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Triggers
War of Fernisia v1.2.w3m
Variables
Initialization
Starting
Gates
Menfaros Gate 1
Menfaros Gate 1 close
Varnhold gate 1
Varnhold gate 1 close
Dragnor gate 1
Drangor gate 1 close
Zulthis gate 1
Zulthis gate 1 close
Durnfold gate 1
Durnfold gate 1 close
Granfold gate 1
Granfold gate 1 close
Fordengor gate 1
Fordengor gate 1 close
Heroes
Hero XP
HeroesRemoved
Cam View
Camera
Set Cam View to Minimum
Set Cam View to Medium
Set Cam View to Maxium
Reset
Leavers and Not There Fixes
Blue Unused
Blue Has Left
Teal unused
Teal has left
Purple unused
Purple has left
Red unused
Red has Left
Dg unused
Dg has left
Brown unused
Brown has left
Orange unused
Orange has left
Green unused
Green has left
Grey unused
Grey has left
upgrade spawns
Upgrade Message
Upgrade Message 1
Upgrade Message 2
Upgrade Message 3
dg up 1
blue upgrade1
blue upgrade2
blue upgrade3
blue upgrade4
Purple Upgrade1
Purple Upgrade2
Purple Upgrade3
Purple Upgrade4
Teal upgrade1
Teal upgrade2
Teal upgrade3
Teal upgrade4
BlueSpawn
MenfarosSpawn1
MenfarosSpawn2
MenfarosSpawn3
MenfarosSpawn4
MenfarosSpawn5
Safris Spawn1
Safris Spawn2
Safris Spawn3
Karnis Spawn1
Karnis Spawn2
Karnis Spawn3
Teal Spawn
Quelnos Spawn1
Quelnos Spawn2
Quelnos Spawn3
Quelnos Spawn4
Quelnos Spawn5
Riveran Spawn1
Riveran Spawn2
Riveran Spawn3
Riveran Spawn4
Hardis Spawn1
Hardis Spawn2
Hardis Spawn3
Hardis Spawn4
Hardis Spawn5
Purple Spawn
Wernfold Spawn1
Wernfold Spawn2
Wernfold Spawn3
Wernfold Spawn4
Wernfold Spawn5
Durnfold spawn1
Durnfold spawn2
Durnfold spawn3
Durnfold spawn4
Durnfold spawn5
Granfold spawn1
Granfold spawn2
Granfold spawn3
Granfold spawn4
Granfold spawn5
Dg Spawn
Stronghold spawn
Stronghold spawn 2
Stronghold spawn 3
Stronghold spawn 4
Stronghold spawn 5
Orange Spawn
Dragnor spawn
Kazgrizor spawn
Riveron spawn
Green spawn
Zulthis spawn
Zalgros spawn
Manaria spawn
Grey spawn
Varn hold spawn
Brinsigr Spawn
Gnomar spawn
Brown spawn
Necronia spawn
Karanexos Spawn
Damernor spawn
Red Spawn
Fordengor spawn
Other spawns
Bridgehead Town
Fernis City Spawn
Amfaros spawn
Mount Gangol spawn
Spawn
SpawnTimer
Captured bases
Bridgehead town
Fernis city
Amfaros
Mount Gangol
UnitBounty
BountyAll
Events
Tomb of Fernis
Man of the north
Rangers
Slave Lord
Cave Passage
Durnfold to Ganfold
Granfold to Durnfold
Victory-Defeat
VictoryTriggerFernis
VictoryTriggerFernisLeavers
VictoryTriggerDragnor
VictoryTriggerDragnorLeavers
VictoryTriggerFordengor
VictoryTriggerFordengorLeavers
ScoreBoard
Create
Updating Kills
Name
Type
is_array
initial_value
Kills
integer
Yes
0
Leaderboard
leaderboard
No
Spawntimer
timer
No
Starting
Events
Map initialization
Conditions
Actions
Sound - Play Credits <gen>
Cinematic - Fade out over 0.01 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Quest - Create a Required quest titled How to play? with the description Use the units and heros that spawn every 180 seconds and conquer the enemy bases.Heros CAN'T be revived.If u lose them then its over! , using icon path ReplaceableTextures\CommandButtons\BTNGauntletsOfOgrePower.tga
Quest - Create a Required quest titled Camera with the description Camera commands are-min-med-max-reset , using icon path ReplaceableTextures\CommandButtons\BTNMoonKey.tga
Quest - Create a Required quest titled Credits with the description Terrianing-Theoden[KoMe]Triggers-Theoden[KoMe]Custom Units-Theoden[KoMe]Models-The Hive WorkshopMusic-Akallabeth (from Dagor Dagorath map)Ideas-Theoden[KoMe]-NtoukiDK-ntoukas (my pals :P crazy LoL players)Additional ThanksTo all of you who play and like this map! , using icon path ReplaceableTextures\CommandButtons\BTNInfernalStone.tga
Quest - Create a Required quest titled Rules!! with the description At this game the rules are1)No base aim2)hero aim is not banned so noobs dont cry when u get hero aimed!!3)Dont abuse other players this will lead u to ban , using icon path ReplaceableTextures\CommandButtons\BTNSnazzyScrollPurple.tga
Quest - Create a Required quest titled Gates with the description To open gates use:-open-open2-open3e.t.c.To close gates use:-close-close2-close3E.t.c. , using icon path ReplaceableTextures\WorldEditUI\Editor-ItemSet.blp
Quest - Create a Optional quest titled Humans with the description Human forces are basic foot soldiers and riders.some archers will support you and the elite rangers of safris.Main things you have to do is to storm The undead base south of Menfaros.This will give you gold and exp fast.Then ou should support the dwarfs and the elfs at the middle of the map. , using icon path ReplaceableTextures\CommandButtons\BTNFootman.tga
Quest - Create a Optional quest titled Elfs with the description Elven forces are basicly ranged with mages supporting them.Melee units will tank for you while your rangers are wasting the enemy.Elfs have to defend at the 2 river points at Hardis and Riveran.If u have time storm Manaria with the Humans for exp and gold. , using icon path ReplaceableTextures\CommandButtons\BTNPriest.tga
Quest - Create a Optional quest titled Dwarfs with the description Dwarfs are Good at melee and range too.But the are small in numbers.Dwarfs have to defend Wernfold from the south east Goblins and Orcs.Taking Zul'this fast with the elven help will be a good start too. , using icon path ReplaceableTextures\CommandButtons\BTNRifleman.tga
Quest - Create a Optional quest titled Orcs with the description Orcs are Basic a bloodlust race.Brutes and raiders with bloodlust will be a great pillage force for siege and battles.Orcs will have to storm Hardis with the Goblins or move North and Raize the Dwarfs. , using icon path ReplaceableTextures\CommandButtons\BTNGrunt.tga
Quest - Create a Optional quest titled Trolls with the description Trolls are good at supporting.Their Preists and shamans will be a great help for Dragnor allaince.Trolls must evacuate Manaria or Send help there.If you choce to save Manaria then u will be vanurable at North.Your Choise! :P , using icon path ReplaceableTextures\CommandButtons\BTNForestTroll.tga
Quest - Create a Optional quest titled Goblins with the description Goblins are good at ''Ganging''.In big Battles if you have goblins you better avoid combat and flank the enemy for the sides or rear.this will give you a good advantage.Goblins will have to storm Wernfold from south or Durnfold to North. , using icon path ReplaceableTextures\CommandButtons\BTNGoblinSapper.tga
Quest - Create a Optional quest titled Undead with the description Undead have a variaty of skeletons,spiders,vampires and werewolfs at their forces.That makes them a bit over powered.With a good management Undead can kill all the others will very ease.First you should storm kaz'grizor and Gnomar if you need fast exp.After that Dwarfs and trolls will be our prey.Then the rest. :P , using icon path ReplaceableTextures\CommandButtons\BTNGhoul.tga
Quest - Create a Optional quest titled The Six with the description The Six are six Demons who came to the call of Derstor.You control only them.Some units too but nothing important. , using icon path ReplaceableTextures\CommandButtons\BTNMetamorphosis.tga
Quest - Create a Optional quest titled Demons with the description Demons are as the word say DEMONS!Thay have powerfull units but a few only....Demons must take granfold and riveron and help The Six to exp fast! , using icon path ReplaceableTextures\CommandButtons\BTNDoomGuard.tga
Wait 2.00 seconds
Game - Display to (All players) the text: |cff008080 Welcome to Fernisia. :You Rule one Nation/Race.Your objective is to conquer the other nations with your allys.Read Quests for more....Keep the fucking rules plz!
