Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Mountain War.w3x
Variables
Initialization
Untitled Trigger 005
Untitled Trigger 003
Melee Initialization
Untitled Trigger 013
Untitled Trigger 004
Untitled Trigger 010
Untitled Trigger 014
Untitled Trigger 015
Untitled Trigger 015 Copy
Hero Choosing T1
Untitled Trigger 006
Untitled Trigger 006 Copy
Untitled Trigger 006 Copy 2
Untitled Trigger 006 Copy 3
Hero Choosing T2
Untitled Trigger 006 Copy 4
Untitled Trigger 006 Copy Copy
Untitled Trigger 006 Copy 2 Copy
Untitled Trigger 006 Copy 3 Copy
Team 1
Untitled Trigger 001
Untitled Trigger 001 Copy
Untitled Trigger 001 Copy 2
Untitled Trigger 002
Team 2
Untitled Trigger 002 Copy
Untitled Trigger 001 Copy 3
Untitled Trigger 001 Copy Copy
Untitled Trigger 001 Copy 2 Copy
Nuke
Untitled Trigger 007
Untitled Trigger 007 Copy 3
Untitled Trigger 007 Copy 3 Copy 2
Untitled Trigger 011
Untitled Trigger 007 Copy 3 Copy
Untitled Trigger 007 Copy 2
Untitled Trigger 018
Untitled Trigger 018 Copy
Food 1
Untitled Trigger 008
Untitled Trigger 008 Copy
Untitled Trigger 008 Copy 2
Untitled Trigger 008 Copy 3
Food 2
Untitled Trigger 008 Copy 4
Untitled Trigger 008 Copy Copy
Untitled Trigger 008 Copy 2 Copy
Untitled Trigger 008 Copy 3 Copy
Tactics
Untitled Trigger 009
Untitled Trigger 009 Copy
Untitled Trigger 009 Copy 2
Untitled Trigger 009 Copy 3
Untitled Trigger 009 Copy 4
Untitled Trigger 009 Copy 5
Untitled Trigger 009 Copy 6
Untitled Trigger 009 Copy 7
anti-underground def
Untitled Trigger 019
Untitled Trigger 019 Copy
Untitled Trigger 017
Untitled Trigger 017 Copy
Untitled Trigger 012
Untitled Trigger 012 Copy
Untitled Trigger 016
Untitled Trigger 016 Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Monies
timer
No
Party
timer
No
shakestop
timer
No
Untitled Trigger 005
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Sound - Play UpkeepRing <gen>
Untitled Trigger 003
Events
Time - Monies expires
Conditions
Actions
Sound - Play GoodJob <gen>
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 200 to (Picked player) . Current gold
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Destructible - Open City Entrance 0001 <gen>
Destructible - Open Cliff Cave Gate 1167 <gen>
Destructible - Open Cliff Cave Gate 1168 <gen>
Destructible - Open City Entrance 0003 <gen>
Countdown Timer - Start Monies as a Repeating timer that will expire in 60.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Income:
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Set (Picked player) . Current gold to 300
Player - Set (Picked player) . Current lumber to 1
Player - Limit training of Nuclear Silo to 1 for (Picked player)
Player - Limit training of Prototype Antigravity Ship to 4 for (Picked player)
Player - Limit training of Antigravity Ship to 4 for (Picked player)
Player - Limit training of Advanced Antigravity Ship to 4 for (Picked player)
Player - Limit training of SAM Site to 10 for (Picked player)
Player - Limit training of Cannon to 6 for (Picked player)
Player - Limit training of Research Center to 1 for (Picked player)
Player - Limit training of StratoFortress to 2 for (Picked player)
Player - Limit training of Airpad (3) to 0 for (Picked player)
Player - Limit training of Airpad (2) to 0 for (Picked player)
Player - Turn Gives bounty On for (Picked player)
Unit - Make Hospital 0311 <gen> Rescuable by (All players)
Untitled Trigger 013
Events
Player - Player 1 (Red) types a chat message containing -no nuke (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Red player has disabled nukes!
