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Triggers
WotL 0.01.w3x
Variables
Initialization
Orc Wins
Human Wins
War Initialization
Lumber Property
Upgrade Creeps
Destructable Dies
Magmortar Upgrade
Select Hero Tavern
Units
Barracks Dies Orc 1
Barracks Dies Orc 2
Barracks Dies Human 1
Barracks Dies Human 2
Spawn Creeps Orc 1
Spawn Creeps Orc 2
Spawn Creeps Orc Upgraded 1
Spawn Creeps Orc Upgraded 2
Spawn Creeps Human 1
Spawn Creeps Human 2
Spawn Creeps Human Upgraded 1
Spawn Creeps Human Upgraded 2
Hero Dies Human P1
Hero Dies Human P2
Hero Dies Human P3
Hero Dies Human P4
Hero Dies Human P5
Hero Dies Human P6
Hero Dies Orc P7
Hero Dies Orc P8
Hero Dies Orc P9
Hero Dies Orc P10
Hero Dies Orc P11
Hero Dies Orc P12
Footman Kill Integer Award
Priest Kill Integer Award
Grunt Kill Integer Award
Witch Kill Integer Award
Neutral Dies
Creeps Ordered
Tower Invulnerable Orc 1
Tower Invulnerable Human 1
Tower Invulnerable Orc 2
Tower Invulnerable Human 2
Tower Invulnerable Orc 3
Tower Invulnerable Human 3
Tower Invulnerable Orc 4
Tower Invulnerable Human 4
Tower Invulnerable Orc 5
Tower Invulnerable Human 6
Tower Invulnerable Orc 6
Tower Invulnerable Human 7
AI
AI Pick
AI Move Attack
AI Life
AI Level 1
AI Level 2
AI Level 3
AI Level 4
AI Level 5
AI Level 6
AI Change Line
Regions
Region Ressurestion Stone
Orc Hero Picked P7
Orc Hero Picked P8
Orc Hero Picked P9
Orc Hero Picked P10
Orc Hero Picked P11
Orc Hero Picked P12
Human Hero Picked P1
Human Hero Picked P2
Human Hero Picked P3
Human Hero Picked P4
Human Hero Picked P5
Human Hero Picked P6
Region Teleport to Item Orc
Region Teleport to Item Human
Creeps Spawn Attack Move 1
Creeps Spawn Attack Move 2
Creeps Spawn Attack Move 3
Creeps Spawn Attack Move 4
Time Boards
Every 1 Second
Every 1 Second Pause
Cheats & Commands
Warlord
Cheats Function
Warlord Cheat
Exploded Creeps
Items
Frozen Box
Flying Courier
Crystal Glade
Ring of Green Ruin
Mask of Life Steal
Runed Bracers
Searing Blade
Crystal Glade Wisp Summon
Ability
Critical Blood
Name
Type
is_array
initial_value
SpawnCreepsTimer
timer
No
Orc Wins
Events
Unit - Castle 0001 <gen> Dies
Conditions
Actions
Unit - Pause all units
Trigger - Turn on Every_1_Second_Pause <gen>
Trigger - Turn off Spawn_Creeps_Orc_1 <gen>
Trigger - Turn off Spawn_Creeps_Orc_Upgraded_1 <gen>
Trigger - Turn off Spawn_Creeps_Human_1 <gen>
Trigger - Turn off Spawn_Creeps_Human_Upgraded_1 <gen>
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has ended the War!)
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + and it's allies wins!)
Wait 5.00 seconds
Game - Display to (All players) the text: The Game will finish in 30 seconds.
Wait 30.00 seconds
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Human Wins
Events
Unit - Fortress 0002 <gen> Dies
Conditions
Actions
Unit - Pause all units
Trigger - Turn on Every_1_Second_Pause <gen>
Trigger - Turn off Spawn_Creeps_Orc_1 <gen>
Trigger - Turn off Spawn_Creeps_Human_1 <gen>
Game - Display to (All players) the text: ((Name of (Killing unit)) + has ended the War!)
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + and it's allies wins!)
Wait 5.00 seconds
Game - Display to (All players) the text: The Game will finish in 30 seconds.
Wait 30.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Default melee game initialization for all players
War Initialization
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: |c003092FEW|c00378DF5e|c003F89EDl|c004684E4c|c004E7FDCo|c00557AD3m|c005C76CAe|c006471C2 |c006B6CB9t|c007367B1o|c007A63A8 |c00815E9FW|c00895997a|c0090548Er|c00985086 |c009F4B7Do|c00A64674f|c00AE416C |c00B53D63t|c00BC385Ah|c00C43352e|c00CB2E49 |c00D32A41L|c00DA2538e|c00E1202Fg|c00E91B27e|c00F0171En|c00F81216d|c00FF0D0Ds|r
Trigger - Turn off Every_1_Second_Pause <gen>
Neutral Building - Turn special minimap icon Off for Magmortar 0024 <gen>
Player - Set Player 1 (Red) . Available free Heroes to 1
Player - Set Player 2 (Blue) . Available free Heroes to 1
Player - Set Player 3 (Teal) . Available free Heroes to 1
Player - Set Player 4 (Purple) . Available free Heroes to 1
Player - Set Player 5 (Yellow) . Available free Heroes to 1
Player - Set Player 6 (Orange) . Available free Heroes to 1
Player - Set Player 7 (Green) . Available free Heroes to 1
Player - Set Player 8 (Pink) . Available free Heroes to 1
Player - Set Player 9 (Gray) . Available free Heroes to 1
Player - Set Player 10 (Light Blue) . Available free Heroes to 1
Player - Set Player 11 (Dark Green) . Available free Heroes to 1
Player - Set Player 12 (Brown) . Available free Heroes to 1
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Turn Gives bounty On for Neutral Hostile
Player - Set Player 1 (Red) . Food cap to 1
Player - Set Player 2 (Blue) . Food cap to 1
Player - Set Player 3 (Teal) . Food cap to 1
Player - Set Player 4 (Purple) . Food cap to 1
Player - Set Player 5 (Yellow) . Food cap to 1
Player - Set Player 6 (Orange) . Food cap to 1
Player - Set Player 7 (Green) . Food cap to 1
Player - Set Player 8 (Pink) . Food cap to 1
Player - Set Player 9 (Gray) . Food cap to 1
Player - Set Player 10 (Light Blue) . Food cap to 1
Player - Set Player 11 (Dark Green) . Food cap to 1
Player - Set Player 12 (Brown) . Food cap to 1
Player - Limit training of Heroes to 1 for Player 1 (Red)
Player - Limit training of Heroes to 1 for Player 2 (Blue)
Player - Limit training of Heroes to 1 for Player 3 (Teal)
Player - Limit training of Heroes to 1 for Player 4 (Purple)
Player - Limit training of Heroes to 1 for Player 5 (Yellow)
Player - Limit training of Heroes to 1 for Player 6 (Orange)
Player - Limit training of Heroes to 1 for Player 7 (Green)
Player - Limit training of Heroes to 1 for Player 8 (Pink)
Player - Limit training of Heroes to 1 for Player 9 (Gray)
Player - Limit training of Heroes to 1 for Player 10 (Light Blue)
Player - Limit training of Heroes to 1 for Player 11 (Dark Green)
Player - Limit training of Heroes to 1 for Player 12 (Brown)
Trigger - Turn off Spawn_Creeps_Orc_Upgraded_1 <gen>
