Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Model validation: Vulture_Raynor
Vulture_Raynor.mdx
0errors0severe5warnings7unused
2
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 0
Number of sequence extents (11) does not match the number of sequences (5)
1
Geoset 1
Number of sequence extents (11) does not match the number of sequences (5)
1
Geoset 2
Number of sequence extents (11) does not match the number of sequences (5)
2
Bone 0 - "Unit_Terran_Vulture"
2
Rotation
Track 15 at frame 6833 has roughly the same value as tracks 14 and 16
Track 16 at frame 6866 has roughly the same value as tracks 15 and 17
2
Bone 1 - "Unit_Terran_Vulture_Jet_02"
1
Translation
Track 20 at frame 7100 has roughly the same value as tracks 19 and 21
1
Rotation
Track 18 at frame 7000 has roughly the same value as tracks 17 and 19
2
Bone 5 - "Unit_Terran_Vulture_Jet_01"
1
Translation
Track 20 at frame 7100 has roughly the same value as tracks 19 and 21
1
Rotation
Track 18 at frame 7000 has roughly the same value as tracks 17 and 19
1
Bone 10 - "Unit_Terran_Vulture_Shield_01"
1
Translation
Track 19 at frame 7033 has roughly the same value as tracks 18 and 20
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.