Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Wall Gate Tar Trap of the bundle Wall Gate Tar Trap. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Skyrim Village Model Kit Ported Models.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Wall Gate Tar Trap.mdx
Now Click the "Import File" Button:
Next select 'Wall Gate Tar Trap.mdx' in the folder which you extracted from the zip archive:
Wall Gate Tar Trap
wrcitywall01.blp
wrcitywalltopcap01.blp
wrdragontile01.blp
wrmossalpha01.blp
wrplasterdecals.blp
wrslate02.blp
wrstonefloor02.blp
wrstonemortar01.blp
The file has been properly added to the map archive:
Wall Gate Tar Trap.mdx
Model
110
war3mapimported/Wall Gate Tar Trap.mdx
Done, you have imported the file Wall Gate Tar Trap.mdx.
Importing wrcitywall01.blp
Now Click the "Import File" Button:
Next select 'wrcitywall01.blp' in the folder which you extracted from the zip archive:
Wall Gate Tar Trap
Wall Gate Tar Trap.mdx
wrcitywalltopcap01.blp
wrdragontile01.blp
wrmossalpha01.blp
wrplasterdecals.blp
wrslate02.blp
wrstonefloor02.blp
wrstonemortar01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Wall Gate Tar Trap.mdx
Model
110
war3mapimported/Wall Gate Tar Trap.mdx
wrcitywall01.blp
Image / Texture
3,738
war3mapimported/wrcitywall01.blp
Double-click the file wrcitywall01.blp:
wrcitywall01.blp
Image / Texture
3,738
war3mapimported/wrcitywall01.blp
Tick the box "Use Custom Path" and type in the correct path:
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
The file has been properly added to the map archive:
Wall Gate Tar Trap.mdx
Model
110
war3mapimported/Wall Gate Tar Trap.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
Done, you have imported the file wrcitywall01.blp.
Importing wrcitywalltopcap01.blp
Now Click the "Import File" Button:
Next select 'wrcitywalltopcap01.blp' in the folder which you extracted from the zip archive:
Wall Gate Tar Trap
Wall Gate Tar Trap.mdx
wrcitywall01.blp
wrdragontile01.blp
wrmossalpha01.blp
wrplasterdecals.blp
wrslate02.blp
wrstonefloor02.blp
wrstonemortar01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Wall Gate Tar Trap.mdx
Model
110
war3mapimported/Wall Gate Tar Trap.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrcitywalltopcap01.blp
Image / Texture
2,531
war3mapimported/wrcitywalltopcap01.blp
Double-click the file wrcitywalltopcap01.blp:
wrcitywalltopcap01.blp
Image / Texture
2,531
war3mapimported/wrcitywalltopcap01.blp
Tick the box "Use Custom Path" and type in the correct path:
wrcitywalltopcap01.blp
Image / Texture
2,531
WRCityWallTopCap01.blp
The file has been properly added to the map archive:
Wall Gate Tar Trap.mdx
Model
110
war3mapimported/Wall Gate Tar Trap.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrcitywalltopcap01.blp
Image / Texture
2,531
WRCityWallTopCap01.blp
Done, you have imported the file wrcitywalltopcap01.blp.
Importing wrdragontile01.blp
Now Click the "Import File" Button:
Next select 'wrdragontile01.blp' in the folder which you extracted from the zip archive:
Wall Gate Tar Trap
Wall Gate Tar Trap.mdx
wrcitywall01.blp
wrcitywalltopcap01.blp
wrmossalpha01.blp
wrplasterdecals.blp
wrslate02.blp
wrstonefloor02.blp
wrstonemortar01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Wall Gate Tar Trap.mdx
Model
110
war3mapimported/Wall Gate Tar Trap.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrcitywalltopcap01.blp
Image / Texture
2,531
WRCityWallTopCap01.blp
wrdragontile01.blp
Image / Texture
3,372
war3mapimported/wrdragontile01.blp
Double-click the file wrdragontile01.blp:
wrdragontile01.blp
Image / Texture
3,372
war3mapimported/wrdragontile01.blp
Tick the box "Use Custom Path" and type in the correct path:
wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp
The file has been properly added to the map archive:
Wall Gate Tar Trap.mdx
Model
110
war3mapimported/Wall Gate Tar Trap.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrcitywalltopcap01.blp
Image / Texture
2,531
WRCityWallTopCap01.blp
wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp
Done, you have imported the file wrdragontile01.blp.