Wait 10.00 seconds
Game - Display to (All players) the text: The Teams and colours areFernisian alliance:Humans of Menfaros-BlueElfs of Quel'nos-TealDwarfs-Purple
Wait 8.00 seconds
Game - Display to (All players) the text: Dragnor alliance:Dragnor Orcs-OrangeZul'this Trolls-GreenGoblins-Grey
Wait 8.00 seconds
Game - Display to (All players) the text: Fordengor Alliance:Demons-RedThe Six-Dark GreenUndead Scourge-Brown
Wait 8.00 seconds
Game - Display to (All players) the text: |cff008080 Good luck and Have Fun!! :---Theoden[KoMe]---
Wait 6.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Menfaros Gate 1
Events
Player - Player 2 (Blue) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0040 <gen>
Menfaros Gate 1 close
Events
Player - Player 2 (Blue) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0040 <gen>
Varnhold gate 1
Events
Player - Player 9 (Gray) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0855 <gen>
Varnhold gate 1 close
Events
Player - Player 9 (Gray) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0855 <gen>
Dragnor gate 1
Events
Player - Player 6 (Orange) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0753 <gen>
Drangor gate 1 close
Events
Player - Player 6 (Orange) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0753 <gen>
Zulthis gate 1
Events
Player - Player 7 (Green) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0441 <gen>
Zulthis gate 1 close
Events
Player - Player 7 (Green) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0441 <gen>
Durnfold gate 1
Events
Player - Player 4 (Purple) types a chat message containing -open2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0293 <gen>
Durnfold gate 1 close
Events
Player - Player 4 (Purple) types a chat message containing -close2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0293 <gen>
Granfold gate 1
Events
Player - Player 4 (Purple) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0285 <gen>
Granfold gate 1 close
Events
Player - Player 4 (Purple) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0285 <gen>
Fordengor gate 1
Events
Player - Player 1 (Red) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 1078 <gen>
Fordengor gate 1 close
Events
Player - Player 1 (Red) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 1078 <gen>
Hero XP
Events
Map initialization
Conditions
Actions
Trigger - Turn off (This trigger)
Hero - Make Player 2 (Blue) Heroes gain 50.00 % experience from future kills
Hero - Make Player 1 (Red) Heroes gain 50.00 % experience from future kills
Hero - Make Player 11 (Dark Green) Heroes gain 50.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 50.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 50.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 50.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 50.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 50.00 % experience from future kills
Hero - Make Player 12 (Brown) Heroes gain 50.00 % experience from future kills
HeroesRemoved
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 10.00 seconds
Unit - Remove (Dying unit) from the game
Camera
Events
Map initialization
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 9 (Gray) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 10 (Light Blue) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 11 (Dark Green) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 12 (Brown) 's camera Distance to target to 2400.00 over 0 seconds
Set Cam View to Minimum
Events
Player - Player 1 (Red) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Reset camera for (Triggering player) to standard game-view over 2.00 seconds
Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: View Set to minimum
Set Cam View to Medium
Events
Player - Player 1 (Red) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Distance to target to 2400.00 over 2.00 seconds
Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: View Set to medium
Set Cam View to Maxium
Events
Player - Player 1 (Red) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Distance to target to 3200.00 over 2.00 seconds
Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: View Set to maximum
Reset
Events
Player - Player 1 (Red) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Rotation to 90.00 over 2.00 seconds
Camera - Set (Triggering player) 's camera Distance to target to 2000.00 over 2.00 seconds
Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: View Reset
Blue Unused
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Blue Has Left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 2 (Blue) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Game - Display to (All players) the text: Blue has left the game.
Trigger - Turn off (This trigger)
Teal unused
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Teal has left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 3 (Teal) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Game - Display to (All players) the text: Teal has left the game.
Trigger - Turn off (This trigger)
Purple unused
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
Purple has left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 4 (Purple) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
Game - Display to (All players) the text: Purple has left the game.
Trigger - Turn off (This trigger)
Red unused
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Red has Left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 1 (Red) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Game - Display to (All players) the text: Red has left the game.
Trigger - Turn off (This trigger)
Dg unused
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 11 (Dark Green) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 11 (Dark Green) units with his/her allies
Dg has left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 11 (Dark Green) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 11 (Dark Green) units with his/her allies
Game - Display to (All players) the text: Dark Green has left the game.
Trigger - Turn off (This trigger)
Brown unused
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 12 (Brown) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 12 (Brown) units with his/her allies
Brown has left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 12 (Brown) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 12 (Brown) units with his/her allies
Game - Display to (All players) the text: Brown has left the game.
Trigger - Turn off (This trigger)
Orange unused
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies
Orange has left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 6 (Orange) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies
Game - Display to (All players) the text: Orange has left the game.
Trigger - Turn off (This trigger)
Green unused
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 7 (Green) units with his/her allies
Trigger - Turn off (This trigger)
Green has left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 7 (Green) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 7 (Green) units with his/her allies
Game - Display to (All players) the text: Green has left the game.
Trigger - Turn off (This trigger)
Grey unused
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 9 (Gray) units with his/her allies
Grey has left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 9 (Gray) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 9 (Gray) units with his/her allies
Game - Display to (All players) the text: Grey has left the game.
Trigger - Turn off (This trigger)
Upgrade Message
Events
Time - Elapsed game time is 43200.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Spawns have been Upgraded!
Upgrade Message 1
Events
Time - Elapsed game time is 86400.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Spawns have been Upgraded!
Upgrade Message 2
Events
Time - Elapsed game time is 129600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Spawns have been Upgraded!
