Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
(12)Wanted! Open Beta.w3x
Variables
Abilities
Camera1
Camera2
Camera3
Camera4
Spread shot
Airstrike
Head shot
Showtime bullet
Barrel
Riotblast
Riotblast 1
Riotblast 2
Player win
P1 win
P2 win
P3 win
P4 win
P5 win
P6 win
P7 win
P8 win
P9 win
P10 win
P11 win
P12 win
Initialization
Reload
Bonus respawn1
Bonus respawn2
Bonus respawn3
Bonus respawn4
Bonus respawn5
Bonus respawn6
Bonus respawn7
Bonus respawn8
Bonus respawn9
Bonus respawn10
Bonus respawn11
Bonus respawn12
Pig summon
Tornado cast
Herd rampage 2 Copy
Train1
Train2
Train3
Multiboard
Herd rampage
Herd rampage 2
AI init
Heros selected
Heros selected Copy
Mayor House
Mayor House Copy
Untitled Trigger 001
Map init event
Multiboard init
Untitled Trigger 004
Map begin111
Ai renam
Objectif
Rematch computer
Reviving
Explode
Random target
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Bonus
itemcode
Yes
Character_bunch
group
No
Item
item
Yes
Player
unit
Yes
Player_group
group
No
Random_Name
string
Yes
Respawn
rect
Yes
Timer
timer
Yes
Camera1
Events
Player - Player 1 (Red) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Reset camera for (Triggering player) to standard game-view over 0.50 seconds
Camera2
Events
Player - Player 1 (Red) types a chat message containing -cam2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cam2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cam2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cam2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -cam2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -cam2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -cam2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -cam2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -cam2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -cam2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -cam2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -cam2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Reset camera for (Triggering player) to standard game-view over 0.00 seconds
Camera - Set (Triggering player) 's camera Angle of attack to 270.00 over 0.50 seconds
Camera3
Events
Player - Player 1 (Red) types a chat message containing -cam3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cam3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cam3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cam3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -cam3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -cam3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -cam3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -cam3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -cam3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -cam3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -cam3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -cam3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Reset camera for (Triggering player) to standard game-view over 0.00 seconds
Camera - Set (Triggering player) 's camera Rotation to 135.00 over 0.50 seconds
Camera4
Events
Player - Player 1 (Red) types a chat message containing -cam4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cam4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cam4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cam4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -cam4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -cam4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -cam4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -cam4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -cam4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -cam4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -cam4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -cam4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Reset camera for (Triggering player) to standard game-view over 0.00 seconds
Camera - Set (Triggering player) 's camera Distance to target to 2250.00 over 0.50 seconds
Spread shot
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Spread shot
Actions
Unit - Create 9 . Spread shot for (Owner of (Casting unit)) at (Position of (Casting unit)) facing (Facing of (Casting unit)) degrees
Unit Group - Pick every unit in (Units owned by (Owner of (Casting unit)) of type Spread shot) and do (Order (Picked unit) to Attack Ground.(Random point in (Region centered at (Target point of ability being cast) with size (250.00, 250.00))))
Airstrike
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Airstrike
Actions
Unit - Create 12 . Airstrike for (Owner of (Casting unit)) at (Random point in (Region centered at (Target point of ability being cast) with size (1000.00, 1000.00))) facing (Facing of (Casting unit)) degrees
Unit Group - Pick every unit in (Units owned by (Owner of (Casting unit)) of type Airstrike) and do (Order (Picked unit) to Attack Ground.(Random point in (Region centered at (Target point of ability being cast) with size (1000.00, 1000.00))))
Head shot
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Headshot (Neutral Hostile)
Actions
Unit - Create 1 . Head shot for (Owner of (Casting unit)) at (Position of (Casting unit)) facing (Facing of (Casting unit)) degrees
Unit Group - Pick every unit in (Units owned by (Owner of (Casting unit)) of type Head shot) and do (Order (Picked unit) to Attack Ground.(Position of (Target unit of ability being cast)))
Showtime bullet
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Showtime bullet (Neutral Hostile)
Actions
Unit - Create 1 . Showtime bullet for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (200.00, 200.00))) facing (Facing of (Casting unit)) degrees
Unit - Create 1 . Showtime bullet for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (200.00, 200.00))) facing (Facing of (Casting unit)) degrees
Unit - Create 1 . Showtime bullet for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (200.00, 200.00))) facing (Facing of (Casting unit)) degrees
Unit Group - Pick every unit in (Units owned by (Owner of (Casting unit)) of type Showtime bullet) and do (Order (Picked unit) to Attack Ground.(Position of (Target unit of ability being cast)))
Barrel
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Powder barrel
Actions
Animation - Change (Entering unit) 's animation speed to 0.00 % of its original speed
Riotblast
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Cacti Pampa
Actions
If ((Level of Riot blast (Greater) for (Attacking unit)) Less than 6) then do (Increase level of Riot blast (Greater) for (Attacking unit)) else do (Do nothing)
If ((Level of Riot blast (Greater) for (Attacking unit)) Greater than or equal to 6) then do (Set level of Riot blast (Greater) for (Attacking unit) to 1) else do (Do nothing)
Riotblast 1
Events
Unit - A unit Is issued an order targeting a point
Conditions
(Unit-type of (Ordered unit)) Equal to Cacti Pampa
Actions
If ((Issued order) Equal to (Order(attack ground))) then do (Set level of Riot blast (Greater) for (Ordered unit) to 2) else do (Do nothing)
If ((Issued order) Equal to (Order(smart))) then do (Set level of Riot blast (Greater) for (Ordered unit) to 1) else do (Do nothing)
Riotblast 2
Events
Unit - A unit Is issued an order with no target
Conditions
(Unit-type of (Ordered unit)) Equal to Cacti Pampa
Actions
Unit - Set level of Riot blast (Greater) for (Ordered unit) to 1
P1 win
Events
Player - Player 1 (Red) 's Current gold becomes Greater than or equal to 1000
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 0)
Trigger - Turn off (This trigger)
Trigger - Turn off Reviving <gen>
Unit - Pause all units
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Position of Player[1]) over 0.50 seconds)
Game - Display to (All players) the text: (|cffffff00Congratulation|r + ((Name of Player 1 (Red)) + ( you've won this round with + (Name of Player[1]))))
Game - Display to (All players) the text: Rematch in 10 seconds.
Wait 10.00 seconds
Unit - Unpause all units
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 0)
Unit - Remove Player[1] from the game
Unit - Remove Player[2] from the game
Unit - Remove Player[3] from the game
Unit - Remove Player[4] from the game
Unit - Remove Player[5] from the game
Unit - Remove Player[6] from the game
Unit - Remove Player[7] from the game
Unit - Remove Player[8] from the game
Unit - Remove Player[9] from the game
Unit - Remove Player[10] from the game
Unit - Remove Player[11] from the game
Unit - Remove Player[12] from the game
Set Variable Set Player[1] = Character selector 0000 <gen>
Set Variable Set Player[2] = Character selector 0001 <gen>
Set Variable Set Player[3] = Character selector 0002 <gen>
Set Variable Set Player[4] = Character selector 0003 <gen>
Set Variable Set Player[5] = Character selector 0004 <gen>
Set Variable Set Player[6] = Character selector 0005 <gen>
Set Variable Set Player[7] = Character selector 0006 <gen>
Set Variable Set Player[8] = Character selector 0007 <gen>
Set Variable Set Player[9] = Character selector 0008 <gen>
Set Variable Set Player[10] = Character selector 0009 <gen>
Set Variable Set Player[11] = Character selector 0010 <gen>
Set Variable Set Player[12] = Character selector 0011 <gen>
Camera - Pan camera for Player 1 (Red) to (Position of Player[1]) over 0.50 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of Player[2]) over 0.50 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of Player[3]) over 0.50 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Player[4]) over 0.50 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Player[5]) over 0.50 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Player[6]) over 0.50 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Player[7]) over 0.50 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Player[8]) over 0.50 seconds
Camera - Pan camera for Player 9 (Gray) to (Position of Player[9]) over 0.50 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Position of Player[10]) over 0.50 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Position of Player[11]) over 0.50 seconds
Camera - Pan camera for Player 12 (Brown) to (Position of Player[12]) over 0.50 seconds
Unit - Unhide Player[1]
Unit - Unhide Player[2]
Unit - Unhide Player[3]
Unit - Unhide Player[4]
Unit - Unhide Player[5]
Unit - Unhide Player[6]
Unit - Unhide Player[7]
Unit - Unhide Player[8]
Unit - Unhide Player[9]
Unit - Unhide Player[10]
Unit - Unhide Player[11]
Unit - Unhide Player[12]
Trigger - Turn on (This trigger)
Trigger - Run Rematch_computer <gen> (ignoring conditions)
Trigger - Turn on Reviving <gen>
P2 win
Events
Player - Player 2 (Blue) 's Current gold becomes Greater than or equal to 1000
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 0)
Trigger - Turn off (This trigger)
Trigger - Turn off Reviving <gen>
Unit - Pause all units
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Position of Player[2]) over 0.50 seconds)
Game - Display to (All players) the text: (|cffffff00Congratulation|r + ((Name of Player 2 (Blue)) + ( you've won this round with + (Name of Player[2]))))
Game - Display to (All players) the text: Rematch in 10 seconds.