Trigger - Turn off Spawn_Creeps_Orc_Upgraded_2 <gen>
Trigger - Turn off Spawn_Creeps_Human_Upgraded_1 <gen>
Trigger - Turn off Spawn_Creeps_Human_Upgraded_2 <gen>
Camera - . Apply . gg_cam_Camera_Hero_Pick_Human for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_Hero_Pick_Human for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_Hero_Pick_Human for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_Hero_Pick_Human for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_Hero_Pick_Human for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_Hero_Pick_Human for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_Hero_Pick_Orc for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_Hero_Pick_Orc for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_Hero_Pick_Orc for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_Hero_Pick_Orc for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_Hero_Pick_Orc for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_Hero_Pick_Orc for Player 12 (Brown) over 0 seconds
Trigger - Turn off Warlord_Cheat <gen>
Trigger - Turn off Spawn_Creeps_Orc_1 <gen>
Trigger - Turn off Spawn_Creeps_Orc_2 <gen>
Trigger - Turn off Spawn_Creeps_Human_1 <gen>
Trigger - Turn off Spawn_Creeps_Human_2 <gen>
Player - Set Player 1 (Red) . Current gold to 2750
Player - Set Player 2 (Blue) . Current gold to 2750
Player - Set Player 3 (Teal) . Current gold to 2750
Player - Set Player 4 (Purple) . Current gold to 2750
Player - Set Player 5 (Yellow) . Current gold to 2750
Player - Set Player 6 (Orange) . Current gold to 2750
Player - Set Player 7 (Green) . Current gold to 2750
Player - Set Player 8 (Pink) . Current gold to 2750
Player - Set Player 9 (Gray) . Current gold to 2750
Player - Set Player 10 (Light Blue) . Current gold to 2750
Countdown Timer - Create a timer window for SpawnCreepsTimer with title Spawn Creeps in:
Countdown Timer - Start SpawnCreepsTimer as a One-shot timer that will expire in 60.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_Hero_Pick_Human <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_Hero_Pick_Human <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_Hero_Pick_Human <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_Hero_Pick_Human <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_Hero_Pick_Human <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_Hero_Pick_Human <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Region_Hero_Pick_Orc <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Region_Hero_Pick_Orc <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Region_Hero_Pick_Orc <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Region_Hero_Pick_Orc <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across Region_Hero_Pick_Orc <gen>
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across Region_Hero_Pick_Orc <gen>
Unit - Make Castle 0001 <gen> Invulnerable
Unit - Make Arcane Tower 0018 <gen> Invulnerable
Unit - Make Arcane Tower 0013 <gen> Invulnerable
Unit - Make Cannon Tower 0020 <gen> Invulnerable
Unit - Make Cannon Tower 0021 <gen> Invulnerable
Unit - Make Guard Tower 0072 <gen> Invulnerable
Unit - Make Guard Tower 0073 <gen> Invulnerable
Unit - Make Barracks 0032 <gen> Invulnerable
Unit - Make Barracks 0035 <gen> Invulnerable
Unit - Make Farm 0079 <gen> Invulnerable
Unit - Make Farm 0074 <gen> Invulnerable
Unit - Make Altar of Kings 0005 <gen> Invulnerable
Unit - Make Workshop 0057 <gen> Invulnerable
Unit - Make Farm 0042 <gen> Invulnerable
Unit - Make Farm 0071 <gen> Invulnerable
Unit - Make Fortress 0002 <gen> Invulnerable
Unit - Make Power Tower 0068 <gen> Invulnerable
Unit - Make Power Tower 0065 <gen> Invulnerable
Unit - Make Boulder Tower 0066 <gen> Invulnerable
Unit - Make Boulder Tower 0064 <gen> Invulnerable
Unit - Make Watch Tower 0069 <gen> Invulnerable
Unit - Make Watch Tower 0070 <gen> Invulnerable
Unit - Make Barracks 0036 <gen> Invulnerable
Unit - Make Barracks 0023 <gen> Invulnerable
Unit - Make Burrow 0041 <gen> Invulnerable
Unit - Make Burrow 0038 <gen> Invulnerable
Unit - Make Altar of Storms 0003 <gen> Invulnerable
Unit - Make Beastiary 0037 <gen> Invulnerable
Unit - Make Burrow 0039 <gen> Invulnerable
Unit - Make Burrow 0040 <gen> Invulnerable
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Game - Display to (All players) the text: |cffffcc00Pick One Hero and prepare for Battle|r
Wait 10.00 seconds
Game - Display to (All players) the text: |cffffcc0050 seconds left to spawn creeps|r
Wait 50.00 seconds
Player - Set Player 1 (Red) . Food cap to 0
Player - Set Player 2 (Blue) . Food cap to 0
Player - Set Player 3 (Teal) . Food cap to 0
Player - Set Player 4 (Purple) . Food cap to 0
Player - Set Player 5 (Yellow) . Food cap to 0
Player - Set Player 6 (Orange) . Food cap to 0
Player - Set Player 7 (Green) . Food cap to 0
Player - Set Player 8 (Pink) . Food cap to 0
Player - Set Player 9 (Gray) . Food cap to 0
Player - Set Player 10 (Light Blue) . Food cap to 0
Player - Set Player 11 (Dark Green) . Food cap to 0
Player - Set Player 12 (Brown) . Food cap to 0
Unit - Remove 0007 <gen> from the game
Unit - Remove 0080 <gen> from the game
Unit - Remove 0081 <gen> from the game
Unit - Remove 0089 <gen> from the game
Unit - Remove 0090 <gen> from the game
Unit - Remove 0091 <gen> from the game
Unit - Remove 0092 <gen> from the game
Unit - Remove 0093 <gen> from the game
Unit - Remove 0094 <gen> from the game
Unit - Remove 0095 <gen> from the game
Unit - Remove 0096 <gen> from the game
Unit - Remove 0097 <gen> from the game
Trigger - Turn on Spawn_Creeps_Orc_1 <gen>
Trigger - Turn on Spawn_Creeps_Orc_2 <gen>
Trigger - Turn on Spawn_Creeps_Human_1 <gen>
Trigger - Turn on Spawn_Creeps_Human_2 <gen>
Unit - Make Guard Tower 0072 <gen> Vulnerable
Unit - Make Guard Tower 0073 <gen> Vulnerable
Unit - Make Watch Tower 0070 <gen> Vulnerable
Unit - Make Watch Tower 0069 <gen> Vulnerable
Sound - Play ClanInvitation <gen>
Unit - Remove Human Tavern 1 0088 <gen> from the game
