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Triggers
War of Universe v.2.w3x
Variables
Gold
Gold
Killing players
Killing players
Killing towers
Killing towers Copy
Killing towers Copy 2
Initialization
Weather effect
Text 2sec
Turn off 10sec
Spawn Prezident
Weather
Heaven
Terra
Hell
Revive
Revive Hell
Revive Hell Copy
Revive Hell Copy 2
Quests
Hystory of War of Universe
Credits
Creeps
Spawn
Spawn Copy
Spawn
Spawn Sc ghost
Spawn Black Angel
Spawn Demon hunter
Spawn phenix
Spawn Demon killer
Spawn Sniper
Spawn Phoenix
Spawn Aranobes
Spawn Yoh
Spawn Wampire
Spawn Painbone
Spawn Turtle
Spawn Gnometank
Spawn Nightmarerider
Spawn Archangel
Spawn rio
Spawn Prezident of Hell
Spawn Whisp
Spawn wisp Hell 2
Spawn wisp Hell 3
Spawn Wisp Terra 4
Spawn wisp Terra 5
Spawn wisp Terra 6
Spawn Whisp Copy Copy
Spawn wisp Heaven 8
Spawn wisp Heaven 9
Entering
Entering way gate up left
Entering way gate up left Copy
Entering down left hell
Entering down left hell Copy
Entering way gate down right heaven
Entering way gate down right heaven Copy
Entering way gate up right
Entering way gate up right Copy
Entering way gate down right
Entering way gate down right Copy
Entering way gate down
Entering way gate down Copy
Entering Terra
Entering Heaven
Entering Hell for player 4
Tower kills
Heaven tower up
Heaven tower up Copy
Tower kill Heaven up
Tower kill Heaven up Copy
Heaven tower Down
Heaven tower Down Copy
Tower kill Heaven down
Tower kill Heaven down Copy
Terra tower Right
Terra tower Right Copy
Tower kill Terra right
Tower kill Terra right Copy
Terra tower left
Terra tower left Copy
Tower kill Terra left
Tower kill Terra left Copy
Hell tower up
Hell tower up Copy
Tower kill Hell up
Tower kill Hell up Copy
Hell tower down
Hell tower down Copy
Tower kill Hell down
Tower kill Hell down Copy
creep going hell terra left
Hell Terra
Hell Terra Copy 2
Hell Terra Copy 3
Hell Terra Copy
Creep going hell terra right
Hell Terra Copy 4
Hell Terra Copy 2 Copy
Hell Terra Copy 3 Copy
Hell Terra Copy Copy
Creep going hell heaven up
Hell Terra Copy 4 Copy
Hell Terra Copy 2 Copy Copy
Hell Terra Copy 3 Copy Copy
Hell Terra Copy Copy Copy
Creep going hell heaven down
Hell Terra Copy 4 Copy Copy
Hell Terra Copy 2 Copy Copy Copy
Hell Terra Copy 3 Copy Copy Copy
Hell Terra Copy Copy Copy Copy
Timing of trigers
Terra timing
Hell timing
Hell timing Copy
Hell timing Copy 2
Creep going Terra hell up
Terra hell up 1
Terra hell up 2
Terra hell up 3
Terra hell up 4
Creep going Terra hell up
Terra hell up 1 Copy
Terra hell up 2 Copy
Terra hell up 3 Copy
Terra hell up 4 Copy
Creep going Terra hell up
Terra hell up 1 Copy Copy
Terra hell up 2 Copy Copy
Terra hell up 3 Copy Copy
Terra hell up 4 Copy Copy
Creep going Terra hell up
Terra hell up 1 Copy Copy 2
Terra hell up 2 Copy Copy 2
Terra hell up 3 Copy Copy 2
Terra hell up 4 Copy Copy 2
Creep going Heaven terra right
Heaven terra right
Heaven terra right 2
Heaven terra right 3
Heaven terra right 4
Creep going Heaven terra right
Heaven terra right Copy
Heaven terra right 2 Copy
Heaven terra right 3 Copy
Heaven terra right 4 Copy
Creep going Heaven terra right
Heaven terra right Copy Copy
Heaven terra right 2 Copy Copy
Heaven terra right 3 Copy Copy
Heaven terra right 4 Copy Copy
Creep going Heaven terra right
Heaven terra right Copy Copy Copy
Heaven terra right 2 Copy Copy Copy
Heaven terra right 3 Copy Copy Copy
Heaven terra right 4 Copy Copy Copy
Defeat conditions
Hell defeat
Terra defeat
Heaven defeat
Victory condition
Heaven victory
Heaven victory Copy
Terra victory
Terra victory Copy
Hell victory
Hell victory Copy
Creeps destroing players
The Hell
The Hell Copy
The Terra
The Terra Copy
The Heaven
The Heaven Copy
Bounty
Warior
Warior Copy 3
Warior Copy
Warior Copy Copy
Warior Copy 2
Warior Copy 2 Copy
Skills
Nuclear strike
Try
Pokus
Pokus 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Gold
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 1 (Red) . Current gold
Player - Add 2 to Player 2 (Blue) . Current gold
Player - Add 2 to Player 3 (Teal) . Current gold
Player - Add 2 to Player 4 (Purple) . Current gold
Player - Add 2 to Player 5 (Yellow) . Current gold
Player - Add 2 to Player 6 (Orange) . Current gold
Player - Add 2 to Player 7 (Green) . Current gold
Player - Add 2 to Player 8 (Pink) . Current gold
Player - Add 2 to Player 9 (Gray) . Current gold
Killing players
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Player - Add 200 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players) the text: ((Name of (Triggering unit)) + ( has been slain by + (Name of (Killing unit))))
Killing towers
Events
Unit - Heaven tower 0045 <gen> Dies
Unit - Heaven tower 0044 <gen> Dies
Unit - Heaven tower 0043 <gen> Dies
Unit - Heaven tower 0042 <gen> Dies
Conditions
((Triggering unit) belongs to an ally of (Owner of (Killing unit)).) Equal to True
Actions
Player - Add 300 to (Matching player) . Current gold
Killing towers Copy
Events
Unit - Terra tower 0041 <gen> Dies
