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Triggers
War-zone.w3x
Variables
Initialization
Upper Trees
Lower Trees
Dirt Base Visibility
Grass Base Visibilty
Doors
Dirt Top
Dirt Bottom
Grass Top
Grass Bottom
Super Switches
Switch Zergling Dirt
Switch Bombardment Dirt
Switch Destroyer Dirt
Switch Invulnerable Dirt
Switch Zergling Grass
Switch Bombardment Grass
Switch Destroyer Grass
Switch Invulnerable Grass
Messages
Introduction
Winning
Winning Dirt
Winning Grass
Choosing Super
Player 1 Super
Player 2 Super
Player 3 Super
Player 4 Super
Player 5 Super
Player 6 Super
Player 7 Super
Player 8 Super
Choosing Orc
Player 1 Orc
Player 2 Orc
Player 3 Orc
Player 4 Orc
Player 5 Orc
Player 6 Orc
Player 7 Orc
Player 8 Orc
Choosing Human
Player 1 Human
Player 2 Human
Player 3 Human
Player 4 Human
Player 5 Human
Player 6 Human
Player 7 Human
Player 8 Human
Choosing Undead
Player 1 Undead
Player 2 Undead
Player 3 Undead
Player 4 Undead
Player 5 Undead
Player 6 Undead
Player 7 Undead
Player 8 Undead
Choosing Night Elf
Player 1 Night
Player 2 Night
Player 3 Night
Player 4 Night
Player 5 Night
Player 6 Night
Player 7 Night
Player 8 Night
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Tree
destructable
No
Upper Trees
Events
Destructible - A destructible within Upper_Trees <gen> dies
Conditions
Actions
Set Variable Set Tree = (Dying destructible)
Destructible - Resurrect Tree with (Max life of (Last created destructible)) life and Hide birth animation
Lower Trees
Events
Destructible - A destructible within Lower_Trees <gen> dies
Conditions
Actions
Set Variable Set Tree = (Dying destructible)
Destructible - Resurrect (Matching destructible) with (Max life of (Last created destructible)) life and Hide birth animation
Dirt Base Visibility
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Dirt_Camera for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Dirt_Camera for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Dirt_Camera for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Dirt_Camera for Player 4 (Purple) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Dirt_Base <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Dirt_Base <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Dirt_Base <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Dirt_Base <gen>
Grass Base Visibilty
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Grass_Camera for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Grass_Camera for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Grass_Camera for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Grass_Camera for Player 8 (Pink) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Grass_Base <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Grass_Base <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Grass_Base <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Grass_Base <gen>
Dirt Top
Events
Destructible - Demonic Gate 0005 <gen> dies
Conditions
Actions
Wait 30.00 seconds
Destructible - Resurrect Demonic Gate 0005 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Dirt Bottom
Events
Destructible - Demonic Gate 0002 <gen> dies
Conditions
Actions
Wait 30.00 seconds
Destructible - Resurrect Demonic Gate 0002 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Grass Top
Events
Destructible - Demonic Gate 0000 <gen> dies
Conditions
Actions
Wait 30.00 seconds
Destructible - Resurrect Demonic Gate 0000 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Grass Bottom
Events
Destructible - Demonic Gate 0001 <gen> dies
Conditions
Actions
Wait 30.00 seconds
Destructible - Resurrect Demonic Gate 0001 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Switch Zergling Dirt
Events
Unit - A unit enters Switch_Zerglings_Dirt <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Kill Foot Switch 1296 <gen>
Special Effect - Create a special effect at (Center of Dirt_Spawn <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Unit - Create 10 . Zergling for (Owner of (Triggering unit)) at (Center of Dirt_Spawn <gen>) facing Default building facing degrees
Wait 180.00 seconds
Destructible - Resurrect Foot Switch 1296 <gen> with (Max life of (Random destructible in Switch_Zerglings_Dirt <gen>)) life and Show birth animation
Trigger - Turn on (This trigger)
Switch Bombardment Dirt
Events
Unit - A unit enters Switch_Bombardment_Dirt <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Kill Foot Switch 1295 <gen>
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Dirt_1 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Dirt_10 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Dirt_11 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Dirt_12 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Dirt_13 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Dirt_14 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Dirt_15 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Dirt_16 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Dirt_17 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Dirt_18 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Dirt_18 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Dirt_19 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Dirt_2 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Dirt_3 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Dirt_4 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Dirt_5 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Dirt_6 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Dirt_7 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Dirt_8 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Dirt_9 <gen>) facing (Random angle) with scale 1 and variation 0
