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Triggers
War of the Alliance Part-1 Cornell.w3x
Variables
Initialization
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 002 Copy
Untitled Trigger 003
Untitled Trigger 004
Untitled Trigger 006
Untitled Trigger 007
Untitled Trigger 005
Untitled Trigger 004 Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 001
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Game - Set the time of day to 12
Unit - Create 125 Zombie Warrior for Neutral Hostile at (Center of Rect_001 <gen>) facing (Center of Rect_000 <gen>)
Cinematic - Turn cinematic mode On for (All players)
Unit - Create 125 Guard for Player 1 (Red) at (Center of Rect_000 <gen>) facing (Center of Rect_001 <gen>)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 0.01 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Display to (All players) for 6.00 seconds the text: |cffBDFDF5F|cffafebf0r|cffa1d9ebo|cff93c7e6z|cff85b5e1e|cff77a3dcn|cff6991d7I|cff5b7fd2n|cff4d6dcdf|cff3f5bc8e|cff3149c3r|cff2337ben|cff1525b9a|cff0C21B6l|r|cffC82C04P|cffa82827r|cff88244ae|cff68206ds|cff481c90a|cff2818b3n|cff0814d6t|cff0313D6s|r...........
Wait 5.00 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 7.00 seconds the text: |cffB6FC98W|cffb2fc93a|cffaefc8er|cffaafc89 |cffa6fc84o|cffa2fc7ff|cff9efc7a |cff9afc75t|cff96fc70h|cff92fc6be|cff8efc66 |cff8afc61A|cff86fc5cl|cff82fc57l|cff7efc52i|cff7afc4da|cff76fc48n|cff72fc43c|cff6efc3ee|cff6afc39 |cff66fc34P|cff62fc2fa|cff5efc2ar|cff5afc25t|cff56fc20 |cff51E8091|r
Game - Set the time of day to 12
Wait 7.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Game - Display to (All players) for 13.00 seconds the text: |cff020D91A major part in the alliance war occured here in Arzantonal, a small village not alot of humans populated the city,among them is a guard name Cornell this is his story|r
Wait 13.00 seconds
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Chosen one 0005 <gen> to Move To . (Center of Rect_002 <gen>)
Game - Set the time of day to 12
Wait 1.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Game - Set the time of day to 12
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Wait 4.50 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Untitled Trigger 002
Events
Unit - A unit enters Rect_002 <gen>
Conditions
(Triggering unit) Equal to Chosen one 0005 <gen>
Actions
Unit - Order Chosen one 0005 <gen> to Move To . (Center of Rect_003 <gen>)
Untitled Trigger 002 Copy
Events
Unit - A unit enters Rect_003 <gen>
Conditions
(Triggering unit) Equal to Chosen one 0005 <gen>
Actions
Unit - Make Guard captain 0034 <gen> face (Center of Rect_003 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Guard captain 0034 <gen> named Guard Captain Jamad : Play No sound and display Ahh Cornell, finnally here all guards accounted for, any ways i have a mission for you and Ryan . Modify duration: Add 5.00 seconds and Wait
Game - Set the time of day to 12
Wait 4.00 seconds
Game - Set the time of day to 12
Cinematic - Send transmission to (All players) from Chosen one 0005 <gen> named Cornell : Play No sound and display Another mission already but,,, who is that? . Modify duration: Add 5.00 seconds and Wait
Wait 3.50 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Unit - Order Raijin 0035 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Make Guard captain 0034 <gen> face (Center of Region_004 <gen>) over 0 seconds
Wait 1.50 seconds