Unit - Terra tower 0040 <gen> Dies
Unit - Terra tower 0038 <gen> Dies
Unit - Terra tower 0039 <gen> Dies
Conditions
((Triggering unit) belongs to an ally of (Owner of (Killing unit)).) Equal to True
Actions
Player - Add 300 to (Matching player) . Current gold
Killing towers Copy 2
Events
Unit - Infernal tower 0037 <gen> Dies
Unit - Infernal tower 0036 <gen> Dies
Unit - Infernal tower 0034 <gen> Dies
Unit - Infernal tower 0035 <gen> Dies
Conditions
((Triggering unit) belongs to an ally of (Owner of (Killing unit)).) Equal to True
Actions
Player - Add 300 to (Matching player) . Current gold
Weather effect
Events
Map initialization
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Northrend Blizzard
Environment - Turn (Last created weather effect) On
Text 2sec
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Game - Display to (All players) the text: If you want to turn off weather than write -weather off
Game - Display to (All players) the text: Red player should turn on -fe(fastexp) mode
Turn off 10sec
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Trigger - Turn off Spawn_Prezident <gen>
Spawn Prezident
Events
Player - Player 1 (Red) types a chat message containing -fe (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -fe (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -fe (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -fe (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -fe (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -fe (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -fe (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -fe (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -fe (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Set Prezident of Hell 0000 <gen> Hero-level to 100 , Hide level-up graphics
Hero - Set Nightmare Rider 0017 <gen> Hero-level to 100 , Hide level-up graphics
Hero - Set Flying Skeleton 0051 <gen> Hero-level to 100 , Hide level-up graphics
Hero - Set Mana Destroyer 0055 <gen> Hero-level to 100 , Hide level-up graphics
Hero - Set Dual Fighter 0053 <gen> Hero-level to 100 , Hide level-up graphics
Hero - Set Wampire 0052 <gen> Hero-level to 100 , Hide level-up graphics
Hero - Set Motobiker 0013 <gen> Hero-level to 100 , Hide level-up graphics
Hero - Set Gnome-tank 0047 <gen> Hero-level to 100 , Hide level-up graphics
Hero - Set Sniper 0056 <gen> Hero-level to 100 , Hide level-up graphics
Hero - Set Heaven Turtle 0049 <gen> Hero-level to 100 , Hide level-up graphics
Hero - Set Archangel 0016 <gen> Hero-level to 100 , Hide level-up graphics
Hero - Set Demonic Angel 0054 <gen> Hero-level to 100 , Hide level-up graphics
Hero - Set Demon killer 0072 <gen> Hero-level to 100 , Hide level-up graphics
Hero - Set Burned master 0074 <gen> Hero-level to 100 , Hide level-up graphics
Hero - Set Demon hunter female 0079 <gen> Hero-level to 100 , Hide level-up graphics
Hero - Set Black Angel 0076 <gen> Hero-level to 100 , Hide level-up graphics
Game - Display to (All players) the text: The fastexp mode has been selected
Weather
Events
Player - Player 1 (Red) types a chat message containing -weather off (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Turn (Last created weather effect) Off
Heaven
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads The Heaven at (Center of Region_023 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Terra
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads The Terra at (Center of Region_025 <gen>) with Z offset 0 , using font size 10 , color ( 50.00 %, 50.00 %, 50.00 %), and 0 % transparency
Hell
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads The Hell at (Center of Region_024 <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 0.00 %, 0.00 %), and 0 % transparency
Revive Hell
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Dying unit) at (Center of Spawn_Hell <gen>) , Show revival graphics
Revive Hell Copy
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Dying unit) at (Center of Region_018 <gen>) , Show revival graphics
Revive Hell Copy 2
Events
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Dying unit) at (Center of Region_020 <gen>) , Show revival graphics
Hystory of War of Universe
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled War of Universe with the description It was a nice sunday when the forces of the Hell have started to creating portals to the Terra. When the Angels saw it they have abandoned their quest to keep Terra safe and they wanted to take control over the earth. And the humans?? What Could they do?? , using icon path ReplaceableTextures\CommandButtons\BTNTomeOfRetraining.blp
Credits
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Need help with the description If you have ideas about skills for heroes just email me at [email protected]. If you send me a very good idea about hero i can put you to credits....so email me!!! , using icon path ReplaceableTextures\PassiveButtons\PASBTNGenericSpellImmunity.blp