Game - Display to (All players) the text: 3
Wait 1.00 seconds
Game - Display to (All players) the text: 2
Wait 1.00 seconds
Game - Display to (All players) the text: 1
Wait 1.00 seconds
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Dirt_Explosion_Area <gen>)))
Destructible - Pick every destructible in Dirt_Explosion_Area <gen> and do (Kill (Matching destructible))
Wait 117.00 seconds
Destructible - Resurrect Foot Switch 1295 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Trigger - Turn on (This trigger)
Switch Destroyer Dirt
Events
Unit - A unit enters Switch_Destroyer_Dirt <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Kill Foot Switch 1294 <gen>
Unit - Create 1 . Destroyer for (Owner of (Triggering unit)) at (Center of Dirt_Spawn <gen>) facing Default building facing degrees
Wait 300.00 seconds
Destructible - Resurrect Foot Switch 1294 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Trigger - Turn on (This trigger)
Switch Invulnerable Dirt
Events
Unit - A unit enters Switch_Invulnerable_Dirt <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Kill Foot Switch 1293 <gen>
Unit - Make Life 0020 <gen> Invulnerable
Wait 15.00 seconds
Unit - Make Life 0020 <gen> Vulnerable
Wait 235.00 seconds
Destructible - Resurrect Foot Switch 1293 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Trigger - Turn on (This trigger)
Switch Zergling Grass
Events
Unit - A unit enters Switch_Zerglings_Grass <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Kill Foot Switch 1300 <gen>
Special Effect - Create a special effect at (Center of Grass_Spawn <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Unit - Create 10 . Zergling for (Owner of (Triggering unit)) at (Center of Grass_Spawn <gen>) facing Default building facing degrees
Wait 180.00 seconds
Destructible - Resurrect Foot Switch 1300 <gen> with (Max life of (Random destructible in Switch_Zerglings_Dirt <gen>)) life and Show birth animation
Trigger - Turn on (This trigger)
Switch Bombardment Grass
Events
Unit - A unit enters Switch_Bombardment_Grass <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Kill Foot Switch 1299 <gen>
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Grass_1 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Grass_10 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Grass_11 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Grass_12 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Grass_13 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Grass_14 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Grass_15 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Grass_16 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Grass_17 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Grass_18 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Grass_19 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Grass_2 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Grass_3 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Grass_4 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Grass_5 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Grass_6 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Grass_7 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Grass_8 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTex (Unexpected type: 'destructablecode') at (Center of Bombardment_Grass_9 <gen>) facing (Random angle) with scale 1 and variation 0
Game - Display to (All players) the text: 3
Wait 1.00 seconds
Game - Display to (All players) the text: 2
Wait 1.00 seconds
Game - Display to (All players) the text: 1
Wait 1.00 seconds
Destructible - Pick every destructible in Grass_Explosion_Area <gen> and do (Kill (Matching destructible))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Unit - Kill (Random unit from (Random 999 units from (Units in Grass_Explosion_Area <gen>)))
Wait 117.00 seconds
Destructible - Resurrect Foot Switch 1299 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Trigger - Turn on (This trigger)
Switch Destroyer Grass
Events
Unit - A unit enters Switch_Destroyer_Grass <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Kill Foot Switch 1298 <gen>
Unit - Create 1 . Destroyer for (Owner of (Triggering unit)) at (Center of Grass_Spawn <gen>) facing Default building facing degrees
Wait 300.00 seconds
Destructible - Resurrect Foot Switch 1298 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Trigger - Turn on (This trigger)
Switch Invulnerable Grass
Events
Unit - A unit enters Switch_Invulnerable_Grass <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Kill Foot Switch 1297 <gen>
Unit - Make Life 0023 <gen> Invulnerable
Wait 15.00 seconds
Unit - Make Life 0023 <gen> Vulnerable
Wait 235.00 seconds
Destructible - Resurrect Foot Switch 1297 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Trigger - Turn on (This trigger)
Introduction
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 35.00 seconds the text: Welcome to War-Zone!To choose your race, please type the following....For Orcs, type -orcFor Night Elves, type -nightFor Humans, type -humanFor Undead, type -undeadFor Super Defence, type -super (suggested only one special defence)Enjoy!