Unit - Remove Orc Tavern 1 0006 <gen> from the game
Unit - Create 1 . Priest for Player 6 (Orange) at (Center of Region_Creeps_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Footman for Player 6 (Orange) at (Center of Region_Creeps_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Priest for Player 6 (Orange) at (Center of Region_Creeps_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Footman for Player 6 (Orange) at (Center of Region_Creeps_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Witch Doctor for Player 12 (Brown) at (Center of Region_Creeps_Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 3 . Grunt for Player 12 (Brown) at (Center of Region_Creeps_Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Witch Doctor for Player 12 (Brown) at (Center of Region_Creeps_Spawn_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Grunt for Player 12 (Brown) at (Center of Region_Creeps_Spawn_4 <gen>) facing Default building facing degrees
Lumber Property
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 0
Player - Set Player 1 (Red) . Current lumber to 0
Player - Set Player 1 (Red) . Current lumber to 0
Player - Set Player 1 (Red) . Current lumber to 0
Player - Set Player 1 (Red) . Current lumber to 0
Player - Set Player 1 (Red) . Current lumber to 0
Player - Set Player 1 (Red) . Current lumber to 0
Player - Set Player 1 (Red) . Current lumber to 0
Player - Set Player 1 (Red) . Current lumber to 0
Player - Set Player 1 (Red) . Current lumber to 0
Player - Set Player 1 (Red) . Current lumber to 0
Player - Set Player 1 (Red) . Current lumber to 0
Upgrade Creeps
Events
Time - Every 150.00 seconds of game time
Conditions
Actions
Unit - Order Workshop 0057 <gen> to research R000 (Unexpected type: 'techcode')
Unit - Order Workshop 0057 <gen> to research R001 (Unexpected type: 'techcode')
Unit - Order Beastiary 0037 <gen> to research R002 (Unexpected type: 'techcode')
Unit - Order Beastiary 0037 <gen> to research R003 (Unexpected type: 'techcode')
Destructable Dies
Events
Destructible - A destructible within (Entire map) dies
Conditions
Actions
Destructible - Resurrect (Dying destructible) with (Max life of (Last created destructible)) life and Show birth animation
Magmortar Upgrade
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit - Order Blue Dragon Roost 0027 <gen> to research R005 (Unexpected type: 'techcode')
Unit - Order Blue Dragon Roost 0027 <gen> to research R004 (Unexpected type: 'techcode')
Select Hero Tavern
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Selection - Remove 0007 <gen> from selection for Player 1 (Red)
Selection - Remove 0080 <gen> from selection for Player 2 (Blue)
Selection - Remove 0081 <gen> from selection for Player 3 (Teal)
Selection - Remove 0089 <gen> from selection for Player 4 (Purple)
Selection - Remove 0090 <gen> from selection for Player 5 (Yellow)
Selection - Remove 0091 <gen> from selection for Player 6 (Orange)
Selection - Remove 0092 <gen> from selection for Player 7 (Green)
Selection - Remove 0093 <gen> from selection for Player 8 (Pink)
Selection - Remove 0094 <gen> from selection for Player 9 (Gray)
Selection - Remove 0095 <gen> from selection for Player 10 (Light Blue)
Selection - Remove 0096 <gen> from selection for Player 11 (Dark Green)
Selection - Remove 0097 <gen> from selection for Player 12 (Brown)
Barracks Dies Orc 1
Events
Unit - Barracks 0036 <gen> Dies
Conditions
Actions
Trigger - Turn on Spawn_Creeps_Human_Upgraded_1 <gen>
Trigger - Turn off Spawn_Creeps_Orc_1 <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + has now super creeps on region 1)
Barracks Dies Orc 2
Events
Unit - Barracks 0023 <gen> Dies
Conditions
Actions
Trigger - Turn on Spawn_Creeps_Orc_2 <gen>
Trigger - Turn on Spawn_Creeps_Human_Upgraded_2 <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + has now super creeps on region 2)
Barracks Dies Human 1
Events
Unit - Barracks 0032 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_Creeps_Human_1 <gen>
Trigger - Turn on Spawn_Creeps_Orc_Upgraded_1 <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: ((Name of Player 12 (Brown)) + has now super creeps on region 1)
Barracks Dies Human 2
Events
Unit - Barracks 0035 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_Creeps_Human_2 <gen>
Trigger - Turn on Spawn_Creeps_Orc_Upgraded_2 <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: ((Name of Player 12 (Brown)) + has now super creeps on region 2)
Spawn Creeps Orc 1
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Animation - Play Barracks 0036 <gen> 's Stand Work animation
Animation - Play Barracks 0023 <gen> 's Stand Work animation
Unit - Create 1 . Priest for Player 6 (Orange) at (Center of Region_Creeps_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Footman for Player 6 (Orange) at (Center of Region_Creeps_Spawn_2 <gen>) facing Default building facing degrees
Hero Dies Human P1
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 1 (Red)
Actions
Animation - Play Altar of Kings 0005 <gen> 's Stand Work animation
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( has just splat the head of + (Name of (Owner of (Dying unit)))))
Wait 20.00 seconds
Animation - Reset Altar of Kings 0005 <gen> 's animation
Hero - Instantly revive (Dying unit) at (Center of Region_Hero_Spawn_Human <gen>) , Show revival graphics
Hero Dies Human P2
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 2 (Blue)
Actions
Animation - Play Altar of Kings 0005 <gen> 's Stand Work animation
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( has just splat the head of + (Name of (Owner of (Dying unit)))))
Wait 20.00 seconds
Animation - Reset Altar of Kings 0005 <gen> 's animation
Hero - Instantly revive (Dying unit) at (Center of Region_Hero_Spawn_Human <gen>) , Show revival graphics
Hero Dies Human P3
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 3 (Teal)
Actions
Animation - Play Altar of Kings 0005 <gen> 's Stand Work animation