Wait 10.00 seconds
Unit - Unpause all units
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 0)
Unit - Remove Player[1] from the game
Unit - Remove Player[2] from the game
Unit - Remove Player[3] from the game
Unit - Remove Player[4] from the game
Unit - Remove Player[5] from the game
Unit - Remove Player[6] from the game
Unit - Remove Player[7] from the game
Unit - Remove Player[8] from the game
Unit - Remove Player[9] from the game
Unit - Remove Player[10] from the game
Unit - Remove Player[11] from the game
Unit - Remove Player[12] from the game
Set Variable Set Player[1] = Character selector 0000 <gen>
Set Variable Set Player[2] = Character selector 0001 <gen>
Set Variable Set Player[3] = Character selector 0002 <gen>
Set Variable Set Player[4] = Character selector 0003 <gen>
Set Variable Set Player[5] = Character selector 0004 <gen>
Set Variable Set Player[6] = Character selector 0005 <gen>
Set Variable Set Player[7] = Character selector 0006 <gen>
Set Variable Set Player[8] = Character selector 0007 <gen>
Set Variable Set Player[9] = Character selector 0008 <gen>
Set Variable Set Player[10] = Character selector 0009 <gen>
Set Variable Set Player[11] = Character selector 0010 <gen>
Set Variable Set Player[12] = Character selector 0011 <gen>
Camera - Pan camera for Player 1 (Red) to (Position of Player[1]) over 0.50 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of Player[2]) over 0.50 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of Player[3]) over 0.50 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Player[4]) over 0.50 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Player[5]) over 0.50 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Player[6]) over 0.50 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Player[7]) over 0.50 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Player[8]) over 0.50 seconds
Camera - Pan camera for Player 9 (Gray) to (Position of Player[9]) over 0.50 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Position of Player[10]) over 0.50 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Position of Player[11]) over 0.50 seconds
Camera - Pan camera for Player 12 (Brown) to (Position of Player[12]) over 0.50 seconds
Unit - Unhide Player[1]
Unit - Unhide Player[2]
Unit - Unhide Player[3]
Unit - Unhide Player[4]
Unit - Unhide Player[5]
Unit - Unhide Player[6]
Unit - Unhide Player[7]
Unit - Unhide Player[8]
Unit - Unhide Player[9]
Unit - Unhide Player[10]
Unit - Unhide Player[11]
Unit - Unhide Player[12]
Trigger - Turn on (This trigger)
Trigger - Run Rematch_computer <gen> (ignoring conditions)
Trigger - Turn on Reviving <gen>
P3 win
Events
Player - Player 3 (Teal) 's Current gold becomes Greater than or equal to 1000
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 0)
Trigger - Turn off (This trigger)
Trigger - Turn off Reviving <gen>
Unit - Pause all units
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Position of Player[3]) over 0.50 seconds)
Game - Display to (All players) the text: (|cffffff00Congratulation|r + ((Name of Player 3 (Teal)) + ( you've won this round with + (Name of Player[3]))))
Game - Display to (All players) the text: Rematch in 10 seconds.
Wait 10.00 seconds
Unit - Unpause all units
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 0)
Unit - Remove Player[1] from the game
Unit - Remove Player[2] from the game
Unit - Remove Player[3] from the game
Unit - Remove Player[4] from the game
Unit - Remove Player[5] from the game
Unit - Remove Player[6] from the game
Unit - Remove Player[7] from the game
Unit - Remove Player[8] from the game
Unit - Remove Player[9] from the game
Unit - Remove Player[10] from the game
Unit - Remove Player[11] from the game
Unit - Remove Player[12] from the game
Set Variable Set Player[1] = Character selector 0000 <gen>
Set Variable Set Player[2] = Character selector 0001 <gen>
Set Variable Set Player[3] = Character selector 0002 <gen>
Set Variable Set Player[4] = Character selector 0003 <gen>
Set Variable Set Player[5] = Character selector 0004 <gen>
Set Variable Set Player[6] = Character selector 0005 <gen>
Set Variable Set Player[7] = Character selector 0006 <gen>
Set Variable Set Player[8] = Character selector 0007 <gen>
Set Variable Set Player[9] = Character selector 0008 <gen>
Set Variable Set Player[10] = Character selector 0009 <gen>
Set Variable Set Player[11] = Character selector 0010 <gen>
Set Variable Set Player[12] = Character selector 0011 <gen>
Camera - Pan camera for Player 1 (Red) to (Position of Player[1]) over 0.50 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of Player[2]) over 0.50 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of Player[3]) over 0.50 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Player[4]) over 0.50 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Player[5]) over 0.50 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Player[6]) over 0.50 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Player[7]) over 0.50 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Player[8]) over 0.50 seconds
Camera - Pan camera for Player 9 (Gray) to (Position of Player[9]) over 0.50 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Position of Player[10]) over 0.50 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Position of Player[11]) over 0.50 seconds
Camera - Pan camera for Player 12 (Brown) to (Position of Player[12]) over 0.50 seconds
Unit - Unhide Player[1]
Unit - Unhide Player[2]
Unit - Unhide Player[3]
Unit - Unhide Player[4]
Unit - Unhide Player[5]
Unit - Unhide Player[6]
Unit - Unhide Player[7]
Unit - Unhide Player[8]
Unit - Unhide Player[9]
Unit - Unhide Player[10]
Unit - Unhide Player[11]
Unit - Unhide Player[12]
Trigger - Turn on (This trigger)
Trigger - Run Rematch_computer <gen> (ignoring conditions)
Trigger - Turn on Reviving <gen>
P4 win
Events
Player - Player 4 (Purple) 's Current gold becomes Greater than or equal to 1000
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 0)
Trigger - Turn off (This trigger)
Trigger - Turn off Reviving <gen>
Unit - Pause all units
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Position of Player[4]) over 0.50 seconds)
Game - Display to (All players) the text: (|cffffff00Congratulation|r + ((Name of Player 4 (Purple)) + ( you've won this round with + (Name of Player[4]))))
Game - Display to (All players) the text: Rematch in 10 seconds.
Wait 10.00 seconds
Unit - Unpause all units
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 0)
Unit - Remove Player[1] from the game
Unit - Remove Player[2] from the game
Unit - Remove Player[3] from the game
Unit - Remove Player[4] from the game
Unit - Remove Player[5] from the game
Unit - Remove Player[6] from the game
Unit - Remove Player[7] from the game
Unit - Remove Player[8] from the game
Unit - Remove Player[9] from the game
Unit - Remove Player[10] from the game
Unit - Remove Player[11] from the game
Unit - Remove Player[12] from the game
Set Variable Set Player[1] = Character selector 0000 <gen>
Set Variable Set Player[2] = Character selector 0001 <gen>
Set Variable Set Player[3] = Character selector 0002 <gen>
Set Variable Set Player[4] = Character selector 0003 <gen>
Set Variable Set Player[5] = Character selector 0004 <gen>
Set Variable Set Player[6] = Character selector 0005 <gen>
Set Variable Set Player[7] = Character selector 0006 <gen>
Set Variable Set Player[8] = Character selector 0007 <gen>
Set Variable Set Player[9] = Character selector 0008 <gen>
Set Variable Set Player[10] = Character selector 0009 <gen>
Set Variable Set Player[11] = Character selector 0010 <gen>
Set Variable Set Player[12] = Character selector 0011 <gen>
Camera - Pan camera for Player 1 (Red) to (Position of Player[1]) over 0.50 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of Player[2]) over 0.50 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of Player[3]) over 0.50 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Player[4]) over 0.50 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Player[5]) over 0.50 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Player[6]) over 0.50 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Player[7]) over 0.50 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Player[8]) over 0.50 seconds
Camera - Pan camera for Player 9 (Gray) to (Position of Player[9]) over 0.50 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Position of Player[10]) over 0.50 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Position of Player[11]) over 0.50 seconds
Camera - Pan camera for Player 12 (Brown) to (Position of Player[12]) over 0.50 seconds
Unit - Unhide Player[1]
Unit - Unhide Player[2]
Unit - Unhide Player[3]
Unit - Unhide Player[4]
Unit - Unhide Player[5]
Unit - Unhide Player[6]
Unit - Unhide Player[7]
Unit - Unhide Player[8]
Unit - Unhide Player[9]
Unit - Unhide Player[10]
Unit - Unhide Player[11]
Unit - Unhide Player[12]
Trigger - Turn on (This trigger)
Trigger - Run Rematch_computer <gen> (ignoring conditions)
Trigger - Turn on Reviving <gen>
P5 win
Events
Player - Player 5 (Yellow) 's Current gold becomes Greater than or equal to 1000
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 0)
Trigger - Turn off (This trigger)
Trigger - Turn off Reviving <gen>
Unit - Pause all units
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Position of Player[5]) over 0.50 seconds)
Game - Display to (All players) the text: (|cffffff00Congratulation|r + ((Name of Player 5 (Yellow)) + ( you've won this round with + (Name of Player[5]))))
Game - Display to (All players) the text: Rematch in 10 seconds.