Upgrade Message 3
Events
Time - Elapsed game time is 172800.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Spawns have been Upgraded!
dg up 1
Events
Time - Elapsed game time is 43200.00 seconds
Conditions
Actions
Trigger - Turn off Stronghold_spawn <gen>
Trigger - Turn on Stronghold_spawn_2 <gen>
blue upgrade1
Events
Time - Elapsed game time is 43200.00 seconds
Conditions
Actions
Trigger - Turn off MenfarosSpawn1 <gen>
Trigger - Turn off Safris_Spawn1 <gen>
Trigger - Turn off Karnis_Spawn1 <gen>
Trigger - Turn on MenfarosSpawn2 <gen>
Trigger - Turn on Karnis_Spawn2 <gen>
Trigger - Turn on Safris_Spawn2 <gen>
blue upgrade2
Events
Time - Elapsed game time is 86400.00 seconds
Conditions
Actions
Trigger - Turn off MenfarosSpawn2 <gen>
Trigger - Turn off Safris_Spawn2 <gen>
Trigger - Turn off Karnis_Spawn2 <gen>
Trigger - Turn on MenfarosSpawn3 <gen>
Trigger - Turn on Karnis_Spawn3 <gen>
Trigger - Turn on Safris_Spawn3 <gen>
blue upgrade3
Events
Time - Elapsed game time is 129600.00 seconds
Conditions
Actions
Trigger - Turn off MenfarosSpawn3 <gen>
Trigger - Turn on MenfarosSpawn4 <gen>
blue upgrade4
Events
Time - Elapsed game time is 172800.00 seconds
Conditions
Actions
Trigger - Turn off MenfarosSpawn4 <gen>
Trigger - Turn on MenfarosSpawn5 <gen>
Purple Upgrade1
Events
Time - Elapsed game time is 43200.00 seconds
Conditions
Actions
Trigger - Turn off Wernfold_Spawn1 <gen>
Trigger - Turn off Granfold_spawn1 <gen>
Trigger - Turn off Durnfold_spawn1 <gen>
Trigger - Turn on Granfold_spawn2 <gen>
Trigger - Turn on Durnfold_spawn2 <gen>
Trigger - Turn on Wernfold_Spawn2 <gen>
Purple Upgrade2
Events
Time - Elapsed game time is 86400.00 seconds
Conditions
Actions
Trigger - Turn off Wernfold_Spawn2 <gen>
Trigger - Turn off Granfold_spawn2 <gen>
Trigger - Turn off Durnfold_spawn2 <gen>
Trigger - Turn on Granfold_spawn3 <gen>
Trigger - Turn on Durnfold_spawn3 <gen>
Trigger - Turn on Wernfold_Spawn3 <gen>
Purple Upgrade3
Events
Time - Elapsed game time is 129600.00 seconds
Conditions
Actions
Trigger - Turn off Wernfold_Spawn3 <gen>
Trigger - Turn off Granfold_spawn3 <gen>
Trigger - Turn off Durnfold_spawn3 <gen>
Trigger - Turn on Granfold_spawn4 <gen>
Trigger - Turn on Durnfold_spawn4 <gen>
Trigger - Turn on Wernfold_Spawn4 <gen>
Purple Upgrade4
Events
Time - Elapsed game time is 172800.00 seconds
Conditions
Actions
Trigger - Turn off Wernfold_Spawn4 <gen>
Trigger - Turn off Granfold_spawn4 <gen>
Trigger - Turn off Durnfold_spawn4 <gen>
Trigger - Turn on Granfold_spawn5 <gen>
Trigger - Turn on Durnfold_spawn5 <gen>
Trigger - Turn on Wernfold_Spawn5 <gen>
Teal upgrade1
Events
Time - Elapsed game time is 43200.00 seconds
Conditions
Actions
Trigger - Turn off Quelnos_Spawn1 <gen>
Trigger - Turn off Riveran_Spawn1 <gen>
Trigger - Turn off Hardis_Spawn1 <gen>
Trigger - Turn on Quelnos_Spawn2 <gen>
Trigger - Turn on Riveran_Spawn2 <gen>
Trigger - Turn on Hardis_Spawn2 <gen>
Teal upgrade2
Events
Time - Elapsed game time is 86400.00 seconds
Conditions
Actions
Trigger - Turn off Quelnos_Spawn2 <gen>
Trigger - Turn off Riveran_Spawn2 <gen>
Trigger - Turn off Hardis_Spawn2 <gen>
Trigger - Turn on Quelnos_Spawn3 <gen>
Trigger - Turn on Riveran_Spawn3 <gen>
Trigger - Turn on Hardis_Spawn3 <gen>
Teal upgrade3
Events
Time - Elapsed game time is 129600.00 seconds
Conditions
Actions
Trigger - Turn off Quelnos_Spawn3 <gen>
Trigger - Turn off Riveran_Spawn3 <gen>
Trigger - Turn off Hardis_Spawn3 <gen>
Trigger - Turn on Quelnos_Spawn4 <gen>
Trigger - Turn on Riveran_Spawn4 <gen>
Trigger - Turn on Hardis_Spawn4 <gen>
Teal upgrade4
Events
Time - Elapsed game time is 172800.00 seconds
Conditions
Actions
Trigger - Turn off Quelnos_Spawn4 <gen>
Trigger - Turn on Quelnos_Spawn5 <gen>
MenfarosSpawn1
Events
Time - Every 200.00 seconds of game time
Conditions
(Menfaros 0002 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 2 (Blue).)) Less than or equal to 200
Actions
Unit - Create 4 . Soldier for Player 2 (Blue) at (Center of Menfaros_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 2 (Blue) at (Center of Menfaros_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Knight of Menfaros for Player 2 (Blue) at (Center of Menfaros_Spawn <gen>) facing Default building facing degrees
MenfarosSpawn2
Events
Time - Every 200.00 seconds of game time
Conditions
(Menfaros 0002 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 2 (Blue).)) Less than or equal to 200
Actions
Unit - Create 5 . Soldier for Player 2 (Blue) at (Center of Menfaros_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 2 (Blue) at (Center of Menfaros_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Knight of Menfaros for Player 2 (Blue) at (Center of Menfaros_Spawn <gen>) facing Default building facing degrees
MenfarosSpawn3
Events
Time - Every 200.00 seconds of game time
Conditions
(Menfaros 0002 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 2 (Blue).)) Less than or equal to 200
Actions
Unit - Create 5 . Soldier for Player 2 (Blue) at (Center of Menfaros_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Archer for Player 2 (Blue) at (Center of Menfaros_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Knight of Menfaros for Player 2 (Blue) at (Center of Menfaros_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Cleric for Player 2 (Blue) at (Center of Menfaros_Spawn <gen>) facing Default building facing degrees
MenfarosSpawn4
Events
Time - Every 200.00 seconds of game time
Conditions
(Menfaros 0002 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 2 (Blue).)) Less than or equal to 200
Actions
Unit - Create 5 . Soldier for Player 2 (Blue) at (Center of Menfaros_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Archer for Player 2 (Blue) at (Center of Menfaros_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Knight of Menfaros for Player 2 (Blue) at (Center of Menfaros_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Cleric for Player 2 (Blue) at (Center of Menfaros_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Mage for Player 2 (Blue) at (Center of Menfaros_Spawn <gen>) facing Default building facing degrees
MenfarosSpawn5
Events
Time - Every 200.00 seconds of game time
Conditions
(Menfaros 0002 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 2 (Blue).)) Less than or equal to 200
Actions
Unit - Create 5 . Soldier for Player 2 (Blue) at (Center of Menfaros_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Archer for Player 2 (Blue) at (Center of Menfaros_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Knight of Menfaros for Player 2 (Blue) at (Center of Menfaros_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Cleric for Player 2 (Blue) at (Center of Menfaros_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Mage for Player 2 (Blue) at (Center of Menfaros_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Royal Guard for Player 2 (Blue) at (Center of Menfaros_Spawn <gen>) facing Default building facing degrees
Safris Spawn1
Events
Time - Every 200.00 seconds of game time
Conditions
(Safris 0033 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 2 (Blue).)) Less than or equal to 200
Actions
Unit - Create 4 . Ranger of Safris for Player 2 (Blue) at (Center of Safris_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Cleric for Player 2 (Blue) at (Center of Safris_Spawn <gen>) facing Default building facing degrees
Safris Spawn2
Events
Time - Every 200.00 seconds of game time
Conditions
(Safris 0033 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 2 (Blue).)) Less than or equal to 200
Actions
Unit - Create 4 . Ranger of Safris for Player 2 (Blue) at (Center of Safris_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Cleric for Player 2 (Blue) at (Center of Safris_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Pikeman for Player 2 (Blue) at (Center of Safris_Spawn <gen>) facing Default building facing degrees
Safris Spawn3
Events
Time - Every 200.00 seconds of game time
Conditions
(Safris 0033 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 2 (Blue).)) Less than or equal to 200
Actions
Unit - Create 4 . Ranger of Safris for Player 2 (Blue) at (Center of Safris_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Cleric for Player 2 (Blue) at (Center of Safris_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Pikeman for Player 2 (Blue) at (Center of Safris_Spawn <gen>) facing Default building facing degrees