Quest - Create a Optional quest titled Credits with the description This map is made by Numerion.Thanks to: Elessar for Dual Fighter,Susaaaad for Prezident of Hell (he dont make it he only had idea of infernal hero),Also thanks to BellaGermania(he hasnt got protected map so i could take his triggers),and to WWW.XGM.RU (i have got my models from this site),and thanks to WWW.EPICWAR.COM (where i can upload my map) , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Spawn
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Giant Spider for Neutral Hostile at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider for Neutral Hostile at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Satyr Trickster for Neutral Hostile at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Murloc Tiderunner for Neutral Hostile at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Chicken for Neutral Hostile at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Spider for Neutral Hostile at (Center of Region_013 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Spider for Neutral Hostile at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Spider for Neutral Hostile at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Spider for Neutral Hostile at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Spider for Neutral Hostile at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Spider for Neutral Hostile at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Spider for Neutral Hostile at (Center of Region_008 <gen>) facing Default building facing degrees
Spawn Copy
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Giant Spider for Neutral Hostile at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Spider for Neutral Hostile at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Satyr Trickster for Neutral Hostile at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Murloc Tiderunner for Neutral Hostile at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Chicken for Neutral Hostile at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Spider for Neutral Hostile at (Center of Region_013 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Spider for Neutral Hostile at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Spider for Neutral Hostile at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Spider for Neutral Hostile at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Spider for Neutral Hostile at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Spider for Neutral Hostile at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Spider for Neutral Hostile at (Center of Region_008 <gen>) facing Default building facing degrees
Spawn Sc ghost
Events
Unit - A unit enters Region_067 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Starcraft Ghost for (Owner of (Triggering unit)) at (Center of Region_018 <gen>) facing Default building facing degrees
Spawn Black Angel
Events
Unit - A unit enters Region_066 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Black Angel for (Owner of (Triggering unit)) at (Center of Region_020 <gen>) facing Default building facing degrees
Spawn Demon hunter
Events
Unit - A unit enters Region_065 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Demon hunter female for (Owner of (Triggering unit)) at (Center of Region_018 <gen>) facing Default building facing degrees
Spawn phenix
Events
Unit - A unit enters Region_063 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Burned master for (Owner of (Triggering unit)) at (Center of Spawn_Hell <gen>) facing Default building facing degrees
Spawn Demon killer
Events
Unit - A unit enters Region_062 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Demon killer for (Owner of (Triggering unit)) at (Center of Region_020 <gen>) facing Default building facing degrees
Spawn Sniper
Events
Unit - A unit enters Region_060 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Sniper for (Owner of (Triggering unit)) at (Center of Region_018 <gen>) facing Default building facing degrees
Spawn Phoenix
Events
Unit - A unit enters Region_059 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Mana Destroyer for (Owner of (Triggering unit)) at (Center of Spawn_Hell <gen>) facing Default building facing degrees
Spawn Aranobes
Events
Unit - A unit enters Region_058 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Demonic Angel for (Owner of (Triggering unit)) at (Center of Region_020 <gen>) facing Default building facing degrees
Spawn Yoh
Events
Unit - A unit enters Region_057 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Dual Fighter for (Owner of (Triggering unit)) at (Center of Region_018 <gen>) facing Default building facing degrees
Spawn Wampire
Events
Unit - A unit enters Region_056 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Wampire for (Owner of (Triggering unit)) at (Center of Region_018 <gen>) facing Default building facing degrees
