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How to import Vulture

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Vulture of the bundle Vulture. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Vulture.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Vulture
Terran Vulture.MDX
TerranSmoke3.blp
TerranSmoke2.blp
GoliathFire2.blp
BlueGlow1.blp
TerranSmoke1.blp
BlueGlow3.blp
Vulture.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Terran Vulture.MDX

Now Click the "Import File" Button:

Next select 'Terran Vulture.MDX' in the folder which you extracted from the zip archive:

Vulture
Terran Vulture.MDX
BlueGlow1.blp
BlueGlow3.blp
GoliathFire2.blp
TerranSmoke1.blp
TerranSmoke2.blp
TerranSmoke3.blp
Vulture.blp

The file has been properly added to the map archive:

Terran Vulture.MDX
Model
35
war3mapimported/Terran Vulture.MDX

Done, you have imported the file Terran Vulture.MDX.

Importing BlueGlow1.blp

Now Click the "Import File" Button:

Next select 'BlueGlow1.blp' in the folder which you extracted from the zip archive:

Vulture
Terran Vulture.MDX
BlueGlow1.blp
BlueGlow3.blp
GoliathFire2.blp
TerranSmoke1.blp
TerranSmoke2.blp
TerranSmoke3.blp
Vulture.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Terran Vulture.MDX
Model
35
war3mapimported/Terran Vulture.MDX
BlueGlow1.blp
Image / Texture
12
war3mapimported/BlueGlow1.blp

Double-click the file BlueGlow1.blp:

BlueGlow1.blp
Image / Texture
12
war3mapimported/BlueGlow1.blp

Tick the box "Use Custom Path" and type in the correct path:

BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp

The file has been properly added to the map archive:

Terran Vulture.MDX
Model
35
war3mapimported/Terran Vulture.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp

Done, you have imported the file BlueGlow1.blp.

Importing BlueGlow3.blp

Now Click the "Import File" Button:

Next select 'BlueGlow3.blp' in the folder which you extracted from the zip archive:

Vulture
Terran Vulture.MDX
BlueGlow1.blp
BlueGlow3.blp
GoliathFire2.blp
TerranSmoke1.blp
TerranSmoke2.blp
TerranSmoke3.blp
Vulture.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Terran Vulture.MDX
Model
35
war3mapimported/Terran Vulture.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp
BlueGlow3.blp
Image / Texture
12
war3mapimported/BlueGlow3.blp

Double-click the file BlueGlow3.blp:

BlueGlow3.blp
Image / Texture
12
war3mapimported/BlueGlow3.blp

Tick the box "Use Custom Path" and type in the correct path:

BlueGlow3.blp
Image / Texture
12
BlueGlow3.blp

The file has been properly added to the map archive:

Terran Vulture.MDX
Model
35
war3mapimported/Terran Vulture.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp
BlueGlow3.blp
Image / Texture
12
BlueGlow3.blp

Done, you have imported the file BlueGlow3.blp.

Importing GoliathFire2.blp

Now Click the "Import File" Button:

Next select 'GoliathFire2.blp' in the folder which you extracted from the zip archive:

Vulture
Terran Vulture.MDX
BlueGlow1.blp
BlueGlow3.blp
GoliathFire2.blp
TerranSmoke1.blp
TerranSmoke2.blp
TerranSmoke3.blp
Vulture.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Terran Vulture.MDX
Model
35
war3mapimported/Terran Vulture.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp
BlueGlow3.blp
Image / Texture
12
BlueGlow3.blp
GoliathFire2.blp
Image / Texture
44
war3mapimported/GoliathFire2.blp

Double-click the file GoliathFire2.blp:

GoliathFire2.blp
Image / Texture
44
war3mapimported/GoliathFire2.blp

Tick the box "Use Custom Path" and type in the correct path:

GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp

The file has been properly added to the map archive:

Terran Vulture.MDX
Model
35
war3mapimported/Terran Vulture.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp
BlueGlow3.blp
Image / Texture
12
BlueGlow3.blp
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp

Done, you have imported the file GoliathFire2.blp.

Importing TerranSmoke1.blp

Now Click the "Import File" Button:

Next select 'TerranSmoke1.blp' in the folder which you extracted from the zip archive:

Vulture
Terran Vulture.MDX
BlueGlow1.blp
BlueGlow3.blp
GoliathFire2.blp
TerranSmoke1.blp
TerranSmoke2.blp
TerranSmoke3.blp
Vulture.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Terran Vulture.MDX
Model
35
war3mapimported/Terran Vulture.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp
BlueGlow3.blp
Image / Texture
12
BlueGlow3.blp
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
TerranSmoke1.blp
Image / Texture
12
war3mapimported/TerranSmoke1.blp

Double-click the file TerranSmoke1.blp:

TerranSmoke1.blp
Image / Texture
12
war3mapimported/TerranSmoke1.blp

Tick the box "Use Custom Path" and type in the correct path:

TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp

The file has been properly added to the map archive:

Terran Vulture.MDX
Model
35
war3mapimported/Terran Vulture.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp
BlueGlow3.blp
Image / Texture
12
BlueGlow3.blp
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp

Done, you have imported the file TerranSmoke1.blp.