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( has just splat the head of + (Name of (Owner of (Dying unit)))))
Wait 20.00 seconds
Animation - Reset Altar of Kings 0005 <gen> 's animation
Hero - Instantly revive (Dying unit) at (Center of Region_Hero_Spawn_Human <gen>) , Show revival graphics
Hero Dies Human P4
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 4 (Purple)
Actions
Animation - Play Altar of Kings 0005 <gen> 's Stand Work animation
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( has just splat the head of + (Name of (Owner of (Dying unit)))))
Wait 20.00 seconds
Animation - Reset Altar of Kings 0005 <gen> 's animation
Hero - Instantly revive (Dying unit) at (Center of Region_Hero_Spawn_Human <gen>) , Show revival graphics
Hero Dies Human P5
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 5 (Yellow)
Actions
Animation - Play Altar of Kings 0005 <gen> 's Stand Work animation
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( has just splat the head of + (Name of (Owner of (Dying unit)))))
Wait 20.00 seconds
Animation - Reset Altar of Kings 0005 <gen> 's animation
Hero - Instantly revive (Dying unit) at (Center of Region_Hero_Spawn_Human <gen>) , Show revival graphics
Hero Dies Human P6
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 6 (Orange)
Actions
Animation - Play Altar of Kings 0005 <gen> 's Stand Work animation
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( has just splat the head of + (Name of (Owner of (Dying unit)))))
Wait 20.00 seconds
Animation - Reset Altar of Kings 0005 <gen> 's animation
Hero - Instantly revive (Dying unit) at (Center of Region_Hero_Spawn_Human <gen>) , Show revival graphics
Hero Dies Orc P7
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 7 (Green)
Actions
Animation - Play Altar of Storms 0003 <gen> 's Stand Work animation
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( has just splat the head of + (Name of (Owner of (Dying unit)))))
Wait 20.00 seconds
Animation - Reset Altar of Storms 0003 <gen> 's animation
Hero - Instantly revive (Dying unit) at (Center of Region_Hero_Spawn_Orc <gen>) , Show revival graphics
Hero Dies Orc P8
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 8 (Pink)
Actions
Animation - Play Altar of Storms 0003 <gen> 's Stand Work animation
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( has just splat the head of + (Name of (Owner of (Dying unit)))))
Wait 20.00 seconds
Animation - Reset Altar of Storms 0003 <gen> 's animation
Hero - Instantly revive (Dying unit) at (Center of Region_Hero_Spawn_Orc <gen>) , Show revival graphics
Hero Dies Orc P9
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 9 (Gray)
Actions
Animation - Play Altar of Storms 0003 <gen> 's Stand Work animation
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( has just splat the head of + (Name of (Owner of (Dying unit)))))
Wait 20.00 seconds
Animation - Reset Altar of Storms 0003 <gen> 's animation
Hero - Instantly revive (Dying unit) at (Center of Region_Hero_Spawn_Orc <gen>) , Show revival graphics
Hero Dies Orc P10
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 10 (Light Blue)
Actions
Animation - Play Altar of Storms 0003 <gen> 's Stand Work animation
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( has just splat the head of + (Name of (Owner of (Dying unit)))))
Wait 20.00 seconds
Animation - Reset Altar of Storms 0003 <gen> 's animation
Hero - Instantly revive (Dying unit) at (Center of Region_Hero_Spawn_Orc <gen>) , Show revival graphics
Hero Dies Orc P11
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 11 (Dark Green)
Actions
Animation - Play Altar of Storms 0003 <gen> 's Stand Work animation
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( has just splat the head of + (Name of (Owner of (Dying unit)))))
Wait 20.00 seconds
Animation - Reset Altar of Storms 0003 <gen> 's animation
Hero - Instantly revive (Dying unit) at (Center of Region_Hero_Spawn_Orc <gen>) , Show revival graphics
Hero Dies Orc P12
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 12 (Brown)
Actions
Animation - Play Altar of Storms 0003 <gen> 's Stand Work animation
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( has just splat the head of + (Name of (Owner of (Dying unit)))))
Wait 20.00 seconds
Animation - Reset Altar of Storms 0003 <gen> 's animation
Hero - Instantly revive (Dying unit) at (Center of Region_Hero_Spawn_Orc <gen>) , Show revival graphics
Footman Kill Integer Award
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Footman
Actions
Floating Text - Create floating text that reads (String((Percentage life of (Dying unit)))) at (Position of (Dying unit)) with Z offset 1.00 , using font size 10 , color ( 60.00 %, 80.00 %, 0.00 %), and 1.00 % transparency
Priest Kill Integer Award
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Priest
Actions
Floating Text - Create floating text that reads (String((Percentage mana of (Dying unit)))) at (Position of (Dying unit)) with Z offset 1.00 , using font size 10 , color ( 60.00 %, 80.00 %, 0.00 %), and 1.00 % transparency
Grunt Kill Integer Award
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Grunt
Actions
Floating Text - Create floating text that reads (String((Percentage life of (Dying unit)))) at (Position of (Dying unit)) with Z offset 1.00 , using font size 10 , color ( 60.00 %, 80.00 %, 0.00 %), and 1.00 % transparency
Witch Kill Integer Award
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Witch Doctor
Actions
Floating Text - Create floating text that reads (String((Percentage life of (Dying unit)))) at (Position of (Dying unit)) with Z offset 1.00 , using font size 10 , color ( 60.00 %, 80.00 %, 0.00 %), and 1.00 % transparency
Neutral Dies
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Wait 25.00 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Neutral Hostile at (Center of (Region centered at (Position of (Dying unit)) with size (1.00, 1.00))) facing (Facing of (Dying unit)) degrees
Creeps Ordered