Winning Dirt
Events
Unit - Life 0023 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Game - Victory Player 2 (Blue) ( Skip dialogs, Skip scores)
Game - Victory Player 3 (Teal) ( Skip dialogs, Skip scores)
Game - Victory Player 4 (Purple) ( Skip dialogs, Skip scores)
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Winning Grass
Events
Unit - Life 0020 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Victory Player 5 (Yellow) ( Skip dialogs, Skip scores)
Game - Victory Player 6 (Orange) ( Skip dialogs, Skip scores)
Game - Victory Player 7 (Green) ( Skip dialogs, Skip scores)
Game - Victory Player 8 (Pink) ( Skip dialogs, Skip scores)
Player 1 Super
Events
Player - Player 1 (Red) types a chat message containing -super (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Super Builder for Player 1 (Red) at (Center of Dirt_Hill_Spawn <gen>) facing Default building facing degrees
Trigger - Turn off Player_1_Human <gen>
Trigger - Turn off Player_1_Night <gen>
Trigger - Turn off Player_1_Undead <gen>
Trigger - Turn off Player_1_Orc <gen>
Trigger - Turn off Player_1_Super <gen>
Player 2 Super
Events
Player - Player 2 (Blue) types a chat message containing -super (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Super Builder for Player 2 (Blue) at (Center of Dirt_Hill_Spawn <gen>) facing Default building facing degrees
Trigger - Turn off Player_2_Human <gen>
Trigger - Turn off Player_2_Night <gen>
Trigger - Turn off Player_2_Orc <gen>
Trigger - Turn off Player_2_Undead <gen>
Trigger - Turn off Player_2_Super <gen>
Player 3 Super
Events
Player - Player 3 (Teal) types a chat message containing -super (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Super Builder for Player 3 (Teal) at (Center of Dirt_Hill_Spawn <gen>) facing Default building facing degrees
Trigger - Turn off Player_3_Human <gen>
Trigger - Turn off Player_3_Night <gen>
Trigger - Turn off Player_3_Orc <gen>
Trigger - Turn off Player_3_Undead <gen>
Trigger - Turn off Player_3_Super <gen>
Player 4 Super
Events
Player - Player 4 (Purple) types a chat message containing -super (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Super Builder for Player 4 (Purple) at (Center of Dirt_Hill_Spawn <gen>) facing Default building facing degrees
Trigger - Turn off Player_4_Human <gen>
Trigger - Turn off Player_4_Night <gen>
Trigger - Turn off Player_4_Orc <gen>
Trigger - Turn off Player_4_Undead <gen>
Trigger - Turn off Player_4_Super <gen>
Player 5 Super
Events
Player - Player 5 (Yellow) types a chat message containing -super (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Super Builder for Player 5 (Yellow) at (Center of Grass_Hill_Spawn <gen>) facing Default building facing degrees
Trigger - Turn off Player_5_Human <gen>
Trigger - Turn off Player_5_Night <gen>
Trigger - Turn off Player_5_Orc <gen>
Trigger - Turn off Player_5_Undead <gen>
Trigger - Turn off Player_5_Super <gen>
Player 6 Super
Events
Player - Player 6 (Orange) types a chat message containing -super (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Super Builder for Player 6 (Orange) at (Center of Grass_Hill_Spawn <gen>) facing Default building facing degrees
Trigger - Turn off Player_6_Human <gen>
Trigger - Turn off Player_6_Night <gen>
Trigger - Turn off Player_6_Orc <gen>
Trigger - Turn off Player_6_Undead <gen>
Trigger - Turn off Player_6_Super <gen>
Player 7 Super
Events
Player - Player 7 (Green) types a chat message containing -super (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Super Builder for Player 7 (Green) at (Center of Grass_Hill_Spawn <gen>) facing Default building facing degrees
Trigger - Turn off Player_7_Human <gen>
Trigger - Turn off Player_7_Night <gen>
Trigger - Turn off Player_7_Orc <gen>
Trigger - Turn off Player_7_Undead <gen>
Trigger - Turn off Player_7_Super <gen>
Player 8 Super
Events
Player - Player 8 (Pink) types a chat message containing -super (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Super Builder for Player 8 (Pink) at (Center of Grass_Hill_Spawn <gen>) facing Default building facing degrees
Trigger - Turn off Player_8_Human <gen>
Trigger - Turn off Player_8_Night <gen>
Trigger - Turn off Player_8_Orc <gen>
Trigger - Turn off Player_8_Undead <gen>
