• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Vulture_Raynor_Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Vulture_Raynor_Portrait of the bundle Vulture_Raynor_Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Jim Raynor (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Vulture_Raynor_Portrait
Vulture_Raynor_Portrait.mdx
t1_sm_jr_pants_d.blp
t1_sm_jr_head_diff.blp
t1_sm_jr_hair_diff.blp
t1_sm_jr_torso_d.blp
credits_2017_hyperionlab.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Vulture_Raynor_Portrait.mdx

Now Click the "Import File" Button:

Next select 'Vulture_Raynor_Portrait.mdx' in the folder which you extracted from the zip archive:

Vulture_Raynor_Portrait
Vulture_Raynor_Portrait.mdx
credits_2017_hyperionlab.blp
t1_sm_jr_hair_diff.blp
t1_sm_jr_head_diff.blp
t1_sm_jr_pants_d.blp
t1_sm_jr_torso_d.blp

The file has been properly added to the map archive:

Vulture_Raynor_Portrait.mdx
Model
1,855
war3mapimported/Vulture_Raynor_Portrait.mdx

Done, you have imported the file Vulture_Raynor_Portrait.mdx.

Importing credits_2017_hyperionlab.blp

Now Click the "Import File" Button:

Next select 'credits_2017_hyperionlab.blp' in the folder which you extracted from the zip archive:

Vulture_Raynor_Portrait
Vulture_Raynor_Portrait.mdx
credits_2017_hyperionlab.blp
t1_sm_jr_hair_diff.blp
t1_sm_jr_head_diff.blp
t1_sm_jr_pants_d.blp
t1_sm_jr_torso_d.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vulture_Raynor_Portrait.mdx
Model
1,855
war3mapimported/Vulture_Raynor_Portrait.mdx
credits_2017_hyperionlab.blp
Image / Texture
1,436
war3mapimported/credits_2017_hyperionlab.blp

Double-click the file credits_2017_hyperionlab.blp:

credits_2017_hyperionlab.blp
Image / Texture
1,436
war3mapimported/credits_2017_hyperionlab.blp

Tick the box "Use Custom Path" and type in the correct path:

credits_2017_hyperionlab.blp
Image / Texture
1,436
credits_2017_hyperionlab.blp

The file has been properly added to the map archive:

Vulture_Raynor_Portrait.mdx
Model
1,855
war3mapimported/Vulture_Raynor_Portrait.mdx
credits_2017_hyperionlab.blp
Image / Texture
1,436
credits_2017_hyperionlab.blp

Done, you have imported the file credits_2017_hyperionlab.blp.

Importing t1_sm_jr_hair_diff.blp

Now Click the "Import File" Button:

Next select 't1_sm_jr_hair_diff.blp' in the folder which you extracted from the zip archive:

Vulture_Raynor_Portrait
Vulture_Raynor_Portrait.mdx
credits_2017_hyperionlab.blp
t1_sm_jr_hair_diff.blp
t1_sm_jr_head_diff.blp
t1_sm_jr_pants_d.blp
t1_sm_jr_torso_d.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vulture_Raynor_Portrait.mdx
Model
1,855
war3mapimported/Vulture_Raynor_Portrait.mdx
credits_2017_hyperionlab.blp
Image / Texture
1,436
credits_2017_hyperionlab.blp
t1_sm_jr_hair_diff.blp
Image / Texture
1,501
war3mapimported/t1_sm_jr_hair_diff.blp

Double-click the file t1_sm_jr_hair_diff.blp:

t1_sm_jr_hair_diff.blp
Image / Texture
1,501
war3mapimported/t1_sm_jr_hair_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

t1_sm_jr_hair_diff.blp
Image / Texture
1,501
t1_sm_jr_hair_diff.blp

The file has been properly added to the map archive:

Vulture_Raynor_Portrait.mdx
Model
1,855
war3mapimported/Vulture_Raynor_Portrait.mdx
credits_2017_hyperionlab.blp
Image / Texture
1,436
credits_2017_hyperionlab.blp
t1_sm_jr_hair_diff.blp
Image / Texture
1,501
t1_sm_jr_hair_diff.blp

Done, you have imported the file t1_sm_jr_hair_diff.blp.

Importing t1_sm_jr_head_diff.blp

Now Click the "Import File" Button:

Next select 't1_sm_jr_head_diff.blp' in the folder which you extracted from the zip archive:

Vulture_Raynor_Portrait
Vulture_Raynor_Portrait.mdx
credits_2017_hyperionlab.blp
t1_sm_jr_hair_diff.blp
t1_sm_jr_head_diff.blp
t1_sm_jr_pants_d.blp
t1_sm_jr_torso_d.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vulture_Raynor_Portrait.mdx
Model
1,855
war3mapimported/Vulture_Raynor_Portrait.mdx
credits_2017_hyperionlab.blp
Image / Texture
1,436
credits_2017_hyperionlab.blp
t1_sm_jr_hair_diff.blp
Image / Texture
1,501
t1_sm_jr_hair_diff.blp
t1_sm_jr_head_diff.blp
Image / Texture
3,123
war3mapimported/t1_sm_jr_head_diff.blp

Double-click the file t1_sm_jr_head_diff.blp:

t1_sm_jr_head_diff.blp
Image / Texture
3,123
war3mapimported/t1_sm_jr_head_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

t1_sm_jr_head_diff.blp
Image / Texture
3,123
t1_sm_jr_head_diff.blp

The file has been properly added to the map archive:

Vulture_Raynor_Portrait.mdx
Model
1,855
war3mapimported/Vulture_Raynor_Portrait.mdx
credits_2017_hyperionlab.blp
Image / Texture
1,436
credits_2017_hyperionlab.blp
t1_sm_jr_hair_diff.blp
Image / Texture
1,501
t1_sm_jr_hair_diff.blp
t1_sm_jr_head_diff.blp
Image / Texture
3,123
t1_sm_jr_head_diff.blp

Done, you have imported the file t1_sm_jr_head_diff.blp.