Karnis Spawn1
Events
Time - Every 200.00 seconds of game time
Conditions
(Karnis 0008 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 2 (Blue).)) Less than or equal to 200
Actions
Unit - Create 4 . Soldier for Player 2 (Blue) at (Center of Karnis_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 2 (Blue) at (Center of Karnis_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Captain of Karnis for Player 2 (Blue) at (Center of Karnis_Spawn <gen>) facing Default building facing degrees
Karnis Spawn2
Events
Time - Every 200.00 seconds of game time
Conditions
(Karnis 0008 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 2 (Blue).)) Less than or equal to 200
Actions
Unit - Create 4 . Soldier for Player 2 (Blue) at (Center of Karnis_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 2 (Blue) at (Center of Karnis_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Captain of Karnis for Player 2 (Blue) at (Center of Karnis_Spawn <gen>) facing Default building facing degrees
Karnis Spawn3
Events
Time - Every 200.00 seconds of game time
Conditions
(Karnis 0008 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 2 (Blue).)) Less than or equal to 200
Actions
Unit - Create 5 . Soldier for Player 2 (Blue) at (Center of Karnis_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Archer for Player 2 (Blue) at (Center of Karnis_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Captain of Karnis for Player 2 (Blue) at (Center of Karnis_Spawn <gen>) facing Default building facing degrees
Quelnos Spawn1
Events
Time - Every 200.00 seconds of game time
Conditions
(Quel'nos 0034 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 3 (Teal).)) Less than or equal to 200
Actions
Unit - Create 4 . Swordsman for Player 3 (Teal) at (Center of Quelnos_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Ranger of Quel'nos for Player 3 (Teal) at (Center of Quelnos_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Elven Pikeman for Player 3 (Teal) at (Center of Quelnos_spawn <gen>) facing Default building facing degrees
Quelnos Spawn2
Events
Time - Every 200.00 seconds of game time
Conditions
(Quel'nos 0034 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 3 (Teal).)) Less than or equal to 200
Actions
Unit - Create 4 . Swordsman for Player 3 (Teal) at (Center of Quelnos_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Ranger of Quel'nos for Player 3 (Teal) at (Center of Quelnos_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Elven Rider for Player 3 (Teal) at (Center of Quelnos_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Elven Pikeman for Player 3 (Teal) at (Center of Quelnos_spawn <gen>) facing Default building facing degrees
Quelnos Spawn3
Events
Time - Every 200.00 seconds of game time
Conditions
(Quel'nos 0034 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 3 (Teal).)) Less than or equal to 200
Actions
Unit - Create 4 . Swordsman for Player 3 (Teal) at (Center of Quelnos_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Ranger of Quel'nos for Player 3 (Teal) at (Center of Quelnos_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Elven Rider for Player 3 (Teal) at (Center of Quelnos_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Elven Pikeman for Player 3 (Teal) at (Center of Quelnos_spawn <gen>) facing Default building facing degrees
Quelnos Spawn4
Events
Time - Every 200.00 seconds of game time
Conditions
(Quel'nos 0034 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 3 (Teal).)) Less than or equal to 200
Actions
Unit - Create 4 . Swordsman for Player 3 (Teal) at (Center of Quelnos_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Ranger of Quel'nos for Player 3 (Teal) at (Center of Quelnos_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Elven Rider for Player 3 (Teal) at (Center of Quelnos_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Elven Pikeman for Player 3 (Teal) at (Center of Quelnos_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Priest for Player 3 (Teal) at (Center of Quelnos_spawn <gen>) facing Default building facing degrees
Quelnos Spawn5
Events
Time - Every 200.00 seconds of game time
Conditions
(Quel'nos 0034 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 3 (Teal).)) Less than or equal to 200
Actions
Unit - Create 5 . Swordsman for Player 3 (Teal) at (Center of Quelnos_spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Ranger of Quel'nos for Player 3 (Teal) at (Center of Quelnos_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Elven Rider for Player 3 (Teal) at (Center of Quelnos_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Elven Pikeman for Player 3 (Teal) at (Center of Quelnos_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Priest for Player 3 (Teal) at (Center of Quelnos_spawn <gen>) facing Default building facing degrees
Riveran Spawn1
Events
Time - Every 200.00 seconds of game time
Conditions
(Riveron 0054 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 3 (Teal).)) Less than or equal to 200
Actions
Unit - Create 4 . Swordsman for Player 3 (Teal) at (Center of Riveran_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Elven Archer for Player 3 (Teal) at (Center of Riveran_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Elven Commander for Player 3 (Teal) at (Center of Riveran_Spawn <gen>) facing Default building facing degrees
Riveran Spawn2
Events
Time - Every 200.00 seconds of game time
Conditions
(Riveron 0054 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 3 (Teal).)) Less than or equal to 200
Actions
Unit - Create 4 . Swordsman for Player 3 (Teal) at (Center of Riveran_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Elven Archer for Player 3 (Teal) at (Center of Riveran_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Elven Commander for Player 3 (Teal) at (Center of Riveran_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Sorceress for Player 3 (Teal) at (Center of Riveran_Spawn <gen>) facing Default building facing degrees
Riveran Spawn3
Events
Time - Every 200.00 seconds of game time
Conditions
(Riveron 0054 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 3 (Teal).)) Less than or equal to 200
Actions
Unit - Create 4 . Swordsman for Player 3 (Teal) at (Center of Riveran_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Elven Archer for Player 3 (Teal) at (Center of Riveran_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Elven Commander for Player 3 (Teal) at (Center of Riveran_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Sorceress for Player 3 (Teal) at (Center of Riveran_Spawn <gen>) facing Default building facing degrees
Riveran Spawn4
Events
Time - Every 200.00 seconds of game time
Conditions
(Riveron 0054 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 3 (Teal).)) Less than or equal to 200
Actions
Unit - Create 4 . Swordsman for Player 3 (Teal) at (Center of Riveran_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Elven Archer for Player 3 (Teal) at (Center of Riveran_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Elven Commander for Player 3 (Teal) at (Center of Riveran_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Sorceress for Player 3 (Teal) at (Center of Riveran_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Priest for Player 3 (Teal) at (Center of Riveran_Spawn <gen>) facing Default building facing degrees
Hardis Spawn1
Events
Time - Every 200.00 seconds of game time
Conditions
(Hardis 0046 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 3 (Teal).)) Less than or equal to 200
Actions
Unit - Create 2 . Priest for Player 3 (Teal) at (Center of Hardis_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Sorceress for Player 3 (Teal) at (Center of Hardis_Spawn <gen>) facing Default building facing degrees
Hardis Spawn2
Events
Time - Every 200.00 seconds of game time
Conditions
(Hardis 0046 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 3 (Teal).)) Less than or equal to 200
Actions
Unit - Create 3 . Priest for Player 3 (Teal) at (Center of Hardis_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Sorceress for Player 3 (Teal) at (Center of Hardis_Spawn <gen>) facing Default building facing degrees
Hardis Spawn3
Events
Time - Every 200.00 seconds of game time
Conditions
(Hardis 0046 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 3 (Teal).)) Less than or equal to 200
Actions