Trigger - Turn off Player_8_Super <gen>
Player 1 Orc
Events
Player - Player 1 (Red) types a chat message containing -orc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Peon for Player 1 (Red) at (Center of Dirt_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 1 (Red) . Current gold to 750
Player - Set Player 1 (Red) . Current lumber to 400
Trigger - Turn off Player_1_Human <gen>
Trigger - Turn off Player_1_Night <gen>
Trigger - Turn off Player_1_Super <gen>
Trigger - Turn off Player_1_Undead <gen>
Trigger - Turn off Player_1_Orc <gen>
Player 2 Orc
Events
Player - Player 2 (Blue) types a chat message containing -orc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Peon for Player 2 (Blue) at (Center of Dirt_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 2 (Blue) . Current gold to 750
Player - Set Player 2 (Blue) . Current lumber to 400
Trigger - Turn off Player_2_Human <gen>
Trigger - Turn off Player_2_Night <gen>
Trigger - Turn off Player_2_Super <gen>
Trigger - Turn off Player_2_Undead <gen>
Trigger - Turn off Player_2_Orc <gen>
Player 3 Orc
Events
Player - Player 3 (Teal) types a chat message containing -orc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Peon for Player 3 (Teal) at (Center of Dirt_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 3 (Teal) . Current gold to 750
Player - Set Player 3 (Teal) . Current lumber to 400
Trigger - Turn off Player_3_Human <gen>
Trigger - Turn off Player_3_Night <gen>
Trigger - Turn off Player_3_Super <gen>
Trigger - Turn off Player_3_Undead <gen>
Trigger - Turn off Player_3_Orc <gen>
Player 4 Orc
Events
Player - Player 4 (Purple) types a chat message containing -orc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Peon for Player 4 (Purple) at (Center of Dirt_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 4 (Purple) . Current gold to 750
Player - Set Player 4 (Purple) . Current lumber to 400
Trigger - Turn off Player_4_Human <gen>
Trigger - Turn off Player_4_Night <gen>
Trigger - Turn off Player_4_Super <gen>
Trigger - Turn off Player_4_Undead <gen>
Trigger - Turn off Player_4_Orc <gen>
Player 5 Orc
Events
Player - Player 5 (Yellow) types a chat message containing -orc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Peon for Player 5 (Yellow) at (Center of Grass_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 5 (Yellow) . Current gold to 750
Player - Set Player 5 (Yellow) . Current lumber to 400
Trigger - Turn off Player_5_Human <gen>
Trigger - Turn off Player_5_Night <gen>
Trigger - Turn off Player_5_Super <gen>
Trigger - Turn off Player_5_Undead <gen>
Trigger - Turn off Player_5_Orc <gen>
Player 6 Orc
Events
Player - Player 6 (Orange) types a chat message containing -orc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Peon for Player 6 (Orange) at (Center of Grass_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 6 (Orange) . Current gold to 750
Player - Set Player 6 (Orange) . Current lumber to 400
Trigger - Turn off Player_6_Human <gen>
Trigger - Turn off Player_6_Night <gen>
Trigger - Turn off Player_6_Super <gen>
Trigger - Turn off Player_6_Undead <gen>
Trigger - Turn off Player_6_Orc <gen>
Player 7 Orc
Events
Player - Player 7 (Green) types a chat message containing -orc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Peon for Player 7 (Green) at (Center of Grass_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 7 (Green) . Current gold to 750
Player - Set Player 7 (Green) . Current lumber to 400
Trigger - Turn off Player_7_Human <gen>
Trigger - Turn off Player_7_Night <gen>
Trigger - Turn off Player_7_Super <gen>
Trigger - Turn off Player_7_Undead <gen>
Trigger - Turn off Player_7_Orc <gen>
Player 8 Orc
Events
Player - Player 8 (Pink) types a chat message containing -orc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Peon for Player 8 (Pink) at (Center of Grass_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 8 (Pink) . Current gold to 750
Player - Set Player 8 (Pink) . Current lumber to 400
Trigger - Turn off Player_8_Human <gen>
Trigger - Turn off Player_8_Night <gen>
Trigger - Turn off Player_8_Super <gen>
Trigger - Turn off Player_8_Undead <gen>
Trigger - Turn off Player_8_Orc <gen>
