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Triggers
war of the Mines v. 3.00.w3x
Variables
START
M
Untitled Category
Gates
-----Gate Life-----
Untitled Trigger 012
Kill Main
Kill Main Copy
Kill Main Copy 3
Kill Main Copy 7
Kill Main Copy 8
Kill Main Copy 8 Copy
Kill Main Copy 5
Kill Main Copy 4
Kill Main Copy 6
Kill Main Copy 2
Kill Main Copy 8 Copy 2
Main Gate Life
Great Hall Gate Life
Final Gate Life
SideGateLife
ArmoryGateLife
ArmoryGateLife Copy 2
ArmoryGateLife Copy 3
ArmoryGateLife Copy 4
ArmoryGateLife Copy 5
ArmoryGateLife Copy 6
ArmoryGateLife Copy
goldchamber
Untitled Trigger 013
Kill Main Copy 8 Copy 3
help
Untitled Trigger 010
Untitled Category
Untitled Trigger 011
gates
gate 1
gate2
gate3
Untitled Trigger 002
Gate5
gate6
Gate7
gate8
gate9
gate10
gate11
closeing gates
gate1
Untitled Trigger 001
gate3
gate4
Untitled Trigger 004
gate6
gate7
gate8
gATE9
Gate10
gate 11
die gate
dwarven reinforcements
Untitled Trigger 003
Untitled Trigger 005
Untitled Trigger 006
Untitled Trigger 007
dwarfs win
Untitled Trigger 009
ORC WIN
Untitled Trigger 008
Player Drop
Index
Left
Unused
Default Win Human
Default Orc Win
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Daytimer
timer
No
DaytimerWindow
timerdialog
No
M
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 23.00
Game - Set time of day speed to 1.00 % of the default speed
Wait 10.00 seconds
Visibility - Disable fog of war
Countdown Timer - Start Daytimer as a One-shot timer that will expire in 2400.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Help arrives in:
Set Variable Set Daytimer = Daytimer
Countdown Timer - Show DaytimerWindow
Game - Display to (All players) the text: All players plzz read the Quest F9
Untitled Trigger 012
Events
Conditions
Actions
Kill Main
Events
Unit - A unit enters Region_004 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True
Actions
Destructible - Kill Gate 1 0030 <gen>
Trigger - Turn off gate_1 <gen>
Trigger - Turn off gate1 <gen>
Kill Main Copy
Events
Unit - A unit enters Region_003 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True
Actions
Destructible - Kill Gate 2 0055 <gen>
Trigger - Turn off gate2 <gen>
Trigger - Turn off Untitled_Trigger_001 <gen>
Kill Main Copy 3
Events
Unit - A unit enters Region_007 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True
Actions
Destructible - Kill Gate 3 0056 <gen>
Trigger - Turn off gate3 <gen>
Trigger - Turn off _gate3 <gen>
Kill Main Copy 7
Events
Unit - A unit enters Region_012 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True
Actions
Destructible - Kill Gate 4 0318 <gen>
Trigger - Turn off _gate4 <gen>
Trigger - Turn off Kill_Main_Copy_2 <gen>
Kill Main Copy 8
Events
Unit - A unit enters Region_011 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True
Actions
Destructible - Kill Gate 5 0319 <gen>
Trigger - Turn off Gate5 <gen>
Trigger - Turn off Untitled_Trigger_004 <gen>
Kill Main Copy 8 Copy
Events
Unit - A unit enters Region_005 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True
Actions
Destructible - Kill Gate 6 0320 <gen>
Trigger - Turn off _gate6 <gen>
Trigger - Turn off gate6 <gen>
Kill Main Copy 5
Events
Unit - A unit enters Region_006 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True
Actions
Destructible - Kill Gate 7 0322 <gen>
Trigger - Turn off _gate7 <gen>
Trigger - Turn off Gate7 <gen>
Kill Main Copy 4
Events
Unit - A unit enters Region_008 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True
Actions
Destructible - Kill Gate 8 0324 <gen>
Trigger - Turn off ___gate8 <gen>
Trigger - Turn off gate8 <gen>
Kill Main Copy 6
Events
Unit - A unit enters Region_001 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True
Actions
Destructible - Kill Gate 9 0325 <gen>
Trigger - Turn off gATE9 <gen>
Trigger - Turn off gate9 <gen>
Kill Main Copy 2
Events
Unit - A unit enters Region_009 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True
Actions
Destructible - Kill Gate 10 0326 <gen>
Trigger - Turn off Gate10 <gen>
Trigger - Turn off gate10 <gen>
Kill Main Copy 8 Copy 2
Events
Unit - A unit enters Region_010 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True
Actions
Destructible - Kill Gate 11 0327 <gen>
Trigger - Turn off gate_11 <gen>
Trigger - Turn off gate11 <gen>
Main Gate Life
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Destructible - Set max life of Gate 1 0030 <gen> to 4000.00
Wait 2 seconds
Destructible - Set life of Gate 1 0030 <gen> to 100 %
Trigger - Turn off (This trigger)
Great Hall Gate Life
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Destructible - Set max life of Gate 2 0055 <gen> to 4000.00
Wait 2 seconds
Destructible - Set life of Gate 2 0055 <gen> to 100 %
Trigger - Turn off (This trigger)
Final Gate Life
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Destructible - Set max life of Gate 3 0056 <gen> to 4000.00
Wait 2 seconds
Destructible - Set life of Gate 3 0056 <gen> to 100 %
Trigger - Turn off (This trigger)
SideGateLife
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Destructible - Set max life of Gate 4 0318 <gen> to 4000.00
Wait 2 seconds
Destructible - Set life of Gate 4 0318 <gen> to 100 %
Trigger - Turn off (This trigger)
ArmoryGateLife
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Destructible - Set max life of Gate 5 0319 <gen> to 4000.00