Unit - Create 3 . Priest for Player 3 (Teal) at (Center of Hardis_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Sorceress for Player 3 (Teal) at (Center of Hardis_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Hardis Guardian for Player 3 (Teal) at (Center of Hardis_Spawn <gen>) facing Default building facing degrees
Hardis Spawn4
Events
Time - Every 200.00 seconds of game time
Conditions
(Hardis 0046 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 3 (Teal).)) Less than or equal to 200
Actions
Unit - Create 3 . Priest for Player 3 (Teal) at (Center of Hardis_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Sorceress for Player 3 (Teal) at (Center of Hardis_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Hardis Guardian for Player 3 (Teal) at (Center of Hardis_Spawn <gen>) facing Default building facing degrees
Hardis Spawn5
Events
Time - Every 200.00 seconds of game time
Conditions
(Hardis 0046 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 3 (Teal).)) Less than or equal to 200
Actions
Unit - Create 4 . Priest for Player 3 (Teal) at (Center of Hardis_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Sorceress for Player 3 (Teal) at (Center of Hardis_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Hardis Guardian for Player 3 (Teal) at (Center of Hardis_Spawn <gen>) facing Default building facing degrees
Wernfold Spawn1
Events
Time - Every 200.00 seconds of game time
Conditions
(Wernfold 0073 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 4 (Purple).)) Less than or equal to 200
Actions
Unit - Create 4 . Dwarven Footman for Player 4 (Purple) at (Center of Wernfold_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Dwarven Rifleman for Player 4 (Purple) at (Center of Wernfold_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Dwarven Phalanx for Player 4 (Purple) at (Center of Wernfold_spawn <gen>) facing Default building facing degrees
Wernfold Spawn2
Events
Time - Every 200.00 seconds of game time
Conditions
(Wernfold 0073 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 4 (Purple).)) Less than or equal to 200
Actions
Unit - Create 2 . Dwarven Footman for Player 4 (Purple) at (Center of Wernfold_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Dwarven Rifleman for Player 4 (Purple) at (Center of Wernfold_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Dwarven Phalanx for Player 4 (Purple) at (Center of Wernfold_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Dwarven Runemage for Player 4 (Purple) at (Center of Wernfold_spawn <gen>) facing Default building facing degrees
Wernfold Spawn3
Events
Time - Every 200.00 seconds of game time
Conditions
(Wernfold 0073 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 4 (Purple).)) Less than or equal to 200
Actions
Unit - Create 2 . Dwarven Footman for Player 4 (Purple) at (Center of Wernfold_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Dwarven Rifleman for Player 4 (Purple) at (Center of Wernfold_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Dwarven Phalanx for Player 4 (Purple) at (Center of Wernfold_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Dwarven Runemage for Player 4 (Purple) at (Center of Wernfold_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Siege Team for Player 4 (Purple) at (Center of Wernfold_spawn <gen>) facing Default building facing degrees
Wernfold Spawn4
Events
Time - Every 200.00 seconds of game time
Conditions
(Wernfold 0073 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 4 (Purple).)) Less than or equal to 200
Actions
Unit - Create 2 . Dwarven Footman for Player 4 (Purple) at (Center of Wernfold_spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Dwarven Rifleman for Player 4 (Purple) at (Center of Wernfold_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Dwarven Phalanx for Player 4 (Purple) at (Center of Wernfold_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Dwarven Runemage for Player 4 (Purple) at (Center of Wernfold_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Siege Team for Player 4 (Purple) at (Center of Wernfold_spawn <gen>) facing Default building facing degrees
Wernfold Spawn5
Events
Time - Every 200.00 seconds of game time
Conditions
(Wernfold 0073 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 4 (Purple).)) Less than or equal to 200
Actions
Unit - Create 4 . Dwarven Rifleman for Player 4 (Purple) at (Center of Wernfold_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Dwarven Phalanx for Player 4 (Purple) at (Center of Wernfold_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Dwarven Runemage for Player 4 (Purple) at (Center of Wernfold_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Siege Team for Player 4 (Purple) at (Center of Wernfold_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Stonebreaker for Player 4 (Purple) at (Center of Wernfold_spawn <gen>) facing Default building facing degrees
Durnfold spawn1
Events
Time - Every 200.00 seconds of game time
Conditions
(Durnfold 0074 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 4 (Purple).)) Less than or equal to 200
Actions
Unit - Create 4 . Dwarven Footman for Player 4 (Purple) at (Center of Durnfold_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Durnfold Hunter for Player 4 (Purple) at (Center of Durnfold_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Dwarven Runemage for Player 4 (Purple) at (Center of Durnfold_spawn <gen>) facing Default building facing degrees
Durnfold spawn2
Events
Time - Every 200.00 seconds of game time
Conditions
(Durnfold 0074 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 4 (Purple).)) Less than or equal to 200
Actions
Unit - Create 4 . Dwarven Footman for Player 4 (Purple) at (Center of Durnfold_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Durnfold Hunter for Player 4 (Purple) at (Center of Durnfold_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Dwarven Runemage for Player 4 (Purple) at (Center of Durnfold_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Dwarven Phalanx for Player 4 (Purple) at (Center of Durnfold_spawn <gen>) facing Default building facing degrees
Durnfold spawn3
Events
Time - Every 200.00 seconds of game time
Conditions
(Durnfold 0074 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 4 (Purple).)) Less than or equal to 200
Actions
Unit - Create 2 . Dwarven Footman for Player 4 (Purple) at (Center of Durnfold_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Durnfold Hunter for Player 4 (Purple) at (Center of Durnfold_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Dwarven Runemage for Player 4 (Purple) at (Center of Durnfold_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Dwarven Phalanx for Player 4 (Purple) at (Center of Durnfold_spawn <gen>) facing Default building facing degrees
Durnfold spawn4
Events
Time - Every 200.00 seconds of game time
Conditions
(Durnfold 0074 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 4 (Purple).)) Less than or equal to 200
Actions
Unit - Create 2 . Dwarven Footman for Player 4 (Purple) at (Center of Durnfold_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Durnfold Hunter for Player 4 (Purple) at (Center of Durnfold_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Dwarven Runemage for Player 4 (Purple) at (Center of Durnfold_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Dwarven Phalanx for Player 4 (Purple) at (Center of Durnfold_spawn <gen>) facing Default building facing degrees
Durnfold spawn5
Events
Time - Every 200.00 seconds of game time
Conditions
(Durnfold 0074 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 4 (Purple).)) Less than or equal to 200
Actions
Unit - Create 2 . Dwarven Footman for Player 4 (Purple) at (Center of Durnfold_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Durnfold Hunter for Player 4 (Purple) at (Center of Durnfold_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Dwarven Runemage for Player 4 (Purple) at (Center of Durnfold_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Dwarven Phalanx for Player 4 (Purple) at (Center of Durnfold_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Siege Team for Player 4 (Purple) at (Center of Durnfold_spawn <gen>) facing Default building facing degrees
Granfold spawn1
Events
Time - Every 200.00 seconds of game time
Conditions
(Granfold 0094 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 4 (Purple).)) Less than or equal to 200
