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Triggers
War Zone.w3x
Variables
Money
Starting Cash
Units
Income
W Imcone
Timer
Help Messages
Bounty
Starting Message
Other
Sheild
Sheid off
Mutant
Defeat
Starting msg
Air Strike
Air Strike Used
Air strike Cancel
Troop Squad
Money Farms
Wood Farms
Nameing
Help Menu
Ally
Ally Red
Ally Blue
Ally Teal
Ally Purple
Ally Yellow
Ally Orange
Unally
Unally Red
Unally Blue
Unally Teal
Unally Purple
Unally Yellow
Unally Orange
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
AIArmy
group
No
Bases
unit
No
UnitNull
Infected
abilcode
No
A009
lk
boolean
No
true
Sheild
group
No
Timer
timer
No
Starting Cash
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Set (Picked player) . Current gold to 600
Player - Set (Picked player) . Current lumber to 5
Units
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Actions)
Loop - Actions
Unit - Create 1 . Builder for (Picked player) at (Center of Spawn <gen>) facing Default building facing degrees
Income
Events
Time - Timer expires
Conditions
Actions
Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
Loop - Actions
Player - Add 100 to (Picked player) . Current gold
W Imcone
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
Loop - Actions
Player - Add 1 to (Picked player) . Current lumber
Timer
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Start Timer as a Repeating timer that will expire in 60.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Income..
Bounty
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Turn Gives bounty On for (Picked player)
Starting Message
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Choose a spot and build your base.. Choose carfuly.
Sheild
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Sheild
Actions
Unit Group - Pick every unit in (Units within 600.00 of (Position of (Casting unit)).) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
Sheid off
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (((Picked unit) has buff Divine Shield) Equal to False) then do (Make (Picked unit) Vulnerable) else do (Do nothing)
Mutant
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to |cff666666Mutant
((Dying unit) is A structure) Equal to False
Actions
Unit - Create 1 . |cff666666Mutant for (Owner of (Killing unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Defeat
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff000066Base|r
Actions
Game - Display to (All players) the text: ((|cffff0000 + (Name of (Owner of (Triggering unit)))) + |r Has lost his/her base.)
Starting msg
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: A BIG Thx to Hedgehog-king for the templet
Air Strike
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Air Strike
Actions
Unit - Kill (Trained unit)
Unit - Add Air Strike to (Triggering unit)
Air Strike Used
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Air Strike
Actions
Unit - Remove Air Strike from (Triggering unit)
Air strike Cancel
Events
Unit - A unit Stops casting an ability
Conditions
(Ability being cast) Equal to Air Strike
Actions
Unit - Remove Air Strike from (Triggering unit)
Troop Squad
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to |cffcc6600Squad Leader|r
Actions
Unit - Create 4 . |cffcc6600Infantry|r for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Money Farms
Events
Time - Timer expires
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Display to (Player group((Picked player))) the text: (You have + ((String(((Point-value of |cff666600Embassy|r) x (Number of living |cff666600Embassy|r units owned by (Picked player))))) + Bonus Gold Income))
Unit Group - Pick every unit in (Units owned by (Picked player) of type |cff666600Embassy|r) and do (Actions)
Loop - Actions
Player - Add (Point-value of (Picked unit)) to (Owner of (Picked unit)) . Current gold
Wood Farms
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Display to (Player group((Picked player))) the text: (You have + ((String(((Point-value of |cff666600Metal Mine) x (Number of living |cff666600Metal Mine units owned by (Picked player))))) + Bonus Metal Income))
Unit Group - Pick every unit in (Units owned by (Picked player) of type |cff666600Metal Mine) and do (Actions)
Loop - Actions
Player - Add (Point-value of (Picked unit)) to (Owner of (Picked unit)) . Current lumber
Nameing
Events
Player - Player 1 (Red) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Player - Player 6 (Orange) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 7, 255))
Help Menu
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Cedits with the description Kofi Banan - Base and Barracks / Command Center - Bunker / Bunker - Factory / Tank Factory - Infantry, Squad Leader and Sniper / Infantry - X1 Troop Carrier / BTR-80 - X2 Grizzly Tank / Panzer IV ausf G - X1.5 Troop Carrier / Cargo Heli V2Lillidan(Evil)X - B52 Bomber / B-17 Bomber (Lmao) , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled How to Ally with the description To ally somone type this exactly..-ally coloryou replace the color with the players color you want to ally--------------------How to unally-unally coloryou replace the color with the players color you want to unally , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Required quest titled Commands with the description Very simple..-name (Your new name) , using icon path ReplaceableTextures\CommandButtons\BTNScrollOfRegenerationGreen.blp
Quest - Create a Required quest titled How to play with the description You get 100 gold every min and 1 wood every 2 min use themTo Incrase your income make a "Embassy for gold" or a Metal Mine for metel"========DO NOT READ ENTEL BASE IS BUILT========Now that you have a base the engineer is a very inportant unit it alone makes the rest of your base but dont mass them becuase they can only build========After you have a engineer and if you want a captain you most likly have 1 wood by now best thing is to use it towards deffence and the rest of the gold to a army=======Thats all really the rest it up to you. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOff.blp
Quest - Create a Required quest titled Changes.. with the description Latest Version 3.1 12/11/07=====================Better balance*MEGA BUG FIXED* Embassys only worked for red now work for everyone!Hero can now be revived.Hero max level 25More to come , using icon path ReplaceableTextures\CommandButtons\BTNHeroTinker.blp
Ally Red
Events
Player - Player 2 (Blue) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Ally Blue
Events
Player - Player 1 (Red) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Ally Teal
Events
Player - Player 1 (Red) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Ally Purple
Events
Player - Player 1 (Red) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Ally Yellow
Events
Player - Player 1 (Red) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Ally Orange
Events
Player - Player 1 (Red) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Unally Red
Events
Player - Player 2 (Blue) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Unally Blue
Events
Player - Player 1 (Red) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Unally Teal
Events
Player - Player 1 (Red) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Unally Purple
Events
Player - Player 1 (Red) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Unally Yellow
Events
Player - Player 1 (Red) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Unally Orange
Events
Player - Player 1 (Red) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
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