Spawn Painbone
Events
Unit - A unit enters Region_055 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Flying Skeleton for (Owner of (Triggering unit)) at (Center of Spawn_Hell <gen>) facing Default building facing degrees
Spawn Turtle
Events
Unit - A unit enters Region_054 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Heaven Turtle for (Owner of (Triggering unit)) at (Center of Region_020 <gen>) facing Default building facing degrees
Spawn Gnometank
Events
Unit - A unit enters Region_053 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Gnome-tank for (Owner of (Triggering unit)) at (Center of Region_018 <gen>) facing Default building facing degrees
Spawn Nightmarerider
Events
Unit - A unit enters Region_022 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Nightmare Rider for (Owner of (Triggering unit)) at (Center of Spawn_Hell <gen>) facing Default building facing degrees
Spawn Archangel
Events
Unit - A unit enters Region_019 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Archangel for (Owner of (Triggering unit)) at (Center of Region_020 <gen>) facing Default building facing degrees
Spawn rio
Events
Unit - A unit enters Region_016 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Motobiker for (Owner of (Triggering unit)) at (Center of Region_018 <gen>) facing Default building facing degrees
Spawn Prezident of Hell
Events
Unit - A unit enters Prezident_of_Hell <gen>
Conditions
Actions
Unit - Create 1 . Prezident of Hell for (Owner of (Triggering unit)) at (Center of Spawn_Hell <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Spawn Whisp
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 1 . Wisp for Player 1 (Red) at (Center of Wisp_Hell <gen>) facing Default building facing degrees
Spawn wisp Hell 2
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 1 . Wisp for Player 2 (Blue) at (Center of Wisp_Hell <gen>) facing Default building facing degrees
Spawn wisp Hell 3
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Unit - Create 1 . Wisp for Player 3 (Teal) at (Center of Wisp_Hell <gen>) facing Default building facing degrees
Spawn Wisp Terra 4
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 1 . Wisp for Player 4 (Purple) at (Center of Region_017 <gen>) facing Default building facing degrees
Spawn wisp Terra 5
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 1 . Wisp for Player 5 (Yellow) at (Center of Region_017 <gen>) facing Default building facing degrees
Spawn wisp Terra 6
Events
Map initialization
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 1 . Wisp for Player 6 (Orange) at (Center of Region_017 <gen>) facing Default building facing degrees
Spawn Whisp Copy Copy
Events
Map initialization
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 1 . Wisp for Player 7 (Green) at (Center of Region_021 <gen>) facing Default building facing degrees
Spawn wisp Heaven 8
Events
Map initialization
Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Actions
Unit - Create 1 . Wisp for Player 8 (Pink) at (Center of Region_021 <gen>) facing Default building facing degrees
Spawn wisp Heaven 9
Events
Map initialization
Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Actions
Unit - Create 1 . Wisp for Player 9 (Gray) at (Center of Region_021 <gen>) facing Default building facing degrees
Entering way gate up left
Events
Unit - A unit enters Region_051 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_028 <gen>)
Entering way gate up left Copy
Events
Unit - A unit enters Region_052 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_029 <gen>)
Entering down left hell
Events
Unit - A unit enters Region_049 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_004 <gen>)
Entering down left hell Copy
Events
Unit - A unit enters Region_050 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Right_down <gen>)
Entering way gate down right heaven
Events
Unit - A unit enters Region_047 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Heaven_down <gen>)
Entering way gate down right heaven Copy
Events
Unit - A unit enters Region_048 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Left_down <gen>)
Entering way gate up right
Events
Unit - A unit enters Region_045 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Heaven_up <gen>)
Entering way gate up right Copy
Events
Unit - A unit enters Region_046 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of left_up <gen>)
Entering way gate down right
Events
Unit - A unit enters Region_043 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Terra_right <gen>)
Entering way gate down right Copy
Events
Unit - A unit enters Region_044 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Middle_down_right <gen>)
Entering way gate down
Events
Unit - A unit enters Region_041 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Terra_left <gen>)
Entering way gate down Copy
Events
Unit - A unit enters Region_042 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Middle_down_left <gen>)
