Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Vulture_Raynor of the bundle Vulture_Raynor. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Jim Raynor (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Vulture_Raynor.mdx
Now Click the "Import File" Button:
Next select 'Vulture_Raynor.mdx' in the folder which you extracted from the zip archive:
Vulture_Raynor
dom_vulture_emmisive.blp
fx-flare-generic.blp
SO_Raynor_Vulture_Dif.blp
storm_hero_raynor_commander_diff.blp
storm_hero_raynor_commander_emis.blp
TerranSmoke1.blp
The file has been properly added to the map archive:
Vulture_Raynor.mdx
Model
382
war3mapimported/Vulture_Raynor.mdx
Done, you have imported the file Vulture_Raynor.mdx.
Importing dom_vulture_emmisive.blp
Now Click the "Import File" Button:
Next select 'dom_vulture_emmisive.blp' in the folder which you extracted from the zip archive:
Vulture_Raynor
Vulture_Raynor.mdx
fx-flare-generic.blp
SO_Raynor_Vulture_Dif.blp
storm_hero_raynor_commander_diff.blp
storm_hero_raynor_commander_emis.blp
TerranSmoke1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vulture_Raynor.mdx
Model
382
war3mapimported/Vulture_Raynor.mdx
dom_vulture_emmisive.blp
Image / Texture
188
war3mapimported/dom_vulture_emmisive.blp
Double-click the file dom_vulture_emmisive.blp:
dom_vulture_emmisive.blp
Image / Texture
188
war3mapimported/dom_vulture_emmisive.blp
Tick the box "Use Custom Path" and type in the correct path:
dom_vulture_emmisive.blp
Image / Texture
188
dom_vulture_emmisive.blp
The file has been properly added to the map archive:
Vulture_Raynor.mdx
Model
382
war3mapimported/Vulture_Raynor.mdx
dom_vulture_emmisive.blp
Image / Texture
188
dom_vulture_emmisive.blp
Done, you have imported the file dom_vulture_emmisive.blp.
Importing fx-flare-generic.blp
Now Click the "Import File" Button:
Next select 'fx-flare-generic.blp' in the folder which you extracted from the zip archive:
Vulture_Raynor
Vulture_Raynor.mdx
dom_vulture_emmisive.blp
SO_Raynor_Vulture_Dif.blp
storm_hero_raynor_commander_diff.blp
storm_hero_raynor_commander_emis.blp
TerranSmoke1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vulture_Raynor.mdx
Model
382
war3mapimported/Vulture_Raynor.mdx
dom_vulture_emmisive.blp
Image / Texture
188
dom_vulture_emmisive.blp
fx-flare-generic.blp
Image / Texture
12
war3mapimported/fx-flare-generic.blp
Double-click the file fx-flare-generic.blp:
fx-flare-generic.blp
Image / Texture
12
war3mapimported/fx-flare-generic.blp
Tick the box "Use Custom Path" and type in the correct path:
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
The file has been properly added to the map archive:
Vulture_Raynor.mdx
Model
382
war3mapimported/Vulture_Raynor.mdx
dom_vulture_emmisive.blp
Image / Texture
188
dom_vulture_emmisive.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
Done, you have imported the file fx-flare-generic.blp.
Importing SO_Raynor_Vulture_Dif.blp
Now Click the "Import File" Button:
Next select 'SO_Raynor_Vulture_Dif.blp' in the folder which you extracted from the zip archive:
Vulture_Raynor
Vulture_Raynor.mdx
dom_vulture_emmisive.blp
fx-flare-generic.blp
SO_Raynor_Vulture_Dif.blp
storm_hero_raynor_commander_diff.blp
storm_hero_raynor_commander_emis.blp
TerranSmoke1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vulture_Raynor.mdx
Model
382
war3mapimported/Vulture_Raynor.mdx
dom_vulture_emmisive.blp
Image / Texture
188
dom_vulture_emmisive.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
SO_Raynor_Vulture_Dif.blp
Image / Texture
699
war3mapimported/SO_Raynor_Vulture_Dif.blp
Double-click the file SO_Raynor_Vulture_Dif.blp:
SO_Raynor_Vulture_Dif.blp
Image / Texture
699
war3mapimported/SO_Raynor_Vulture_Dif.blp
Tick the box "Use Custom Path" and type in the correct path:
SO_Raynor_Vulture_Dif.blp
Image / Texture
699
SO_Raynor_Vulture_Dif.blp
The file has been properly added to the map archive:
Vulture_Raynor.mdx
Model
382
war3mapimported/Vulture_Raynor.mdx
dom_vulture_emmisive.blp
Image / Texture
188
dom_vulture_emmisive.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
SO_Raynor_Vulture_Dif.blp
Image / Texture
699
SO_Raynor_Vulture_Dif.blp
Done, you have imported the file SO_Raynor_Vulture_Dif.blp.
