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Triggers
War of the Spider-1.w3x
Variables
Initialization
Melee Initialization
cinematic
pause
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
cinematic
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Wisp 0063 <gen> named Storyteller : Play No sound and display I will tell you the history of The Lich King. . Modify duration: Set to 5.00 seconds and Wait
Wait 5.00 game-time seconds
Cinematic - Send transmission to (All players) from Wisp 0063 <gen> named Storyteller : Play No sound and display Everything started with the human invasion in Draenor. . Modify duration: Set to 4.00 seconds and Wait
Wait 0.01 game-time seconds
Cinematic - Send transmission to (All players) from Wisp 0063 <gen> named Storyteller : Play No sound and display On Draenor, Turalyon and Khadgar agreed to make the ultimate sacrifice by destroying the Dark Portal from their side. Though it would cost their lives, and the lives of their companions, they knew that it was the only way to ensure Azeroth's survival. . Modify duration: Set to 13.00 seconds and Wait
Wait 0.01 game-time seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 game-time seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Game - Display to (All players) for 5.00 seconds the text: Draenor
Wait 0.05 game-time seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.05 game-time seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 4.00 seconds
Wait 0.01 game-time seconds
Cinematic - Send transmission to (All players) from Drak'thul 0045 <gen> named Ner'zhul : Play No sound and display Common brothers , lets escape through this portal, that's our last chance. . Modify duration: Set to 7.00 seconds and Wait
Wait 0.01 game-time seconds
Cinematic - Send transmission to (All players) from Orc Warlock 0046 <gen> named Warlock : Play No sound and display You're crazy.This is our home.We'll defend it. . Modify duration: Set to 5.00 seconds and Wait
Wait 0.05 game-time seconds
Cinematic - Send transmission to (All players) from Drak'thul 0045 <gen> named Ner'zhul : Play No sound and display Then stay here.I'll escape.The humans will kill you. . Modify duration: Set to 5.00 seconds and Wait
Wait 1.00 game-time seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0051 <gen> named Turalyon : Play No sound and display The orcs.Slay them all ! . Modify duration: Set to 3.00 seconds and Wait
Wait 0.05 game-time seconds
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Wait 10.00 game-time seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Drak'thul 0045 <gen> named Ner'zhul : Play No sound and display They're coming.I must escape. . Modify duration: Set to 4.00 seconds and Wait
Wait 0.01 game-time seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Unit - Order Drak'thul 0045 <gen> to Move To . (Center of Region_003 <gen>)
Wait 2 game-time seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.01 game-time seconds
Cinematic - Send transmission to (All players) from Wisp 0063 <gen> named Storyteller : Play No sound and display Ner'zhul passed through the largest of the newly created portal, asmassive volcanic eruptions began to break Draenor's continents apart. The burning seas rose up and roiled the shattered landscape as the tortured world was finally consumed in a massive, apocalyptic explosion. . Modify duration: Set to 13.00 seconds and Wait
Wait 0.01 game-time seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Game - Display to (All players) for 5.00 seconds the text: Twisting Nether
Wait 2 game-time seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.01 game-time seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 5.00 seconds
Wait 5.00 game-time seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Warlock 0003 <gen> named Kil'jaeden : Play No sound and display Betrayer.You must suffer !!! . Modify duration: Set to 3.00 seconds and Wait
Wait 3.00 game-time seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.01 game-time seconds
Cinematic - Send transmission to (All players) from Wisp 0063 <gen> named Storyteller : Play No sound and display Ner'zhul entered the Twisting Nether, the ethereal plane thatconnects all of the worlds scattered throughout the Great Dark Beyond. Unfortunately Kil'jaeden and his demonic minions were waiting for them.Kil'jaeden, who had sworn to take vengeance on Ner'zhul for his prideful defiance, slowly tore the old shaman's body apart, piece by piece. Kil'jaeden kept the shaman's spirit alive. . Modify duration: Set to 22.00 seconds and Wait
Wait 2 game-time seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Wisp 0063 <gen> named Storyteller : Play No sound and display Holding Ner'zhul's spirit helpless in stasis, Kil'jaeden gave him one last chance to serve the Legion or suffer eternal torment.Ner'zhul recklessly agreed to the demon's pact. Ner'zhul's spirit was placed within a block of diamond-hard ice gathered from the far reaches of the Twisting Nether. At that moment, the orc known as Ner'zhul was shattered forever, and the Lich King was born. . Modify duration: Set to 27.00 seconds and Wait
Wait 0.01 game-time seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.01 game-time seconds
