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Triggers
GWGuildsinwar1.1.w3x
Variables
Musik
Dreadlord
Spawnig forces
spawn elitewojek
spawn Nekromanten
spawn schweiger
spawn Goblins
spawnLedev
spawn Geist
spawn Loxodon
spawn Missgestalten
spawn zombie
spawn Conklave
spawn wundensucher
spawn rachegeist
Creeps
spawn avatar der rache
spawn wojek troll
spawn wojek mage
Spawn Soldat
Spieler verliert
loser destroyed
Check if Players Leave
Initialisierung
MOney verdammt
Setup Players
Nahkampf-Initialisierung
Income
Name
Type
is_array
initial_value
Bumi
soundtype
Yes
SoundTypeEffect
Dreadlord
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
spawn elitewojek
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Boros Barrack 4))) Equal to True) then do (Create 1.Elitewojek for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
spawn Nekromanten
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Kulgari Barrack 3))) Equal to True) then do (Create 1.Nekromant for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
spawn schweiger
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Ancient of War))) Equal to True) then do (Create 1.Sorceress for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
spawn Goblins
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Kulgari Barrack 1))) Equal to True) then do (Create 1.Kobold for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
spawnLedev
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Tree of Life))) Equal to True) then do (Create 1.|cff800080Ledev| for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
spawn Geist
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Crypt))) Equal to True) then do (Create 1.Geist (Level 1) for (Picked player) at (Position of (Random unit from (Units owned by (Picked player) of type Crypt))) facing Default building facing degrees) else do (Do nothing)
spawn Loxodon
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Tree of Ages))) Equal to True) then do (Create 1.Loxodon for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
spawn Missgestalten
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Kulgari Barrack 4))) Equal to True) then do (Create 1.Missgestalt for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
spawn zombie
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Kulgari Barrack 2))) Equal to True) then do (Create 1.Zombie for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
spawn Conklave
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Tree of Eternity))) Equal to True) then do (Create 1.Conklave for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
spawn wundensucher
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Necropolis))) Equal to True) then do (Create 1.Banshee for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
spawn rachegeist
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Halls of the Dead))) Equal to True) then do (Create 1.Spirit of Vengeance for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Creeps
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Murloc Nightcrawler for Neutral Hostile at (Position of Item shop 0038 <gen>) facing Default building facing degrees
spawn avatar der rache
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Black Citadel))) Equal to True) then do (Create 1.Avatar of Vengeance for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
spawn wojek troll
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Boros Barrack 3))) Equal to True) then do (Create 1.Troll Wojek for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
spawn wojek mage
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Boros Barrack 2))) Equal to True) then do (Create 1.Wojek mage for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn Soldat
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Boros Barrack 1))) Equal to True) then do (Create 1.Wojek for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
loser destroyed
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Boros Barrack 2
(Unit-type of (Triggering unit)) Equal to Boros Barrack 3
(Unit-type of (Triggering unit)) Equal to Kulgari Barrack 3
(Unit-type of (Triggering unit)) Equal to Crypt
(Unit-type of (Triggering unit)) Equal to Necropolis
(Unit-type of (Triggering unit)) Equal to Black Citadel
(Unit-type of (Triggering unit)) Equal to Ancient of War
(Unit-type of (Triggering unit)) Equal to Kulgari Barrack 4
(Unit-type of (Triggering unit)) Equal to Halls of the Dead
(Unit-type of (Triggering unit)) Equal to Tree of Life
(Unit-type of (Triggering unit)) Equal to Tree of Ages
(Unit-type of (Triggering unit)) Equal to Kulgari Barrack 1
(Unit-type of (Triggering unit)) Equal to Kulgari Barrack 2
(Unit-type of (Triggering unit)) Equal to Tree of Eternity
(Unit-type of (Triggering unit)) Equal to Boros Barrack 4
(Unit-type of (Triggering unit)) Equal to Boros Barrack 1
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + wurde Besiegt)
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Kill (Picked unit))
Player Group - Remove (Owner of (Triggering unit)) from (All players) .
Check if Players Leave
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) slot status) Not equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Kill (Picked unit))
Game - Display to (All players) the text: ((Name of (Picked player)) + hat das Game verlassen(son wixer))
Player Group - Remove (Picked player) from (All players) .
Else - Actions
Do nothing
MOney verdammt
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Set (Picked player) . Current gold to 2000
Player - Turn Gives bounty On for (Picked player)
Setup Players
Events
Map initialization
Conditions
Actions
-------- Remove anyone not playing. This must be done first. --------
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player((Integer A))) slot status) Not equal to Is playing
Then - Actions
Player Group - Remove (Picked player) from (All players) .
Unit Group - Pick every unit in (Units owned by (Player((Integer A))).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
-------- Give players gold, turn bounty on, and vision the middle --------
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Set (Picked player) . Current lumber to 1
Player - Turn Gives bounty On for (Picked player)
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Gebiet_000 <gen>
-------- Create the teams --------
Player Group - Add Player 1 (Red) to ForceOne
Player Group - Add Player 2 (Blue) to ForceOne
Player Group - Add Player 3 (Teal) to ForceOne
Player Group - Add Player 4 (Purple) to ForceTwo
Player Group - Add Player 5 (Yellow) to ForceTwo
Player Group - Add Player 6 (Orange) to ForceTwo
Player Group - Add Player 7 (Green) to ForceThree
Player Group - Add Player 8 (Pink) to ForceThree
Player Group - Add Player 9 (Gray) to ForceThree
Player Group - Add Player 10 (Light Blue) to ForceFour
Player Group - Add Player 11 (Dark Green) to ForceFour
Player Group - Add Player 12 (Brown) to ForceFour
-------- Limit Custom Heroes --------
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Limit training of to 1 for (Picked player)
Player - Limit training of Ludmilla to 1 for (Picked player)
Player - Limit training of to 1 for (Picked player)
Player - Limit training of to 1 for (Picked player)
Player - Limit training of to 1 for (Picked player)
Player - Limit training of to 1 for (Picked player)
Player - Limit training of to 1 for (Picked player)
Player - Limit training of to 1 for (Picked player)
Player - Limit training of to 1 for (Picked player)
Player - Limit training of to 1 for (Picked player)
Player - Limit training of to 1 for (Picked player)
Player - Limit training of to 1 for (Picked player)
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Game - Display to (All players) for 20.00 seconds the text: Willkommen im Krieg absofort gilt der Kriegszustand führen sie ihre Truppen in den Kampf und vernichten sie ihre Gegner oder sie werden vernichtet.
Income
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 100 to (Picked player) . Current gold
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