Name | Type | is_array | initial_value |
function Trig_Melee_Initialization_Actions takes nothing returns nothing
call MeleeStartingVisibility( )
call SetPlayerStateBJ( Player(6), PLAYER_STATE_RESOURCE_GOLD, 1000 )
call SetPlayerStateBJ( Player(7), PLAYER_STATE_RESOURCE_GOLD, 1000 )
call SetPlayerStateBJ( Player(8), PLAYER_STATE_RESOURCE_GOLD, 1000 )
call SetPlayerStateBJ( Player(9), PLAYER_STATE_RESOURCE_GOLD, 1000 )
call SetPlayerStateBJ( Player(10), PLAYER_STATE_RESOURCE_GOLD, 1000 )
call SetPlayerStateBJ( Player(11), PLAYER_STATE_RESOURCE_GOLD, 1000 )
call FogMaskEnableOn( )
endfunction
//===========================================================================
function InitTrig_Melee_Initialization takes nothing returns nothing
set gg_trg_Melee_Initialization = CreateTrigger( )
call TriggerAddAction( gg_trg_Melee_Initialization, function Trig_Melee_Initialization_Actions )
endfunction
function Trig_Color_Red_Func001002 takes nothing returns nothing
call SetUnitColor( GetEnumUnit(), PLAYER_COLOR_RED )
endfunction
function Trig_Color_Red_Actions takes nothing returns nothing
call ForGroupBJ( GetUnitsOfTypeIdAll('h000'), function Trig_Color_Red_Func001002 )
endfunction
//===========================================================================
function InitTrig_Color_Red takes nothing returns nothing
set gg_trg_Color_Red = CreateTrigger( )
call TriggerAddAction( gg_trg_Color_Red, function Trig_Color_Red_Actions )
endfunction
function Trig_Defeated_Actions takes nothing returns nothing
call CustomDefeatBJ( Player(6), "TRIGSTR_023" )
call AdjustPlayerStateBJ( 1, Player(0), PLAYER_STATE_RESOURCE_LUMBER )
endfunction
//===========================================================================
function InitTrig_Defeated takes nothing returns nothing
set gg_trg_Defeated = CreateTrigger( )
call TriggerRegisterUnitEvent( gg_trg_Defeated, gg_unit_h008_0090, EVENT_UNIT_DEATH )
call TriggerAddAction( gg_trg_Defeated, function Trig_Defeated_Actions )
endfunction
function Trig_Defeated_2_Actions takes nothing returns nothing
call CustomDefeatBJ( Player(7), "TRIGSTR_024" )
call AdjustPlayerStateBJ( 1, Player(0), PLAYER_STATE_RESOURCE_LUMBER )
endfunction
//===========================================================================
function InitTrig_Defeated_2 takes nothing returns nothing
set gg_trg_Defeated_2 = CreateTrigger( )
call TriggerRegisterUnitEvent( gg_trg_Defeated_2, gg_unit_h008_0187, EVENT_UNIT_DEATH )
call TriggerAddAction( gg_trg_Defeated_2, function Trig_Defeated_2_Actions )
endfunction
function Trig_Defeated_3_Actions takes nothing returns nothing
call CustomDefeatBJ( Player(8), "TRIGSTR_025" )
call AdjustPlayerStateBJ( 1, Player(0), PLAYER_STATE_RESOURCE_LUMBER )
endfunction
//===========================================================================
function InitTrig_Defeated_3 takes nothing returns nothing
set gg_trg_Defeated_3 = CreateTrigger( )
call TriggerRegisterUnitEvent( gg_trg_Defeated_3, gg_unit_h008_0137, EVENT_UNIT_DEATH )
call TriggerAddAction( gg_trg_Defeated_3, function Trig_Defeated_3_Actions )
endfunction
function Trig_Defeated_4_Actions takes nothing returns nothing
call CustomDefeatBJ( Player(9), "TRIGSTR_026" )
call AdjustPlayerStateBJ( 1, Player(0), PLAYER_STATE_RESOURCE_LUMBER )
endfunction
//===========================================================================
function InitTrig_Defeated_4 takes nothing returns nothing
