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Triggers
WAR ^^ v1.42.w3x
Variables
Initialization
dota
Untitled Trigger 001
dota
Untitled Trigger 001 Copy 2
dota
Untitled Trigger 001 Copy
jj
Untitled Trigger 001 Copy 2 Copy
Untitled Category
jj Copy
Untitled Trigger 001 Copy Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 001
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Ghoul for Player 5 (Yellow) at (Position of Town Hall 0020 <gen>) facing Default building facing degrees
Unit - Create 2 . Footman for Player 2 (Blue) at (Position of Barracks 0000 <gen>) facing Default building facing degrees
Unit - Create 2 . Grunt for Player 3 (Teal) at (Position of Barracks 0001 <gen>) facing Default building facing degrees
Unit - Create 2 . Huntress for Player 4 (Purple) at (Position of Tree of Eternity 0002 <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 2
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 2 (Blue) at (Position of Barracks 0000 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 3 (Teal) at (Position of Barracks 0001 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 4 (Purple) at (Position of Tree of Eternity 0002 <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 5 (Yellow) at (Position of Town Hall 0020 <gen>) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 2 (Blue) at (Position of Blacksmith 0044 <gen>) facing Default building facing degrees
Unit - Create 1 . Headhunter for Player 3 (Teal) at (Position of War Mill 0045 <gen>) facing Default building facing degrees
Unit - Create 1 . Archer for Player 4 (Purple) at (Position of Hunter's Hall 0046 <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 5 (Yellow) at (Position of Keep 0071 <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy
Events
Time - Every 380.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Mortar Team for Player 2 (Blue) at (Position of Workshop 0051 <gen>) facing Default building facing degrees
Unit - Create 1 . Demolisher for Player 3 (Teal) at (Position of Spirit Lodge 0052 <gen>) facing Default building facing degrees
Unit - Create 1 . Glaive Thrower for Player 4 (Purple) at (Position of Ancient of War 0053 <gen>) facing Default building facing degrees
Unit - Create 1 . Dreadlord for Player 5 (Yellow) at (Position of Town Hall 0020 <gen>) facing Default building facing degrees
Unit - Create 5 . Ghoul for Player 5 (Yellow) at (Position of Town Hall 0020 <gen>) facing Default building facing degrees
Unit - Create 5 . Ghoul for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 4 . Meat Wagon for Player 5 (Yellow) at (Position of Town Hall 0020 <gen>) facing Default building facing degrees
Unit - Create 3 . Priest for Player 2 (Blue) at (Position of Arcane Sanctum 0074 <gen>) facing Default building facing degrees
Unit - Create 3 . Shaman for Player 3 (Teal) at (Position of Spirit Lodge 0075 <gen>) facing Default building facing degrees
Unit - Create 3 . Druid of the Talon (Night Elf Form) for Player 4 (Purple) at (Position of Ancient of Lore 0076 <gen>) facing Default building facing degrees
jj
Events
Time - Every 190.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Captain for Player 2 (Blue) at (Position of Barracks 0000 <gen>) facing Default building facing degrees
Unit - Create 3 . Fel Orc Grunt for Player 3 (Teal) at (Position of Barracks 0001 <gen>) facing Default building facing degrees
Unit - Create 3 . Naisha for Player 4 (Purple) at (Position of Tree of Eternity 0002 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 5 (Yellow) at (Position of Town Hall 0020 <gen>) facing Default building facing degrees
Unit - Create 2 . Rifleman for Player 2 (Blue) at (Position of Blacksmith 0044 <gen>) facing Default building facing degrees
Unit - Create 2 . Headhunter for Player 3 (Teal) at (Position of War Mill 0045 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 4 (Purple) at (Position of Hunter's Hall 0046 <gen>) facing Default building facing degrees
Unit - Create 6 . Abomination for Player 5 (Yellow) at (Position of Town Hall 0020 <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 2 Copy
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Furbolg for Neutral Hostile at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Furbolg for Neutral Hostile at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Furbolg for Neutral Hostile at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Priest for Player 2 (Blue) at (Position of Barracks 0069 <gen>) facing Default building facing degrees
Unit - Create 1 . Captain for Player 2 (Blue) at (Position of Barracks 0069 <gen>) facing Default building facing degrees
Unit - Create 1 . Shaman for Player 3 (Teal) at (Position of Barracks 0070 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Grunt for Player 3 (Teal) at (Position of Barracks 0070 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 4 (Purple) at (Position of Ancient of War 0068 <gen>) facing Default building facing degrees
Unit - Create 1 . Naisha for Player 4 (Purple) at (Position of Ancient of War 0068 <gen>) facing Default building facing degrees
jj Copy
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Knight for Player 2 (Blue) at (Position of Workshop 0051 <gen>) facing Default building facing degrees
Unit - Create 3 . Raider for Player 3 (Teal) at (Position of Altar of Storms 0027 <gen>) facing Default building facing degrees
Unit - Create 3 . Warden for Player 4 (Purple) at (Position of Tree of Eternity 0002 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 5 (Yellow) at (Position of Town Hall 0020 <gen>) facing Default building facing degrees
Unit - Create 6 . Abomination for Player 5 (Yellow) at (Position of Town Hall 0020 <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy Copy
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Dreadlord for Neutral Hostile at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Dreadlord for Neutral Hostile at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 5 . Dreadlord for Neutral Hostile at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . Sorceress for Player 2 (Blue) at (Position of Arcane Sanctum 0074 <gen>) facing Default building facing degrees
Unit - Create 1 . Witch Doctor for Player 3 (Teal) at (Position of Spirit Lodge 0075 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 4 (Purple) at (Position of Ancient of Lore 0076 <gen>) facing Default building facing degrees
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