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Limit training of Nuclear Silo to 0 for (Picked player)
Untitled Trigger 004
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled Credits: with the description Original Concept00NobodyTriggers00NobodyTerrain00NobodyUnits and Spells00NobodySuperweapons00NobodyTesters:00NobodyMaet-RellikGunnyGunnySONIC(1)slashkill1Beed9Mr.MustardBelusterkLunar145HellHound.cowssaymooSlaughterHawkbloodshed09 , using icon path ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp
Quest - Create a Required quest titled Gameplay with the description The object of the game is to destroy your enemy's Command Center. In order to do so, you must build an army, and lead it to victory!Money is recieved for killing enemy units and you also get a bonus once per minute. Try not to let your hero die though, he gives your enemies a massive boost of funds!Certain Commanders get different unit sets. For example, the Architect gets reinforced structures, and the Airforce Commander gets the Greenhawk.Superweapons cannot be used on underground targets, you have to target units that are above ground. You may only have one superweapon!Defensive Structures (other than Walls) cannot be built underground.Buildings automatically repair for 1 hitpoint per second, but you can speed up the process with workers. Reinforced defensive structures get 2 hitpoints per second, and the Command center is 5 hitpoints per second. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Required quest titled Special Weapons General with the description The Special Weapons General has very powerful, yet expensive units. These are made to give a big push in a fight when neither side is winning. They also have superweapons, powerful structures which can cause mass destruction with ease.Can train 30 units.Pros:Powerful unitsSuperweaponsCan stop an entire enemy army in its tracksCons:ExpensiveNuke can hit alliesLong build time , using icon path ReplaceableTextures\CommandButtons\BTNHeroBloodElfPrince.blp
Quest - Create a Required quest titled Airforce General with the description The Airforce General has the most effective air units in the game. Armed with a flying version of the M*A*S*H and a powerful anti-tank helicopter, this general can control the above-ground portion of the map with general ease.Can train 30 unitsPros:Good air supportMedical HelicopterCons:No unique ground unitsIs virtually useless when attacking an underground base , using icon path ReplaceableTextures\CommandButtons\BTNSylvanusWindrunner.blp
Quest - Create a Required quest titled Architect with the description The Architect has the best defenses available. This is the one general you ALWAYS want one of. With the ability to upgrade defensive structures for 250 extra hitpoints and the ability to set traps, as well as a defensive aura, this general can hold a siege back for a long time while others build up an army to fight back.Can train 20 unitsPros:Excellent defensesCan get free workers at any timeArmor bonus aura effects buildingsCons:No unique units, just buildingsCannot train very many units , using icon path ReplaceableTextures\CommandButtons\BTNHeroPaladin.blp
Quest - Create a Required quest titled Army Leader with the description The Army Leader has the best ground units in the game. With an advanced version of every kind of unit built at the barracks and factory (with a few exceptions), this general has the most diverse army available, and can train the most units. Also is the only one who can fight in combat.Can train 50 units.Pros:Great diversityCheapLarge numbersCons:No unique air unitsGives more money to enemies on deathCan easily have his army destroyed by a nuclear strike , using icon path ReplaceableTextures\CommandButtons\BTNmarine.blp
Game - Display to (All players) the text: Choose a hero now, or you will lose your Chooser after the 5 minute mark. Make sure to discuss with your allies what commanders you will have, for if you are missing the Army Leader, your ground forces will be severly weakened. Likewise, without a Special Weapons Commander, you have little hope of escaping your base should your enemy have an army at the entrance.Note that you cannot have more than 25 units per team in the tunnel at the start of the cave.Also, red may chose -no nuke at any time to disable nuclear weapons for all sides.Capture the hospitals at the pings for additional support.