Entering Terra
Events
Unit - A unit enters Region_025 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 4 (Purple).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_013 <gen>)
Entering Heaven
Events
Unit - A unit enters Region_023 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 7 (Green).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_015 <gen>)
Entering Hell for player 4
Events
Unit - A unit enters Region_024 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_014 <gen>)
Heaven tower up
Events
Unit - Heaven tower 0045 <gen> Dies
Conditions
Actions
Trigger - Turn off Tower_kill_Heaven_up <gen>
Heaven tower up Copy
Events
Unit - Heaven tower 0044 <gen> Dies
Conditions
Actions
Trigger - Turn off Tower_kill_Heaven_up_Copy <gen>
Tower kill Heaven up
Events
Unit - A unit enters Region_035 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 7 (Green).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Heaven_up <gen>)
Tower kill Heaven up Copy
Events
Unit - A unit enters Region_035 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 7 (Green).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Heaven_up <gen>)
Heaven tower Down
Events
Unit - Heaven tower 0042 <gen> Dies
Conditions
Actions
Trigger - Turn off Tower_kill_Heaven_down <gen>
Heaven tower Down Copy
Events
Unit - Heaven tower 0043 <gen> Dies
Conditions
Actions
Trigger - Turn off Tower_kill_Heaven_down_Copy <gen>
Tower kill Heaven down
Events
Unit - A unit enters Region_033 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 7 (Green).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Heaven_down <gen>)
Tower kill Heaven down Copy
Events
Unit - A unit enters Region_033 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 7 (Green).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Heaven_down <gen>)
Terra tower Right
Events
Unit - Terra tower 0041 <gen> Dies
Conditions
Actions
Trigger - Turn off Tower_kill_Terra_right <gen>
Terra tower Right Copy
Events
Unit - Terra tower 0040 <gen> Dies
Conditions
Actions
Trigger - Turn off Tower_kill_Terra_right_Copy <gen>
Tower kill Terra right
Events
Unit - A unit enters Region_031 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 4 (Purple).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Terra_right <gen>)
Tower kill Terra right Copy
Events
Unit - A unit enters Region_031 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 4 (Purple).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Terra_right <gen>)
Terra tower left
Events
Unit - Terra tower 0038 <gen> Dies
Conditions
Actions
Trigger - Turn off Tower_kill_Terra_left <gen>
Terra tower left Copy
Events
Unit - Terra tower 0039 <gen> Dies
Conditions
Actions
Trigger - Turn off Tower_kill_Terra_left_Copy <gen>
Tower kill Terra left
Events
Unit - A unit enters Region_009 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 4 (Purple).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Terra_left <gen>)
Tower kill Terra left Copy
Events
Unit - A unit enters Region_009 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 4 (Purple).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Terra_left <gen>)
Hell tower up
Events
Unit - Infernal tower 0037 <gen> Dies
Conditions
Actions
Trigger - Turn off Tower_kill_Hell_up <gen>
Hell tower up Copy
Events
Unit - Infernal tower 0036 <gen> Dies
Conditions
Actions
Trigger - Turn off Tower_kill_Hell_up_Copy <gen>
Tower kill Hell up
Events
Unit - A unit enters Region_026 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_028 <gen>)
Tower kill Hell up Copy
Events
Unit - A unit enters Region_027 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_028 <gen>)
Hell tower down
Events
Unit - Infernal tower 0034 <gen> Dies
Conditions
Actions
Trigger - Turn off Tower_kill_Hell_down <gen>
Hell tower down Copy
Events
Unit - Infernal tower 0035 <gen> Dies
Conditions
Actions
Trigger - Turn off Tower_kill_Hell_down_Copy <gen>
Tower kill Hell down
Events
Unit - A unit enters Region_010 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_004 <gen>)
Tower kill Hell down Copy
Events
Unit - A unit enters Region_011 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_004 <gen>)
Hell Terra
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Hell warior for Player 10 (Light Blue) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_041 <gen>)
Hell Terra Copy 2
Events
Time - Every 45.70 seconds of game time
Conditions
Actions
Unit - Create 1 . Hell warior for Player 10 (Light Blue) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_041 <gen>)
Hell Terra Copy 3
Events
Time - Every 45.40 seconds of game time
Conditions
Actions
Unit - Create 1 . Hell warior for Player 10 (Light Blue) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_041 <gen>)
Hell Terra Copy
Events
Time - Every 46.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Hell ranger for Player 10 (Light Blue) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_041 <gen>)
