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Triggers
war for the sunwell.w3x
Variables
Initialization
Melee Initialization
sunwell
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Destructible - Open Elven Gate 4322 <gen>
Destructible - Open Massive Ruined Gate 4249 <gen>
Destructible - Open Gate 1020 <gen>
Destructible - Open Gate 1003 <gen>
Destructible - Open Gate 0889 <gen>
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
sunwell
Events
Unit - A unit enters arthassunwell <gen>
Conditions
(Entering unit) Equal to Death Knight 0006 <gen>
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Death Knight 0006 <gen> named King Arthas: : Play U05AArthas30 <gen> and display Now Araise kel'thuzad! And serve the lich king once again . Modify duration: Add 1.00 seconds and Wait
Camera - Shake the camera for Player 4 (Purple) with magnitude 35.00
Special Effect - Create a special effect at (Center of arthassunwell <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Lich (Lich) named Kel'thuzad: at (Center of kelthuzadreborn <gen>) : Play U05AKelThuzad31 <gen> and display I'am Reborned as promissed! The lich king has granted me eternal life! . Modify duration: Add 0.00 seconds and Wait
Unit - Create 1 . Lich (Lich) for Player 4 (Purple) at (Center of kelthuzadreborn <gen>) facing Default building facing degrees
Cinematic - Turn cinematic mode Off for (All players) over 0.2 seconds
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
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