Wait 10.00 seconds
Unit - Unpause all units
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 0)
Unit - Remove Player[1] from the game
Unit - Remove Player[2] from the game
Unit - Remove Player[3] from the game
Unit - Remove Player[4] from the game
Unit - Remove Player[5] from the game
Unit - Remove Player[6] from the game
Unit - Remove Player[7] from the game
Unit - Remove Player[8] from the game
Unit - Remove Player[9] from the game
Unit - Remove Player[10] from the game
Unit - Remove Player[11] from the game
Unit - Remove Player[12] from the game
Set Variable Set Player[1] = Character selector 0000 <gen>
Set Variable Set Player[2] = Character selector 0001 <gen>
Set Variable Set Player[3] = Character selector 0002 <gen>
Set Variable Set Player[4] = Character selector 0003 <gen>
Set Variable Set Player[5] = Character selector 0004 <gen>
Set Variable Set Player[6] = Character selector 0005 <gen>
Set Variable Set Player[7] = Character selector 0006 <gen>
Set Variable Set Player[8] = Character selector 0007 <gen>
Set Variable Set Player[9] = Character selector 0008 <gen>
Set Variable Set Player[10] = Character selector 0009 <gen>
Set Variable Set Player[11] = Character selector 0010 <gen>
Set Variable Set Player[12] = Character selector 0011 <gen>
Camera - Pan camera for Player 1 (Red) to (Position of Player[1]) over 0.50 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of Player[2]) over 0.50 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of Player[3]) over 0.50 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Player[4]) over 0.50 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Player[5]) over 0.50 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Player[6]) over 0.50 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Player[7]) over 0.50 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Player[8]) over 0.50 seconds
Camera - Pan camera for Player 9 (Gray) to (Position of Player[9]) over 0.50 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Position of Player[10]) over 0.50 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Position of Player[11]) over 0.50 seconds
Camera - Pan camera for Player 12 (Brown) to (Position of Player[12]) over 0.50 seconds
Unit - Unhide Player[1]
Unit - Unhide Player[2]
Unit - Unhide Player[3]
Unit - Unhide Player[4]
Unit - Unhide Player[5]
Unit - Unhide Player[6]
Unit - Unhide Player[7]
Unit - Unhide Player[8]
Unit - Unhide Player[9]
Unit - Unhide Player[10]
Unit - Unhide Player[11]
Unit - Unhide Player[12]
Trigger - Turn on (This trigger)
Trigger - Run Rematch_computer <gen> (ignoring conditions)
Trigger - Turn on Reviving <gen>
P6 win
Events
Player - Player 6 (Orange) 's Current gold becomes Greater than or equal to 1000
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 0)
Trigger - Turn off (This trigger)
Trigger - Turn off Reviving <gen>
Unit - Pause all units
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Position of Player[6]) over 0.50 seconds)
Game - Display to (All players) the text: (|cffffff00Congratulation|r + ((Name of Player 6 (Orange)) + ( you've won this round with + (Name of Player[6]))))
Game - Display to (All players) the text: Rematch in 10 seconds.
Wait 10.00 seconds
Unit - Unpause all units
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 0)
Unit - Remove Player[1] from the game
Unit - Remove Player[2] from the game
Unit - Remove Player[3] from the game
Unit - Remove Player[4] from the game
Unit - Remove Player[5] from the game
Unit - Remove Player[6] from the game
Unit - Remove Player[7] from the game
Unit - Remove Player[8] from the game
Unit - Remove Player[9] from the game
Unit - Remove Player[10] from the game
Unit - Remove Player[11] from the game
Unit - Remove Player[12] from the game
Set Variable Set Player[1] = Character selector 0000 <gen>
Set Variable Set Player[2] = Character selector 0001 <gen>
Set Variable Set Player[3] = Character selector 0002 <gen>
Set Variable Set Player[4] = Character selector 0003 <gen>
Set Variable Set Player[5] = Character selector 0004 <gen>
Set Variable Set Player[6] = Character selector 0005 <gen>
Set Variable Set Player[7] = Character selector 0006 <gen>
Set Variable Set Player[8] = Character selector 0007 <gen>
Set Variable Set Player[9] = Character selector 0008 <gen>
Set Variable Set Player[10] = Character selector 0009 <gen>
Set Variable Set Player[11] = Character selector 0010 <gen>
Set Variable Set Player[12] = Character selector 0011 <gen>
Camera - Pan camera for Player 1 (Red) to (Position of Player[1]) over 0.50 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of Player[2]) over 0.50 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of Player[3]) over 0.50 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Player[4]) over 0.50 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Player[5]) over 0.50 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Player[6]) over 0.50 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Player[7]) over 0.50 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Player[8]) over 0.50 seconds
Camera - Pan camera for Player 9 (Gray) to (Position of Player[9]) over 0.50 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Position of Player[10]) over 0.50 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Position of Player[11]) over 0.50 seconds
Camera - Pan camera for Player 12 (Brown) to (Position of Player[12]) over 0.50 seconds
Unit - Unhide Player[1]
Unit - Unhide Player[2]
Unit - Unhide Player[3]
Unit - Unhide Player[4]
Unit - Unhide Player[5]
Unit - Unhide Player[6]
Unit - Unhide Player[7]
Unit - Unhide Player[8]
Unit - Unhide Player[9]
Unit - Unhide Player[10]
Unit - Unhide Player[11]
Unit - Unhide Player[12]
Trigger - Turn on (This trigger)
Trigger - Run Rematch_computer <gen> (checking conditions)
Trigger - Turn on Reviving <gen>
P7 win
Events
Player - Player 7 (Green) 's Current gold becomes Greater than or equal to 1000
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 0)
Trigger - Turn off (This trigger)
Trigger - Turn off Reviving <gen>
Unit - Pause all units
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Position of Player[7]) over 0.50 seconds)
Game - Display to (All players) the text: (|cffffff00Congratulation|r + ((Name of Player 7 (Green)) + ( you've won this round with + (Name of Player[7]))))
Game - Display to (All players) the text: Rematch in 10 seconds.
Wait 10.00 seconds
Unit - Unpause all units
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 0)
Unit - Remove Player[1] from the game
Unit - Remove Player[2] from the game
Unit - Remove Player[3] from the game
Unit - Remove Player[4] from the game
Unit - Remove Player[5] from the game
Unit - Remove Player[6] from the game
Unit - Remove Player[7] from the game
Unit - Remove Player[8] from the game
Unit - Remove Player[9] from the game
Unit - Remove Player[10] from the game
Unit - Remove Player[11] from the game
Unit - Remove Player[12] from the game
Set Variable Set Player[1] = Character selector 0000 <gen>
Set Variable Set Player[2] = Character selector 0001 <gen>
Set Variable Set Player[3] = Character selector 0002 <gen>
Set Variable Set Player[4] = Character selector 0003 <gen>
Set Variable Set Player[5] = Character selector 0004 <gen>
Set Variable Set Player[6] = Character selector 0005 <gen>
Set Variable Set Player[7] = Character selector 0006 <gen>
Set Variable Set Player[8] = Character selector 0007 <gen>
Set Variable Set Player[9] = Character selector 0008 <gen>
Set Variable Set Player[10] = Character selector 0009 <gen>
Set Variable Set Player[11] = Character selector 0010 <gen>
Set Variable Set Player[12] = Character selector 0011 <gen>
Camera - Pan camera for Player 1 (Red) to (Position of Player[1]) over 0.50 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of Player[2]) over 0.50 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of Player[3]) over 0.50 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Player[4]) over 0.50 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Player[5]) over 0.50 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Player[6]) over 0.50 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Player[7]) over 0.50 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Player[8]) over 0.50 seconds
Camera - Pan camera for Player 9 (Gray) to (Position of Player[9]) over 0.50 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Position of Player[10]) over 0.50 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Position of Player[11]) over 0.50 seconds
Camera - Pan camera for Player 12 (Brown) to (Position of Player[12]) over 0.50 seconds
Unit - Unhide Player[1]
Unit - Unhide Player[2]
Unit - Unhide Player[3]
Unit - Unhide Player[4]
Unit - Unhide Player[5]
Unit - Unhide Player[6]
Unit - Unhide Player[7]
Unit - Unhide Player[8]
Unit - Unhide Player[9]
Unit - Unhide Player[10]
Unit - Unhide Player[11]
Unit - Unhide Player[12]
Trigger - Turn on (This trigger)
Trigger - Run Rematch_computer <gen> (ignoring conditions)
Trigger - Turn on Reviving <gen>
P8 win
Events
Player - Player 8 (Pink) 's Current gold becomes Greater than or equal to 1000
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 0)
Trigger - Turn off (This trigger)
Trigger - Turn off Reviving <gen>
Unit - Pause all units
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Position of Player[8]) over 0.50 seconds)
Game - Display to (All players) the text: (|cffffff00Congratulation|r + ((Name of Player 8 (Pink)) + ( you've won this round with + (Name of Player[8]))))
Game - Display to (All players) the text: Rematch in 10 seconds.