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units in Region_Creeps_Attack_Move <gen> owned by Player 6 (Orange))) to Attack-Move To . (Center of Region_Creeps_Attack_Move_3 <gen>)
Unit - Order (Random unit from (Units in Region_Creeps_Attack_Move_2 <gen> owned by Player 6 (Orange))) to Attack-Move To . (Center of Region_Creeps_Attack_Move_4 <gen>)
Unit - Order (Random unit from (Units in Region_Creeps_Attack_Move <gen> owned by Player 12 (Brown))) to Attack-Move To . (Center of Region_Creeps_Attack_Move_8 <gen>)
Unit - Order (Random unit from (Units in Region_Creeps_Attack_Move_2 <gen> owned by Player 12 (Brown))) to Attack-Move To . (Center of Region_Creeps_Attack_Move_7 <gen>)
Tower Invulnerable Orc 1
Events
Unit - Watch Tower 0070 <gen> Dies
Conditions
Actions
Sound - Play Warning <gen>
Unit - Make Boulder Tower 0066 <gen> Vulnerable
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has destroyed a tower)
Cinematic - Ping minimap for (All players) at (Position of (Killing unit)) for 3.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Tower Invulnerable Human 1
Events
Unit - Guard Tower 0072 <gen> Dies
Conditions
Actions
Sound - Play Warning <gen>
Unit - Make Cannon Tower 0020 <gen> Vulnerable
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has destroyed a tower)
Cinematic - Ping minimap for (All players) at (Position of (Killing unit)) for 3.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Tower Invulnerable Orc 2
Events
Unit - Boulder Tower 0066 <gen> Dies
Conditions
Actions
Sound - Play Warning <gen>
Unit - Make Barracks 0036 <gen> Vulnerable
Unit - Make Burrow 0041 <gen> Vulnerable
Unit - Make Beastiary 0037 <gen> Vulnerable
Unit - Make Power Tower 0068 <gen> Vulnerable
Unit - Make Burrow 0039 <gen> Vulnerable
Unit - Make Burrow 0040 <gen> Vulnerable
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has destroyed a tower)
Cinematic - Ping minimap for (All players) at (Position of (Killing unit)) for 3.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Tower Invulnerable Human 2
Events
Unit - Cannon Tower 0020 <gen> Dies
Conditions
Actions
Sound - Play Warning <gen>
Unit - Make Barracks 0032 <gen> Vulnerable
Unit - Make Farm 0079 <gen> Vulnerable
Unit - Make Farm 0074 <gen> Vulnerable
Unit - Make Arcane Tower 0018 <gen> Vulnerable
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has destroyed a tower)
Cinematic - Ping minimap for (All players) at (Position of (Killing unit)) for 3.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Tower Invulnerable Orc 3
Events
Unit - Watch Tower 0069 <gen> Dies
Conditions
Actions
Sound - Play Warning <gen>
Unit - Make Boulder Tower 0064 <gen> Vulnerable
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has destroyed a tower)
Cinematic - Ping minimap for (All players) at (Position of (Killing unit)) for 3.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Tower Invulnerable Human 3
Events
Unit - Guard Tower 0073 <gen> Dies
Conditions
Actions
Sound - Play Warning <gen>
Unit - Make Cannon Tower 0021 <gen> Vulnerable
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has destroyed a tower)
Cinematic - Ping minimap for (All players) at (Position of (Killing unit)) for 3.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Tower Invulnerable Orc 4
Events
Unit - Boulder Tower 0064 <gen> Dies
Conditions
Actions
Sound - Play Warning <gen>
Unit - Make Barracks 0023 <gen> Vulnerable
Unit - Make Power Tower 0065 <gen> Vulnerable
Unit - Make Altar of Storms 0003 <gen> Vulnerable
Unit - Make Burrow 0038 <gen> Vulnerable
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has destroyed a tower)
Cinematic - Ping minimap for (All players) at (Position of (Killing unit)) for 3.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Tower Invulnerable Human 4
Events
Unit - Cannon Tower 0021 <gen> Dies
Conditions
Actions
Sound - Play Warning <gen>
Unit - Make Barracks 0035 <gen> Vulnerable
Unit - Make Arcane Tower 0013 <gen> Vulnerable
Unit - Make Workshop 0057 <gen> Vulnerable
Unit - Make Farm 0042 <gen> Vulnerable
Unit - Make Farm 0071 <gen> Vulnerable
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has destroyed a tower)
Cinematic - Ping minimap for (All players) at (Position of (Killing unit)) for 3.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Tower Invulnerable Orc 5
Events
Unit - Power Tower 0068 <gen> Dies
Conditions
Actions
Sound - Play Warning <gen>
Unit - Make Fortress 0002 <gen> Vulnerable
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has destroyed a tower)
Cinematic - Ping minimap for (All players) at (Position of (Killing unit)) for 3.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Tower Invulnerable Human 6
Events
Unit - Arcane Tower 0018 <gen> Dies
Conditions
Actions
Sound - Play Warning <gen>
Unit - Make Castle 0001 <gen> Vulnerable
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has destroyed a tower)
Cinematic - Ping minimap for (All players) at (Position of (Killing unit)) for 3.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Tower Invulnerable Orc 6
Events
Unit - Power Tower 0065 <gen> Dies
Conditions
Actions
Sound - Play Warning <gen>
Unit - Make Fortress 0002 <gen> Vulnerable
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has destroyed a tower)
Cinematic - Ping minimap for (All players) at (Position of (Killing unit)) for 3.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Tower Invulnerable Human 7
Events
Unit - Arcane Tower 0013 <gen> Dies
Conditions
Actions
Sound - Play Warning <gen>
Unit - Make Castle 0001 <gen> Vulnerable
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has destroyed a tower)
Cinematic - Ping minimap for (All players) at (Position of (Killing unit)) for 3.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
AI Pick
Events
Time - Elapsed game time is 15.00 seconds
Conditions
(Melee AI of Player 7 (Green)) Equal to Easy AI
Actions
Unit - Create 1 . Doom Hammer for Player 7 (Green) at (Center of Region_Hero_Spawn_Orc <gen>) facing Default building facing degrees