Unit - Make Chosen one 0005 <gen> face (Center of Region_004 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Guard captain 0034 <gen> named Guard Captain Jamad : Play No sound and display State your name sir, and your buisness in Arzantonal or leave . Modify duration: Add 4.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Raijin 0035 <gen> named ????? : Play No sound and display I'am looking for Cornell . Modify duration: Add 4.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Guard captain 0034 <gen> named Guard Captain Jamad : Play No sound and display who you seek is behind me.. . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Raijin 0035 <gen> named ????? : Play IllidanYesAttack2 <gen> and display Ah,,, Die fool . Modify duration: Add 2.00 seconds and Wait
Wait 1.40 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Wait 0.10 seconds
Sound - Play MetalHeavySliceWood1 <gen>
Wait 0.10 seconds
Sound - Play MetalHeavySliceWood2 <gen>
Wait 0.10 seconds
Sound - Play MetalHeavySliceWood3 <gen>
Wait 0.10 seconds
Sound - Play MetalHeavySliceWood1 <gen>
Animation - Play Guard captain 0034 <gen> 's death animation
Animation - Play Guard 0002 <gen> 's death animation
Animation - Play Guard 0004 <gen> 's death animation
Animation - Play Guard 0001 <gen> 's death animation
Animation - Play Guard 0003 <gen> 's death animation
Wait 0.10 seconds
Sound - Play MetalHeavySliceWood3 <gen>
Unit - Move Raijin 0035 <gen> instantly to (Center of Rect_006 <gen>)
Unit - Make Raijin 0035 <gen> face (Center of Rect_003 <gen>) over 0.00 seconds
Wait 0.10 seconds
Sound - Play MetalLightChopWood3 <gen>
Wait 0.10 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named ????? : Play No sound and display Brother,, Long time no see how has it been living among pitifull humans . Modify duration: Add 6.00 seconds and Wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Chosen one 0005 <gen> named Cornell : Play No sound and display Fine untill you came, now its your turn to Die! . Modify duration: Add 4.00 seconds and Wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Sound - Play Final_Fantasy_VII_Advent_children___Boss_battle_theme <gen>
Animation - Play Raijin 0035 <gen> 's attack animation
Sound - Play MetalHeavySliceWood2 <gen>
Animation - Play Chosen one 0005 <gen> 's attack animation
Wait 0.10 seconds
Animation - Play Raijin 0035 <gen> 's attack animation
Sound - Play MetalHeavySliceWood3 <gen>
Wait 0.10 seconds
Animation - Play Raijin 0035 <gen> 's attack animation
Sound - Play MetalHeavySliceWood1 <gen>
Wait 0.10 seconds
Animation - Play Raijin 0035 <gen> 's attack animation
Sound - Play MetalHeavySliceWood3 <gen>
Wait 0.10 seconds
Animation - Play Raijin 0035 <gen> 's attack animation
Animation - Play Chosen one 0005 <gen> 's attack animation
Sound - Play MetalHeavySliceWood3 <gen>
Wait 0.10 seconds
Animation - Play Raijin 0035 <gen> 's attack animation
Sound - Play MetalLightChopWood3 <gen>
Cinematic - Send transmission to (All players) from Raijin 0035 <gen> named ????? : Play No sound and display I have not come here to kill you but to warn you about a demon named Gejinwho hides in humans bodies he roams in a town named Meradian who seeks your death goodluck brother and may our paths cross once again . Modify duration: Add 10.00 seconds and Wait
Wait 1.00 seconds
Sound - Play MetalHeavySliceWood1 <gen>
Animation - Play Chosen one 0005 <gen> 's attack animation
Sound - Play MetalLightChopWood3 <gen>
Animation - Play Raijin 0035 <gen> 's attack animation