Wait 10.00 seconds
Unit - Unpause all units
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 0)
Unit - Remove Player[1] from the game
Unit - Remove Player[2] from the game
Unit - Remove Player[3] from the game
Unit - Remove Player[4] from the game
Unit - Remove Player[5] from the game
Unit - Remove Player[6] from the game
Unit - Remove Player[7] from the game
Unit - Remove Player[8] from the game
Unit - Remove Player[9] from the game
Unit - Remove Player[10] from the game
Unit - Remove Player[11] from the game
Unit - Remove Player[12] from the game
Set Variable Set Player[1] = Character selector 0000 <gen>
Set Variable Set Player[2] = Character selector 0001 <gen>
Set Variable Set Player[3] = Character selector 0002 <gen>
Set Variable Set Player[4] = Character selector 0003 <gen>
Set Variable Set Player[5] = Character selector 0004 <gen>
Set Variable Set Player[6] = Character selector 0005 <gen>
Set Variable Set Player[7] = Character selector 0006 <gen>
Set Variable Set Player[8] = Character selector 0007 <gen>
Set Variable Set Player[9] = Character selector 0008 <gen>
Set Variable Set Player[10] = Character selector 0009 <gen>
Set Variable Set Player[11] = Character selector 0010 <gen>
Set Variable Set Player[12] = Character selector 0011 <gen>
Camera - Pan camera for Player 1 (Red) to (Position of Player[1]) over 0.50 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of Player[2]) over 0.50 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of Player[3]) over 0.50 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Player[4]) over 0.50 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Player[5]) over 0.50 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Player[6]) over 0.50 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Player[7]) over 0.50 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Player[8]) over 0.50 seconds
Camera - Pan camera for Player 9 (Gray) to (Position of Player[9]) over 0.50 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Position of Player[10]) over 0.50 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Position of Player[11]) over 0.50 seconds
Camera - Pan camera for Player 12 (Brown) to (Position of Player[12]) over 0.50 seconds
Unit - Unhide Player[1]
Unit - Unhide Player[2]
Unit - Unhide Player[3]
Unit - Unhide Player[4]
Unit - Unhide Player[5]
Unit - Unhide Player[6]
Unit - Unhide Player[7]
Unit - Unhide Player[8]
Unit - Unhide Player[9]
Unit - Unhide Player[10]
Unit - Unhide Player[11]
Unit - Unhide Player[12]
Trigger - Turn on (This trigger)
Trigger - Run Rematch_computer <gen> (ignoring conditions)
Trigger - Turn on Reviving <gen>
P9 win
Events
Player - Player 9 (Gray) 's Current gold becomes Greater than or equal to 1000
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 0)
Trigger - Turn off (This trigger)
Trigger - Turn off Reviving <gen>
Unit - Pause all units
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Position of Player[9]) over 0.50 seconds)
Game - Display to (All players) the text: (|cffffff00Congratulation|r + ((Name of Player 9 (Gray)) + ( you've won this round with + (Name of Player[9]))))
Game - Display to (All players) the text: Rematch in 10 seconds.
Wait 10.00 seconds
Unit - Unpause all units
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 0)
Unit - Remove Player[1] from the game
Unit - Remove Player[2] from the game
Unit - Remove Player[3] from the game
Unit - Remove Player[4] from the game
Unit - Remove Player[5] from the game
Unit - Remove Player[6] from the game
Unit - Remove Player[7] from the game
Unit - Remove Player[8] from the game
Unit - Remove Player[9] from the game
Unit - Remove Player[10] from the game
Unit - Remove Player[11] from the game
Unit - Remove Player[12] from the game
Set Variable Set Player[1] = Character selector 0000 <gen>
Set Variable Set Player[2] = Character selector 0001 <gen>
Set Variable Set Player[3] = Character selector 0002 <gen>
Set Variable Set Player[4] = Character selector 0003 <gen>
Set Variable Set Player[5] = Character selector 0004 <gen>
Set Variable Set Player[6] = Character selector 0005 <gen>
Set Variable Set Player[7] = Character selector 0006 <gen>
Set Variable Set Player[8] = Character selector 0007 <gen>
Set Variable Set Player[9] = Character selector 0008 <gen>
Set Variable Set Player[10] = Character selector 0009 <gen>
Set Variable Set Player[11] = Character selector 0010 <gen>
Set Variable Set Player[12] = Character selector 0011 <gen>
Camera - Pan camera for Player 1 (Red) to (Position of Player[1]) over 0.50 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of Player[2]) over 0.50 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of Player[3]) over 0.50 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Player[4]) over 0.50 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Player[5]) over 0.50 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Player[6]) over 0.50 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Player[7]) over 0.50 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Player[8]) over 0.50 seconds
Camera - Pan camera for Player 9 (Gray) to (Position of Player[9]) over 0.50 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Position of Player[10]) over 0.50 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Position of Player[11]) over 0.50 seconds
Camera - Pan camera for Player 12 (Brown) to (Position of Player[12]) over 0.50 seconds
Unit - Unhide Player[1]
Unit - Unhide Player[2]
Unit - Unhide Player[3]
Unit - Unhide Player[4]
Unit - Unhide Player[5]
Unit - Unhide Player[6]
Unit - Unhide Player[7]
Unit - Unhide Player[8]
Unit - Unhide Player[9]
Unit - Unhide Player[10]
Unit - Unhide Player[11]
Unit - Unhide Player[12]
Trigger - Turn on (This trigger)
Trigger - Run Rematch_computer <gen> (ignoring conditions)
Trigger - Turn on Reviving <gen>
P10 win
Events
Player - Player 10 (Light Blue) 's Current gold becomes Greater than or equal to 1000
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 0)
Trigger - Turn off (This trigger)
Trigger - Turn off Reviving <gen>
Unit - Pause all units
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Position of Player[10]) over 0.50 seconds)
Game - Display to (All players) the text: (|cffffff00Congratulation|r + ((Name of Player 10 (Light Blue)) + ( you've won this round with + (Name of Player[10]))))
Game - Display to (All players) the text: Rematch in 10 seconds.
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 0)
Unit - Unpause all units
Unit - Remove Player[1] from the game
Unit - Remove Player[2] from the game
Unit - Remove Player[3] from the game
Unit - Remove Player[4] from the game
Unit - Remove Player[5] from the game
Unit - Remove Player[6] from the game
Unit - Remove Player[7] from the game
Unit - Remove Player[8] from the game
Unit - Remove Player[9] from the game
Unit - Remove Player[10] from the game
Unit - Remove Player[11] from the game
Unit - Remove Player[12] from the game
Set Variable Set Player[1] = Character selector 0000 <gen>
Set Variable Set Player[2] = Character selector 0001 <gen>
Set Variable Set Player[3] = Character selector 0002 <gen>
Set Variable Set Player[4] = Character selector 0003 <gen>
Set Variable Set Player[5] = Character selector 0004 <gen>
Set Variable Set Player[6] = Character selector 0005 <gen>
Set Variable Set Player[7] = Character selector 0006 <gen>
Set Variable Set Player[8] = Character selector 0007 <gen>
Set Variable Set Player[9] = Character selector 0008 <gen>
Set Variable Set Player[10] = Character selector 0009 <gen>
Set Variable Set Player[11] = Character selector 0010 <gen>
Set Variable Set Player[12] = Character selector 0011 <gen>
Camera - Pan camera for Player 1 (Red) to (Position of Player[1]) over 0.50 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of Player[2]) over 0.50 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of Player[3]) over 0.50 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Player[4]) over 0.50 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Player[5]) over 0.50 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Player[6]) over 0.50 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Player[7]) over 0.50 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Player[8]) over 0.50 seconds
Camera - Pan camera for Player 9 (Gray) to (Position of Player[9]) over 0.50 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Position of Player[10]) over 0.50 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Position of Player[11]) over 0.50 seconds
Camera - Pan camera for Player 12 (Brown) to (Position of Player[12]) over 0.50 seconds
Unit - Unhide Player[1]
Unit - Unhide Player[2]
Unit - Unhide Player[3]
Unit - Unhide Player[4]
Unit - Unhide Player[5]
Unit - Unhide Player[6]
Unit - Unhide Player[7]
Unit - Unhide Player[8]
Unit - Unhide Player[9]
Unit - Unhide Player[10]
Unit - Unhide Player[11]
Unit - Unhide Player[12]
Trigger - Turn on (This trigger)
Trigger - Run Rematch_computer <gen> (ignoring conditions)
Trigger - Turn on Reviving <gen>
P11 win
Events
Player - Player 11 (Dark Green) 's Current gold becomes Greater than or equal to 1000
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 0)
Trigger - Turn off (This trigger)
Trigger - Turn off Reviving <gen>
Unit - Pause all units
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Position of Player[11]) over 0.50 seconds)
Game - Display to (All players) the text: (|cffffff00Congratulation|r + ((Name of Player 11 (Dark Green)) + ( you've won this round with + (Name of Player[11]))))
Game - Display to (All players) the text: Rematch in 10 seconds.