Wait 2 seconds
Destructible - Set life of Gate 5 0319 <gen> to 100 %
Trigger - Turn off (This trigger)
ArmoryGateLife Copy 2
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Destructible - Set max life of Gate 6 0320 <gen> to 4000.00
Wait 2 seconds
Destructible - Set life of Gate 6 0320 <gen> to 100 %
Trigger - Turn off (This trigger)
ArmoryGateLife Copy 3
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Destructible - Set max life of Gate 7 0322 <gen> to 4000.00
Wait 2 seconds
Destructible - Set life of Gate 7 0322 <gen> to 100 %
Trigger - Turn off (This trigger)
ArmoryGateLife Copy 4
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Destructible - Set max life of Gate 8 0324 <gen> to 5000.00
Wait 2 seconds
Destructible - Set life of Gate 8 0324 <gen> to 100 %
Trigger - Turn off (This trigger)
ArmoryGateLife Copy 5
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Destructible - Set max life of Gate 9 0325 <gen> to 6000.00
Wait 2 seconds
Destructible - Set life of Gate 9 0325 <gen> to 100 %
Trigger - Turn off (This trigger)
ArmoryGateLife Copy 6
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Destructible - Set max life of Gate 10 0326 <gen> to 6000.00
Wait 2 seconds
Destructible - Set life of Gate 10 0326 <gen> to 100 %
Trigger - Turn off (This trigger)
ArmoryGateLife Copy
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Destructible - Set max life of Gate 11 0327 <gen> to 10000.00
Wait 2 seconds
Destructible - Set life of Gate 11 0327 <gen> to 100 %
Trigger - Turn off (This trigger)
Untitled Trigger 013
Events
Conditions
Actions
Kill Main Copy 8 Copy 3
Events
Unit - A unit enters Region_001 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 5 (Yellow).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_002 <gen>)
Untitled Trigger 010
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Dwarfs with the description you have to hold off the Orcs until ironhills arrives all Dwarven players can type khazâd aimênu (the Dwarfs are upon you) and 10 royal guards will spawn in the throne room remember this can only be done once , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Orc/Goblin´s with the description To win you have to kill the tomb of the First king of Erebor.somewhere in the city there is a goldchamber , u need to find it fast. (it is somewhere in the middle right , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Gates with the description There are 11 gates in the city you open them by typing -open (number) and close them by typing -close (number)you can see the gates number by cliking on one ALWAYS REMEMBER TO CLOSE THE GATES AFTER U OPEN THEM OR U CANT SEE THERE NUMBER , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled credits with the description this map is made by Pultz.dk and is the first map i made if there is anything u want to say u can write me on [email protected] , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Orc warriors with the description The Orc´s The Spiders are very weak and is best use to explore the long hallways of the Dwarven citythe Cavetroll is the best unit i the game (expect for the balrog) but they cost a lot of food and is very slow. The Balrog is a very strong (25000 Hp 450 Damage) but slow unit. u have to wait to u get to the gold chamber and the pick a player to give the gold becourse there is only one that can afford a balrog. (a balrog cost 3500 Gold) , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Dwarven Warriors with the description the Dwarfs got powerfull heros and units but they cant train anythe Royal Guard is the best Dwarven unit with 600Hp they maybe dont have a lot of Hp but they got good damages , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Untitled Trigger 011
Events
Conditions
Actions
gate 1
Events
Player - Player 1 (Red) types a chat message containing -open 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 1 0030 <gen>
gate2
Events
Player - Player 1 (Red) types a chat message containing -open 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 2 0055 <gen>
gate3
Events
Player - Player 1 (Red) types a chat message containing -open 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 3 0056 <gen>
Untitled Trigger 002
Events
Player - Player 1 (Red) types a chat message containing -open 4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open 4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open 4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 4 0318 <gen>
Gate5
Events
Player - Player 1 (Red) types a chat message containing -open 5 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open 5 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open 5 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 5 0319 <gen>
gate6
Events
Player - Player 1 (Red) types a chat message containing -open 6 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open 6 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open 6 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 6 0320 <gen>
Gate7
Events
Player - Player 1 (Red) types a chat message containing -open 7 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open 7 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open 7 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open 7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 7 0322 <gen>