Wait 1.00 seconds
Animation - Play Chosen one 0005 <gen> 's attack animation
Sound - Play MetalHeavySliceWood1 <gen>
Animation - Play Raijin 0035 <gen> 's attack animation
Sound - Play MetalHeavySliceWood2 <gen>
Wait 1.00 seconds
Animation - Play Chosen one 0005 <gen> 's attack animation
Animation - Play Raijin 0035 <gen> 's attack animation
Sound - Play MetalLightChopWood3 <gen>
Sound - Play MetalHeavySliceWood3 <gen>
Wait 1.00 seconds
Animation - Play Chosen one 0005 <gen> 's attack animation
Animation - Play Raijin 0035 <gen> 's attack animation
Sound - Play MetalHeavySliceWood1 <gen>
Sound - Play MetalHeavySliceWood2 <gen>
Wait 1.00 seconds
Animation - Play Chosen one 0005 <gen> 's attack animation
Animation - Play Raijin 0035 <gen> 's attack animation
Sound - Play MetalHeavySliceWood3 <gen>
Sound - Play MetalLightChopWood3 <gen>
Wait 1.00 seconds
Animation - Play Chosen one 0005 <gen> 's attack animation
Animation - Play Raijin 0035 <gen> 's attack animation
Sound - Play MetalHeavySliceWood1 <gen>
Sound - Play MetalLightChopWood3 <gen>
Wait 1.00 seconds
Animation - Play Chosen one 0005 <gen> 's attack animation
Animation - Play Raijin 0035 <gen> 's attack animation
Sound - Play MetalHeavySliceWood2 <gen>
Sound - Play MetalHeavySliceWood3 <gen>
Wait 1.00 seconds
Animation - Play Chosen one 0005 <gen> 's attack animation
Animation - Play Raijin 0035 <gen> 's attack animation
Sound - Play MetalHeavySliceWood3 <gen>
Sound - Play MetalLightChopWood3 <gen>
Wait 1.00 seconds
Animation - Play Chosen one 0005 <gen> 's attack animation
Animation - Play Raijin 0035 <gen> 's attack animation
Sound - Play MetalHeavySliceWood1 <gen>
Sound - Play MetalHeavySliceWood2 <gen>
Wait 1.00 seconds
Unit - Create 1 . Smoke for Player 1 (Red) at (Center of Rect_006 <gen>) facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Move Raijin 0035 <gen> instantly to (Center of Rect_000 <gen>)
Wait 3.00 seconds
Sound - Stop Final_Fantasy_VII_Advent_children___Boss_battle_theme <gen> After fading
Sound - Play Final_Fantasy_X___Auron_s_Theme <gen>
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Set the time of day to 24.00
Game - Display to (All players) for 10.00 seconds the text: After what his brother said he travled far north hoping it wasn't a trap when he got there all he saw was chaos.......
Wait 9.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop Final_Fantasy_X___Auron_s_Theme <gen> After fading
Wait 2 seconds
Game - Set the time of day to 24.00
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Game - Set the time of day to 24.00
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Game - Set the time of day to 24.00
Cinematic - Send transmission to (All players) from Chosen one 0036 <gen> named Cornell : Play No sound and display W,,wh,,what,,, did Gejin do this,, wait whos that... demon.. . Modify duration: Add 4.00 seconds and Wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Unit - Order Chosen one 0036 <gen> to Move To . (Center of Rect_007 <gen>)
Untitled Trigger 003
Events
Unit - A unit enters Rect_007 <gen>
Conditions
(Triggering unit) Equal to Chosen one 0036 <gen>
Actions
Cinematic - Send transmission to (All players) from Chosen one 0036 <gen> named Cornell : Play No sound and display Are you Gejin? . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Unit - Explode Zombie Warrior 0012 <gen> .
Unit - Explode Zombie Warrior 0038 <gen> .
Unit - Explode Zombie Warrior 0037 <gen> .