Actions
Unit - Create 4 . Dwarven Footman for Player 4 (Purple) at (Center of Granfold_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Dwarven Rifleman for Player 4 (Purple) at (Center of Granfold_spawn <gen>) facing Default building facing degrees
Granfold spawn2
Events
Time - Every 200.00 seconds of game time
Conditions
(Granfold 0094 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 4 (Purple).)) Less than or equal to 200
Actions
Unit - Create 4 . Dwarven Footman for Player 4 (Purple) at (Center of Granfold_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Dwarven Runemage for Player 4 (Purple) at (Center of Granfold_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Dwarven Rifleman for Player 4 (Purple) at (Center of Granfold_spawn <gen>) facing Default building facing degrees
Granfold spawn3
Events
Time - Every 200.00 seconds of game time
Conditions
(Granfold 0094 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 4 (Purple).)) Less than or equal to 200
Actions
Unit - Create 4 . Dwarven Footman for Player 4 (Purple) at (Center of Granfold_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Dwarven Runemage for Player 4 (Purple) at (Center of Granfold_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Dwarven Rifleman for Player 4 (Purple) at (Center of Granfold_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Dwarven Phalanx for Player 4 (Purple) at (Center of Granfold_spawn <gen>) facing Default building facing degrees
Granfold spawn4
Events
Time - Every 200.00 seconds of game time
Conditions
(Granfold 0094 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 4 (Purple).)) Less than or equal to 200
Actions
Unit - Create 2 . Dwarven Footman for Player 4 (Purple) at (Center of Granfold_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Dwarven Runemage for Player 4 (Purple) at (Center of Granfold_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Dwarven Rifleman for Player 4 (Purple) at (Center of Granfold_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Dwarven Phalanx for Player 4 (Purple) at (Center of Granfold_spawn <gen>) facing Default building facing degrees
Granfold spawn5
Events
Time - Every 200.00 seconds of game time
Conditions
(Granfold 0094 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 4 (Purple).)) Less than or equal to 200
Actions
Unit - Create 2 . Dwarven Footman for Player 4 (Purple) at (Center of Granfold_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Dwarven Runemage for Player 4 (Purple) at (Center of Granfold_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Dwarven Rifleman for Player 4 (Purple) at (Center of Granfold_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Dwarven Phalanx for Player 4 (Purple) at (Center of Granfold_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Stonebreaker for Player 4 (Purple) at (Center of Granfold_spawn <gen>) facing Default building facing degrees
Stronghold spawn
Events
Time - Every 200.00 seconds of game time
Conditions
(The Six Stronghold 0644 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 11 (Dark Green).)) Less than or equal to 100
Actions
Unit - Create 4 . Hellhound for Player 11 (Dark Green) at (Center of The_Six_Spawn <gen>) facing Default building facing degrees
Stronghold spawn 2
Events
Time - Every 200.00 seconds of game time
Conditions
(The Six Stronghold 0644 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 11 (Dark Green).)) Less than or equal to 100
Actions
Unit - Create 2 . Hellhound for Player 11 (Dark Green) at (Center of The_Six_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Demon (Standard) for Player 11 (Dark Green) at (Center of The_Six_Spawn <gen>) facing Default building facing degrees
Stronghold spawn 3
Events
Time - Every 200.00 seconds of game time
Conditions
(The Six Stronghold 0644 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 11 (Dark Green).)) Less than or equal to 100
Actions
Unit - Create 3 . Demon (Standard) for Player 11 (Dark Green) at (Center of The_Six_Spawn <gen>) facing Default building facing degrees
Stronghold spawn 4
Events
Time - Every 200.00 seconds of game time
Conditions
(The Six Stronghold 0644 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 11 (Dark Green).)) Less than or equal to 100
Actions
Unit - Create 1 . Demon Master for Player 11 (Dark Green) at (Center of The_Six_Spawn <gen>) facing Default building facing degrees
Stronghold spawn 5
Events
Time - Every 200.00 seconds of game time
Conditions
(The Six Stronghold 0644 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 11 (Dark Green).)) Less than or equal to 100
Actions
Unit - Create 2 . Demon Master for Player 11 (Dark Green) at (Center of The_Six_Spawn <gen>) facing Default building facing degrees
Dragnor spawn
Events
Time - Every 200.00 seconds of game time
Conditions
(Dragnor 0095 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 6 (Orange).)) Less than or equal to 200
Actions
Unit - Create 4 . Orc Brute for Player 6 (Orange) at (Center of Dragnor_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Orc Archer for Player 6 (Orange) at (Center of Dragnor_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Raider for Player 6 (Orange) at (Center of Dragnor_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Champion of Dragnor for Player 6 (Orange) at (Center of Dragnor_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Shaman for Player 6 (Orange) at (Center of Dragnor_spawn <gen>) facing Default building facing degrees
Kazgrizor spawn
Events
Time - Every 200.00 seconds of game time
Conditions
(Kaz'grizor 0116 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 6 (Orange).)) Less than or equal to 200
Actions
Unit - Create 4 . Orc Brute for Player 6 (Orange) at (Center of Kazgrizor_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Shaman for Player 6 (Orange) at (Center of Kazgrizor_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Orc Archer for Player 6 (Orange) at (Center of Kazgrizor_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Kodo Rider for Player 6 (Orange) at (Center of Kazgrizor_spawn <gen>) facing Default building facing degrees
Riveron spawn
Events
Time - Every 200.00 seconds of game time
Conditions
(Riveran 0115 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 6 (Orange).)) Less than or equal to 200
Actions
Unit - Create 4 . Orc Brute for Player 6 (Orange) at (Center of Riveron_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Riveron Hunter for Player 6 (Orange) at (Center of Riveron_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Raider for Player 6 (Orange) at (Center of Riveron_spawn <gen>) facing Default building facing degrees
Zulthis spawn
Events
Time - Every 200.00 seconds of game time
Conditions
(Zul'this 0124 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 7 (Green).)) Less than or equal to 200
Actions
Unit - Create 4 . Troll Warrior for Player 7 (Green) at (Center of Zulthis_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Zul'this Warlord for Player 7 (Green) at (Center of Zulthis_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Berserker for Player 7 (Green) at (Center of Zulthis_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Troll Preist for Player 7 (Green) at (Center of Zulthis_spawn <gen>) facing Default building facing degrees
Zalgros spawn
Events
Time - Every 200.00 seconds of game time
Conditions
(Zalgnos 0134 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 7 (Green).)) Less than or equal to 200
Actions
Unit - Create 4 . Troll Warrior for Player 7 (Green) at (Center of Zalgros_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Troll Shaman for Player 7 (Green) at (Center of Zalgros_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Berserker for Player 7 (Green) at (Center of Zalgros_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Troll Preist for Player 7 (Green) at (Center of Zalgros_spawn <gen>) facing Default building facing degrees
Manaria spawn
Events
Time - Every 200.00 seconds of game time
Conditions
(Manria 0142 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 7 (Green).)) Less than or equal to 200
Actions
Unit - Create 4 . Troll Warrior for Player 7 (Green) at (Center of Manaria_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Manria Hunter for Player 7 (Green) at (Center of Manaria_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Troll Preist for Player 7 (Green) at (Center of Manaria_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Berserker for Player 7 (Green) at (Center of Manaria_spawn <gen>) facing Default building facing degrees