Cinematic - Send transmission to (All players) from Wisp 0063 <gen> named Storyteller : Play No sound and display Kil'jaeden cast Ner'zhul's icy cask back into the world of Azeroth. The hardened crystal streaked across the night sky and smashed into the desolate arctic continent of Northrend, burying itselfdeep within the Icecrown glacier. The frozen crystal, warped and scarred by its violent descent,came to resemble a throne, and Ner'zhul's vengeful spirit soon stirred within it. . Modify duration: Set to 18.00 seconds and Wait
Wait 0.01 game-time seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 game-time seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Wisp 0063 <gen> named Storyteller : Play No sound and display Over the following months, Ner'zhul continued to experiment with his plague of undeath by subjugating every human inhabitant ofNorthrend. With his army of undead growing daily, he knew that the time for his true test was nearing. . Modify duration: Set to 15.00 seconds and Wait
Wait 0.01 game-time seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 game-time seconds
Cinematic - Send transmission to (All players) from Wisp 0063 <gen> named Storyteller : Play No sound and display And the true test started. . Modify duration: Set to 4.00 seconds and Wait
Wait 0.05 game-time seconds
Unit - Create 4 Nerubian Spider Lord for Player 2 (Blue) at (Random point in Region_005 <gen>) facing (Position of Ghoul 0011 <gen>)
Wait 0.01 game-time seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Unit - Order Ghoul 0011 <gen> to Attack-Move To . (Center of Region_004 <gen>)
Wait 2.00 game-time seconds
Cinematic - Send transmission to (All players) from Wisp 0063 <gen> named Storyteller : Play No sound and display The ancient subterranean kingdom of Azjol-Nerub, which had been founded by a race of sinister humanoid spiders, sent their elite warrior-guard to attack Icecrown and end the Lich King's mad bid for dominance. Much to his frustration, Ner'zhul found that the evil nerubians were immune not only to the plague, but to his telepathic domination as well. . Modify duration: Set to 25.00 seconds and Wait
Wait 2 game-time seconds
Cinematic - Send transmission to (All players) from Wisp 0063 <gen> named Storyteller : Play No sound and display With the aid of the sinister dreadlords and innumerable undead warriors, the Lich King invaded Azjol-Nerub and brought itssubterranean temples crashing down upon the spider lords' heads. . Modify duration: Set to 15.00 seconds and Wait
Wait 0.01 game-time seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 4.00 seconds
Unit Group - Order (Units in Region_007 <gen>) to Attack-Move To . (Center of Region_005 <gen>)
Unit Group - Order (Units in Region_006 <gen>) to Attack-Move To . (Center of Region_005 <gen>)
Wait 7.00 game-time seconds
Cinematic - Send transmission to (All players) from Wisp 0063 <gen> named Storyteller : Play No sound and display There was no hope for the Nerubians. . Modify duration: Set to 5.00 seconds and Wait
Wait 2 game-time seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.01 game-time seconds
Cinematic - Send transmission to (All players) from Wisp 0063 <gen> named Storyteller : Play No sound and display When the undead forces invaded the nerubian king's temple the nerubian prince Anub'arak and his brother Anub'his escaped.Their father Anub'uruk stayed to protect them. . Modify duration: Set to 12.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Wait 0.01 game-time seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit Group - Order (Units in Region_009 <gen>) to Move To . (Center of Region_012 <gen>)
Destructible - Open Icy Gate 1957 <gen>
Wait 2 game-time seconds
Unit Group - Order (Units in Region_008 <gen>) to Attack-Move To . (Random point in Region_010 <gen>)
Unit Group - Order (Units in Region_011 <gen>) to Attack-Move To . (Random point in Region_010 <gen>)
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 5.00 seconds
Wait 6.00 game-time seconds
Cinematic - Send transmission to (All players) from Wisp 0063 <gen> named Storyteller : Play No sound and display After their father's death the sons divided the inheritance. . Modify duration: Set to 6.00 seconds and Wait
Wait 0.50 game-time seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Wait 2 game-time seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Wisp 0063 <gen> named Storyteller : Play No sound and display Anub'arak became servent of the scourge. . Modify duration: Set to 5.00 seconds and Wait
Wait 1.00 game-time seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Wisp 0063 <gen> named Storyteller : Play No sound and display His brother became enemy of the scourge.He escaped in the south islands.He frost himself and his nerubians into an ice crystal.Now he waits for his chance to slay his brother and the Lich King. . Modify duration: Set to 17.00 seconds and Wait
Wait 2 game-time seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Game - Set the next level to Revival of the Nerubians-2.w3x
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
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