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Triggers
Yeniceri WarZ.w3x
Variables
Spawn
Wavstart27
Waves27
Wavstart 28
Waves28
Wavstart29
Waves29
Floating text
Ornek
Waves1 Copy
Wavstart2 Copy
Win / Defeat
RedDies
BlueDies
TealDies
PurpleDies
YellowDies
OrangeDies
WinRed
WinBlue
WinTeal
WinPurple
WinYellow
WinOrange
Loose Red
Loose Blue
Loose Teal
Loose Purple
Loose Yellow
Loose Orange
Oyundamı
RedOyundami
BlueOyundami
TealOyundami
PurpleOyundami
YellowOyundami
OrangeOyundam
Misellicouns
Agac
EnterTavern1
EnterTavern2
EnterTavern3
EnterTavern4
EnterTavern5
EnterTavern6
Camera & Artislik
artizlik
Konusma
Yeter
Camera
invis
Deneme
Deneme
Deneme 2
VerPara
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
UNIT
unitcode
No
hfoo
Wavstart27
Events
Time - Every 1.00 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 12 (Brown))) Less than or equal to 0
Actions
Trigger - Run Waves27 <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
Player Group - Pick every player in (All players) and do (Add 160 to (Picked player).Current gold)
Waves27
Events
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 15.Rifleman for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees) else do (Do nothing)
Wait 2 game-time seconds
Trigger - Turn on Wavstart_28 <gen>
Wavstart 28
Events
Time - Every 1.00 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 12 (Brown))) Less than or equal to 0
Actions
Trigger - Run Waves28 <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
Player Group - Pick every player in (All players) and do (Add 160 to (Picked player).Current gold)
Waves28
Events
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 15.Rifleman for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees) else do (Do nothing)
Wait 2 game-time seconds
Trigger - Turn on Wavstart29 <gen>
Wavstart29
Events
Time - Every 1.00 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 12 (Brown))) Less than or equal to 0
Actions
Trigger - Run Waves29 <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
Player Group - Pick every player in (All players) and do (Add 160 to (Picked player).Current gold)
Waves29
Events
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 15.Rifleman for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees) else do (Do nothing)
Wait 2 game-time seconds
Trigger - Turn on Wavstart27 <gen>
Floating text
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Kill them for life !! at (Center of killthem1 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Kill them for life !! at (Center of killthem2 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Kill them for life !! at (Center of killthem3 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Kill them for life !! at (Center of killthem4 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Kill them for life !! at (Center of killthem5 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Kill them for life !! at (Center of killthem6 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Waves1 Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 15.UNIT for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees) else do (Do nothing)
Wait 2 game-time seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Wavstart2_Copy <gen>
Wavstart2 Copy
Events
Time - Every 1.00 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 12 (Brown))) Less than or equal to 0
Actions
Set Variable Set UNIT = "hkni"
Trigger - Run Wavstart27 <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
Player Group - Pick every player in (All players) and do (Add 10 to (Picked player).Current gold)
RedDies
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) the text: Your Yeniceri will revive in 30 seconds
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of redrevive <gen>) , Show revival graphics
BlueDies
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 2 (Blue) the text: Your Yeniceri will revive in 30 seconds
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of bluerevive <gen>) , Show revival graphics
TealDies
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 7 (Green) the text: Your BladeMaster will revive in 30 seconds
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of tealrevive <gen>) , Show revival graphics
PurpleDies
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 3 (Teal) the text: Your BladeMaster will revive in 30 seconds
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of purplerevive <gen>) , Show revival graphics
YellowDies
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 6 (Orange) the text: Your BladeMaster will revive in 30 seconds
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of yellowrevive <gen>) , Show revival graphics
OrangeDies
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: Your BladeMaster will revive in 30 seconds
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of orangerevive <gen>) , Show revival graphics
WinRed
Events
Unit - Castle 0020 <gen> Dies
Unit - Castle 0021 <gen> Dies
Unit - Castle 0022 <gen> Dies
Unit - Castle 0023 <gen> Dies
Unit - Castle 0024 <gen> Dies
Conditions
(Evaluation count of (This trigger)) Equal to 5
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
WinBlue
Events
Unit - Castle 0019 <gen> Dies
Unit - Castle 0021 <gen> Dies
Unit - Castle 0022 <gen> Dies
Unit - Castle 0023 <gen> Dies
Unit - Castle 0024 <gen> Dies
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
WinTeal
Events
Unit - Castle 0020 <gen> Dies
Unit - Castle 0019 <gen> Dies
Unit - Castle 0022 <gen> Dies
Unit - Castle 0023 <gen> Dies
Unit - Castle 0024 <gen> Dies
Conditions
Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
WinPurple
Events
Unit - Castle 0020 <gen> Dies
Unit - Castle 0021 <gen> Dies
Unit - Castle 0019 <gen> Dies
Unit - Castle 0023 <gen> Dies
Unit - Castle 0024 <gen> Dies
Conditions
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
WinYellow
Events
Unit - Castle 0020 <gen> Dies
Unit - Castle 0021 <gen> Dies
Unit - Castle 0022 <gen> Dies
Unit - Castle 0019 <gen> Dies
Unit - Castle 0024 <gen> Dies
Conditions
Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
WinOrange
Events
Unit - Castle 0020 <gen> Dies
Unit - Castle 0021 <gen> Dies
Unit - Castle 0022 <gen> Dies
Unit - Castle 0023 <gen> Dies
Unit - Castle 0019 <gen> Dies
Conditions
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Loose Red
Events
Unit - Castle 0019 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You lost!