Wait 10.00 seconds
Unit - Unpause all units
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 0)
Unit - Remove Player[1] from the game
Unit - Remove Player[2] from the game
Unit - Remove Player[3] from the game
Unit - Remove Player[4] from the game
Unit - Remove Player[5] from the game
Unit - Remove Player[6] from the game
Unit - Remove Player[7] from the game
Unit - Remove Player[8] from the game
Unit - Remove Player[9] from the game
Unit - Remove Player[10] from the game
Unit - Remove Player[11] from the game
Unit - Remove Player[12] from the game
Set Variable Set Player[1] = Character selector 0000 <gen>
Set Variable Set Player[2] = Character selector 0001 <gen>
Set Variable Set Player[3] = Character selector 0002 <gen>
Set Variable Set Player[4] = Character selector 0003 <gen>
Set Variable Set Player[5] = Character selector 0004 <gen>
Set Variable Set Player[6] = Character selector 0005 <gen>
Set Variable Set Player[7] = Character selector 0006 <gen>
Set Variable Set Player[8] = Character selector 0007 <gen>
Set Variable Set Player[9] = Character selector 0008 <gen>
Set Variable Set Player[10] = Character selector 0009 <gen>
Set Variable Set Player[11] = Character selector 0010 <gen>
Set Variable Set Player[12] = Character selector 0011 <gen>
Camera - Pan camera for Player 1 (Red) to (Position of Player[1]) over 0.50 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of Player[2]) over 0.50 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of Player[3]) over 0.50 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Player[4]) over 0.50 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Player[5]) over 0.50 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Player[6]) over 0.50 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Player[7]) over 0.50 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Player[8]) over 0.50 seconds
Camera - Pan camera for Player 9 (Gray) to (Position of Player[9]) over 0.50 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Position of Player[10]) over 0.50 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Position of Player[11]) over 0.50 seconds
Camera - Pan camera for Player 12 (Brown) to (Position of Player[12]) over 0.50 seconds
Unit - Unhide Player[1]
Unit - Unhide Player[2]
Unit - Unhide Player[3]
Unit - Unhide Player[4]
Unit - Unhide Player[5]
Unit - Unhide Player[6]
Unit - Unhide Player[7]
Unit - Unhide Player[8]
Unit - Unhide Player[9]
Unit - Unhide Player[10]
Unit - Unhide Player[11]
Unit - Unhide Player[12]
Trigger - Turn on (This trigger)
Trigger - Run Rematch_computer <gen> (ignoring conditions)
Trigger - Turn on Reviving <gen>
P12 win
Events
Player - Player 12 (Brown) 's Current gold becomes Greater than or equal to 1000
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 0)
Trigger - Turn off (This trigger)
Trigger - Turn off Reviving <gen>
Unit - Pause all units
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Position of Player[12]) over 0.50 seconds)
Game - Display to (All players) the text: (|cffffff00Congratulation|r + ((Name of Player 12 (Brown)) + ( you've won this round with + (Name of Player[12]))))
Game - Display to (All players) the text: Rematch in 10 seconds.
Wait 10.00 seconds
Unit - Unpause all units
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 0)
Unit - Remove Player[1] from the game
Unit - Remove Player[2] from the game
Unit - Remove Player[3] from the game
Unit - Remove Player[4] from the game
Unit - Remove Player[5] from the game
Unit - Remove Player[6] from the game
Unit - Remove Player[7] from the game
Unit - Remove Player[8] from the game
Unit - Remove Player[9] from the game
Unit - Remove Player[10] from the game
Unit - Remove Player[11] from the game
Unit - Remove Player[12] from the game
Set Variable Set Player[1] = Character selector 0000 <gen>
Set Variable Set Player[2] = Character selector 0001 <gen>
Set Variable Set Player[3] = Character selector 0002 <gen>
Set Variable Set Player[4] = Character selector 0003 <gen>
Set Variable Set Player[5] = Character selector 0004 <gen>
Set Variable Set Player[6] = Character selector 0005 <gen>
Set Variable Set Player[7] = Character selector 0006 <gen>
Set Variable Set Player[8] = Character selector 0007 <gen>
Set Variable Set Player[9] = Character selector 0008 <gen>
Set Variable Set Player[10] = Character selector 0009 <gen>
Set Variable Set Player[11] = Character selector 0010 <gen>
Set Variable Set Player[12] = Character selector 0011 <gen>
Camera - Pan camera for Player 1 (Red) to (Position of Player[1]) over 0.50 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of Player[2]) over 0.50 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of Player[3]) over 0.50 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Player[4]) over 0.50 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Player[5]) over 0.50 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Player[6]) over 0.50 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Player[7]) over 0.50 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Player[8]) over 0.50 seconds
Camera - Pan camera for Player 9 (Gray) to (Position of Player[9]) over 0.50 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Position of Player[10]) over 0.50 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Position of Player[11]) over 0.50 seconds
Camera - Pan camera for Player 12 (Brown) to (Position of Player[12]) over 0.50 seconds
Unit - Unhide Player[1]
Unit - Unhide Player[2]
Unit - Unhide Player[3]
Unit - Unhide Player[4]
Unit - Unhide Player[5]
Unit - Unhide Player[6]
Unit - Unhide Player[7]
Unit - Unhide Player[8]
Unit - Unhide Player[9]
Unit - Unhide Player[10]
Unit - Unhide Player[11]
Unit - Unhide Player[12]
Trigger - Turn on (This trigger)
Trigger - Turn on Reviving <gen>
Wait 5.00 seconds
Trigger - Run Rematch_computer <gen> (ignoring conditions)
Reload
Events
Unit - A unit Is attacked
Conditions
Actions
If ((Unit-type of (Attacking unit)) Equal to Billy Withcomb) then do (Set mana of (Attacking unit) to ((Mana of (Attacking unit)) + 55.00)) else do (Do nothing)
If ((Unit-type of (Attacking unit)) Equal to Cacti Pampa) then do (Set mana of (Attacking unit) to ((Mana of (Attacking unit)) + 2.50)) else do (Do nothing)
If ((Unit-type of (Attacking unit)) Equal to Chicito Mushashos) then do (Set mana of (Attacking unit) to ((Mana of (Attacking unit)) + 36.00)) else do (Do nothing)
If ((Unit-type of (Attacking unit)) Equal to Maxburn Bullseyes) then do (Set mana of (Attacking unit) to ((Mana of (Attacking unit)) + 11.00)) else do (Do nothing)
If ((Unit-type of (Attacking unit)) Equal to Raven Hawkens) then do (Set mana of (Attacking unit) to ((Mana of (Attacking unit)) + 22.00)) else do (Do nothing)
If ((Unit-type of (Attacking unit)) Equal to Rawulf Red Wolf) then do (Set mana of (Attacking unit) to ((Mana of (Attacking unit)) + 15.00)) else do (Do nothing)
If ((Unit-type of (Attacking unit)) Equal to Snarly Kruger) then do (Set mana of (Attacking unit) to ((Mana of (Attacking unit)) + 28.00)) else do (Do nothing)
If ((Unit-type of (Attacking unit)) Equal to Warthog Douglas) then do (Set mana of (Attacking unit) to ((Mana of (Attacking unit)) + 42.00)) else do (Do nothing)
If ((Unit-type of (Attacking unit)) Equal to Jack Pyron) then do (Set mana of (Attacking unit) to ((Mana of (Attacking unit)) + 32.00)) else do (Do nothing)
Bonus respawn1
Events
Unit - A unit Acquires an item
Conditions
Item[1] Equal to (Item being manipulated)
Actions
Wait 60.00 game-time seconds
Item - Create Bonus[(Random integer number between 1 and 10)] at (Center of Bonus_Pigsty <gen>)
Set Variable Set Item[1] = (Last created item)
Bonus respawn2
Events
Unit - A unit Acquires an item
Conditions
Item[2] Equal to (Item being manipulated)
Actions
Wait 60.00 game-time seconds
Item - Create Bonus[(Random integer number between 1 and 10)] at (Center of Bonus_House <gen>)
Set Variable Set Item[2] = (Last created item)
Bonus respawn3
Events
Unit - A unit Acquires an item
Conditions
Item[3] Equal to (Item being manipulated)
Actions
Wait 60.00 game-time seconds
Item - Create Bonus[(Random integer number between 1 and 10)] at (Center of Bonus_cave <gen>)
Set Variable Set Item[3] = (Last created item)
Bonus respawn4
Events
Unit - A unit Acquires an item
Conditions
Item[4] Equal to (Item being manipulated)
Actions
Wait 60.00 game-time seconds
Item - Create Bonus[(Random integer number between 1 and 10)] at (Center of Bonus_Tavern <gen>)
Set Variable Set Item[4] = (Last created item)
Bonus respawn5
Events
Unit - A unit Acquires an item
Conditions
Item[5] Equal to (Item being manipulated)
Actions
Wait 60.00 game-time seconds
Item - Create Bonus[(Random integer number between 1 and 10)] at (Center of Bonus_Rampage <gen>)
Set Variable Set Item[5] = (Last created item)
Bonus respawn6
Events
Unit - A unit Acquires an item
Conditions
Item[6] Equal to (Item being manipulated)
Actions
Wait 60.00 game-time seconds
Item - Create Bonus[(Random integer number between 1 and 10)] at (Center of Bonus_goldmine <gen>)
Set Variable Set Item[6] = (Last created item)
Bonus respawn7
Events
Unit - A unit Acquires an item
Conditions
Item[7] Equal to (Item being manipulated)
Actions
Wait 60.00 game-time seconds
Item - Create Bonus[(Random integer number between 1 and 10)] at (Center of Bonus_rail <gen>)
Set Variable Set Item[7] = (Last created item)
Bonus respawn8
Events
Unit - A unit Acquires an item
Conditions
Item[8] Equal to (Item being manipulated)
Actions
Wait 60.00 game-time seconds
Item - Create Bonus[(Random integer number between 1 and 10)] at (Center of Bonus_Mill <gen>)
Set Variable Set Item[8] = (Last created item)
Bonus respawn9
Events
Unit - A unit Acquires an item
Conditions
Item[9] Equal to (Item being manipulated)
Actions
Wait 60.00 game-time seconds
Item - Create Bonus[(Random integer number between 1 and 10)] at (Center of Bonus_Balcon <gen>)
Set Variable Set Item[9] = (Last created item)
Bonus respawn10
Events
Unit - A unit Acquires an item
Conditions
Item[10] Equal to (Item being manipulated)
Actions
Wait 60.00 game-time seconds
Item - Create Bonus[(Random integer number between 1 and 10)] at (Center of Bonus_Cliff <gen>)
Set Variable Set Item[10] = (Last created item)
Bonus respawn11
Events
Unit - A unit Acquires an item
Conditions
Item[11] Equal to (Item being manipulated)
Actions
Wait 60.00 game-time seconds
Item - Create Bonus[(Random integer number between 1 and 10)] at (Center of Bonus_saloon <gen>)
Set Variable Set Item[11] = (Last created item)
Bonus respawn12
Events
Unit - A unit Acquires an item
Conditions
Item[12] Equal to (Item being manipulated)
Actions
Wait 60.00 game-time seconds
Item - Create Bonus[(Random integer number between 1 and 10)] at (Center of Bonus_cliff <gen>)
Set Variable Set Item[12] = (Last created item)
Pig summon
Events
Unit - A unit enters Pigsty <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit Group - Pick every unit in (Units of type Pig summoner) and do (Order (Picked unit) to Orc Far Seer - Feral Spirit.)
