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Triggers
Continue The Map.w3x
Variables
Put Credits here!
Map made by:
Intro
Intro
Dad Give Quest1
Quest1
Spells
About the Spells
Learn Critial Blow
Critial Blow
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
CritialBlowChance
integer
No
Hero1
unit
No
Quest1
quest
No
Quest1RE1
questitem
No
Quest1RE2
questitem
No
Put yer credits here (those of you who worked on the map). Also put model names with their creators name if used here.
Map by
------------------------------------:
LordDz
Intro
Events
Map initialization
Conditions
Actions
-------- Startup --------
-------- ----------- --------
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 8 (Pink) . Knight named LordDz at (Random point in (Playable map area)) : Play No sound and display This map is made as a little project at www.hiveworkshop.com. Enjoy. . Modify duration: Set to 5.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . No unit-type named at (Random point in (Playable map area)) : Play No sound and display This is my story. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . No unit-type named at (Random point in (Playable map area)) : Play No sound and display I once lived in a small village of the outskirts of town. . Modify duration: Set to 6.00 seconds and Don't wait
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 7.00 seconds
Wait 6.90 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . No unit-type named at (Random point in (Playable map area)) : Play No sound and display A small random village. No different to any other. . Modify duration: Set to 6.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 7.00 seconds
Wait 5.50 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 10.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . No unit-type named at (Random point in (Playable map area)) : Play No sound and display Then they came. . Modify duration: Set to 10.00 seconds and Don't wait
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Unit - Create 1 . Assassin for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
Player - Set name of Player 1 (Red) to (Proper name of Hero1)
Wait 1.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
-------- ----------- --------
Dad Give Quest1
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Entering unit) Equal to Hero1
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Dad 0002 <gen> named Dad : Play No sound and display Ay! I got something for ya! . Modify duration: Set to 3.00 seconds and Don't wait
Unit - Order Dad 0002 <gen> to Move To . (Random point in Region_001 <gen>)
Quest1
Events
Unit - A unit comes within 400.00 of Dad 0002 <gen>
Conditions
(Triggering unit) Equal to Hero1
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Dad 0002 <gen> named Dad : Play No sound and display Here's some money. Go get me a' Beer will ya? Keep the change. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 1.00 seconds
Player - Add 200 to Player 1 (Red) . Current gold
Quest - Display to (All players) the Quest Discovered message: |cffffcc00New Quest!|rA BEERing issue- Buy a beer- Do not die
Quest - Create a Required quest titled A BEERing issue with the description When ye have been working for all day, there is just one thing you want - Beer. And when that sort of thing doesn't exist. There is just one thing to do. Send your boy at it! , using icon path ReplaceableTextures\CommandButtons\BTNTavern.blp
Set Variable Set Quest1 = (Last created quest)
Quest - Create a quest requirement for Quest1 with the description Go buy a beer and return it to Dad.
Set Variable Set Quest1RE1 = (Last created quest requirement)
Quest - Create a quest requirement for Quest1 with the description Do not die
Set Variable Set Quest1RE2 = (Last created quest requirement)
I just felt for doing one spell on my own :P If you feel for changing, sure. Just do it.
- LordDz
Learn Critial Blow
Events
Unit - A unit Learns a skill
Conditions
(Leveling Hero) Equal to Hero1
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Critial_Blow <gen>
Critial Blow
Events
Unit - A unit Is attacked
Conditions
(Attacking unit) Equal to Hero1
Actions
-------- Set Chance --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Critial Blow for Hero1) Equal to 1
Then - Actions
Set Variable Set CritialBlowChance = (Random integer number between 1 and 10)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Critial Blow for Hero1) Equal to 2
Then - Actions
Set Variable Set CritialBlowChance = (Random integer number between 1 and 8)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Critial Blow for Hero1) Equal to 3
Then - Actions
Set Variable Set CritialBlowChance = (Random integer number between 1 and 6)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Critial Blow for Hero1) Equal to 4
Then - Actions
Set Variable Set CritialBlowChance = (Random integer number between 1 and 5)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Critial Blow for Hero1) Equal to 5
Then - Actions
Set Variable Set CritialBlowChance = (Random integer number between 1 and 4)
Else - Actions
-------- The Effect --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CritialBlowChance Equal to 2
Then - Actions
Unit - Set life of (Attacked unit) to ((Life of (Attacked unit)) - ((Real((Agility of Hero1 (Include bonuses)))) x 2.00))
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