gate8
Events
Player - Player 1 (Red) types a chat message containing -open 8 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open 8 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open 8 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open 8 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 8 0324 <gen>
gate9
Events
Player - Player 1 (Red) types a chat message containing -open 9 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open 9 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open 9 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open 9 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 9 0325 <gen>
gate10
Events
Player - Player 1 (Red) types a chat message containing -open 10 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open 10 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open 10 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open 10 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 10 0326 <gen>
gate11
Events
Player - Player 1 (Red) types a chat message containing -open 11 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open 11 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open 11 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open 11 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 11 0327 <gen>
gate1
Events
Player - Player 1 (Red) types a chat message containing -close 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 1 0030 <gen>
Untitled Trigger 001
Events
Player - Player 1 (Red) types a chat message containing -close 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 2 0055 <gen>
gate3
Events
Player - Player 1 (Red) types a chat message containing -close 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 3 0056 <gen>
gate4
Events
Player - Player 1 (Red) types a chat message containing -close 4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close 4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close 4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 4 0318 <gen>
Untitled Trigger 004
Events
Player - Player 1 (Red) types a chat message containing -close 5 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close 5 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close 5 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 5 0319 <gen>
gate6
Events
Player - Player 1 (Red) types a chat message containing -close 6 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close 6 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close 6 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 6 0320 <gen>
gate7
Events
Player - Player 1 (Red) types a chat message containing -close 7 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close 7 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close 7 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close 7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 7 0322 <gen>
gate8
Events
Player - Player 1 (Red) types a chat message containing -close 8 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close 8 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close 8 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close 8 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 8 0324 <gen>
gATE9
Events
Player - Player 1 (Red) types a chat message containing -close 9 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close 9 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close 9 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close 9 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 9 0325 <gen>
Gate10
Events
Player - Player 1 (Red) types a chat message containing -close 10 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close 10 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close 10 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close 10 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 10 0326 <gen>
gate 11
Events
Player - Player 1 (Red) types a chat message containing -close 11 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close 11 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close 11 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close 11 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 11 0327 <gen>
Untitled Trigger 003
Events
Player - Player 1 (Red) types a chat message containing khazâd aimênu (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 10 . Royal Guard for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 005
Events
Player - Player 2 (Blue) types a chat message containing khazâd aimênu (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 10 . Royal Guard for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 006
Events
Player - Player 3 (Teal) types a chat message containing khazâd aimênu (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 10 . Royal Guard for Player 3 (Teal) at (Center of Region_000 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 007
Events
Player - Player 4 (Purple) types a chat message containing khazâd aimênu (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 10 . Royal Guard for Player 4 (Purple) at (Center of Region_000 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 009