Loose Blue
Events
Unit - Castle 0020 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You lost!
Loose Teal
Events
Unit - Castle 0021 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You lost!
Loose Purple
Events
Unit - Castle 0022 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: You lost!
Loose Yellow
Events
Unit - Castle 0023 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: You lost!
Loose Orange
Events
Unit - Castle 0024 <gen> Dies
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: You lost!
RedOyundami
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 1 (Red) slot status) Not equal to Is playing
Actions
Unit - Explode Castle 0019 <gen> .
BlueOyundami
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 1 (Red) slot status) Not equal to Is playing
Actions
Unit - Explode Castle 0020 <gen> .
TealOyundami
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 3 (Teal) slot status) Not equal to Is playing
Actions
Unit - Explode Castle 0021 <gen> .
PurpleOyundami
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 4 (Purple) slot status) Not equal to Is playing
Actions
Unit - Explode Castle 0022 <gen> .
YellowOyundami
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 5 (Yellow) slot status) Not equal to Is playing
Actions
Unit - Explode Castle 0023 <gen> .
OrangeOyundam
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 6 (Orange) slot status) Not equal to Is playing
Actions
Unit - Explode Castle 0024 <gen> .
Agac
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Destructible - Pick every destructible in (Playable map area) and do (Actions)
Loop - Actions
Destructible - Set life of (Picked destructible) to (Max life of (Picked destructible))
EnterTavern1
Events
Unit - A unit enters Tavern <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Position of Castle 0019 <gen>)
Unit - Kill Circle of Power 0014 <gen>
EnterTavern2
Events
Unit - A unit enters Tavern <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Triggering unit) instantly to (Position of Castle 0020 <gen>)
Unit - Kill Circle of Power 0015 <gen>
EnterTavern3
Events
Unit - A unit enters Tavern <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Move (Triggering unit) instantly to (Position of Castle 0021 <gen>)
Unit - Kill Circle of Power 0063 <gen>
EnterTavern4
Events
Unit - A unit enters Tavern <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Triggering unit) instantly to (Position of Castle 0022 <gen>)
Unit - Kill Circle of Power 0018 <gen>
EnterTavern5
Events
Unit - A unit enters Tavern <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Move (Triggering unit) instantly to (Position of Castle 0023 <gen>)
Unit - Kill Circle of Power 0016 <gen>
EnterTavern6
Events
Unit - A unit enters Tavern <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Move (Triggering unit) instantly to (Position of Castle 0024 <gen>)
Unit - Kill Circle of Power 0017 <gen>
artizlik
Events
Time - Elapsed game time is 6.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_ZoomCeek for Player 1 (Red) over 1.00 seconds
Animation - Add the gold animation tag to Tinker 0061 <gen>
Animation - Change Tinker 0061 <gen> 's size to ( 110.00 %, 110.00 %, 110.00 %) of its original size
Konusma
Events
Time - Elapsed game time is 7.00 seconds
Conditions
Actions
Yeter
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_CAMERATAVERN for Player 1 (Red) over 2.00 seconds
Camera
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of Tavern <gen>) over 2.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Tavern <gen>) over 2.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Tavern <gen>) over 2.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Tavern <gen>) over 2.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Tavern <gen>) over 2.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Tavern <gen>) over 2.00 seconds
invis
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Tavern <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Tavern <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Tavern <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Tavern <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Tavern <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Tavern <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across artislikl <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across artislikl <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across artislikl <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across artislikl <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across artislikl <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across artislikl <gen>
Deneme
Events
Time - Elapsed game time is 7.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from a Neutral Passive . Tinker named Creator of This Map at (Target of gg_cam_ZoomCeek) : Play No sound and display Buy your hero and kill all players.Level up fast and destroy enemies castle ! . Modify duration: Add 10.00 seconds and Wait
Deneme 2
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All players)
VerPara
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 750
Player - Set Player 2 (Blue) . Current gold to 750
Player - Set Player 3 (Teal) . Current gold to 750
Player - Set Player 4 (Purple) . Current gold to 750
Player - Set Player 5 (Yellow) . Current gold to 750
Player - Set Player 6 (Orange) . Current gold to 750
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