (Last created quest)
Player Build Farm
Events
Unit - A unit owned by Player 2 (Blue) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Farm
Actions
Unit Group - Add (Constructed structure) to FarmsBuilt
Set Variable Set NumFarms = (NumFarms + 1)
Trigger - Run Quest_Farms_Completed <gen> (checking conditions)
Trigger - Run Victory <gen> (checking conditions)
Player Build Barracks
Events
Unit - A unit owned by Player 2 (Blue) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Barracks
Actions
Unit Group - Add (Constructed structure) to BarracksBuilt
Set Variable Set NumBarracks = (NumBarracks + 1)
Trigger - Run Quest_Barracks_Completed <gen> (checking conditions)
Trigger - Run Victory <gen> (checking conditions)
Quest Farms Completed
Events
Conditions
NumFarms Equal to 4
Actions
Quest - Mark QuestFarms as Completed
Trigger - Run Victory <gen> (checking conditions)
Quest Barracks Completed
Events
Conditions
NumBarracks Equal to 1
Actions
Quest - Mark QuestBarracks as Completed
Trigger - Run Victory <gen> (checking conditions)
Victory
Events
Conditions
NumFarms Equal to 4
NumBarracks Equal to 1
Actions
Wait 5.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Quest Discovery
Events
Conditions
Actions
Wait 5.00 seconds
Quest - Display to Player Group - Player 2 (Blue) the Quest Discovered message: Build four FarmsBuild a Barracks
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