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Model validation: Vulture_Raynor

Vulture_Raynor.mdx

0 errors 0 severe 5 warnings 7 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Number of sequence extents (11) does not match the number of sequences (5)
  • 1 Geoset 1
    • Number of sequence extents (11) does not match the number of sequences (5)
  • 1 Geoset 2
    • Number of sequence extents (11) does not match the number of sequences (5)
  • 2 Bone 0 - "Unit_Terran_Vulture"
    • 2 Rotation
      • Track 15 at frame 6833 has roughly the same value as tracks 14 and 16
      • Track 16 at frame 6866 has roughly the same value as tracks 15 and 17
  • 2 Bone 1 - "Unit_Terran_Vulture_Jet_02"
    • 1 Translation
      • Track 20 at frame 7100 has roughly the same value as tracks 19 and 21
    • 1 Rotation
      • Track 18 at frame 7000 has roughly the same value as tracks 17 and 19
  • 2 Bone 5 - "Unit_Terran_Vulture_Jet_01"
    • 1 Translation
      • Track 20 at frame 7100 has roughly the same value as tracks 19 and 21
    • 1 Rotation
      • Track 18 at frame 7000 has roughly the same value as tracks 17 and 19
  • 1 Bone 10 - "Unit_Terran_Vulture_Shield_01"
    • 1 Translation
      • Track 19 at frame 7033 has roughly the same value as tracks 18 and 20
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