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Triggers
War For Tempest Keep.w3x
Variables
Completed
Completed
Failed
Attachment
Sin dorei s staff
Quest
Mission
Win
Lose
Initialization
Melee Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Completed
Events
Unit - Demon Hunter 0249 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Failed
Events
Unit - Blood Mage 0151 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Sin dorei s staff
Events
Conditions
Actions
Special Effect - Create a special effect attached to the hand,right (Unexpected type: 'attachpoint') of Blood Mage 0151 <gen> using war3mapImported\Golden Staff of the Sin'dorei.mdx
Mission
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: Protect Kael From Illidan before he was to be killed.
Quest - Create a Required quest titled Protect Kael with the description Protect Kael From Illidan before he was to be killed. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Mark (Last created quest) as Discovered
Win
Events
Unit - Demon Hunter 0249 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Completed message: Quest Completed.
Quest - Mark (Last created quest) as Completed
Lose
Events
Unit - Blood Mage 0151 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Failed message: Quest Failed.
Quest - Mark (Last created quest) as Failed
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
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