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Triggers
War of the Races v2.6.w3x
Variables
Initialization
Initilization
The Real Deal
GOld Every SO often
The Real Deal Beginning
Gold For the Beginning
Hero Choosing
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 004
Hero Choosing Orc
Orc Area
Untitled Trigger 005
Untitled Trigger 006
Untitled Trigger 007
Hero Choosing Elf
Untitled Trigger 008
Untitled Trigger 009
Untitled Trigger 010
Untitled Trigger 011
Undead Hero Choosing
Untitled Trigger 012
Untitled Trigger 013
Untitled Trigger 014
Untitled Trigger 015
Open/Close Doors
Untitled Trigger 016
Untitled Trigger 017
Untitled Trigger 018
Untitled Trigger 019
Untitled Trigger 020
Untitled Trigger 021
Untitled Trigger 022
Untitled Trigger 023
Untitled Trigger 024
Untitled Trigger 025
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
timer
timer
Yes
Initilization
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12.00
Game - Turn the day/night cycle Off
Player - Turn Gives bounty On for Player 1 (Red)
Visibility - Disable black mask
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Quest - Create a Required quest titled How to Play with the description If you are reading this from the very beginning, this is how you play:>Select your hero from the building>He will spawn in his desired starting area, Don't worry, the camera will show you were. >Pick up ONE of the items in front of you. >Place it in a strategic location. (for ppl who dont go to skool: place it were it wont die easily)>Kill your enemies by destroying their baseIn game How to's:>You can revive your hero at your base when he dies>You CANNOT repick your hero yet.>You CANNOT save your hero yet.>You can upgrade your units at your base. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Credits with the description TheFatManSays created the ORIGINAL War of the Races, that other crap is fake and i do not allow him to copy my game. someone_like_me has been giving me ideas and ive been taking them inTheFatManSays created the map preview screenURMOMMY/Mp65/Urmommy Gave me even more ideas , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
GOld Every SO often
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 5 (Yellow) . Current gold
Player - Add 100 to Player 6 (Orange) . Current gold
Player - Add 100 to Player 7 (Green) . Current gold
Player - Add 100 to Player 8 (Pink) . Current gold
Player - Add 100 to Player 9 (Gray) . Current gold
Player - Add 100 to Player 10 (Light Blue) . Current gold
Player - Add 100 to Player 11 (Dark Green) . Current gold
Player - Add 100 to Player 12 (Brown) . Current gold
The Real Deal Beginning
Events
Map initialization
Conditions
Actions
Sound - Play PursuitTheme <gen>
Game - Display to (All players) for 20.00 seconds the text: |ccff00100Welcome to War of the Races|r Created Teh FatMan If you do not know how to play, Please look at the |ccffffc00Quests|r
Wait 25.00 seconds
Game - Display to (All players) for 10.00 seconds the text: |ccffffc00Don't wait for the latest version! Go to|r |ccffc100wc3sear.ch|r |ccffffc00to download tge latest version!|r
Gold For the Beginning
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 750
Player - Set Player 2 (Blue) . Current gold to 750
Player - Set Player 3 (Teal) . Current gold to 750
Player - Set Player 4 (Purple) . Current gold to 750
Player - Set Player 5 (Yellow) . Current gold to 750
Player - Set Player 6 (Orange) . Current gold to 750
Player - Set Player 7 (Green) . Current gold to 750
Player - Set Player 8 (Pink) . Current gold to 750
Player - Set Player 9 (Gray) . Current gold to 750
Player - Set Player 10 (Light Blue) . Current gold to 750
Player - Set Player 11 (Dark Green) . Current gold to 750
Player - Set Player 12 (Brown) . Current gold to 750
Untitled Trigger 001
Events
Unit - A unit enters Human_Hero_Choosin <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Human_Spawn <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Human_Spawn <gen>) over 2.00 seconds
Untitled Trigger 002
Events
Unit - A unit enters Human_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill Circle of Power 0002 <gen>
Untitled Trigger 003
Events
Unit - A unit enters Human_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill Circle of Power 0014 <gen>
Untitled Trigger 004
Events
Unit - A unit enters Human_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill Circle of Power 0015 <gen>
Orc Area
Events
Unit - A unit enters orc_Hero_Choosin <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Orc_Spawn <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Orc_Spawn <gen>) over 2.00 seconds
Untitled Trigger 005
Events
Unit - A unit enters Orc_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill Circle of Power 0016 <gen>
Untitled Trigger 006
Events
Unit - A unit enters Orc_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Kill Circle of Power 0017 <gen>
Untitled Trigger 007
Events
Unit - A unit enters Orc_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit - Kill Circle of Power 0018 <gen>
Untitled Trigger 008
Events
Unit - A unit enters Elven_Hero_Choosin <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Elven_Spawn <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Elven_Spawn <gen>) over 2.00 seconds
Untitled Trigger 009
Events
Unit - A unit enters Elven_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Kill Circle of Power 0021 <gen>
Untitled Trigger 010
Events
Unit - A unit enters Elven_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Kill Circle of Power 0022 <gen>
Untitled Trigger 011
Events
Unit - A unit enters Elven_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Kill Circle of Power 0023 <gen>
Untitled Trigger 012
Events
Unit - A unit enters Undead_Choosin <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Undead_Spawn <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Undead_Spawn <gen>) over 2.00 seconds
Untitled Trigger 013
Events
Unit - A unit enters Undead_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Kill Circle of Power 0027 <gen>
Untitled Trigger 014
Events
Unit - A unit enters Undead_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Actions
Unit - Kill Circle of Power 0028 <gen>
Untitled Trigger 015
Events
Unit - A unit enters Undead_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
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