Hell Terra Copy 4
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Hell warior for Player 10 (Light Blue) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_043 <gen>)
Hell Terra Copy 2 Copy
Events
Time - Every 45.70 seconds of game time
Conditions
Actions
Unit - Create 1 . Hell warior for Player 10 (Light Blue) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_043 <gen>)
Hell Terra Copy 3 Copy
Events
Time - Every 45.40 seconds of game time
Conditions
Actions
Unit - Create 1 . Hell warior for Player 10 (Light Blue) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_043 <gen>)
Hell Terra Copy Copy
Events
Time - Every 46.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Hell ranger for Player 10 (Light Blue) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_043 <gen>)
Hell Terra Copy 4 Copy
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Hell warior for Player 10 (Light Blue) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_045 <gen>)
Hell Terra Copy 2 Copy Copy
Events
Time - Every 45.70 seconds of game time
Conditions
Actions
Unit - Create 1 . Hell warior for Player 10 (Light Blue) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_045 <gen>)
Hell Terra Copy 3 Copy Copy
Events
Time - Every 45.40 seconds of game time
Conditions
Actions
Unit - Create 1 . Hell warior for Player 10 (Light Blue) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_045 <gen>)
Hell Terra Copy Copy Copy
Events
Time - Every 46.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Hell ranger for Player 10 (Light Blue) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_045 <gen>)
Hell Terra Copy 4 Copy Copy
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Hell warior for Player 10 (Light Blue) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_047 <gen>)
Hell Terra Copy 2 Copy Copy Copy
Events
Time - Every 45.70 seconds of game time
Conditions
Actions
Unit - Create 1 . Hell warior for Player 10 (Light Blue) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_047 <gen>)
Hell Terra Copy 3 Copy Copy Copy
Events
Time - Every 45.40 seconds of game time
Conditions
Actions
Unit - Create 1 . Hell warior for Player 10 (Light Blue) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_047 <gen>)
Hell Terra Copy Copy Copy Copy
Events
Time - Every 46.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Hell ranger for Player 10 (Light Blue) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_047 <gen>)
Terra timing
Events
Conditions
Actions
Hell timing
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Trigger - Turn on Hell_Terra_Copy_4 <gen>
Trigger - Turn on Hell_Terra_Copy_2_Copy <gen>
Trigger - Turn on Hell_Terra_Copy_3_Copy <gen>
Trigger - Turn on Hell_Terra_Copy_Copy <gen>
Hell timing Copy
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Trigger - Turn on Hell_Terra_Copy_4_Copy <gen>
Trigger - Turn on Hell_Terra_Copy_2_Copy_Copy <gen>
Trigger - Turn on Hell_Terra_Copy_3_Copy_Copy <gen>
Trigger - Turn on Hell_Terra_Copy_Copy_Copy <gen>
Hell timing Copy 2
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Trigger - Turn on Hell_Terra_Copy_4_Copy_Copy <gen>
Trigger - Turn on Hell_Terra_Copy_2_Copy_Copy_Copy <gen>
Trigger - Turn on Hell_Terra_Copy_3_Copy_Copy_Copy <gen>
Trigger - Turn on Hell_Terra_Copy_Copy_Copy_Copy <gen>
Terra hell up 1
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Terra warior for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_051 <gen>)
Terra hell up 2
Events
Time - Every 45.40 seconds of game time
Conditions
Actions
Unit - Create 1 . Terra warior for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_051 <gen>)
Terra hell up 3
Events
Time - Every 45.70 seconds of game time
Conditions
Actions
Unit - Create 1 . Terra warior for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_051 <gen>)
Terra hell up 4
Events
Time - Every 46.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Terra ranger for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_051 <gen>)
Terra hell up 1 Copy
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Terra warior for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_045 <gen>)
Terra hell up 2 Copy
Events
Time - Every 45.40 seconds of game time
Conditions
Actions
Unit - Create 1 . Terra warior for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_045 <gen>)
Terra hell up 3 Copy
Events
Time - Every 45.70 seconds of game time
Conditions
Actions
Unit - Create 1 . Terra warior for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_045 <gen>)
Terra hell up 4 Copy
Events
Time - Every 46.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Terra ranger for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_045 <gen>)
Terra hell up 1 Copy Copy
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Terra warior for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_049 <gen>)
Terra hell up 2 Copy Copy
Events
Time - Every 45.40 seconds of game time
Conditions
Actions