Importing wrmossalpha01.blp
Now Click the "Import File" Button:
Next select 'wrmossalpha01.blp' in the folder which you extracted from the zip archive:
Wall Gate Tar Trap
Wall Gate Tar Trap.mdx
wrcitywall01.blp
wrcitywalltopcap01.blp
wrdragontile01.blp
wrplasterdecals.blp
wrslate02.blp
wrstonefloor02.blp
wrstonemortar01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Wall Gate Tar Trap.mdx
Model
110
war3mapimported/Wall Gate Tar Trap.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrcitywalltopcap01.blp
Image / Texture
2,531
WRCityWallTopCap01.blp
wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp
wrmossalpha01.blp
Image / Texture
4,744
war3mapimported/wrmossalpha01.blp
Double-click the file wrmossalpha01.blp:
wrmossalpha01.blp
Image / Texture
4,744
war3mapimported/wrmossalpha01.blp
Tick the box "Use Custom Path" and type in the correct path:
wrmossalpha01.blp
Image / Texture
4,744
WRMossAlpha01.blp
The file has been properly added to the map archive:
Wall Gate Tar Trap.mdx
Model
110
war3mapimported/Wall Gate Tar Trap.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrcitywalltopcap01.blp
Image / Texture
2,531
WRCityWallTopCap01.blp
wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp
wrmossalpha01.blp
Image / Texture
4,744
WRMossAlpha01.blp
Done, you have imported the file wrmossalpha01.blp.
Importing wrplasterdecals.blp
Now Click the "Import File" Button:
Next select 'wrplasterdecals.blp' in the folder which you extracted from the zip archive:
Wall Gate Tar Trap
Wall Gate Tar Trap.mdx
wrcitywall01.blp
wrcitywalltopcap01.blp
wrdragontile01.blp
wrmossalpha01.blp
wrslate02.blp
wrstonefloor02.blp
wrstonemortar01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Wall Gate Tar Trap.mdx
Model
110
war3mapimported/Wall Gate Tar Trap.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrcitywalltopcap01.blp
Image / Texture
2,531
WRCityWallTopCap01.blp
wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp
wrmossalpha01.blp
Image / Texture
4,744
WRMossAlpha01.blp
wrplasterdecals.blp
Image / Texture
3,056
war3mapimported/wrplasterdecals.blp
Double-click the file wrplasterdecals.blp:
wrplasterdecals.blp
Image / Texture
3,056
war3mapimported/wrplasterdecals.blp
Tick the box "Use Custom Path" and type in the correct path:
wrplasterdecals.blp
Image / Texture
3,056
WRPlasterDecals.blp
The file has been properly added to the map archive:
Wall Gate Tar Trap.mdx
Model
110
war3mapimported/Wall Gate Tar Trap.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrcitywalltopcap01.blp
Image / Texture
2,531
WRCityWallTopCap01.blp
wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp
wrmossalpha01.blp
Image / Texture
4,744
WRMossAlpha01.blp
wrplasterdecals.blp
Image / Texture
3,056
WRPlasterDecals.blp
Done, you have imported the file wrplasterdecals.blp.
Importing wrslate02.blp
Now Click the "Import File" Button:
Next select 'wrslate02.blp' in the folder which you extracted from the zip archive:
Wall Gate Tar Trap
Wall Gate Tar Trap.mdx
wrcitywall01.blp
wrcitywalltopcap01.blp
wrdragontile01.blp
wrmossalpha01.blp
wrplasterdecals.blp
wrstonefloor02.blp
wrstonemortar01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Wall Gate Tar Trap.mdx
Model
110
war3mapimported/Wall Gate Tar Trap.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrcitywalltopcap01.blp
Image / Texture
2,531
WRCityWallTopCap01.blp
wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp
wrmossalpha01.blp
Image / Texture
4,744
WRMossAlpha01.blp
wrplasterdecals.blp
Image / Texture
3,056
WRPlasterDecals.blp
wrslate02.blp
Image / Texture
2,671
war3mapimported/wrslate02.blp
Double-click the file wrslate02.blp:
wrslate02.blp
Image / Texture
2,671
war3mapimported/wrslate02.blp
Tick the box "Use Custom Path" and type in the correct path:
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
The file has been properly added to the map archive:
Wall Gate Tar Trap.mdx
Model
110
war3mapimported/Wall Gate Tar Trap.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrcitywalltopcap01.blp
Image / Texture
2,531
WRCityWallTopCap01.blp
wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp
wrmossalpha01.blp
Image / Texture
4,744
WRMossAlpha01.blp
wrplasterdecals.blp
Image / Texture
3,056
WRPlasterDecals.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
Done, you have imported the file wrslate02.blp.