set gg_trg_Defeated_4 = CreateTrigger( )
call TriggerRegisterUnitEvent( gg_trg_Defeated_4, gg_unit_h008_0337, EVENT_UNIT_DEATH )
call TriggerAddAction( gg_trg_Defeated_4, function Trig_Defeated_4_Actions )
endfunction
function Trig_Defeated_5_Actions takes nothing returns nothing
call CustomDefeatBJ( Player(10), "TRIGSTR_027" )
call AdjustPlayerStateBJ( 1, Player(0), PLAYER_STATE_RESOURCE_LUMBER )
endfunction
//===========================================================================
function InitTrig_Defeated_5 takes nothing returns nothing
set gg_trg_Defeated_5 = CreateTrigger( )
call TriggerRegisterUnitEvent( gg_trg_Defeated_5, gg_unit_h008_0387, EVENT_UNIT_DEATH )
call TriggerAddAction( gg_trg_Defeated_5, function Trig_Defeated_5_Actions )
endfunction
function Trig_Defeated_6_Actions takes nothing returns nothing
call CustomDefeatBJ( Player(11), "TRIGSTR_028" )
call AdjustPlayerStateBJ( 1, Player(0), PLAYER_STATE_RESOURCE_LUMBER )
endfunction
//===========================================================================
function InitTrig_Defeated_6 takes nothing returns nothing
set gg_trg_Defeated_6 = CreateTrigger( )
call TriggerRegisterUnitEvent( gg_trg_Defeated_6, gg_unit_h008_0237, EVENT_UNIT_DEATH )
call TriggerAddAction( gg_trg_Defeated_6, function Trig_Defeated_6_Actions )
endfunction
function Trig_Victory_Sparta_Actions takes nothing returns nothing
call CustomVictoryBJ( Player(0), true, true )
call CustomVictoryBJ( Player(1), true, true )
call CustomVictoryBJ( Player(2), true, true )
call CustomVictoryBJ( Player(3), true, true )
call CustomVictoryBJ( Player(4), true, true )
call CustomVictoryBJ( Player(5), true, true )
endfunction
//===========================================================================
function InitTrig_Victory_Sparta takes nothing returns nothing
set gg_trg_Victory_Sparta = CreateTrigger( )
call TriggerRegisterPlayerStateEvent( gg_trg_Victory_Sparta, Player(0), PLAYER_STATE_RESOURCE_LUMBER, EQUAL, 6.00 )
call TriggerAddAction( gg_trg_Victory_Sparta, function Trig_Victory_Sparta_Actions )
endfunction
function Trig_Victory_Perserian_Actions takes nothing returns nothing
call CustomDefeatBJ( Player(0), "TRIGSTR_029" )
call CustomDefeatBJ( Player(1), "TRIGSTR_030" )
call CustomDefeatBJ( Player(2), "TRIGSTR_031" )
call CustomDefeatBJ( Player(3), "TRIGSTR_032" )
call CustomDefeatBJ( Player(4), "TRIGSTR_033" )
call CustomDefeatBJ( Player(5), "TRIGSTR_034" )
call CustomVictoryBJ( Player(6), true, true )
call CustomVictoryBJ( Player(7), true, true )
call CustomVictoryBJ( Player(8), true, true )
call CustomVictoryBJ( Player(9), true, true )
call CustomVictoryBJ( Player(10), true, true )
call CustomVictoryBJ( Player(11), true, true )
endfunction
//===========================================================================
function InitTrig_Victory_Perserian takes nothing returns nothing
set gg_trg_Victory_Perserian = CreateTrigger( )
call TriggerRegisterUnitEvent( gg_trg_Victory_Perserian, gg_unit_h001_0000, EVENT_UNIT_DEATH )
call TriggerAddAction( gg_trg_Victory_Perserian, function Trig_Victory_Perserian_Actions )
endfunction
function Trig_Info1_Actions takes nothing returns nothing
call CinematicModeBJ( true, GetPlayersAll() )
call CameraSetupApplyForPlayer( true, gg_cam_Camera_001, Player(0), 0 )
call CameraSetupApplyForPlayer( true, gg_cam_Camera_005, Player(6), 0 )
call CameraSetupApplyForPlayer( true, gg_cam_Camera_006, Player(6), 0 )