Wait 1.00 seconds
Game - Display to (All players) the text: ((Name of Player 7 (Green)) + ( has choose + (Name of (Random unit from (Units owned by Player 7 (Green) of type Doom Hammer)))))
Wait 5.00 seconds
Unit - Order (Random unit from (Units owned by Player 7 (Green) of type Doom Hammer)) to Right-Click . Fountain of Blood 0012 <gen>
Wait 7.00 seconds
Hero - Create Circlet of Nobility and give it to (Random unit from (Units owned by Player 7 (Green) of type Doom Hammer))
Wait 1.00 seconds
Hero - Create Ring of Protection +5 and give it to (Random unit from (Units owned by Player 7 (Green) of type Doom Hammer))
Wait 1.00 seconds
Hero - Create Circlet of Nobility and give it to (Random unit from (Units owned by Player 7 (Green) of type Doom Hammer))
Wait 1.00 seconds
Hero - Create Periapt of Vitality and give it to (Random unit from (Units owned by Player 7 (Green) of type Doom Hammer))
Wait 1.00 seconds
Hero - Create Ironwood Branch and give it to (Random unit from (Units owned by Player 7 (Green) of type Doom Hammer))
Wait 1.00 seconds
Hero - Create Flying Courier and give it to (Random unit from (Units owned by Player 7 (Green) of type Doom Hammer))
Wait 1.00 seconds
Item - Remove (Item carried by (Random unit from (Units owned by Player 7 (Green) of type Doom Hammer)) of type Periapt of Vitality)
Unit - Create 1 . Courier for (Owner of (Random unit from (Units owned by Player 7 (Green) of type Doom Hammer))) at (Position of (Random unit from (Units owned by Player 7 (Green) of type Doom Hammer))) facing Default building facing degrees
AI Move Attack
Events
Time - Every 10.00 seconds of game time
Conditions
(Melee AI of Player 7 (Green)) Equal to Easy AI
Actions
Unit - Order (Random unit from (Units owned by Player 7 (Green) of type Doom Hammer)) to Attack-Move To . (Center of Region_Creeps_Attack_Human_Base <gen>)
AI Life
Events
Unit - A unit Is attacked
Conditions
(Melee AI of Player 7 (Green)) Equal to Easy AI
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Integer((Life of (Attacked unit)))) Equal to 100
Then - Actions
Unit - Order (Random unit from (Units owned by Player 7 (Green) of type Doom Hammer)) to Right-Click . Fountain of Blood 0012 <gen>
Else - Actions
Unit - Order (Random unit from (Units owned by Player 7 (Green) of type Doom Hammer)) to Right-Click . Fountain of Blood 0012 <gen>
AI Level 1
Events
Time - Elapsed game time is 20.00 seconds
Conditions
(Melee AI of Player 7 (Green)) Equal to Easy AI
Actions
Unit - Add Doom Vision to (Random unit from (Units owned by Player 7 (Green) of type Doom Hammer))
AI Level 2
Events
Unit - A unit owned by Player 7 (Green) . Gains a level
Conditions
(Melee AI of Player 7 (Green)) Equal to Easy AI
(Level of (Random unit from (Units owned by Player 7 (Green) of type Doom Hammer))) Equal to 2
Actions
Unit - Add Rain of Meteor to (Random unit from (Units owned by Player 7 (Green) of type Doom Hammer))
AI Level 3
Events
Unit - A unit owned by Player 7 (Green) . Gains a level
Conditions
(Melee AI of Player 7 (Green)) Equal to Easy AI
(Level of (Random unit from (Units owned by Player 7 (Green) of type Doom Hammer))) Equal to 3
Actions
Unit - Add Soul Burn to (Random unit from (Units owned by Player 7 (Green) of type Doom Hammer))
AI Level 4
Events
Unit - A unit owned by Player 7 (Green) . Gains a level
Conditions
(Melee AI of Player 7 (Green)) Equal to Easy AI
(Level of (Random unit from (Units owned by Player 7 (Green) of type Doom Hammer))) Equal to 4
Actions
Unit - Increase level of Rain of Meteor for (Random unit from (Units owned by Player 7 (Green) of type Doom Hammer))
AI Level 5
Events
Unit - A unit owned by Player 7 (Green) . Gains a level
Conditions
(Melee AI of Player 7 (Green)) Equal to Easy AI
(Level of (Random unit from (Units owned by Player 7 (Green) of type Doom Hammer))) Equal to 5
Actions
Unit - Increase level of Doom Vision for (Random unit from (Units owned by Player 7 (Green) of type Doom Hammer))
AI Level 6
Events
Unit - A unit owned by Player 7 (Green) . Gains a level
Conditions
(Melee AI of Player 7 (Green)) Equal to Easy AI
(Level of (Random unit from (Units owned by Player 7 (Green) of type Doom Hammer))) Equal to 6
Actions
Unit - Add Breath of Fire to (Random unit from (Units owned by Player 7 (Green) of type Doom Hammer))
AI Change Line
Events
Time - Every 100.00 seconds of game time
Conditions
(Melee AI of Player 7 (Green)) Equal to Easy AI
Actions
Unit - Order (Random unit from (Units owned by Player 7 (Green) of type Doom Hammer)) to Attack-Move To . (Center of Region_Creeps_Attack_Move <gen>)
Wait 25.00 seconds
Unit - Order (Random unit from (Units owned by Player 7 (Green) of type Doom Hammer)) to Attack-Move To . (Center of Region_Creeps_Attack_Human_Base <gen>)
Region Ressurestion Stone
Events
Unit - A unit Uses an item
Conditions
((Triggering unit) is A Hero) Equal to True
(Item-type of (Item being manipulated)) Equal to Crystal Glade
(Region_Ressurection_Stone <gen> contains (Hero manipulating item)) Equal to True
Actions
Item - Remove (Item carried by (Hero manipulating item) of type Crystal Glade)
Animation - Play Resurrection Stone 0102 <gen> 's Stand Work animation
Unit - Create 1 . Guardian Wisp for (Owner of (Hero manipulating item)) at (Position of (Hero manipulating item)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of Resurrection Stone 0102 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Orc Hero Picked P7
Events
Unit - A unit enters Region_Hero_Pick_Orc <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_Hero_Spawn_Orc <gen>)
Camera - . Apply . gg_cam_Camera_Hero_Picked_Orc for (Owner of (Triggering unit)) over 0.50 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + ( has choose + (Name of (Entering unit))))
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Orc Hero Picked P8
Events
Unit - A unit enters Region_Hero_Pick_Orc <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_Hero_Spawn_Orc <gen>)