Importing wrstonefloor02.blp
Now Click the "Import File" Button:
Next select 'wrstonefloor02.blp' in the folder which you extracted from the zip archive:
Wall Gate Tar Trap
Wall Gate Tar Trap.mdx
wrcitywall01.blp
wrcitywalltopcap01.blp
wrdragontile01.blp
wrmossalpha01.blp
wrplasterdecals.blp
wrslate02.blp
wrstonemortar01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Wall Gate Tar Trap.mdx
Model
110
war3mapimported/Wall Gate Tar Trap.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrcitywalltopcap01.blp
Image / Texture
2,531
WRCityWallTopCap01.blp
wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp
wrmossalpha01.blp
Image / Texture
4,744
WRMossAlpha01.blp
wrplasterdecals.blp
Image / Texture
3,056
WRPlasterDecals.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrstonefloor02.blp
Image / Texture
3,116
war3mapimported/wrstonefloor02.blp
Double-click the file wrstonefloor02.blp:
wrstonefloor02.blp
Image / Texture
3,116
war3mapimported/wrstonefloor02.blp
Tick the box "Use Custom Path" and type in the correct path:
wrstonefloor02.blp
Image / Texture
3,116
WRStoneFloor02.blp
The file has been properly added to the map archive:
Wall Gate Tar Trap.mdx
Model
110
war3mapimported/Wall Gate Tar Trap.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrcitywalltopcap01.blp
Image / Texture
2,531
WRCityWallTopCap01.blp
wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp
wrmossalpha01.blp
Image / Texture
4,744
WRMossAlpha01.blp
wrplasterdecals.blp
Image / Texture
3,056
WRPlasterDecals.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrstonefloor02.blp
Image / Texture
3,116
WRStoneFloor02.blp
Done, you have imported the file wrstonefloor02.blp.
Importing wrstonemortar01.blp
Now Click the "Import File" Button:
Next select 'wrstonemortar01.blp' in the folder which you extracted from the zip archive:
Wall Gate Tar Trap
Wall Gate Tar Trap.mdx
wrcitywall01.blp
wrcitywalltopcap01.blp
wrdragontile01.blp
wrmossalpha01.blp
wrplasterdecals.blp
wrslate02.blp
wrstonefloor02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Wall Gate Tar Trap.mdx
Model
110
war3mapimported/Wall Gate Tar Trap.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrcitywalltopcap01.blp
Image / Texture
2,531
WRCityWallTopCap01.blp
wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp
wrmossalpha01.blp
Image / Texture
4,744
WRMossAlpha01.blp
wrplasterdecals.blp
Image / Texture
3,056
WRPlasterDecals.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrstonefloor02.blp
Image / Texture
3,116
WRStoneFloor02.blp
wrstonemortar01.blp
Image / Texture
3,707
war3mapimported/wrstonemortar01.blp
Double-click the file wrstonemortar01.blp:
wrstonemortar01.blp
Image / Texture
3,707
war3mapimported/wrstonemortar01.blp
Tick the box "Use Custom Path" and type in the correct path:
wrstonemortar01.blp
Image / Texture
3,707
WRStoneMortar01.blp
The file has been properly added to the map archive:
Wall Gate Tar Trap.mdx
Model
110
war3mapimported/Wall Gate Tar Trap.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrcitywalltopcap01.blp
Image / Texture
2,531
WRCityWallTopCap01.blp
wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp
wrmossalpha01.blp
Image / Texture
4,744
WRMossAlpha01.blp
wrplasterdecals.blp
Image / Texture
3,056
WRPlasterDecals.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrstonefloor02.blp
Image / Texture
3,116
WRStoneFloor02.blp
wrstonemortar01.blp
Image / Texture
3,707
WRStoneMortar01.blp
Done, you have imported the file wrstonemortar01.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.