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Triggers
War Of the Four races 1.9 BETA.w3x
Variables
Initialization
Melee Initialization
Untitled Category
Untitled Trigger 001
Untitled Category
Untitled Trigger 002
Untitled Category
Ghoul 2
Untitled Category
Untitled Trigger 005
Ghoul2 death Copy
Ghoul 2 death
Ghoul2 death
Ghoul 3
Untitled Trigger 005 Copy
Ghoul2 death Copy 2
BoNeYy chieftain(storm strike)
Untitled Trigger 003
Untitled Trigger 004
Untitled Trigger 006
Heart of North/South
Untitled Trigger 007
Untitled Trigger 008
Untitled Category
Untitled Trigger 009
Nuke
Untitled Trigger 004 Copy
Untitled Trigger 006 Copy
Untitled Trigger 004 Copy Copy
Untitled Trigger 007 Copy
Gaping Chasm
Untitled Trigger 010
Untitled Trigger 006 Copy Copy
Untitled Trigger 007 Copy Copy
AOE bribe
Untitled Trigger 011
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Ghoul
timer
Yes
Timer
timer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Untitled Trigger 001
Events
Unit - A unit Starts the effect of an ability
Conditions
((Triggering unit) is A Hero) Equal to True
(Ability being cast) Equal to Frost Nova
Actions
Unit - Create 1 Ghoul1 for (Triggering player) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Orc Far Seer - Chain Lightning . (Target unit of ability being cast)
Untitled Trigger 002
Events
Unit - A unit owned by Player 1 (Red) . Finishes casting an ability
Conditions
((Triggering unit) is A ground unit) Equal to (Ghoul1 is A ground unit)
Actions
Unit - Remove (Triggering unit) from the game
Ghoul 2
Events
Unit - A unit Starts the effect of an ability
Unit - A unit Stops casting an ability
Conditions
((Triggering unit) is A Hero) Equal to True
(Ability being cast) Equal to Elemental Death
Actions
Unit - Create 1 Ghoul2 for Player 1 (Red) at (Target point of ability being cast) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Special Doom Guard - Rain Of Fire . (Target point of ability being cast)
Unit - Order (Last created unit) to Stop .
Untitled Trigger 005
Events
Unit - A unit Starts the effect of an ability
Conditions
((Triggering unit) is A Hero) Equal to True
(Ability being cast) Equal to Elemental Death
Actions
Unit - Create 1 Ghoul4 for (Triggering player) at (Position of (Triggering unit)) facing (Target point of ability being cast)
Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave . (Target point of ability being cast)
Ghoul2 death Copy
Events
Unit - A unit Finishes casting an ability
Conditions
((Triggering unit) is A ground unit) Equal to (Ghoul4 is A ground unit)
Actions
Unit - Remove (Triggering unit) from the game
Ghoul2 death
Events
Unit - A unit Finishes casting an ability
Conditions
((Triggering unit) is A ground unit) Equal to (Ghoul2 is A ground unit)
Actions
Unit - Remove (Triggering unit) from the game
Untitled Trigger 005 Copy
Events
Unit - A unit Starts the effect of an ability
Conditions
((Triggering unit) is A Hero) Equal to True
(Ability being cast) Equal to Elemental Death
Actions
Unit - Create 1 Ghoul3 for (Triggering player) at (Position of (Triggering unit)) facing (Target point of ability being cast)
Unit - Order (Last created unit) to Neutral - Monsoon . (Target point of ability being cast)
Ghoul2 death Copy 2
Events
Unit - A unit Finishes casting an ability
Conditions
((Triggering unit) is A ground unit) Equal to (Ghoul3 is A ground unit)
Actions
Unit - Remove (Triggering unit) from the game
Untitled Trigger 003
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Stomp Strike
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 Footman dummy1 for (Triggering player) at (Position of (Triggering unit)) facing (Target point of ability being cast)
Untitled Trigger 004
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Stomp Strike
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Triggering unit))
Untitled Trigger 006
Events
Unit - A unit Finishes casting an ability
Conditions
((Triggering unit) is A ground unit) Equal to (Footman dummy1 is A ground unit)
Actions
Unit - Remove (Triggering unit) from the game
Untitled Trigger 007
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A structure) Equal to True
(Unit-type of (Triggering unit)) Equal to Heart Of North
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat! suggestions/bugs email to [email protected]
Game - Defeat Player 7 (Green) with the message: Defeat! suggestions/bugs email to [email protected]
Game - Defeat Player 8 (Pink) with the message: Defeat! suggestions/bugs email to [email protected]
Game - Defeat Player 9 (Gray) with the message: Defeat! suggestions/bugs email to [email protected]
Game - Defeat Player 11 (Dark Green) with the message: Defeat! suggestions/bugs email to [email protected]
Game - Defeat Player 3 (Teal) with the message: Victory
Game - Defeat Player 4 (Purple) with the message: Victory