Importing t1_sm_jr_pants_d.blp

Now Click the "Import File" Button:

Next select 't1_sm_jr_pants_d.blp' in the folder which you extracted from the zip archive:

Vulture_Raynor_Portrait
Vulture_Raynor_Portrait.mdx
credits_2017_hyperionlab.blp
t1_sm_jr_hair_diff.blp
t1_sm_jr_head_diff.blp
t1_sm_jr_pants_d.blp
t1_sm_jr_torso_d.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vulture_Raynor_Portrait.mdx
Model
1,855
war3mapimported/Vulture_Raynor_Portrait.mdx
credits_2017_hyperionlab.blp
Image / Texture
1,436
credits_2017_hyperionlab.blp
t1_sm_jr_hair_diff.blp
Image / Texture
1,501
t1_sm_jr_hair_diff.blp
t1_sm_jr_head_diff.blp
Image / Texture
3,123
t1_sm_jr_head_diff.blp
t1_sm_jr_pants_d.blp
Image / Texture
4,407
war3mapimported/t1_sm_jr_pants_d.blp

Double-click the file t1_sm_jr_pants_d.blp:

t1_sm_jr_pants_d.blp
Image / Texture
4,407
war3mapimported/t1_sm_jr_pants_d.blp

Tick the box "Use Custom Path" and type in the correct path:

t1_sm_jr_pants_d.blp
Image / Texture
4,407
t1_sm_jr_pants_d.blp

The file has been properly added to the map archive:

Vulture_Raynor_Portrait.mdx
Model
1,855
war3mapimported/Vulture_Raynor_Portrait.mdx
credits_2017_hyperionlab.blp
Image / Texture
1,436
credits_2017_hyperionlab.blp
t1_sm_jr_hair_diff.blp
Image / Texture
1,501
t1_sm_jr_hair_diff.blp
t1_sm_jr_head_diff.blp
Image / Texture
3,123
t1_sm_jr_head_diff.blp
t1_sm_jr_pants_d.blp
Image / Texture
4,407
t1_sm_jr_pants_d.blp

Done, you have imported the file t1_sm_jr_pants_d.blp.

Importing t1_sm_jr_torso_d.blp

Now Click the "Import File" Button:

Next select 't1_sm_jr_torso_d.blp' in the folder which you extracted from the zip archive:

Vulture_Raynor_Portrait
Vulture_Raynor_Portrait.mdx
credits_2017_hyperionlab.blp
t1_sm_jr_hair_diff.blp
t1_sm_jr_head_diff.blp
t1_sm_jr_pants_d.blp
t1_sm_jr_torso_d.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vulture_Raynor_Portrait.mdx
Model
1,855
war3mapimported/Vulture_Raynor_Portrait.mdx
credits_2017_hyperionlab.blp
Image / Texture
1,436
credits_2017_hyperionlab.blp
t1_sm_jr_hair_diff.blp
Image / Texture
1,501
t1_sm_jr_hair_diff.blp
t1_sm_jr_head_diff.blp
Image / Texture
3,123
t1_sm_jr_head_diff.blp
t1_sm_jr_pants_d.blp
Image / Texture
4,407
t1_sm_jr_pants_d.blp
t1_sm_jr_torso_d.blp
Image / Texture
4,971
war3mapimported/t1_sm_jr_torso_d.blp

Double-click the file t1_sm_jr_torso_d.blp:

t1_sm_jr_torso_d.blp
Image / Texture
4,971
war3mapimported/t1_sm_jr_torso_d.blp

Tick the box "Use Custom Path" and type in the correct path:

t1_sm_jr_torso_d.blp
Image / Texture
4,971
t1_sm_jr_torso_d.blp

The file has been properly added to the map archive:

Vulture_Raynor_Portrait.mdx
Model
1,855
war3mapimported/Vulture_Raynor_Portrait.mdx
credits_2017_hyperionlab.blp
Image / Texture
1,436
credits_2017_hyperionlab.blp
t1_sm_jr_hair_diff.blp
Image / Texture
1,501
t1_sm_jr_hair_diff.blp
t1_sm_jr_head_diff.blp
Image / Texture
3,123
t1_sm_jr_head_diff.blp
t1_sm_jr_pants_d.blp
Image / Texture
4,407
t1_sm_jr_pants_d.blp
t1_sm_jr_torso_d.blp
Image / Texture
4,971
t1_sm_jr_torso_d.blp

Done, you have imported the file t1_sm_jr_torso_d.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top