Tornado cast
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Order Tornado caster 0015 <gen> to Orc Far Seer - Feral Spirit .
Herd rampage 2 Copy
Events
Unit - A unit enters Tornado <gen>
Conditions
Actions
Unit - Order Tornado caster 0015 <gen> to Orc Far Seer - Feral Spirit .
Train1
Events
Map initialization
Conditions
Actions
Unit - Order Train locomotive 0062 <gen> to Move To . (Center of End_train <gen>)
Unit Group - Pick every unit in (Units of type Wagon) and do (Order (Picked unit) to Move To.(Center of End_train <gen>))
Train2
Events
Unit - A unit enters End_train <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Triggering unit) Equal to Train locomotive 0062 <gen>
(Unit-type of (Triggering unit)) Equal to Wagon
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_train <gen>)
Train3
Events
Unit - A unit enters Start_train <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Triggering unit) Equal to Train locomotive 0062 <gen>
(Unit-type of (Triggering unit)) Equal to Wagon
Actions
Unit - Order (Triggering unit) to Move To . (Center of End_train <gen>)
Multiboard
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 2 to (String((Player 1 (Red) Current gold)))
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 3 to (String((Player 2 (Blue) Current gold)))
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 4 to (String((Player 3 (Teal) Current gold)))
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 5 to (String((Player 4 (Purple) Current gold)))
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 6 to (String((Player 5 (Yellow) Current gold)))
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 7 to (String((Player 6 (Orange) Current gold)))
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 8 to (String((Player 7 (Green) Current gold)))
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 9 to (String((Player 8 (Pink) Current gold)))
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 10 to (String((Player 9 (Gray) Current gold)))
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 11 to (String((Player 10 (Light Blue) Current gold)))
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 12 to (String((Player 11 (Dark Green) Current gold)))
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 13 to (String((Player 12 (Brown) Current gold)))
Unit - Order Herd rampage 0013 <gen> to Neutral Beastmaster - Stampede . ((Position of Herd rampage 0013 <gen>) offset by 250.00 towards 315.00 degrees.)
Herd rampage 2
Events
Unit - A unit enters Rampage <gen>
Conditions
Actions
Unit - Order Herd rampage 0013 <gen> to Neutral Beastmaster - Stampede . ((Position of Herd rampage 0013 <gen>) offset by 250.00 towards 315.00 degrees.)
AI init
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) controller) Equal to Computer) then do (Order Player[1] to Attack-Move To.(Random point in Wanted <gen>)) else do (Do nothing)
If ((Player 2 (Blue) controller) Equal to Computer) then do (Order Player[2] to Attack-Move To.(Random point in Wanted <gen>)) else do (Do nothing)
If ((Player 3 (Teal) controller) Equal to Computer) then do (Order Player[3] to Attack-Move To.(Random point in Wanted <gen>)) else do (Do nothing)
If ((Player 4 (Purple) controller) Equal to Computer) then do (Order Player[4] to Attack-Move To.(Random point in Wanted <gen>)) else do (Do nothing)
If ((Player 5 (Yellow) controller) Equal to Computer) then do (Order Player[5] to Attack-Move To.(Random point in Wanted <gen>)) else do (Do nothing)
If ((Player 6 (Orange) controller) Equal to Computer) then do (Order Player[6] to Attack-Move To.(Random point in Wanted <gen>)) else do (Do nothing)
If ((Player 7 (Green) controller) Equal to Computer) then do (Order Player[7] to Attack-Move To.(Random point in Wanted <gen>)) else do (Do nothing)
If ((Player 8 (Pink) controller) Equal to Computer) then do (Order Player[8] to Attack-Move To.(Random point in Wanted <gen>)) else do (Do nothing)
If ((Player 9 (Gray) controller) Equal to Computer) then do (Order Player[9] to Attack-Move To.(Random point in Wanted <gen>)) else do (Do nothing)
If ((Player 10 (Light Blue) controller) Equal to Computer) then do (Order Player[10] to Attack-Move To.(Random point in Wanted <gen>)) else do (Do nothing)
If ((Player 11 (Dark Green) controller) Equal to Computer) then do (Order Player[11] to Attack-Move To.(Random point in Wanted <gen>)) else do (Do nothing)
If ((Player 12 (Brown) controller) Equal to Computer) then do (Order Player[12] to Attack-Move To.(Random point in Wanted <gen>)) else do (Do nothing)
Heros selected
Events
Unit - A unit Finishes training a unit
Conditions
Actions
If ((Triggering unit) Equal to Player[1]) then do (Set VariableSet Player[1] = (Trained unit)) else do (Do nothing)
If ((Triggering unit) Equal to Player[2]) then do (Set VariableSet Player[2] = (Trained unit)) else do (Do nothing)
If ((Triggering unit) Equal to Player[3]) then do (Set VariableSet Player[3] = (Trained unit)) else do (Do nothing)
If ((Triggering unit) Equal to Player[4]) then do (Set VariableSet Player[4] = (Trained unit)) else do (Do nothing)
If ((Triggering unit) Equal to Player[5]) then do (Set VariableSet Player[5] = (Trained unit)) else do (Do nothing)
If ((Triggering unit) Equal to Player[6]) then do (Set VariableSet Player[6] = (Trained unit)) else do (Do nothing)
If ((Triggering unit) Equal to Player[7]) then do (Set VariableSet Player[7] = (Trained unit)) else do (Do nothing)
If ((Triggering unit) Equal to Player[8]) then do (Set VariableSet Player[8] = (Trained unit)) else do (Do nothing)
If ((Triggering unit) Equal to Player[9]) then do (Set VariableSet Player[9] = (Trained unit)) else do (Do nothing)
If ((Triggering unit) Equal to Player[10]) then do (Set VariableSet Player[10] = (Trained unit)) else do (Do nothing)
If ((Triggering unit) Equal to Player[11]) then do (Set VariableSet Player[11] = (Trained unit)) else do (Do nothing)
If ((Triggering unit) Equal to Player[12]) then do (Set VariableSet Player[12] = (Trained unit)) else do (Do nothing)
Hero - Create Invulnerability spawning and give it to (Trained unit)
Heros selected Copy
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Character selector
Actions
Wait 0.50 seconds
Unit - Hide (Triggering unit)
Unit - Pause (Triggering unit)
Mayor House
Events
Unit - A unit enters Mayors_house <gen>
Conditions
Actions
Destructible - Hide Revolver 1481 <gen>
Mayor House Copy
Events
Unit - A unit leaves Mayors_house <gen>
Conditions
(Mayors_house <gen> contains Player[1]) Equal to False
(Mayors_house <gen> contains Player[2]) Equal to False
(Mayors_house <gen> contains Player[3]) Equal to False
(Mayors_house <gen> contains Player[4]) Equal to False
(Mayors_house <gen> contains Player[5]) Equal to False
(Mayors_house <gen> contains Player[6]) Equal to False
(Mayors_house <gen> contains Player[7]) Equal to False
(Mayors_house <gen> contains Player[9]) Equal to False
(Mayors_house <gen> contains Player[8]) Equal to False
(Mayors_house <gen> contains Player[10]) Equal to False
(Mayors_house <gen> contains Player[11]) Equal to False
(Mayors_house <gen> contains Player[12]) Equal to False
Actions
Destructible - Show Revolver 1481 <gen>
Untitled Trigger 001
Events
Unit - A unit Is attacked
Conditions
((Owner of (Attacked unit)) controller) Equal to Computer
Actions
Unit - Order (Attacked unit) to Move To . (Random point in (Region centered at (Position of (Attacked unit)) with size (1500.00, 1500.00)))
Map init event
Events
Map initialization
Conditions
Actions
Set Variable Set Random_Name[1] = "Callahan"
Set Variable Set Random_Name[2] = "WorldEdit"
Set Variable Set Random_Name[3] = "Snarly Kruger"
Set Variable Set Random_Name[4] = "Raven Hawkens"
Set Variable Set Random_Name[6] = "Warthog Douglas"
Set Variable Set Random_Name[7] = "Jack Pyron"
Set Variable Set Random_Name[8] = "Maxburn Bullseye"
Set Variable Set Random_Name[9] = "Rawulf Redwolf"
Set Variable Set Random_Name[10] = "Cacti Pampa"
Set Variable Set Random_Name[11] = "Chicito Mushashos"
Set Variable Set Random_Name[12] = "Billy Withcomb"
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit Group - Pick every unit in (Units owned by Neutral Passive.) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
Unit - Pause (Picked unit)
Unit - Hide (Picked unit)
Set Variable Set Player[1] = Character selector 0000 <gen>
Set Variable Set Player[2] = Character selector 0001 <gen>
Set Variable Set Player[3] = Character selector 0002 <gen>
Set Variable Set Player[4] = Character selector 0003 <gen>
Set Variable Set Player[5] = Character selector 0004 <gen>
Set Variable Set Player[6] = Character selector 0005 <gen>
Set Variable Set Player[7] = Character selector 0006 <gen>
Set Variable Set Player[8] = Character selector 0007 <gen>
Set Variable Set Player[9] = Character selector 0008 <gen>
Set Variable Set Player[10] = Character selector 0009 <gen>
Set Variable Set Player[11] = Character selector 0010 <gen>
Set Variable Set Player[12] = Character selector 0011 <gen>
Unit - Order Herd rampage 0013 <gen> to Neutral Beastmaster - Stampede . ((Position of Herd rampage 0013 <gen>) offset by 250.00 towards 315.00 degrees.)