Unit - Create 1 . Terra warior for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_049 <gen>)
Terra hell up 3 Copy Copy
Events
Time - Every 45.70 seconds of game time
Conditions
Actions
Unit - Create 1 . Terra warior for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_049 <gen>)
Terra hell up 4 Copy Copy
Events
Time - Every 46.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Terra ranger for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_049 <gen>)
Terra hell up 1 Copy Copy 2
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Terra warior for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_047 <gen>)
Terra hell up 2 Copy Copy 2
Events
Time - Every 45.40 seconds of game time
Conditions
Actions
Unit - Create 1 . Terra warior for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_047 <gen>)
Terra hell up 3 Copy Copy 2
Events
Time - Every 45.70 seconds of game time
Conditions
Actions
Unit - Create 1 . Terra warior for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_047 <gen>)
Terra hell up 4 Copy Copy 2
Events
Time - Every 46.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Terra ranger for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_047 <gen>)
Heaven terra right
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Heaven warior for Player 12 (Brown) at (Center of Region_023 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_043 <gen>)
Heaven terra right 2
Events
Time - Every 45.40 seconds of game time
Conditions
Actions
Unit - Create 1 . Heaven warior for Player 12 (Brown) at (Center of Region_023 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_043 <gen>)
Heaven terra right 3
Events
Time - Every 45.70 seconds of game time
Conditions
Actions
Unit - Create 1 . Heaven warior for Player 12 (Brown) at (Center of Region_023 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_043 <gen>)
Heaven terra right 4
Events
Time - Every 46.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Heaven ranger for Player 12 (Brown) at (Center of Region_023 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_043 <gen>)
Heaven terra right Copy
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Heaven warior for Player 12 (Brown) at (Center of Region_023 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_041 <gen>)
Heaven terra right 2 Copy
Events
Time - Every 45.40 seconds of game time
Conditions
Actions
Unit - Create 1 . Heaven warior for Player 12 (Brown) at (Center of Region_023 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_041 <gen>)
Heaven terra right 3 Copy
Events
Time - Every 45.70 seconds of game time
Conditions
Actions
Unit - Create 1 . Heaven warior for Player 12 (Brown) at (Center of Region_023 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_041 <gen>)
Heaven terra right 4 Copy
Events
Time - Every 46.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Heaven ranger for Player 12 (Brown) at (Center of Region_023 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_041 <gen>)
Heaven terra right Copy Copy
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Heaven warior for Player 12 (Brown) at (Center of Region_023 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_049 <gen>)
Heaven terra right 2 Copy Copy
Events
Time - Every 45.40 seconds of game time
Conditions
Actions
Unit - Create 1 . Heaven warior for Player 12 (Brown) at (Center of Region_023 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_049 <gen>)
Heaven terra right 3 Copy Copy
Events
Time - Every 45.70 seconds of game time
Conditions
Actions
Unit - Create 1 . Heaven warior for Player 12 (Brown) at (Center of Region_023 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_049 <gen>)
Heaven terra right 4 Copy Copy
Events
Time - Every 46.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Heaven ranger for Player 12 (Brown) at (Center of Region_023 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_049 <gen>)
Heaven terra right Copy Copy Copy
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Heaven warior for Player 12 (Brown) at (Center of Region_023 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_051 <gen>)
Heaven terra right 2 Copy Copy Copy
Events
Time - Every 45.40 seconds of game time
Conditions
Actions
Unit - Create 1 . Heaven warior for Player 12 (Brown) at (Center of Region_023 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_051 <gen>)
Heaven terra right 3 Copy Copy Copy
Events
Time - Every 45.70 seconds of game time
Conditions
Actions
Unit - Create 1 . Heaven warior for Player 12 (Brown) at (Center of Region_023 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_051 <gen>)
Heaven terra right 4 Copy Copy Copy
Events
Time - Every 46.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Heaven ranger for Player 12 (Brown) at (Center of Region_023 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_051 <gen>)
Hell defeat
Events
Unit - The heart of the Hell 0046 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: The Hell was Defeated!!!!