Game - Defeat Player 5 (Yellow) with the message: Victory
Game - Defeat Player 10 (Light Blue) with the message: Victory
Game - Defeat Player 6 (Orange) with the message: Victory
Game - Defeat Player 12 (Brown) with the message: Victory
Untitled Trigger 008
Events
Unit - A unit Dies
Conditions
(Heart Of South 0328 <gen> is A structure) Equal to True
(Unit-type of (Triggering unit)) Equal to Heart Of South
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat! Defeat! Suggestions/bugs email to [email protected]
Game - Defeat Player 4 (Purple) with the message: Defeat! Defeat! Suggestions/bugs email to [email protected]
Game - Defeat Player 5 (Yellow) with the message: Defeat! Defeat! Suggestions/bugs email to [email protected]
Game - Defeat Player 10 (Light Blue) with the message: Defeat! Defeat! Suggestions/bugs email to [email protected]
Game - Defeat Player 6 (Orange) with the message: Defeat! Suggestions/bugs email to [email protected]
Game - Defeat Player 12 (Brown) with the message: Defeat! Defeat! Suggestions/bugs email to [email protected]
Game - Defeat Player 1 (Red) with the message: Victory
Game - Defeat Player 2 (Blue) with the message: Victory
Game - Defeat Player 7 (Green) with the message: Victory
Game - Defeat Player 8 (Pink) with the message: Victory
Game - Defeat Player 9 (Gray) with the message: Victory
Game - Defeat Player 11 (Dark Green) with the message: Victory
Untitled Trigger 009
Events
Player - Player 1 (Red) types a chat message containing -ping (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of Region_000 <gen>) for 5.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Region_001 <gen>) for 5.00 seconds
Untitled Trigger 004 Copy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Nuclear Strike (Neutral Hostile 3), (Neutral Hostile)
Actions
Animation - Play (Triggering unit) 's cast animation
Unit - Create 50 . ZombieNuke for (Triggering player) at (Position of (Triggering unit)) facing (Angle from (Random point in (Playable map area)) to (Random point in (Playable map area))) degrees
Unit Group - Pick every unit in (Units of type ZombieNuke) and do (Order (Picked unit) to Orc Tauren Chieftain - Shockwave.(Position of (Triggering unit)))
Untitled Trigger 006 Copy
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to ShockwaveN
Actions
Unit - Remove (Triggering unit) from the game
Untitled Trigger 004 Copy Copy
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Nuclear Strike (Neutral Hostile 3), (Neutral Hostile)
Actions
Unit - Explode (Triggering unit) .
Untitled Trigger 007 Copy
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Nuclear Strike (Neutral Hostile 3), (Neutral Hostile)
Actions
Quest - Display to (All players) the Quest Update message: Nuclear strike has began casting Destroy the caster within 20seconds to prevent this
Cinematic - Ping minimap for (All players) at (Position of (Triggering unit)) for 20.00 seconds
Untitled Trigger 010
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Hole to hell (Neutral Hostile 3), (Neutral Hostile)
Actions
Unit - Create 50 . ZombieChsm for (Triggering player) at (Position of (Triggering unit)) facing (Angle from (Random point in (Playable map area)) to (Random point in (Playable map area))) degrees
Unit Group - Pick every unit in (Units of type ZombieChsm) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Orc Tauren Chieftain - Shockwave . (Center of (Playable map area))
Untitled Trigger 006 Copy Copy
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Chasm
Actions
Unit - Remove (Triggering unit) from the game
Untitled Trigger 007 Copy Copy
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Hole to hell (Neutral Hostile 3), (Neutral Hostile)
Actions
Floating Text - Create floating text that reads Hole to hell being created in ..6secondsRUN OR DIE above (Triggering unit) with Z offset 0 , using font size 25.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Change the lifespan of (Last created floating text) to 8.00 seconds
Untitled Trigger 011
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bribery
Actions
Unit Group - Pick every unit in (Units within 150.00 of (Position of (Triggering unit)) matching ((((Picked unit) belongs to an ally of (Triggering player).) Equal to False) and (((Triggering unit) is A Hero) Equal to True)).) and do (Actions)
Loop - Actions
Player - Add -50 to (Triggering player) . Current gold
Unit - Create 1 . Bribe for (Triggering player) at (Position of (Triggering unit)) facing 0.00 degrees
Unit Group - Pick every unit in (Units of type Bribe) and do (Order (Last created unit) to Neutral Dark Ranger - Charm.(Random unit from (Units within 600.00 of (Position of (Triggering unit)).)))
Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
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