Events
Time - Daytimer expires
Conditions
Actions
Trigger - Turn off Default_Win_Human <gen>
Game - Display to (All players) the text: The Dwarfs have defended they city well
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 5 (Yellow) with the message: What´s left of the Orc´s run back to the shadow of dol guldur
Game - Defeat Player 6 (Orange) with the message: What´s left of the Orc´s run back to the shadow of dol guldur
Game - Defeat Player 7 (Green) with the message: What´s left of the Orc´s run back to the shadow of dol guldur
Game - Defeat Player 8 (Pink) with the message: What´s left of the Orc´s run back to the shadow of dol guldur
Untitled Trigger 008
Events
Destructible - King Tháin I tomb first king of Erebor 0328 <gen> dies
Conditions
Actions
Trigger - Turn off Default_Orc_Win <gen>
Wait 5.00 seconds
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: The Dwarfs have failed
Game - Defeat Player 2 (Blue) with the message: The Dwarfs have failed
Game - Defeat Player 3 (Teal) with the message: The Dwarfs have failed
Game - Defeat Player 4 (Purple) with the message: The Dwarfs have failed
Index
Events
Map initialization
Conditions
Actions
Left
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
Actions
If (((Player(1)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(1)) units with his/her allies) else do (Do nothing)
If (((Player(2)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(2)) units with his/her allies) else do (Do nothing)
If (((Player(3)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(3)) units with his/her allies) else do (Do nothing)
If (((Player(4)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(4)) units with his/her allies) else do (Do nothing)
If (((Player(5)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(5)) units with his/her allies) else do (Do nothing)
If (((Player(6)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(6)) units with his/her allies) else do (Do nothing)
If (((Player(7)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(7)) units with his/her allies) else do (Do nothing)
If (((Player(8)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(8)) units with his/her allies) else do (Do nothing)
If (((Player(9)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(9)) units with his/her allies) else do (Do nothing)
If (((Player(10)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(10)) units with his/her allies) else do (Do nothing)
If (((Player(11)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(11)) units with his/her allies) else do (Do nothing)
If (((Player(12)) slot status) Equal to Has left the game) then do (Grant shared vision and full shared unit control of (Player(12)) units with his/her allies) else do (Do nothing)
Unused
Events
Map initialization
Time - Every 2 seconds of game time
Conditions
Actions
If (((Player(1)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(1)) units with his/her allies) else do (Do nothing)
If (((Player(2)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(2)) units with his/her allies) else do (Do nothing)
If (((Player(3)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(3)) units with his/her allies) else do (Do nothing)
If (((Player(4)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(4)) units with his/her allies) else do (Do nothing)
If (((Player(5)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(5)) units with his/her allies) else do (Do nothing)
If (((Player(6)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(6)) units with his/her allies) else do (Do nothing)
If (((Player(7)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(7)) units with his/her allies) else do (Do nothing)
If (((Player(8)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(8)) units with his/her allies) else do (Do nothing)
If (((Player(9)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(9)) units with his/her allies) else do (Do nothing)
If (((Player(10)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(10)) units with his/her allies) else do (Do nothing)
If (((Player(11)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(11)) units with his/her allies) else do (Do nothing)
If (((Player(12)) slot status) Equal to Is unused) then do (Grant shared vision and full shared unit control of (Player(12)) units with his/her allies) else do (Do nothing)
Default Win Human
Events
Time - Every 2 seconds of game time
Conditions
(Player 7 (Green) slot status) Not equal to Is playing
(Player 5 (Yellow) slot status) Not equal to Is playing
(Player 6 (Orange) slot status) Not equal to Is playing
(Player 8 (Pink) slot status) Not equal to Is playing
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Untitled_Trigger_009 <gen>
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Default Orc Win
Events
Time - Every 2 seconds of game time
Conditions
(Player 1 (Red) slot status) Not equal to Is playing
(Player 2 (Blue) slot status) Not equal to Is playing
(Player 3 (Teal) slot status) Not equal to Is playing
(Player 4 (Purple) slot status) Not equal to Is playing
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Untitled_Trigger_008 <gen>
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
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