Game - Defeat Player 2 (Blue) with the message: The Hell was Defeated!!!!
Game - Defeat Player 3 (Teal) with the message: The Hell was Defeated!!!!
Game - Defeat Player 10 (Light Blue) with the message: The Hell was Defeated!!!!
Terra defeat
Events
Unit - The heart of the Terra 0048 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: The Terra has been defeated!!!
Game - Defeat Player 5 (Yellow) with the message: The Terra has been defeated!!!
Game - Defeat Player 6 (Orange) with the message: The Terra has been defeated!!!
Game - Defeat Player 11 (Dark Green) with the message: The Terra has been defeated!!!
Heaven defeat
Events
Unit - The heart of the Heaven 0050 <gen> Dies
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: The Heaven has been defeated!!!
Game - Defeat Player 8 (Pink) with the message: The Heaven has been defeated!!!
Game - Defeat Player 9 (Gray) with the message: The Heaven has been defeated!!!
Game - Defeat Player 12 (Brown) with the message: The Heaven has been defeated!!!
Heaven victory
Events
Unit - The heart of the Terra 0048 <gen> Dies
Conditions
(The heart of the Hell 0046 <gen> is dead) Equal to True
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Heaven victory Copy
Events
Unit - The heart of the Hell 0046 <gen> Dies
Conditions
(The heart of the Terra 0048 <gen> is dead) Equal to True
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Terra victory
Events
Unit - The heart of the Heaven 0050 <gen> Dies
Conditions
(The heart of the Hell 0046 <gen> is dead) Equal to True
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Terra victory Copy
Events
Unit - The heart of the Hell 0046 <gen> Dies
Conditions
(The heart of the Heaven 0050 <gen> is dead) Equal to True
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Hell victory
Events
Unit - The heart of the Heaven 0050 <gen> Dies
Conditions
(The heart of the Terra 0048 <gen> is dead) Equal to True
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Hell victory Copy
Events
Unit - The heart of the Terra 0048 <gen> Dies
Conditions
(The heart of the Heaven 0050 <gen> is dead) Equal to True
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
The Hell
Events
Unit - A unit enters Region_028 <gen>
Unit - A unit enters Region_004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
((Triggering unit) belongs to an enemy of Player 10 (Light Blue).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Spawn_Hell <gen>)
The Hell Copy
Events
Unit - A unit enters Region_028 <gen>
Unit - A unit enters Region_004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
((Triggering unit) belongs to an enemy of Player 10 (Light Blue).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Spawn_Hell <gen>)
The Terra
Events
Unit - A unit enters Terra_left <gen>
Unit - A unit enters Terra_right <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
((Triggering unit) belongs to an enemy of Player 11 (Dark Green).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_018 <gen>)
The Terra Copy
Events
Unit - A unit enters Terra_left <gen>
Unit - A unit enters Terra_right <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
((Triggering unit) belongs to an enemy of Player 11 (Dark Green).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_018 <gen>)
The Heaven
Events
Unit - A unit enters Heaven_up <gen>
Unit - A unit enters Heaven_down <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
((Triggering unit) belongs to an enemy of Player 12 (Brown).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_020 <gen>)
The Heaven Copy
Events
Unit - A unit enters Heaven_up <gen>
Unit - A unit enters Heaven_down <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
((Triggering unit) belongs to an enemy of Player 12 (Brown).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_020 <gen>)
Warior
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Terra warior
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Player - Add 12 to (Owner of (Killing unit)) . Current gold
Warior Copy 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Terra ranger
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Player - Add 24 to (Owner of (Killing unit)) . Current gold
Warior Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hell warior
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Player - Add 12 to (Owner of (Killing unit)) . Current gold
Warior Copy Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hell ranger
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Player - Add 24 to (Owner of (Killing unit)) . Current gold
Warior Copy 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Heaven warior
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Player - Add 12 to (Owner of (Killing unit)) . Current gold
Warior Copy 2 Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Heaven ranger
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Player - Add 24 to (Owner of (Killing unit)) . Current gold
Nuclear strike
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Nuclear strike
Actions
Player - Add -400 to (Owner of (Triggering unit)) . Current gold
Try
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Teleport
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_064 <gen>)
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