Cinematic - Send transmission to (All players) from Gejin 0011 <gen> named Gejin : Play No sound and display Yes i'am Mortal*begins Chanting silently behind his mask* . Modify duration: Add 6.00 seconds and Wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Chosen one 0036 <gen> named Cornell : Play No sound and display Then Die!! . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Gejin 0011 <gen> named Gejin : Play No sound and display *finnishes Chanting* . Modify duration: Add 2.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Sound - Play ReviveUndead <gen>
Camera - Shake the camera for Player 1 (Red) with magnitude 60.00
Cinematic - Send transmission to (All players) from Chosen one 0036 <gen> named Cornell : Play No sound and display AGGHHH MY HEAD WHAT ARE YOU DOING . Modify duration: Add 4.00 seconds and Wait
Wait 3.00 seconds
Unit - Move Gejin 0011 <gen> instantly to (Center of Rect_000 <gen>)
Wait 0.10 seconds
Unit - Create 1 Smoke for Player 1 (Red) at (Center of Rect_008 <gen>) facing (Position of (Triggering unit))
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Wait 1.00 seconds
Animation - Play Chosen one 0036 <gen> 's death animation
Cinematic - Send transmission to (All players) from Chosen one 0036 <gen> named Cornell : Play No sound and display Agh,,, i,, can't ..breathe.. . Modify duration: Add 3.00 seconds and Wait
Game - Set the time of day to 24.00
Wait 3.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 15.00 seconds the text: Meanwhile Cornell's brother is searching for a orb that will make him re-summon an ancient undead army to rage war on the alliancehe sent his brother to distract gejin from getting it he is now in a catherdal investigating the treasury deep below in the catacombs.....
Wait 13.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Game - Set the time of day to 24.00
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Raijin 0039 <gen> named (Cornell's Brother)Raijin : Play No sound and display This catherdal is crawling with zombies.. this has to be the catherdal of the darkness orb . Modify duration: Add 7.00 seconds and Wait
Unit - Order Raijin 0039 <gen> to Right-Click . (Center of Region_009 <gen>)
Untitled Trigger 004
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Triggering unit) Equal to Raijin 0039 <gen>
Actions
Wait 5.00 seconds
Unit - Order Raijin 0039 <gen> to Right-Click . (Center of Region_013 <gen>)
Untitled Trigger 006
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Triggering unit) Equal to Raijin 0039 <gen>
Actions
Unit - Order Raijin 0039 <gen> to Move To . (Center of Region_012 <gen>)
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
Untitled Trigger 007
Events
Unit - A unit enters Region_016 <gen>
Conditions
(Triggering unit) Equal to Raijin 0039 <gen>
Actions
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Untitled Trigger 005
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Triggering unit) Equal to Raijin 0039 <gen>
Actions
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Untitled Trigger 004 Copy
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Triggering unit) Equal to Raijin 0039 <gen>
Actions
Cinematic - Send transmission to (All players) from Raijin 0039 <gen> named Raijin : Play No sound and display After so many Years,,, this is the right place,, its my shadow side . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from No unit named (raijin's shadow side)Nijiar : Play No sound and display I'am Nijiar your Shadow side even the evil have shadow sides and the shadows are always stronger . Modify duration: Add 6.00 seconds and Wait
Unit - Make Raijin's Evil side 0073 <gen> face Raijin 0039 <gen> over 0 seconds
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Raijin 0039 <gen> named Raijin : Play No sound and display hahaha this is great your name is the opposite of mine,, DIE . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Sound - Play Final_Fantasy_X_FFX_Last_battle___Original_Sin <gen>
Wait 0.01 seconds
Animation - Play Raijin's Evil side 0073 <gen> 's attack animation
Animation - Play Raijin 0039 <gen> 's death loop animation
Sound - Play MetalHeavySliceWood1 <gen>
Wait 0.10 seconds
Animation - Play Raijin's Evil side 0073 <gen> 's attack animation
Sound - Play MetalHeavySliceWood2 <gen>
Wait 0.10 seconds
Animation - Play Raijin's Evil side 0073 <gen> 's attack animation
