Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Walking Dead.w3x
Variables
Initialization
Melee Initialization
Evil zombie moving
Unit move Copy 2 Copy
Unit spawn Copy Copy
Zombie Spawn
Unit spawn
Unit spawn Copy 3
Unit spawn Copy 4
Unit spawn Copy 6 Copy
Unit spawn Copy 6 Copy 2
Unit spawn Copy 6 Copy 4
Ammo
Marine
Marine Copy
Marine Copy 2
Marine Copy 3
Marine Copy 4
Marine Copy 4 Copy
Choosing
hi
hi 2
restart
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Game - Display to (All players) for 24.00 seconds the text: Your goal is to find a weapon to destroy the source of the undead.
Unit move Copy 2 Copy
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_013 <gen>)
Unit spawn Copy Copy
Events
Time - Every 700.00 seconds of game time
Conditions
Actions
Unit - Create 20 . Walker for Player 12 (Brown) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 2 . Tank for Player 12 (Brown) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 5 . Runner for Player 12 (Brown) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit spawn
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Walker for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit spawn Copy 3
Events
Time - Every 1200.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Walker for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 6 . Runner for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit spawn Copy 4
Events
Time - Every 1600.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Walker for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Tank for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit spawn Copy 6 Copy
Events
Time - Every 1400.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Walker for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 5 . Runner for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit spawn Copy 6 Copy 2
Events
Time - Every 1900.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Walker for Player 12 (Brown) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 4 . Tank for Player 12 (Brown) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit spawn Copy 6 Copy 4
Events
Time - Every 1450.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Walker for Player 12 (Brown) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 5 . Runner for Player 12 (Brown) at (Center of Region_010 <gen>) facing Default building facing degrees
Marine
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Burner
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Charges remaining in (Item carried by (Attacking unit) of type Ammo)) Greater than 0
Then - Actions
Item - Set charges remaining in (Item carried by (Attacking unit) of type Ammo) to ((Charges remaining in (Item carried by (Attacking unit) of type Ammo)) - 1)
Else - Actions
Unit - Order (Attacking unit) to Stop .
Item - Remove (Item carried by (Attacking unit) of type Ammo)
Marine Copy
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Sniper
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Charges remaining in (Item carried by (Attacking unit) of type Ammo)) Greater than 0
Then - Actions
Item - Set charges remaining in (Item carried by (Attacking unit) of type Ammo) to ((Charges remaining in (Item carried by (Attacking unit) of type Ammo)) - 1)
Else - Actions
Unit - Order (Attacking unit) to Stop .
Item - Remove (Item carried by (Attacking unit) of type Ammo)
Marine Copy 2
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Field Medic
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Charges remaining in (Item carried by (Attacking unit) of type Ammo)) Greater than 0
Then - Actions
Item - Set charges remaining in (Item carried by (Attacking unit) of type Ammo) to ((Charges remaining in (Item carried by (Attacking unit) of type Ammo)) - 1)
Else - Actions
Unit - Order (Attacking unit) to Stop .
Item - Remove (Item carried by (Attacking unit) of type Ammo)
Marine Copy 3
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Soldier
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Charges remaining in (Item carried by (Attacking unit) of type Ammo)) Greater than 0
Then - Actions
Item - Set charges remaining in (Item carried by (Attacking unit) of type Ammo) to ((Charges remaining in (Item carried by (Attacking unit) of type Ammo)) - 1)
Else - Actions
Unit - Order (Attacking unit) to Stop .
Item - Remove (Item carried by (Attacking unit) of type Ammo)
Marine Copy 4
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Marine
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Charges remaining in (Item carried by (Attacking unit) of type Ammo)) Greater than 0
Then - Actions
Item - Set charges remaining in (Item carried by (Attacking unit) of type Ammo) to ((Charges remaining in (Item carried by (Attacking unit) of type Ammo)) - 1)
Else - Actions
Unit - Order (Attacking unit) to Stop .
Item - Remove (Item carried by (Attacking unit) of type Ammo)
Marine Copy 4 Copy
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Medic
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Charges remaining in (Item carried by (Attacking unit) of type Ammo)) Greater than 0
Then - Actions
Item - Set charges remaining in (Item carried by (Attacking unit) of type Ammo) to ((Charges remaining in (Item carried by (Attacking unit) of type Ammo)) - 1)
Else - Actions
Unit - Order (Attacking unit) to Stop .
Item - Remove (Item carried by (Attacking unit) of type Ammo)
hi
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Kill High Elf 0423 <gen>
Unit - Kill High Elf 0434 <gen>
Unit - Kill High Elf 0425 <gen>
Unit - Kill High Elf 0432 <gen>
Unit - Kill High Elf 0433 <gen>
Unit - Kill High Elf 0424 <gen>
Unit - Kill High Elf 0426 <gen>
Unit - Kill High Elf 0436 <gen>
Unit - Kill High Elf 0435 <gen>
Unit - Kill High Elf 0437 <gen>
Unit - Kill High Elf 0431 <gen>
hi 2
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: 10 SECONDS LEFT TO CHOOSE!!!!
restart
Events
Player - Player 1 (Red) types a chat message containing restart (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing restart (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing restart (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing restart (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Northrend Blizzard
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.