Player 1 Human
Events
Player - Player 1 (Red) types a chat message containing -human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Peasant for Player 1 (Red) at (Center of Dirt_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 1 (Red) . Current gold to 750
Player - Set Player 1 (Red) . Current lumber to 400
Trigger - Turn off Player_1_Night <gen>
Trigger - Turn off Player_1_Super <gen>
Trigger - Turn off Player_1_Undead <gen>
Trigger - Turn off Player_1_Orc <gen>
Trigger - Turn off Player_1_Human <gen>
Player 2 Human
Events
Player - Player 2 (Blue) types a chat message containing -human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Peasant for Player 2 (Blue) at (Center of Dirt_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 2 (Blue) . Current gold to 750
Player - Set Player 2 (Blue) . Current lumber to 400
Trigger - Turn off Player_2_Night <gen>
Trigger - Turn off Player_2_Orc <gen>
Trigger - Turn off Player_2_Super <gen>
Trigger - Turn off Player_2_Undead <gen>
Trigger - Turn off Player_2_Human <gen>
Player 3 Human
Events
Player - Player 3 (Teal) types a chat message containing -human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Peasant for (Matching player) at (Center of Dirt_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 3 (Teal) . Current gold to 750
Player - Set Player 3 (Teal) . Current lumber to 400
Trigger - Turn off Player_3_Night <gen>
Trigger - Turn off Player_3_Orc <gen>
Trigger - Turn off Player_3_Super <gen>
Trigger - Turn off Player_3_Undead <gen>
Trigger - Turn off Player_3_Human <gen>
Player 4 Human
Events
Player - Player 4 (Purple) types a chat message containing -human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Peasant for Player 4 (Purple) at (Center of Dirt_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 4 (Purple) . Current gold to 750
Player - Set Player 4 (Purple) . Current lumber to 400
Trigger - Turn off Player_4_Night <gen>
Trigger - Turn off Player_4_Orc <gen>
Trigger - Turn off Player_4_Super <gen>
Trigger - Turn off Player_4_Undead <gen>
Trigger - Turn off Player_4_Human <gen>
Player 5 Human
Events
Player - Player 5 (Yellow) types a chat message containing -human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Peasant for Player 5 (Yellow) at (Center of Grass_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 5 (Yellow) . Current gold to 750
Player - Set Player 5 (Yellow) . Current lumber to 400
Trigger - Turn off Player_5_Night <gen>
Trigger - Turn off Player_5_Orc <gen>
Trigger - Turn off Player_5_Super <gen>
Trigger - Turn off Player_5_Undead <gen>
Trigger - Turn off Player_5_Human <gen>
Player 6 Human
Events
Player - Player 6 (Orange) types a chat message containing -human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Peasant for Player 6 (Orange) at (Center of Grass_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 6 (Orange) . Current gold to 750
Player - Set Player 6 (Orange) . Current lumber to 400
Trigger - Turn off Player_6_Night <gen>
Trigger - Turn off Player_6_Orc <gen>
Trigger - Turn off Player_6_Super <gen>
Trigger - Turn off Player_6_Undead <gen>
Trigger - Turn off Player_6_Human <gen>
Player 7 Human
Events
Player - Player 7 (Green) types a chat message containing -human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Peasant for Player 7 (Green) at (Center of Grass_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 7 (Green) . Current gold to 750
Player - Set Player 7 (Green) . Current lumber to 400
Trigger - Turn off Player_7_Night <gen>
Trigger - Turn off Player_7_Orc <gen>
Trigger - Turn off Player_7_Super <gen>
Trigger - Turn off Player_7_Undead <gen>
Trigger - Turn off Player_7_Human <gen>
Player 8 Human
Events
Player - Player 8 (Pink) types a chat message containing -human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Peasant for Player 8 (Pink) at (Center of Grass_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 8 (Pink) . Current gold to 750
Player - Set Player 8 (Pink) . Current lumber to 400
Trigger - Turn off Player_8_Night <gen>
Trigger - Turn off Player_8_Orc <gen>
Trigger - Turn off Player_8_Super <gen>
Trigger - Turn off Player_8_Undead <gen>
Trigger - Turn off Player_8_Human <gen>