Cinematic - Ping minimap for (All players) at (Position of Hospital 0311 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Position of Hospital 0230 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 0.00 %, 0.00 %)
Sound - Play QuestNew <gen>
Untitled Trigger 010
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units of type Chooser) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units of type Tactics Chooser) and do (Remove (Picked unit) from the game)
Untitled Trigger 014
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Self Destruct
Actions
Wait 1.40 seconds
Unit - Kill (Triggering unit)
Untitled Trigger 015
Events
Unit - A unit Finishes research
Conditions
(Unit-type of (Triggering unit)) Equal to Research Center
Actions
Player - Limit training of Airpad to 0 for (Owner of (Triggering unit))
Player - Limit training of Airpad (2) to -1 for (Owner of (Triggering unit))
Unit - Set mana of (Triggering unit) to 100 %
Untitled Trigger 015 Copy
Events
Unit - A unit Finishes research
Conditions
((Unit-type of (Triggering unit)) Equal to Research Center) and ((Mana of (Triggering unit)) Greater than or equal to 1.00)
Actions
Player - Limit training of Airpad (2) to 0 for (Owner of (Triggering unit))
Player - Limit training of Airpad (3) to -1 for (Owner of (Triggering unit))
Untitled Trigger 006
Events
Unit - A unit enters Heroes_T1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Remove Chooser 0026 <gen> from the game
Untitled Trigger 006 Copy
Events
Unit - A unit enters Heroes_T1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Remove Chooser 0027 <gen> from the game
Untitled Trigger 006 Copy 2
Events
Unit - A unit enters Heroes_T1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Remove Chooser 0028 <gen> from the game
Untitled Trigger 006 Copy 3
Events
Unit - A unit enters Heroes_T1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Remove Chooser 0029 <gen> from the game
Untitled Trigger 006 Copy 4
Events
Unit - A unit enters Heroes_T2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Remove Chooser 0030 <gen> from the game
Untitled Trigger 006 Copy Copy
Events
Unit - A unit enters Heroes_T2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Remove Chooser 0031 <gen> from the game
Untitled Trigger 006 Copy 2 Copy
Events
Unit - A unit enters Heroes_T2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Remove Chooser 0032 <gen> from the game
Untitled Trigger 006 Copy 3 Copy
Events
Unit - A unit enters Heroes_T2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Remove Chooser 0033 <gen> from the game
Untitled Trigger 001
Events
Unit - A unit enters Team_1_entrance <gen>
Conditions
((Triggering unit) is A flying unit) Equal to False
Actions
Unit - Move (Triggering unit) instantly to (Center of Team_1_Enter <gen>)
Untitled Trigger 001 Copy
Events
Unit - A unit enters Team_1_Exit <gen>
Conditions
((Triggering unit) is A flying unit) Equal to False
Actions
Unit - Move (Triggering unit) instantly to (Center of Team_1_Out <gen>)
Untitled Trigger 001 Copy 2
Events
Unit - A unit enters Team_1_Base <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Team_1_Out <gen>)
Untitled Trigger 002
Events
Unit - Command Center 0000 <gen> Dies
Conditions
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Untitled Trigger 002 Copy
Events
Unit - Command Center 0001 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Untitled Trigger 001 Copy 3
Events
Unit - A unit enters Team_2_entrance <gen>
Conditions
((Triggering unit) is A flying unit) Equal to False
Actions
Unit - Move (Triggering unit) instantly to (Center of Team_2_Enter <gen>)
Untitled Trigger 001 Copy Copy
Events
Unit - A unit enters Team_2_Exit <gen>
Conditions
((Triggering unit) is A flying unit) Equal to False
Actions
Unit - Move (Triggering unit) instantly to (Center of Team_2_Out <gen>)
Untitled Trigger 001 Copy 2 Copy
Events
Unit - A unit enters Team_2_Base <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Team_2_Out <gen>)
Region Outside
Untitled Trigger 007
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to NUKE
Actions
Sound - Play GlueScreenMeteorLaunch3 <gen>
Unit - Create 1 . Target Point for (Owner of (Triggering unit)) at (Center of Outside <gen>) facing Default building facing degrees
Unit - Create 1 . Target Point for (Owner of (Triggering unit)) at (Center of Left_Center <gen>) facing Default building facing degrees
Unit - Create 1 . Target Point for (Owner of (Triggering unit)) at (Center of Right_Center <gen>) facing Default building facing degrees
Unit - Create 1 . Target Point for (Owner of (Triggering unit)) at (Center of Bottom_L <gen>) facing Default building facing degrees
Unit - Create 1 . Target Point for (Owner of (Triggering unit)) at (Center of Bottom_R <gen>) facing Default building facing degrees