Sound - Play MetalLightChopWood3 <gen>
Wait 0.10 seconds
Sound - Play MetalHeavySliceWood1 <gen>
Animation - Play Raijin's Evil side 0073 <gen> 's attack animation
Sound - Play MetalHeavySliceWood3 <gen>
Wait 0.10 seconds
Sound - Play MetalHeavySliceWood2 <gen>
Animation - Play Raijin's Evil side 0073 <gen> 's attack animation
Wait 0.10 seconds
Sound - Play MetalHeavySliceWood1 <gen>
Animation - Play Raijin's Evil side 0073 <gen> 's attack animation
Wait 0.10 seconds
Sound - Play MetalLightChopWood3 <gen>
Animation - Play Raijin's Evil side 0073 <gen> 's attack animation
Animation - Reset Raijin 0039 <gen> 's animation
Wait 0.20 seconds
Unit - Create 1 Boom for Player 2 (Blue) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Unit - Add a 1.00 second Generic expiration timer to Chosen one 0005 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Raijin 0039 <gen> named Raijin : Play No sound and display ARgh.... you are,,, going to ,,, DIE*chants* . Modify duration: Add 4.00 seconds and Wait
Animation - Play Raijin 0039 <gen> 's channel loop animation
Unit - Create 1 . Laser for Player 2 (Blue) at (Center of Region_014 <gen>) facing Default building facing degrees
Sound - Play ReviveNightElf <gen>
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Wait 4.00 seconds
Animation - Reset Raijin 0039 <gen> 's animation
Animation - Play Raijin's Evil side 0073 <gen> 's death animation
Cinematic - Send transmission to (All players) from No unit named Nijiar : Play No sound and display Arghhh!! The shadow is still stronger OMEGA FLARE . Modify duration: Add 4.00 seconds and Wait
Wait 2.00 seconds
Animation - Reset Raijin's Evil side 0073 <gen> 's animation
Unit - Create 1 . Omega Flare for Player 2 (Blue) at (Center of Region_014 <gen>) facing Default building facing degrees
Sound - Play MagicLariatLoop1 <gen>
Unit - Add a 4.00 second Generic expiration timer to (Last created unit)
Animation - Play Raijin 0039 <gen> 's death animation
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Raijin 0039 <gen> named Raijin : Play No sound and display ARGH,, i shal not fall,, i was hoping not to use this it takes a great toll on my body... but DIE! MORTAL*Changes form* . Modify duration: Add 9.00 seconds and Wait
Wait 4.00 seconds
Unit - Move Raijin 0039 <gen> instantly to (Center of Rect_001 <gen>)
Wait 0.01 seconds
Unit - Create 1 Flames for Player 2 (Blue) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Wait 0.01 seconds
Unit - Move Demon Rajin 0074 <gen> instantly to (Center of Region_012 <gen>) , facing (Position of Raijin's Evil side 0073 <gen>)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from No unit named Nijiar : Play No sound and display It is true,, you are the destroyer,, to late raijin your father has already hidden the orb in a location i don't know fool even if i do die my job has been failed your father wanted you dead! . Modify duration: Add 6.00 seconds and Wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Demon Rajin 0074 <gen> named Demon Raijin : Play No sound and display I will Slaughter you here then no matter and find where he has hidden it one more orb til i ressurect the ancient undead army! and you are going to suffer!!Nijiar for being in my road to dominance . Modify duration: Add 6.00 seconds and Wait
Wait 6.00 seconds
Unit - Explode Raijin's Evil side 0073 <gen> .
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Demon Rajin 0074 <gen> named Raijin : Play No sound and display HAHAHAHAHAHA . Modify duration: Add 4.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 12.00 seconds the text: after raijin killed his shadow self he traveled on not believing his shadow self, he discovered a fake orb placed among the pedestial where the real one should have been, he went into a rage and blew up the whole catherdal in hellish flames......
Wait 12.00 seconds
Sound - Stop Final_Fantasy_X_FFX_Last_battle___Original_Sin <gen> After fading
Game - Display to (All players) for 30 seconds the text: Thank you for watching this cintematic!FrozenInfernal I thank all model makers in www.hiveworkshop.com-|cffCB2901Miseracord,Deep Sea Kraken,Tenebrae,Storm_PCF,|cff0313D6-=emergenzy=-,WILLTHEALMIGHTY ,JetFangInfe|cff42F73E|rrno,Tranquil,and Sephiroth_VII
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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