Player 1 Undead
Events
Player - Player 1 (Red) types a chat message containing -undead (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Acolyte for Player 1 (Red) at (Center of Dirt_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 1 (Red) . Current gold to 750
Player - Set Player 1 (Red) . Current lumber to 400
Trigger - Turn off Player_1_Human <gen>
Trigger - Turn off Player_1_Night <gen>
Trigger - Turn off Player_1_Super <gen>
Trigger - Turn off Player_1_Undead <gen>
Trigger - Turn off Player_1_Orc <gen>
Player 2 Undead
Events
Player - Player 2 (Blue) types a chat message containing -undead (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Acolyte for Player 2 (Blue) at (Center of Dirt_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 2 (Blue) . Current gold to 750
Player - Set Player 2 (Blue) . Current lumber to 400
Trigger - Turn off Player_2_Human <gen>
Trigger - Turn off Player_2_Night <gen>
Trigger - Turn off Player_2_Orc <gen>
Trigger - Turn off Player_2_Super <gen>
Trigger - Turn off Player_2_Undead <gen>
Player 3 Undead
Events
Player - Player 3 (Teal) types a chat message containing -undead (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Acolyte for Player 3 (Teal) at (Center of Dirt_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 3 (Teal) . Current gold to 750
Player - Set Player 3 (Teal) . Current lumber to 400
Trigger - Turn off Player_3_Human <gen>
Trigger - Turn off Player_3_Night <gen>
Trigger - Turn off Player_3_Orc <gen>
Trigger - Turn off Player_3_Super <gen>
Trigger - Turn off Player_3_Undead <gen>
Player 4 Undead
Events
Player - Player 4 (Purple) types a chat message containing -undead (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Acolyte for Player 4 (Purple) at (Center of Dirt_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 4 (Purple) . Current gold to 750
Player - Set Player 4 (Purple) . Current lumber to 400
Trigger - Turn off Player_4_Human <gen>
Trigger - Turn off Player_4_Night <gen>
Trigger - Turn off Player_4_Orc <gen>
Trigger - Turn off Player_4_Super <gen>
Trigger - Turn off Player_4_Undead <gen>
Player 5 Undead
Events
Player - Player 5 (Yellow) types a chat message containing -undead (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Acolyte for Player 5 (Yellow) at (Center of Grass_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 5 (Yellow) . Current gold to 750
Player - Set Player 5 (Yellow) . Current lumber to 400
Trigger - Turn off Player_5_Human <gen>
Trigger - Turn off Player_5_Night <gen>
Trigger - Turn off Player_5_Orc <gen>
Trigger - Turn off Player_5_Super <gen>
Trigger - Turn off Player_5_Undead <gen>
Player 6 Undead
Events
Player - Player 6 (Orange) types a chat message containing -undead (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Acolyte for Player 6 (Orange) at (Center of Grass_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 6 (Orange) . Current gold to 750
Player - Set Player 6 (Orange) . Current lumber to 400
Trigger - Turn off Player_6_Human <gen>
Trigger - Turn off Player_6_Night <gen>
Trigger - Turn off Player_6_Orc <gen>
Trigger - Turn off Player_6_Super <gen>
Trigger - Turn off Player_6_Undead <gen>
Player 7 Undead
Events
Player - Player 7 (Green) types a chat message containing -undead (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Acolyte for Player 7 (Green) at (Center of Grass_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 7 (Green) . Current gold to 750
Player - Set Player 7 (Green) . Current lumber to 400
Trigger - Turn off Player_7_Human <gen>
Trigger - Turn off Player_7_Night <gen>
Trigger - Turn off Player_7_Orc <gen>
Trigger - Turn off Player_7_Super <gen>
Trigger - Turn off Player_7_Undead <gen>
Player 8 Undead
Events
Player - Player 8 (Pink) types a chat message containing -undead (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Acolyte for Player 8 (Pink) at (Center of Grass_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 8 (Pink) . Current gold to 750
Player - Set Player 8 (Pink) . Current lumber to 400
Trigger - Turn off Player_8_Human <gen>
Trigger - Turn off Player_8_Night <gen>
Trigger - Turn off Player_8_Orc <gen>
Trigger - Turn off Player_8_Super <gen>