Camera - . Apply . gg_cam_Camera_Hero_Picked_Orc for (Owner of (Triggering unit)) over 0.50 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + ( has choose + (Name of (Entering unit))))
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Orc Hero Picked P9
Events
Unit - A unit enters Region_Hero_Pick_Orc <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_Hero_Spawn_Orc <gen>)
Camera - . Apply . gg_cam_Camera_Hero_Picked_Orc for (Owner of (Triggering unit)) over 0.50 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + ( has choose + (Name of (Entering unit))))
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Orc Hero Picked P10
Events
Unit - A unit enters Region_Hero_Pick_Orc <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_Hero_Spawn_Orc <gen>)
Camera - . Apply . gg_cam_Camera_Hero_Picked_Orc for (Owner of (Triggering unit)) over 0.50 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + ( has choose + (Name of (Entering unit))))
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Orc Hero Picked P11
Events
Unit - A unit enters Region_Hero_Pick_Orc <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_Hero_Spawn_Orc <gen>)
Camera - . Apply . gg_cam_Camera_Hero_Picked_Orc for (Owner of (Triggering unit)) over 0.50 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + ( has choose + (Name of (Entering unit))))
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Orc Hero Picked P12
Events
Unit - A unit enters Region_Hero_Pick_Orc <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_Hero_Spawn_Orc <gen>)
Camera - . Apply . gg_cam_Camera_Hero_Picked_Orc for (Owner of (Triggering unit)) over 0.50 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + ( has choose + (Name of (Entering unit))))
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Human Hero Picked P1
Events
Unit - A unit enters Region_Hero_Pick_Human <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_Hero_Spawn_Human <gen>)
Camera - . Apply . gg_cam_Camera_Hero_Picked_Human for (Owner of (Triggering unit)) over 0.50 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + ( has choose + (Name of (Entering unit))))
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Human Hero Picked P2
Events
Unit - A unit enters Region_Hero_Pick_Human <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_Hero_Spawn_Human <gen>)
Camera - . Apply . gg_cam_Camera_Hero_Picked_Human for (Owner of (Triggering unit)) over 0.50 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + ( has choose + (Name of (Entering unit))))
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Human Hero Picked P3
Events
Unit - A unit enters Region_Hero_Pick_Human <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_Hero_Spawn_Human <gen>)
Camera - . Apply . gg_cam_Camera_Hero_Picked_Human for (Owner of (Triggering unit)) over 0.50 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + ( has choose + (Name of (Entering unit))))
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Human Hero Picked P4
Events
Unit - A unit enters Region_Hero_Pick_Human <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_Hero_Spawn_Human <gen>)
Camera - . Apply . gg_cam_Camera_Hero_Picked_Human for (Owner of (Triggering unit)) over 0.50 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + ( has choose + (Name of (Entering unit))))
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Human Hero Picked P5
Events
Unit - A unit enters Region_Hero_Pick_Human <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_Hero_Spawn_Human <gen>)
Camera - . Apply . gg_cam_Camera_Hero_Picked_Human for (Owner of (Triggering unit)) over 0.50 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + ( has choose + (Name of (Entering unit))))
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Human Hero Picked P6
Events
Unit - A unit enters Region_Hero_Pick_Human <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_Hero_Spawn_Human <gen>)
Camera - . Apply . gg_cam_Camera_Hero_Picked_Human for (Owner of (Triggering unit)) over 0.50 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + ( has choose + (Name of (Entering unit))))
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Region Teleport to Item Orc
Events
Unit - A unit enters Region_Hero_Teleport_to_Item_Orc <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Position of Fountain of Blood 0012 <gen>)
Region Teleport to Item Human
Events
Unit - A unit enters Region_Hero_Teleport_to_Item_Human <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Position of Fountain of Health 0044 <gen>)
Creeps Spawn Attack Move 1
Events
Unit - A unit enters Region_Creeps_Spawn_1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_Creeps_Attack_Orc_Base <gen>)
Creeps Spawn Attack Move 2
Events
Unit - A unit enters Region_Creeps_Spawn_2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_Creeps_Attack_Orc_Base <gen>)
Creeps Spawn Attack Move 3
Events
Unit - A unit enters Region_Creeps_Spawn_3 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_Creeps_Attack_Human_Base <gen>)
Creeps Spawn Attack Move 4
Events
Unit - A unit enters Region_Creeps_Spawn_4 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_Creeps_Attack_Human_Base <gen>)
Every 1 Second
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Player - Add 1 to Player 9 (Gray) . Current gold
Player - Add 1 to Player 10 (Light Blue) . Current gold
Every 1 Second Pause
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Pause all units
Warlord
Events
Player - Player 1 (Red) types a chat message containing -warlord (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Warlord_Cheat <gen>
Game - Display to (All players) the text: ((Name of (Triggering player)) + has choose Warlord Cheat)
Wait 2 seconds
Game - Display to (All players) the text: All players has been reset ability cooldowns, Exploded Creeps when dies,
Warlord Cheat
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Reset ability cooldowns for (Random unit from (Units owned by Player 1 (Red).)) .