Varn hold spawn
Events
Time - Every 200.00 seconds of game time
Conditions
(Varn Hold 0153 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 9 (Gray).)) Less than or equal to 200
Actions
Unit - Create 4 . Goblin Warrior for Player 9 (Gray) at (Center of Varn_hold_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Goblin Axethrower for Player 9 (Gray) at (Center of Varn_hold_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Varn Hold Master for Player 9 (Gray) at (Center of Varn_hold_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Goblin Shaman for Player 9 (Gray) at (Center of Varn_hold_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Goblin Champion for Player 9 (Gray) at (Center of Varn_hold_spawn <gen>) facing Default building facing degrees
Brinsigr Spawn
Events
Time - Every 200.00 seconds of game time
Conditions
(Brinsigr 0396 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 9 (Gray).)) Less than or equal to 200
Actions
Unit - Create 4 . Goblin Warrior for Player 9 (Gray) at (Center of brinsigr_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Brinsigr Firelord for Player 9 (Gray) at (Center of brinsigr_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Goblin Axethrower for Player 9 (Gray) at (Center of brinsigr_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Goblin Champion for Player 9 (Gray) at (Center of brinsigr_spawn <gen>) facing Default building facing degrees
Gnomar spawn
Events
Time - Every 200.00 seconds of game time
Conditions
(Gromar 0165 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 9 (Gray).)) Less than or equal to 200
Actions
Unit - Create 4 . Goblin Warrior for Player 9 (Gray) at (Center of Gnomar_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Goblin Champion for Player 9 (Gray) at (Center of Gnomar_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Goblin Shaman for Player 9 (Gray) at (Center of Gnomar_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Goblin Axethrower for Player 9 (Gray) at (Center of Gnomar_spawn <gen>) facing Default building facing degrees
Necronia spawn
Events
Time - Every 200.00 seconds of game time
Conditions
(Necronia 0470 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 12 (Brown).)) Less than or equal to 300
Actions
Unit - Create 4 . Skeleton Warrior for Player 12 (Brown) at (Center of Necronia_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Skeleton Archer for Player 12 (Brown) at (Center of Necronia_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Necromancer for Player 12 (Brown) at (Center of Necronia_spawn <gen>) facing Default building facing degrees
Karanexos Spawn
Events
Time - Every 200.00 seconds of game time
Conditions
(Karanexos 0189 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 12 (Brown).)) Less than or equal to 300
Actions
Unit - Create 2 . Werewolf for Player 12 (Brown) at (Center of karanexos_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Vampire for Player 12 (Brown) at (Center of karanexos_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Zombie for Player 12 (Brown) at (Center of karanexos_spawn <gen>) facing Default building facing degrees
Damernor spawn
Events
Time - Every 200.00 seconds of game time
Conditions
(Damernor 0195 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 12 (Brown).)) Less than or equal to 300
Actions
Unit - Create 4 . Spiderling for Player 12 (Brown) at (Center of Zulkis_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Webspinner for Player 12 (Brown) at (Center of Zulkis_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Spider Lord for Player 12 (Brown) at (Center of Zulkis_spawn <gen>) facing Default building facing degrees
Fordengor spawn
Events
Time - Every 200.00 seconds of game time
Conditions
(Fordengor Hellmouth 0175 <gen> is alive) Equal to True
(Number of units in (Units owned by Player 1 (Red).)) Less than or equal to 300
Actions
Unit - Create 4 . Black Demon for Player 1 (Red) at (Center of Fordengor_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Hellhound for Player 1 (Red) at (Center of Fordengor_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Fordengor Guard for Player 1 (Red) at (Center of Fordengor_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Demon (Standard) for Player 1 (Red) at (Center of Fordengor_spawn <gen>) facing Default building facing degrees
Bridgehead Town
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Bridgehead Defender for (Owner of Bridghead Town 0694 <gen>) at (Center of Bridghead_spawn <gen>) facing Default building facing degrees
Fernis City Spawn
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Fernis Master for (Owner of Fernis City 0695 <gen>) at (Center of Fernis_spawn <gen>) facing Default building facing degrees
Amfaros spawn
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Amfaros Sheild Defender for (Owner of Amfaros 0701 <gen>) at (Center of Amfaros_Spawn <gen>) facing Default building facing degrees
Mount Gangol spawn
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Dwarven Phalanx for (Owner of Mount Gangol 0708 <gen>) at (Center of Mount_ganfol_spawn <gen>) facing Default building facing degrees
SpawnTimer
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Start Spawntimer as a Repeating timer that will expire in 200.00 seconds
Set Variable Set Spawntimer = (Last started timer)
Countdown Timer - Create a timer window for Spawntimer with title Spawn in
Set Variable Set Spawntimer = (Last started timer)
Bridgehead town
Events
Unit - Bridghead Town 0694 <gen> Is attacked
Conditions
(Life of Bridghead Town 0694 <gen>) Less than or equal to 250.00
Actions
Unit - Change ownership of Bridghead Town 0694 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Bridghead Town 0694 <gen> to 100 %
Fernis city
Events
Unit - Fernis City 0695 <gen> Is attacked
Conditions
(Life of Fernis City 0695 <gen>) Less than or equal to 250.00
Actions
Unit - Change ownership of Fernis City 0695 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Fernis City 0695 <gen> to 100 %
Amfaros
Events
Unit - Amfaros 0701 <gen> Is attacked
Conditions
(Life of Amfaros 0701 <gen>) Less than or equal to 250.00
Actions
Unit - Change ownership of Amfaros 0701 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Amfaros 0701 <gen> to 100 %
Mount Gangol
Events
Unit - Mount Gangol 0708 <gen> Is attacked
Conditions
(Life of Mount Gangol 0708 <gen>) Less than or equal to 250.00
Actions
Unit - Change ownership of Mount Gangol 0708 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Mount Gangol 0708 <gen> to 100 %
BountyAll
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Tomb of Fernis
Events
Unit - A unit enters Tomb_of_Fernis <gen>
Conditions
(Entering unit) Equal to King of Menfaros 0199 <gen>
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Adolf has traveled to Fernis's Tomb and Found Fernis's Ring over the ashes.
Item - Create Ring of Fernis at (Center of Tomb_of_Fernis <gen>)
Man of the north
Events
Unit - A unit enters Man_of_the_North <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 6 . Man of the North for (Owner of (Entering unit)) at (Center of Man_of_the_North <gen>) facing Default building facing degrees
Game - Display to (All players) the text: (Name of (Owner of (Entering unit)))
Game - Display to (All players) the text: Has found the Men of the North and conviced them to Join him.
Rangers
Events
Unit - A unit enters Rangers <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 6 . Ranger of Safris for (Owner of (Entering unit)) at (Center of Rangers <gen>) facing Default building facing degrees
Game - Display to (All players) the text: (Name of (Owner of (Entering unit)))
Game - Display to (All players) the text: Has Found 6 rangers South of Manaria
Slave Lord
Events
Unit - A unit enters Slave_Lord <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Slave Lord for (Owner of (Entering unit)) at (Center of Slave_Lord <gen>) facing Default building facing degrees
Game - Display to (All players) the text: The Orcs have found the Slave Lord north of Brinsigr.He Joined them but under one condition-to promise him that he will taste dwarven Flesh.and so they did.....