Sound - Play Le_grand_Ouest_short <gen>
Visibility - Disable fog of war
Visibility - Disable black mask
If ((Player 1 (Red) slot status) Equal to Is unused) then do (Remove Player[1] from the game) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Remove Player[2] from the game) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Remove Player[3] from the game) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Remove Player[4] from the game) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Remove Player[5] from the game) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Remove Player[6] from the game) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is unused) then do (Remove Player[7] from the game) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is unused) then do (Remove Player[8] from the game) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is unused) then do (Remove Player[9] from the game) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is unused) then do (Remove Player[10] from the game) else do (Do nothing)
If ((Player 11 (Dark Green) slot status) Equal to Is unused) then do (Remove Player[11] from the game) else do (Do nothing)
If ((Player 12 (Brown) slot status) Equal to Is unused) then do (Remove Player[12] from the game) else do (Do nothing)
Unit Group - Add Chicito Mushashos 0026 <gen> to Character_bunch
Unit Group - Add Raven Hawkens 0027 <gen> to Character_bunch
Unit Group - Add Warthog Douglas 0028 <gen> to Character_bunch
Unit Group - Add Snarly Kruger 0029 <gen> to Character_bunch
Unit Group - Add Rawulf Red Wolf 0030 <gen> to Character_bunch
Unit Group - Add Maxburn Bullseyes 0039 <gen> to Character_bunch
Unit Group - Add Billy Withcomb 0084 <gen> to Character_bunch
Unit Group - Add Cacti Pampa 0085 <gen> to Character_bunch
Unit Group - Add Jack Pyron 0087 <gen> to Character_bunch
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for (Picked player))
Set Variable Set Respawn[1] = Respawn1 <gen>
Set Variable Set Respawn[2] = Respawn2 <gen>
Set Variable Set Respawn[3] = Respawn3 <gen>
Set Variable Set Respawn[4] = Respawn4 <gen>
Set Variable Set Respawn[5] = Respawn5 <gen>
Set Variable Set Respawn[6] = Respawn6 <gen>
Set Variable Set Respawn[7] = Respawn7 <gen>
Set Variable Set Bonus[1] = "I003"
Set Variable Set Bonus[2] = "I004"
Set Variable Set Bonus[3] = "I002"
Set Variable Set Bonus[4] = "I005"
Set Variable Set Bonus[5] = "I006"
Set Variable Set Bonus[6] = "I007"
Set Variable Set Bonus[7] = "I008"
Set Variable Set Bonus[8] = "I000"
Set Variable Set Bonus[9] = "I009"
Set Variable Set Bonus[10] = "I00A"
Set Variable Set Item[1] = gg_item_I003_0073
Set Variable Set Item[2] = gg_item_I005_0082
Set Variable Set Item[3] = gg_item_I003_0077
Set Variable Set Item[4] = gg_item_I004_0080
Set Variable Set Item[5] = gg_item_I005_0075
Set Variable Set Item[6] = gg_item_I002_0076
Set Variable Set Item[7] = gg_item_I005_0079
Set Variable Set Item[8] = gg_item_I004_0074
Set Variable Set Item[9] = gg_item_I002_0078
Set Variable Set Item[10] = gg_item_I002_0081
Set Variable Set Item[11] = gg_item_I001_0072
Set Variable Set Item[12] = gg_item_I00A_0086
Quest - Create a Optional quest titled Credit with the description Map concept by Callahan.The whole map has been triggered,terrained etc... by CallahanMedikit model by Mucfu2002Red wolf,Maxburn,Warthog,Raven,Snarly,Chicito model by CallahanMusic from Timesplitter 2 "Farwest" by Graeme Norgath , using icon path ReplaceableTextures\CommandButtons\BTNShoveler.blp
Quest - Create a Required quest titled Commands with the description Camera :-cam1 (default)-cam2-cam3-cam4 , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Item.blp
Game - Begin preloading with a 5.00 second timeout
Multiboard init
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffff00 Welcome to Wanted! Dead or alive A map by Callahan|r
Unit Group - Add Player[1] to Player_group
Unit Group - Add Player[2] to Player_group
Unit Group - Add Player[3] to Player_group
Unit Group - Add Player[4] to Player_group
Unit Group - Add Player[5] to Player_group
Unit Group - Add Player[6] to Player_group
Unit Group - Add Player[7] to Player_group
Unit Group - Add Player[8] to Player_group
Unit Group - Add Player[9] to Player_group
Unit Group - Add Player[10] to Player_group
Unit Group - Add Player[11] to Player_group
Unit Group - Add Player[12] to Player_group
Multiboard - Create a multiboard with 2 columns and 13 rows, titled Score .
Multiboard - Set the display style for (Last created multiboard) item in column 1 , row 0 to Show text and Hide icons
Multiboard - Set the display style for (Last created multiboard) item in column 2 , row 0 to Show text and Hide icons
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 0 to 8.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 0 to 4.00 % of the total screen width
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to |cffffff00Players|r
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 1 to |cffffff00gold|r
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to (Name of Player 1 (Red))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 3 to (Name of Player 2 (Blue))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 4 to (Name of Player 3 (Teal))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 5 to (Name of Player 4 (Purple))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 6 to (Name of Player 5 (Yellow))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 7 to (Name of Player 6 (Orange))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 8 to (Name of Player 7 (Green))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 9 to (Name of Player 8 (Pink))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 10 to (Name of Player 9 (Gray))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 11 to (Name of Player 10 (Light Blue))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 12 to (Name of Player 11 (Dark Green))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 13 to (Name of Player 12 (Brown))
Multiboard - Set the icon for (Last created multiboard) item in column 2 , row 0 to UI\Widgets\Console\Human\infocard-gold.blp
Multiboard - Show (Last created multiboard)
Untitled Trigger 004
Events
Unit - A unit Is attacked
Conditions
((Owner of (Attacking unit)) controller) Equal to Computer
Actions
Wait 0.20 seconds
If ((Percentage life of (Attacked unit)) Less than or equal to 40.00) then do (Order (Attacking unit) to Neutral - Firebolt.(Attacked unit)) else do (Do nothing)
Map begin111
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
If ((Player 1 (Red) controller) Equal to Computer) then do (Order Player[1] to train/upgrade to a (Unit-type of (Random unit from Character_bunch))) else do (Do nothing)
If ((Player 2 (Blue) controller) Equal to Computer) then do (Order Player[2] to train/upgrade to a (Unit-type of (Random unit from Character_bunch))) else do (Do nothing)
If ((Player 3 (Teal) controller) Equal to Computer) then do (Order Player[3] to train/upgrade to a (Unit-type of (Random unit from Character_bunch))) else do (Do nothing)
If ((Player 4 (Purple) controller) Equal to Computer) then do (Order Player[4] to train/upgrade to a (Unit-type of (Random unit from Character_bunch))) else do (Do nothing)
If ((Player 5 (Yellow) controller) Equal to Computer) then do (Order Player[5] to train/upgrade to a (Unit-type of (Random unit from Character_bunch))) else do (Do nothing)
If ((Player 6 (Orange) controller) Equal to Computer) then do (Order Player[6] to train/upgrade to a (Unit-type of (Random unit from Character_bunch))) else do (Do nothing)
If ((Player 7 (Green) controller) Equal to Computer) then do (Order Player[7] to train/upgrade to a (Unit-type of (Random unit from Character_bunch))) else do (Do nothing)
If ((Player 8 (Pink) controller) Equal to Computer) then do (Order Player[8] to train/upgrade to a (Unit-type of (Random unit from Character_bunch))) else do (Do nothing)
If ((Player 9 (Gray) controller) Equal to Computer) then do (Order Player[9] to train/upgrade to a (Unit-type of (Random unit from Character_bunch))) else do (Do nothing)
If ((Player 10 (Light Blue) controller) Equal to Computer) then do (Order Player[10] to train/upgrade to a (Unit-type of (Random unit from Character_bunch))) else do (Do nothing)
If ((Player 11 (Dark Green) controller) Equal to Computer) then do (Order Player[11] to train/upgrade to a (Unit-type of (Random unit from Character_bunch))) else do (Do nothing)
If ((Player 12 (Brown) controller) Equal to Computer) then do (Order Player[12] to train/upgrade to a (Unit-type of (Random unit from Character_bunch))) else do (Do nothing)
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Ai renam
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
If ((Player 1 (Red) controller) Equal to Computer) then do (Set name of Player 1 (Red) to (Random_Name[(Random integer number between 1 and 16)] + (|cffffcc00AI|r))) else do (Do nothing)
Objectif
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: |cffffff00Objectif:|r-Chose a character and the first who reach 1000 gold win the round.-There is a lot of way to earn gold but the best is to kill other players!-Check Quest menu (F9) for more information-Rematch enabled-Good luck and have fun!