Unit - Reset ability cooldowns for (Random unit from (Units owned by Player 2 (Blue).)) .
Unit - Reset ability cooldowns for (Random unit from (Units owned by Player 3 (Teal).)) .
Unit - Reset ability cooldowns for (Random unit from (Units owned by Player 4 (Purple).)) .
Unit - Reset ability cooldowns for (Random unit from (Units owned by Player 5 (Yellow).)) .
Unit - Reset ability cooldowns for (Random unit from (Units owned by Player 6 (Orange).)) .
Unit - Reset ability cooldowns for (Random unit from (Units owned by Player 7 (Green).)) .
Unit - Reset ability cooldowns for (Random unit from (Units owned by Player 8 (Pink).)) .
Unit - Reset ability cooldowns for (Random unit from (Units owned by Player 9 (Gray).)) .
Unit - Reset ability cooldowns for (Random unit from (Units owned by Player 10 (Light Blue).)) .
Unit - Reset ability cooldowns for (Random unit from (Units owned by Player 11 (Dark Green).)) .
Unit - Reset ability cooldowns for (Random unit from (Units owned by Player 12 (Brown).)) .
Exploded Creeps
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Footman
(Unit-type of (Dying unit)) Equal to Priest
(Unit-type of (Dying unit)) Equal to Grunt
(Unit-type of (Dying unit)) Equal to Witch Doctor
Actions
Unit - Make (Dying unit) Explode on death
Frozen Box
Events
Unit - A unit Uses an item
Conditions
((Triggering unit) is A Hero) Equal to True
(Item-type of (Item being manipulated)) Equal to Frozen Box
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Hero manipulating item))) + has used the Frozen Box.)
Wait 3.00 seconds
Hero - Create (Random level (Random integer number between 5 and 8) item-type) and give it to (Hero manipulating item)
Hero - Create (Random level (Random integer number between 5 and 8) item-type) and give it to (Hero manipulating item)
Hero - Create (Random level (Random integer number between 5 and 8) item-type) and give it to (Hero manipulating item)
Hero - Create (Random level (Random integer number between 5 and 8) item-type) and give it to (Hero manipulating item)
Flying Courier
Events
Unit - A unit Uses an item
Conditions
((Triggering unit) is A Hero) Equal to True
(Item-type of (Item being manipulated)) Equal to Flying Courier
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Hero manipulating item))) + has now a Flying Courier)
Unit - Create 1 . Courier for (Owner of (Hero manipulating item)) at (Position of (Hero manipulating item)) facing Default building facing degrees
Crystal Glade
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Circlet of Nobility) Equal to True
((Hero manipulating item) has an item of type Periapt of Vitality) Equal to True
((Hero manipulating item) has an item of type Ironwood Branch) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Periapt of Vitality)
Item - Remove (Item carried by (Hero manipulating item) of type Circlet of Nobility)
Item - Remove (Item carried by (Hero manipulating item) of type Ironwood Branch)
Hero - Create Crystal Glade and give it to (Hero manipulating item)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Else - Actions
Do nothing
Ring of Green Ruin
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Ring of Protection +5) Equal to True
((Hero manipulating item) has an item of type Circlet of Nobility) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Ring of Protection +5)
Item - Remove (Item carried by (Hero manipulating item) of type Circlet of Nobility)
Hero - Create Ring of Green Ruin and give it to (Hero manipulating item)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Else - Actions
Do nothing
Mask of Life Steal
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Sobi Mask) Equal to True
((Hero manipulating item) has an item of type Gloves of Haste) Equal to True
((Hero manipulating item) has an item of type Legion Doom-Horn) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Sobi Mask)
Item - Remove (Item carried by (Hero manipulating item) of type Gloves of Haste)
Item - Remove (Item carried by (Hero manipulating item) of type Legion Doom-Horn)
Hero - Create Mask of Life Steal and give it to (Hero manipulating item)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Else - Actions
Do nothing
Runed Bracers
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Circlet of Nobility) Equal to True
((Hero manipulating item) has an item of type Medallion of Courage) Equal to True
((Hero manipulating item) has an item of type Gauntlets of Ogre Strength +3) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Circlet of Nobility)
Item - Remove (Item carried by (Hero manipulating item) of type Medallion of Courage)
Item - Remove (Item carried by (Hero manipulating item) of type Gauntlets of Ogre Strength +3)
Hero - Create Ruined Bracer and give it to (Hero manipulating item)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Else - Actions
Do nothing
Searing Blade
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Searing Blade) Equal to True
((Hero manipulating item) has an item of type Circlet of Nobility) Equal to True
((Hero manipulating item) has an item of type Legion Doom-Horn) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Searing Blade)
Item - Remove (Item carried by (Hero manipulating item) of type Circlet of Nobility)
Item - Remove (Item carried by (Hero manipulating item) of type Legion Doom-Horn)
Hero - Create Searing Blade and give it to (Hero manipulating item)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Else - Actions
Do nothing
Crystal Glade Wisp Summon
Events
Unit - A unit Uses an item
Conditions
((Triggering unit) is A Hero) Equal to True
(Item-type of (Item being manipulated)) Equal to Crystal Glade
(Region_Ressurection_Stone <gen> contains (Hero manipulating item)) Equal to False
Actions
Sound - Play CreepAggroWhat1 <gen>
Game - Display to (Player group((Owner of (Hero manipulating item)))) for 3.00 seconds the text: !!!
Critical Blood
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Critical Blood
((Triggering unit) is A Hero) Equal to False
((Target unit of ability being cast) is Polymorphed) Equal to True
Actions
Unit - Explode (Target unit of ability being cast) .
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