call TransmissionFromUnitWithNameBJ( GetPlayersEnemies(Player(0)), gg_unit_H007_0087, "TRIGSTR_058", null, "TRIGSTR_059", bj_TIMETYPE_ADD, 8.00, true )
call TransmissionFromUnitWithNameBJ( GetPlayersAllies(Player(0)), gg_unit_Harf_0395, "TRIGSTR_038", null, "TRIGSTR_039", bj_TIMETYPE_ADD, 8.00, true )
call CameraSetupApplyForPlayer( true, gg_cam_Camera_002, Player(0), 3.00 )
call CameraSetupApplyForPlayer( true, gg_cam_Camera_001, Player(6), 0 )
call TransmissionFromUnitWithNameBJ( GetPlayersEnemies(Player(0)), gg_unit_H007_0087, "TRIGSTR_060", null, "TRIGSTR_061", bj_TIMETYPE_ADD, 5.00, true )
call TransmissionFromUnitWithNameBJ( GetPlayersAllies(Player(0)), gg_unit_Harf_0395, "TRIGSTR_040", null, "TRIGSTR_041", bj_TIMETYPE_ADD, 5.00, true )
call CameraSetupApplyForPlayer( true, gg_cam_Camera_003, Player(0), 2.00 )
call CameraSetupApplyForPlayer( true, gg_cam_Camera_002, Player(6), 2.00 )
call CameraSetupApplyForPlayer( true, gg_cam_Camera_004, Player(0), 2.00 )
call CameraSetupApplyForPlayer( true, gg_cam_Camera_003, Player(6), 2.00 )
call CinematicModeBJ( false, GetPlayersAll() )
call CameraSetupApplyForPlayer( true, gg_cam_Camera_004, Player(6), 0.00 )
call TriggerSleepAction( 6.00 )
call DisplayTextToForce( GetPlayersAll(), "TRIGSTR_042" )
endfunction
//===========================================================================
function InitTrig_Info1 takes nothing returns nothing
set gg_trg_Info1 = CreateTrigger( )
call TriggerRegisterTimerEventSingle( gg_trg_Info1, 5.00 )
call TriggerAddAction( gg_trg_Info1, function Trig_Info1_Actions )
endfunction
function Trig_Info2_Actions takes nothing returns nothing
call CameraSetupApplyForPlayer( true, gg_cam_Camera_004, GetTriggerPlayer(), 0.00 )
endfunction
//===========================================================================
function InitTrig_Info2 takes nothing returns nothing
set gg_trg_Info2 = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_Info2, Player(0), "-camera", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Info2, Player(1), "-camera", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Info2, Player(2), "-camera", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Info2, Player(3), "-camera", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Info2, Player(4), "-camera", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Info2, Player(5), "-camera", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Info2, Player(6), "-camera", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Info2, Player(7), "-camera", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Info2, Player(8), "-camera", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Info2, Player(9), "-camera", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Info2, Player(10), "-camera", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Info2, Player(11), "-camera", true )
call TriggerAddAction( gg_trg_Info2, function Trig_Info2_Actions )
endfunction
function Trig_Info3_Actions takes nothing returns nothing
call DisplayTextToForce( GetPlayersAllies(Player(0)), "TRIGSTR_065" )
call DisplayTextToForce( GetPlayersEnemies(Player(0)), "TRIGSTR_066" )
endfunction
//===========================================================================
function InitTrig_Info3 takes nothing returns nothing
set gg_trg_Info3 = CreateTrigger( )
call TriggerRegisterTimerEventSingle( gg_trg_Info3, 30.00 )
call TriggerAddAction( gg_trg_Info3, function Trig_Info3_Actions )
endfunction