Durnfold to Ganfold
Events
Unit - A unit enters Durnfold_to_Granfold <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Coming_to_Granfold <gen>)
Granfold to Durnfold
Events
Unit - A unit enters Granfold_to_Durnfold <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Coming_to_Durnfold <gen>)
VictoryTriggerFernis
Events
Time - Every 2.00 seconds of game time
Conditions
(Fordengor Hellmouth 0175 <gen> is dead) Equal to True
(Necronia 0470 <gen> is dead) Equal to True
(Karanexos 0189 <gen> is dead) Equal to True
(Kaz'grizor 0116 <gen> is dead) Equal to True
(Gromar 0165 <gen> is dead) Equal to True
(Brinsigr 0396 <gen> is dead) Equal to True
(Zalgnos 0134 <gen> is dead) Equal to True
(Manria 0142 <gen> is dead) Equal to True
(Zul'this 0124 <gen> is dead) Equal to True
(Dragnor 0095 <gen> is dead) Equal to True
(Varn Hold 0153 <gen> is dead) Equal to True
(Damernor 0195 <gen> is dead) Equal to True
(Riveran 0115 <gen> is dead) Equal to True
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 10.00 seconds the text: |c009B0000The Forces of Humans,Elvs and Dwarfs have conquered the all Fernisia giving the land ages of peace.
Wait 9.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
VictoryTriggerFernisLeavers
Events
Time - Every 5.00 seconds of game time
Conditions
((Player 1 (Red) slot status) Equal to Is unused) or ((Player 1 (Red) slot status) Equal to Has left the game)
((Player 6 (Orange) slot status) Equal to Is unused) or ((Player 6 (Orange) slot status) Equal to Has left the game)
((Player 9 (Gray) slot status) Equal to Is unused) or ((Player 9 (Gray) slot status) Equal to Has left the game)
((Player 11 (Dark Green) slot status) Equal to Is unused) or ((Player 11 (Dark Green) slot status) Equal to Has left the game)
((Player 7 (Green) slot status) Equal to Is unused) or ((Player 7 (Green) slot status) Equal to Has left the game)
((Player 12 (Brown) slot status) Equal to Is unused) or ((Player 12 (Brown) slot status) Equal to Has left the game)
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 10.00 seconds the text: |c009B0000The Forces of Humans,Elvs and Dwarfs have conquered the all Fernisia giving the land ages of peace.
Wait 10.00 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
VictoryTriggerDragnor
Events
Time - Every 10.00 seconds of game time
Conditions
(Menfaros 0002 <gen> is dead) Equal to True
(Damernor 0195 <gen> is dead) Equal to True
(Durnfold 0074 <gen> is dead) Equal to True
(Fordengor Hellmouth 0175 <gen> is dead) Equal to True
(Karanexos 0189 <gen> is dead) Equal to True
(Necronia 0470 <gen> is dead) Equal to True
(Granfold 0094 <gen> is dead) Equal to True
(Hardis 0046 <gen> is dead) Equal to True
(Karnis 0008 <gen> is dead) Equal to True
(Quel'nos 0034 <gen> is dead) Equal to True
(Riveran 0115 <gen> is dead) Equal to True
(Safris 0033 <gen> is dead) Equal to True
(Wernfold 0073 <gen> is dead) Equal to True
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 10.00 seconds the text: |c009B0000The Forces of Dragnor have achived a supreme Victory against both the Fordengor and Fernis Alliance.The surviving races have becomeslaves at the mines of the orcs!
Wait 10.00 seconds
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
VictoryTriggerDragnorLeavers
Events
Time - Every 5.00 seconds of game time
Conditions
((Player 1 (Red) slot status) Equal to Is unused) or ((Player 1 (Red) slot status) Equal to Has left the game)
((Player 2 (Blue) slot status) Equal to Is unused) or ((Player 2 (Blue) slot status) Equal to Has left the game)
((Player 3 (Teal) slot status) Equal to Is unused) or ((Player 3 (Teal) slot status) Equal to Has left the game)
((Player 4 (Purple) slot status) Equal to Is unused) or ((Player 4 (Purple) slot status) Equal to Has left the game)
((Player 11 (Dark Green) slot status) Equal to Is unused) or ((Player 11 (Dark Green) slot status) Equal to Has left the game)
((Player 12 (Brown) slot status) Equal to Is unused) or ((Player 12 (Brown) slot status) Equal to Has left the game)
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 10.00 seconds the text: |c009B0000The Forces of Dragnor have achived a supreme Victory against both the Fordengor and Fernis Alliance.The surviving races have becomeslaves at the mines of the orcs!
Wait 9.00 seconds
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
VictoryTriggerFordengor
Events
Time - Every 10.00 seconds of game time
Conditions
(Menfaros 0002 <gen> is dead) Equal to True
(Durnfold 0074 <gen> is dead) Equal to True
(Granfold 0094 <gen> is dead) Equal to True
(Hardis 0046 <gen> is dead) Equal to True
(Varn Hold 0153 <gen> is dead) Equal to True
(Karnis 0008 <gen> is dead) Equal to True
(Quel'nos 0034 <gen> is dead) Equal to True
(Dragnor 0095 <gen> is dead) Equal to True
(Brinsigr 0396 <gen> is dead) Equal to True
(Riveran 0115 <gen> is dead) Equal to True
(Zul'this 0124 <gen> is dead) Equal to True
(Riveron 0054 <gen> is dead) Equal to True
(Safris 0033 <gen> is dead) Equal to True
(Gromar 0165 <gen> is dead) Equal to True
(Wernfold 0073 <gen> is dead) Equal to True
(Kaz'grizor 0116 <gen> is dead) Equal to True
(Zalgnos 0134 <gen> is dead) Equal to True
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 10.00 seconds the text: |c009B0000The Demons have Burned and Pillaged all over the Fernisia leaving only corpses for the undead and the necromancers.Derstor is happier then never!!
Wait 10.00 seconds
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
VictoryTriggerFordengorLeavers
Events
Time - Every 5.00 seconds of game time
Conditions
((Player 2 (Blue) slot status) Equal to Is unused) or ((Player 2 (Blue) slot status) Equal to Has left the game)
((Player 3 (Teal) slot status) Equal to Is unused) or ((Player 3 (Teal) slot status) Equal to Has left the game)
((Player 4 (Purple) slot status) Equal to Is unused) or ((Player 4 (Purple) slot status) Equal to Has left the game)
((Player 6 (Orange) slot status) Equal to Is unused) or ((Player 6 (Orange) slot status) Equal to Has left the game)
((Player 7 (Green) slot status) Equal to Is unused) or ((Player 7 (Green) slot status) Equal to Has left the game)
((Player 9 (Gray) slot status) Equal to Is unused) or ((Player 9 (Gray) slot status) Equal to Has left the game)
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 10.00 seconds the text: |c009B0000The Demons have Burned and Pillaged all over the Fernisia leaving only corpses for the undead and the necromancers.Derstor is happier then never!!
Wait 9.00 seconds
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Create
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled War of Fernisia
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Demons and value 0
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label Humans and value 0
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label Elfs and value 0
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Dwarfs and value 0
Leaderboard - Add Player 6 (Orange) to (Last created leaderboard) with label Orcs and value 0
Leaderboard - Add Player 7 (Green) to (Last created leaderboard) with label Trolls and value 0
Leaderboard - Add Player 9 (Gray) to (Last created leaderboard) with label Goblins and value 0
Leaderboard - Add Player 11 (Dark Green) to (Last created leaderboard) with label The Six and value 0
Leaderboard - Add Player 12 (Brown) to (Last created leaderboard) with label Undead and value 0
Leaderboard - Show (Last created leaderboard)
Updating Kills
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Triggering unit)) Not equal to (Owner of (Killing unit))
Actions
Set Variable Set Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to (Kills[(Player number of (Owner of (Killing unit)))] + 0)
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
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