Importing storm_hero_raynor_commander_diff.blp
Now Click the "Import File" Button:
Next select 'storm_hero_raynor_commander_diff.blp' in the folder which you extracted from the zip archive:
Vulture_Raynor
Vulture_Raynor.mdx
dom_vulture_emmisive.blp
fx-flare-generic.blp
SO_Raynor_Vulture_Dif.blp
storm_hero_raynor_commander_diff.blp
storm_hero_raynor_commander_emis.blp
TerranSmoke1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vulture_Raynor.mdx
Model
382
war3mapimported/Vulture_Raynor.mdx
dom_vulture_emmisive.blp
Image / Texture
188
dom_vulture_emmisive.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
SO_Raynor_Vulture_Dif.blp
Image / Texture
699
SO_Raynor_Vulture_Dif.blp
storm_hero_raynor_commander_diff.blp
Image / Texture
556
war3mapimported/storm_hero_raynor_commander_diff.blp
Double-click the file storm_hero_raynor_commander_diff.blp:
storm_hero_raynor_commander_diff.blp
Image / Texture
556
war3mapimported/storm_hero_raynor_commander_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
storm_hero_raynor_commander_diff.blp
Image / Texture
556
storm_hero_raynor_commander_diff.blp
The file has been properly added to the map archive:
Vulture_Raynor.mdx
Model
382
war3mapimported/Vulture_Raynor.mdx
dom_vulture_emmisive.blp
Image / Texture
188
dom_vulture_emmisive.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
SO_Raynor_Vulture_Dif.blp
Image / Texture
699
SO_Raynor_Vulture_Dif.blp
storm_hero_raynor_commander_diff.blp
Image / Texture
556
storm_hero_raynor_commander_diff.blp
Done, you have imported the file storm_hero_raynor_commander_diff.blp.
Importing storm_hero_raynor_commander_emis.blp
Now Click the "Import File" Button:
Next select 'storm_hero_raynor_commander_emis.blp' in the folder which you extracted from the zip archive:
Vulture_Raynor
Vulture_Raynor.mdx
dom_vulture_emmisive.blp
fx-flare-generic.blp
SO_Raynor_Vulture_Dif.blp
storm_hero_raynor_commander_diff.blp
storm_hero_raynor_commander_emis.blp
TerranSmoke1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vulture_Raynor.mdx
Model
382
war3mapimported/Vulture_Raynor.mdx
dom_vulture_emmisive.blp
Image / Texture
188
dom_vulture_emmisive.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
SO_Raynor_Vulture_Dif.blp
Image / Texture
699
SO_Raynor_Vulture_Dif.blp
storm_hero_raynor_commander_diff.blp
Image / Texture
556
storm_hero_raynor_commander_diff.blp
storm_hero_raynor_commander_emis.blp
Image / Texture
74
war3mapimported/storm_hero_raynor_commander_emis.blp
Double-click the file storm_hero_raynor_commander_emis.blp:
storm_hero_raynor_commander_emis.blp
Image / Texture
74
war3mapimported/storm_hero_raynor_commander_emis.blp
Tick the box "Use Custom Path" and type in the correct path:
storm_hero_raynor_commander_emis.blp
Image / Texture
74
storm_hero_raynor_commander_emis.blp
The file has been properly added to the map archive:
Vulture_Raynor.mdx
Model
382
war3mapimported/Vulture_Raynor.mdx
dom_vulture_emmisive.blp
Image / Texture
188
dom_vulture_emmisive.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
SO_Raynor_Vulture_Dif.blp
Image / Texture
699
SO_Raynor_Vulture_Dif.blp
storm_hero_raynor_commander_diff.blp
Image / Texture
556
storm_hero_raynor_commander_diff.blp
storm_hero_raynor_commander_emis.blp
Image / Texture
74
storm_hero_raynor_commander_emis.blp
Done, you have imported the file storm_hero_raynor_commander_emis.blp.
Importing TerranSmoke1.blp
Now Click the "Import File" Button:
Next select 'TerranSmoke1.blp' in the folder which you extracted from the zip archive:
Vulture_Raynor
Vulture_Raynor.mdx
dom_vulture_emmisive.blp
fx-flare-generic.blp
SO_Raynor_Vulture_Dif.blp
storm_hero_raynor_commander_diff.blp
storm_hero_raynor_commander_emis.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vulture_Raynor.mdx
Model
382
war3mapimported/Vulture_Raynor.mdx
dom_vulture_emmisive.blp
Image / Texture
188
dom_vulture_emmisive.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
SO_Raynor_Vulture_Dif.blp
Image / Texture
699
SO_Raynor_Vulture_Dif.blp
storm_hero_raynor_commander_diff.blp
Image / Texture
556
storm_hero_raynor_commander_diff.blp
storm_hero_raynor_commander_emis.blp
Image / Texture
74
storm_hero_raynor_commander_emis.blp
TerranSmoke1.blp
Image / Texture
12
war3mapimported/TerranSmoke1.blp
Double-click the file TerranSmoke1.blp:
TerranSmoke1.blp
Image / Texture
12
war3mapimported/TerranSmoke1.blp
Tick the box "Use Custom Path" and type in the correct path:
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
The file has been properly added to the map archive:
Vulture_Raynor.mdx
Model
382
war3mapimported/Vulture_Raynor.mdx
dom_vulture_emmisive.blp
Image / Texture
188
dom_vulture_emmisive.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
SO_Raynor_Vulture_Dif.blp
Image / Texture
699
SO_Raynor_Vulture_Dif.blp
storm_hero_raynor_commander_diff.blp
Image / Texture
556
storm_hero_raynor_commander_diff.blp
storm_hero_raynor_commander_emis.blp
Image / Texture
74
storm_hero_raynor_commander_emis.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
Done, you have imported the file TerranSmoke1.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.