Unit - Create 1 . Target Point for (Owner of (Triggering unit)) at (Center of Top_R <gen>) facing Default building facing degrees
Unit - Create 1 . Target Point for (Owner of (Triggering unit)) at (Center of Top_L <gen>) facing Default building facing degrees
Unit - Create 1 . Target Point for (Owner of (Triggering unit)) at (Center of Team_1_Out <gen>) facing Default building facing degrees
Unit - Create 1 . Target Point for (Owner of (Triggering unit)) at (Center of Team_2_Out <gen>) facing Default building facing degrees
Region Outside
Untitled Trigger 007 Copy 3
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Target Nuke
Actions
Wait 3.00 seconds
Unit - Order Arcane Sanctum 0042 <gen> to Human Blood Mage - Flame Strike . (Position of (Triggering unit))
Region Outside
Untitled Trigger 007 Copy 3 Copy 2
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Target Nuke
Actions
Wait 4.00 seconds
Countdown Timer - Start shakestop as a One-shot timer that will expire in 5.00 seconds
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)) of type Target Point) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Large Fire for Neutral Hostile at ((Target point of ability being cast) offset by (400.00, 200.00)) facing Default building facing degrees
Unit - Create 1 . Large Fire for Neutral Hostile at ((Target point of ability being cast) offset by (-100.00, 30.00)) facing Default building facing degrees
Unit - Create 1 . Large Fire for Neutral Hostile at ((Target point of ability being cast) offset by (0.00, 100.00)) facing Default building facing degrees
Unit - Create 1 . Large Fire for Neutral Hostile at ((Target point of ability being cast) offset by (-300.00, -100.00)) facing Default building facing degrees
Unit - Create 1 . Small Fire for Neutral Hostile at ((Target point of ability being cast) offset by (600.00, 800.00)) facing Default building facing degrees
Unit - Create 1 . Small Fire for Neutral Hostile at ((Target point of ability being cast) offset by (-900.00, 400.00)) facing Default building facing degrees
Unit - Create 1 . Small Fire for Neutral Hostile at ((Target point of ability being cast) offset by (-600.00, -550.00)) facing Default building facing degrees
Unit - Create 1 . Small Fire for Neutral Hostile at ((Target point of ability being cast) offset by (300.00, 250.00)) facing Default building facing degrees
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Shake the camera for (Picked player) with magnitude 3.50
Untitled Trigger 011
Events
Time - shakestop expires
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Stop swaying/shaking the camera for (Picked player) .
Region Outside
Untitled Trigger 007 Copy 3 Copy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Target Nuke
Actions
Wait 4.00 seconds
Sound - Set volume of BuildingDeathLargeHuman <gen> to 100.00 %
Sound - Set volume of OrcHumanSmallBuildingFire1 <gen> to 100.00 %
Sound - Play BuildingDeathLargeHuman <gen>
Sound - Play OrcHumanSmallBuildingFire1 <gen>
Region Outside
Untitled Trigger 007 Copy 2
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to NUKE
Actions
Game - Display to (All players) the text: Nuclear missile launched!
Sound - Play ItemReceived <gen>
Untitled Trigger 018
Events
Unit - A unit enters Outside <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Large Fire
Actions
Unit - Add a 12.00 second Generic expiration timer to (Triggering unit)
Untitled Trigger 018 Copy
Events
Unit - A unit enters Outside <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Small Fire
Actions
Unit - Add a 7.00 second Generic expiration timer to (Triggering unit)
Untitled Trigger 008
Events
Unit - A unit enters Heroes_T1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Architect
Actions
Player - Set (Owner of (Triggering unit)) . Food cap to 20
Untitled Trigger 008 Copy
Events
Unit - A unit enters Heroes_T1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Airforce Commander
Actions
Player - Set (Owner of (Triggering unit)) . Food cap to 30
Untitled Trigger 008 Copy 2
Events
Unit - A unit enters Heroes_T1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Special Weapons Commander
Actions
Player - Set (Owner of (Triggering unit)) . Food cap to 30
Untitled Trigger 008 Copy 3
Events
Unit - A unit enters Heroes_T1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Army Leader
Actions
Player - Set (Owner of (Triggering unit)) . Food cap to 50
Untitled Trigger 008 Copy 4
Events
Unit - A unit enters Heroes_T2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Architect
Actions
Player - Set (Owner of (Triggering unit)) . Food cap to 20
Untitled Trigger 008 Copy Copy
Events
Unit - A unit enters Heroes_T2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Airforce Commander
Actions
Player - Set (Owner of (Triggering unit)) . Food cap to 30
Untitled Trigger 008 Copy 2 Copy
Events