Quest - Create a Required quest titled Objectif with the description You objectif is to earn 1000 gold.There is a lot of way to earn gold:-Kill other player +25 gold-Gold coin +50 gold-Death -10 gold , using icon path ReplaceableTextures\CommandButtons\BTNMGexchange.tga
Rematch computer
Events
Conditions
Actions
If ((Player 1 (Red) controller) Equal to Computer) then do (Order Player[1] to train/upgrade to a (Unit-type of (Random unit from Character_bunch))) else do (Do nothing)
If ((Player 2 (Blue) controller) Equal to Computer) then do (Order Player[2] to train/upgrade to a (Unit-type of (Random unit from Character_bunch))) else do (Do nothing)
If ((Player 3 (Teal) controller) Equal to Computer) then do (Order Player[3] to train/upgrade to a (Unit-type of (Random unit from Character_bunch))) else do (Do nothing)
If ((Player 4 (Purple) controller) Equal to Computer) then do (Order Player[4] to train/upgrade to a (Unit-type of (Random unit from Character_bunch))) else do (Do nothing)
If ((Player 5 (Yellow) controller) Equal to Computer) then do (Order Player[5] to train/upgrade to a (Unit-type of (Random unit from Character_bunch))) else do (Do nothing)
If ((Player 6 (Orange) controller) Equal to Computer) then do (Order Player[6] to train/upgrade to a (Unit-type of (Random unit from Character_bunch))) else do (Do nothing)
If ((Player 7 (Green) controller) Equal to Computer) then do (Order Player[7] to train/upgrade to a (Unit-type of (Random unit from Character_bunch))) else do (Do nothing)
If ((Player 8 (Pink) controller) Equal to Computer) then do (Order Player[8] to train/upgrade to a (Unit-type of (Random unit from Character_bunch))) else do (Do nothing)
If ((Player 9 (Gray) controller) Equal to Computer) then do (Order Player[9] to train/upgrade to a (Unit-type of (Random unit from Character_bunch))) else do (Do nothing)
If ((Player 10 (Light Blue) controller) Equal to Computer) then do (Order Player[10] to train/upgrade to a (Unit-type of (Random unit from Character_bunch))) else do (Do nothing)
If ((Player 11 (Dark Green) controller) Equal to Computer) then do (Order Player[11] to train/upgrade to a (Unit-type of (Random unit from Character_bunch))) else do (Do nothing)
If ((Player 12 (Brown) controller) Equal to Computer) then do (Order Player[12] to train/upgrade to a (Unit-type of (Random unit from Character_bunch))) else do (Do nothing)
Reviving
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Triggering unit) Equal to Player[1]
(Triggering unit) Equal to Player[2]
(Triggering unit) Equal to Player[3]
(Triggering unit) Equal to Player[4]
(Triggering unit) Equal to Player[5]
(Triggering unit) Equal to Player[6]
(Triggering unit) Equal to Player[7]
(Triggering unit) Equal to Player[8]
(Triggering unit) Equal to Player[9]
(Triggering unit) Equal to Player[10]
(Triggering unit) Equal to Player[11]
(Triggering unit) Equal to Player[12]
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to Player[1]
Then - Actions
Unit - Create 1 . (Unit-type of Player[1]) for (Owner of (Dying unit)) at (Random point in Respawn[(Random integer number between 1 and 7)]) facing Default building facing degrees
Set Variable Set Player[1] = (Last created unit)
Hero - Create Invulnerability reviving and give it to Player[1]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to Player[2]
Then - Actions
Unit - Create 1 . (Unit-type of Player[2]) for (Owner of (Dying unit)) at (Random point in Respawn[(Random integer number between 1 and 7)]) facing Default building facing degrees
Set Variable Set Player[2] = (Last created unit)
Hero - Create Invulnerability reviving and give it to Player[2]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to Player[3]
Then - Actions
Unit - Create 1 . (Unit-type of Player[3]) for (Owner of (Dying unit)) at (Random point in Respawn[(Random integer number between 1 and 7)]) facing Default building facing degrees
Set Variable Set Player[3] = (Last created unit)
Hero - Create Invulnerability reviving and give it to Player[3]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to Player[4]
Then - Actions
Unit - Create 1 . (Unit-type of Player[4]) for (Owner of (Dying unit)) at (Random point in Respawn[(Random integer number between 1 and 7)]) facing Default building facing degrees
Set Variable Set Player[4] = (Last created unit)
Hero - Create Invulnerability reviving and give it to Player[4]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to Player[5]
Then - Actions
Unit - Create 1 . (Unit-type of Player[5]) for (Owner of (Dying unit)) at (Random point in Respawn[(Random integer number between 1 and 7)]) facing Default building facing degrees
Set Variable Set Player[5] = (Last created unit)
Hero - Create Invulnerability reviving and give it to Player[5]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to Player[6]
Then - Actions
Unit - Create 1 . (Unit-type of Player[6]) for (Owner of (Dying unit)) at (Random point in Respawn[(Random integer number between 1 and 7)]) facing Default building facing degrees
Set Variable Set Player[6] = (Last created unit)
Hero - Create Invulnerability reviving and give it to Player[6]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to Player[6]
Then - Actions
Unit - Create 1 . (Unit-type of Player[6]) for (Owner of (Dying unit)) at (Random point in Respawn[(Random integer number between 1 and 7)]) facing Default building facing degrees
Set Variable Set Player[6] = (Last created unit)
Hero - Create Invulnerability reviving and give it to Player[6]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to Player[7]
Then - Actions
Unit - Create 1 . (Unit-type of Player[7]) for (Owner of (Dying unit)) at (Random point in Respawn[(Random integer number between 1 and 7)]) facing Default building facing degrees
Set Variable Set Player[7] = (Last created unit)
Hero - Create Invulnerability reviving and give it to Player[7]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to Player[8]
Then - Actions
Unit - Create 1 . (Unit-type of Player[8]) for (Owner of (Dying unit)) at (Random point in Respawn[(Random integer number between 1 and 7)]) facing Default building facing degrees
Set Variable Set Player[8] = (Last created unit)
Hero - Create Invulnerability reviving and give it to Player[8]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to Player[9]
Then - Actions
Unit - Create 1 . (Unit-type of Player[9]) for (Owner of (Dying unit)) at (Random point in Respawn[(Random integer number between 1 and 7)]) facing Default building facing degrees
Set Variable Set Player[9] = (Last created unit)
Hero - Create Invulnerability reviving and give it to Player[9]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to Player[10]
Then - Actions
Unit - Create 1 . (Unit-type of Player[10]) for (Owner of (Dying unit)) at (Random point in Respawn[(Random integer number between 1 and 7)]) facing Default building facing degrees
Set Variable Set Player[10] = (Last created unit)
Hero - Create Invulnerability reviving and give it to Player[10]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to Player[11]
Then - Actions
Unit - Create 1 . (Unit-type of Player[11]) for (Owner of (Dying unit)) at (Random point in Respawn[(Random integer number between 1 and 7)]) facing Default building facing degrees
Set Variable Set Player[11] = (Last created unit)
Hero - Create Invulnerability reviving and give it to Player[11]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to Player[12]
Then - Actions
Unit - Create 1 . (Unit-type of Player[12]) for (Owner of (Dying unit)) at (Random point in Respawn[(Random integer number between 1 and 7)]) facing Default building facing degrees
Set Variable Set Player[12] = (Last created unit)
Hero - Create Invulnerability reviving and give it to Player[12]
Else - Actions
Do nothing
Hero - Create Invulnerability reviving and give it to (Last created unit)
Selection - Select (Last created unit) for (Owner of (Last created unit))
Player - Add -10 to (Owner of (Triggering unit)) . Current gold
Camera - Pan camera for (Owner of (Last created unit)) to (Position of (Last created unit)) over 0.50 seconds
Explode
Events
Unit - A unit Dies
Conditions
Actions
Unit - Explode (Dying unit) .
Random target
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Mine boulder) and do (Order (Picked unit) to Attack Ground.(Random point in (Region centered at (Position of (Picked unit)) with size (350.00, 350.00))))
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.