Trigger - Turn off Player_8_Undead <gen>
Player 1 Night
Events
Player - Player 1 (Red) types a chat message containing -night (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Wisp for Player 1 (Red) at (Center of Dirt_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 1 (Red) . Current gold to 750
Player - Set Player 1 (Red) . Current lumber to 400
Trigger - Turn off Player_1_Human <gen>
Trigger - Turn off Player_1_Super <gen>
Trigger - Turn off Player_1_Undead <gen>
Trigger - Turn off Player_1_Orc <gen>
Trigger - Turn off Player_1_Night <gen>
Player 2 Night
Events
Player - Player 2 (Blue) types a chat message containing -night (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Wisp for Player 2 (Blue) at (Center of Dirt_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 2 (Blue) . Current gold to 750
Player - Set Player 2 (Blue) . Current lumber to 400
Trigger - Turn off Player_2_Human <gen>
Trigger - Turn off Player_2_Orc <gen>
Trigger - Turn off Player_2_Super <gen>
Trigger - Turn off Player_2_Undead <gen>
Trigger - Turn off Player_2_Night <gen>
Player 3 Night
Events
Player - Player 3 (Teal) types a chat message containing -night (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Wisp for Player 3 (Teal) at (Center of Dirt_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 3 (Teal) . Current gold to 750
Player - Set Player 3 (Teal) . Current lumber to 400
Trigger - Turn off Player_3_Human <gen>
Trigger - Turn off Player_3_Orc <gen>
Trigger - Turn off Player_3_Super <gen>
Trigger - Turn off Player_3_Undead <gen>
Trigger - Turn off Player_3_Night <gen>
Player 4 Night
Events
Player - Player 4 (Purple) types a chat message containing -night (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Wisp for Player 4 (Purple) at (Center of Dirt_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 4 (Purple) . Current gold to 750
Player - Set Player 4 (Purple) . Current lumber to 400
Trigger - Turn off Player_4_Human <gen>
Trigger - Turn off Player_4_Orc <gen>
Trigger - Turn off Player_4_Super <gen>
Trigger - Turn off Player_4_Undead <gen>
Trigger - Turn off Player_4_Night <gen>
Player 5 Night
Events
Player - Player 5 (Yellow) types a chat message containing -night (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Wisp for Player 5 (Yellow) at (Center of Grass_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 5 (Yellow) . Current gold to 750
Player - Set Player 5 (Yellow) . Current lumber to 400
Trigger - Turn off Player_5_Human <gen>
Trigger - Turn off Player_5_Orc <gen>
Trigger - Turn off Player_5_Super <gen>
Trigger - Turn off Player_5_Undead <gen>
Trigger - Turn off Player_5_Night <gen>
Player 6 Night
Events
Player - Player 6 (Orange) types a chat message containing -night (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Wisp for Player 6 (Orange) at (Center of Grass_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 6 (Orange) . Current gold to 750
Player - Set Player 6 (Orange) . Current lumber to 400
Trigger - Turn off Player_6_Human <gen>
Trigger - Turn off Player_6_Orc <gen>
Trigger - Turn off Player_6_Super <gen>
Trigger - Turn off Player_6_Undead <gen>
Trigger - Turn off Player_6_Night <gen>
Player 7 Night
Events
Player - Player 7 (Green) types a chat message containing -night (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Wisp for Player 7 (Green) at (Center of Grass_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 7 (Green) . Current gold to 750
Player - Set Player 7 (Green) . Current lumber to 400
Trigger - Turn off Player_7_Human <gen>
Trigger - Turn off Player_7_Orc <gen>
Trigger - Turn off Player_7_Super <gen>
Trigger - Turn off Player_7_Night <gen>
Trigger - Turn off Player_7_Undead <gen>
Player 8 Night
Events
Player - Player 8 (Pink) types a chat message containing -night (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 8 (Pink) the text: You get one wisp and 750 gold and 400 lumber!
Unit - Create 1 . Wisp for Player 8 (Pink) at (Center of Grass_Worker_Spawn <gen>) facing Default building facing degrees
Player - Set Player 8 (Pink) . Current gold to 750
Player - Set Player 8 (Pink) . Current lumber to 400
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