Unit - A unit enters Heroes_T2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Special Weapons Commander
Actions
Player - Set (Owner of (Triggering unit)) . Food cap to 30
Untitled Trigger 008 Copy 3 Copy
Events
Unit - A unit enters Heroes_T2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Army Leader
Actions
Player - Set (Owner of (Triggering unit)) . Food cap to 50
Untitled Trigger 009
Events
Unit - A unit owned by Player 1 (Red) . Finishes research
Conditions
(Unit-type of (Triggering unit)) Equal to Tactics Chooser
Actions
Unit - Remove (Triggering unit) from the game
Untitled Trigger 009 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Finishes research
Conditions
(Unit-type of (Triggering unit)) Equal to Tactics Chooser
Actions
Unit - Remove (Triggering unit) from the game
Untitled Trigger 009 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Finishes research
Conditions
(Unit-type of (Triggering unit)) Equal to Tactics Chooser
Actions
Unit - Remove (Triggering unit) from the game
Untitled Trigger 009 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Finishes research
Conditions
(Unit-type of (Triggering unit)) Equal to Tactics Chooser
Actions
Unit - Remove (Triggering unit) from the game
Untitled Trigger 009 Copy 4
Events
Unit - A unit owned by Player 7 (Green) . Finishes research
Conditions
(Unit-type of (Triggering unit)) Equal to Tactics Chooser
Actions
Unit - Remove (Triggering unit) from the game
Untitled Trigger 009 Copy 5
Events
Unit - A unit owned by Player 8 (Pink) . Finishes research
Conditions
(Unit-type of (Triggering unit)) Equal to Tactics Chooser
Actions
Unit - Remove (Triggering unit) from the game
Untitled Trigger 009 Copy 6
Events
Unit - A unit owned by Player 9 (Gray) . Finishes research
Conditions
(Unit-type of (Triggering unit)) Equal to Tactics Chooser
Actions
Unit - Remove (Triggering unit) from the game
Untitled Trigger 009 Copy 7
Events
Unit - A unit owned by Player 10 (Light Blue) . Finishes research
Conditions
(Unit-type of (Triggering unit)) Equal to Tactics Chooser
Actions
Unit - Remove (Triggering unit) from the game
Untitled Trigger 019
Events
Unit - A unit enters Region_021 <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_021 <gen> owned by Neutral Passive) and do (Change ownership of (Picked unit) to (Owner of (Triggering unit)) and Change color)
Trigger - Turn off (This trigger)
Untitled Trigger 019 Copy
Events
Unit - A unit enters Region_022 <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_022 <gen> owned by Neutral Passive) and do (Change ownership of (Picked unit) to (Owner of (Triggering unit)) and Change color)
Trigger - Turn off (This trigger)
Untitled Trigger 017
Events
Unit - A unit Is attacked
Conditions
((Team_1_Base <gen> contains (Attacked unit)) Equal to True) or ((Team_2_Base <gen> contains (Attacked unit)) Equal to True)
(Outside <gen> contains (Attacking unit)) Equal to True
Actions
Unit - Order (Attacking unit) to Stop .
Untitled Trigger 017 Copy
Events
Unit - A unit Is attacked
Conditions
((Team_1_Base <gen> contains (Attacking unit)) Equal to True) or ((Team_2_Base <gen> contains (Attacking unit)) Equal to True)
(Outside <gen> contains (Attacked unit)) Equal to True
Actions
Unit - Order (Attacking unit) to Stop .
Untitled Trigger 012
Events
Unit - A unit Begins construction
Conditions
((Team_1_Base <gen> contains (Triggering unit)) Equal to True) or ((Team_2_Base <gen> contains (Triggering unit)) Equal to True)
(Unit-type of (Triggering unit)) Equal to Bunker
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: You cannot build Bunkers or Cannon Towers underground.
Untitled Trigger 012 Copy
Events
Unit - A unit Begins construction
Conditions
((Team_1_Base <gen> contains (Triggering unit)) Equal to True) or ((Team_2_Base <gen> contains (Triggering unit)) Equal to True)
(Unit-type of (Triggering unit)) Equal to Cannon Tower
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: You cannot build Bunkers or Cannon Towers underground.
Untitled Trigger 016
Events
Time - Every 2 seconds of game time
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
(Number of units in (Units in Region_019 <gen>)) Equal to 25
Actions
Unit Group - Pick every unit in (Units in Region_019 <gen> matching ((Unit-type of (Triggering unit)) Not equal to Circle of Power)) and do (Move (Picked unit) instantly to (Center of Team_2_Out <gen>))
Untitled Trigger 016 Copy
Events
Time - Every 2 seconds of game time
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Number of units in (Units in Region_020 <gen>)) Equal to 25
Actions
Unit Group - Pick every unit in (Units in Region_020 <gen> matching ((Unit-type of (Triggering unit)) Not equal to Circle of Power)) and do (Move (Picked unit) instantly to (Center of Team_1_Out <gen>))
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.