Importing TerranSmoke2.blp

Now Click the "Import File" Button:

Next select 'TerranSmoke2.blp' in the folder which you extracted from the zip archive:

Vulture
Terran Vulture.MDX
BlueGlow1.blp
BlueGlow3.blp
GoliathFire2.blp
TerranSmoke1.blp
TerranSmoke2.blp
TerranSmoke3.blp
Vulture.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Terran Vulture.MDX
Model
35
war3mapimported/Terran Vulture.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp
BlueGlow3.blp
Image / Texture
12
BlueGlow3.blp
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
TerranSmoke2.blp
Image / Texture
12
war3mapimported/TerranSmoke2.blp

Double-click the file TerranSmoke2.blp:

TerranSmoke2.blp
Image / Texture
12
war3mapimported/TerranSmoke2.blp

Tick the box "Use Custom Path" and type in the correct path:

TerranSmoke2.blp
Image / Texture
12
TerranSmoke2.blp

The file has been properly added to the map archive:

Terran Vulture.MDX
Model
35
war3mapimported/Terran Vulture.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp
BlueGlow3.blp
Image / Texture
12
BlueGlow3.blp
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
TerranSmoke2.blp
Image / Texture
12
TerranSmoke2.blp

Done, you have imported the file TerranSmoke2.blp.

Importing TerranSmoke3.blp

Now Click the "Import File" Button:

Next select 'TerranSmoke3.blp' in the folder which you extracted from the zip archive:

Vulture
Terran Vulture.MDX
BlueGlow1.blp
BlueGlow3.blp
GoliathFire2.blp
TerranSmoke1.blp
TerranSmoke2.blp
TerranSmoke3.blp
Vulture.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Terran Vulture.MDX
Model
35
war3mapimported/Terran Vulture.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp
BlueGlow3.blp
Image / Texture
12
BlueGlow3.blp
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
TerranSmoke2.blp
Image / Texture
12
TerranSmoke2.blp
TerranSmoke3.blp
Image / Texture
12
war3mapimported/TerranSmoke3.blp

Double-click the file TerranSmoke3.blp:

TerranSmoke3.blp
Image / Texture
12
war3mapimported/TerranSmoke3.blp

Tick the box "Use Custom Path" and type in the correct path:

TerranSmoke3.blp
Image / Texture
12
TerranSmoke3.blp

The file has been properly added to the map archive:

Terran Vulture.MDX
Model
35
war3mapimported/Terran Vulture.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp
BlueGlow3.blp
Image / Texture
12
BlueGlow3.blp
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
TerranSmoke2.blp
Image / Texture
12
TerranSmoke2.blp
TerranSmoke3.blp
Image / Texture
12
TerranSmoke3.blp

Done, you have imported the file TerranSmoke3.blp.

Importing Vulture.blp

Now Click the "Import File" Button:

Next select 'Vulture.blp' in the folder which you extracted from the zip archive:

Vulture
Terran Vulture.MDX
BlueGlow1.blp
BlueGlow3.blp
GoliathFire2.blp
TerranSmoke1.blp
TerranSmoke2.blp
TerranSmoke3.blp
Vulture.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Terran Vulture.MDX
Model
35
war3mapimported/Terran Vulture.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp
BlueGlow3.blp
Image / Texture
12
BlueGlow3.blp
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
TerranSmoke2.blp
Image / Texture
12
TerranSmoke2.blp
TerranSmoke3.blp
Image / Texture
12
TerranSmoke3.blp
Vulture.blp
Image / Texture
172
war3mapimported/Vulture.blp

Double-click the file Vulture.blp:

Vulture.blp
Image / Texture
172
war3mapimported/Vulture.blp

Tick the box "Use Custom Path" and type in the correct path:

Vulture.blp
Image / Texture
172
Vulture.blp

The file has been properly added to the map archive:

Terran Vulture.MDX
Model
35
war3mapimported/Terran Vulture.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp
BlueGlow3.blp
Image / Texture
12
BlueGlow3.blp
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
TerranSmoke2.blp
Image / Texture
12
TerranSmoke2.blp
TerranSmoke3.blp
Image / Texture
12
TerranSmoke3.blp
Vulture.blp
Image / Texture
172
Vulture.blp

Done, you have imported the file Vulture.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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