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How to import Vulpera Rogue WoW Port

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Vulpera Rogue WoW Port of the bundle Vulpera Rogue WoW Port. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Vulpera Rogue WoW Port.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Vulpera Rogue WoW Port
Vulpera Rogue.mdx
VR_Cape.blp
VR_Eyes.blp
VR_Helm.blp
VR_Buckle.blp
VR_Shoulders.blp
VR_Weapons.blp
VR_Body.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Vulpera Rogue.mdx

Now Click the "Import File" Button:

Next select 'Vulpera Rogue.mdx' in the folder which you extracted from the zip archive:

Vulpera Rogue WoW Port
Vulpera Rogue.mdx
VR_Body.blp
VR_Buckle.blp
VR_Cape.blp
VR_Eyes.blp
VR_Helm.blp
VR_Shoulders.blp
VR_Weapons.blp

The file has been properly added to the map archive:

Vulpera Rogue.mdx
Model
2,576
war3mapimported/Vulpera Rogue.mdx

Done, you have imported the file Vulpera Rogue.mdx.

Importing VR_Body.blp

Now Click the "Import File" Button:

Next select 'VR_Body.blp' in the folder which you extracted from the zip archive:

Vulpera Rogue WoW Port
Vulpera Rogue.mdx
VR_Body.blp
VR_Buckle.blp
VR_Cape.blp
VR_Eyes.blp
VR_Helm.blp
VR_Shoulders.blp
VR_Weapons.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vulpera Rogue.mdx
Model
2,576
war3mapimported/Vulpera Rogue.mdx
VR_Body.blp
Image / Texture
175
war3mapimported/VR_Body.blp

Double-click the file VR_Body.blp:

VR_Body.blp
Image / Texture
175
war3mapimported/VR_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

VR_Body.blp
Image / Texture
175
VR_Body.blp

The file has been properly added to the map archive:

Vulpera Rogue.mdx
Model
2,576
war3mapimported/Vulpera Rogue.mdx
VR_Body.blp
Image / Texture
175
VR_Body.blp

Done, you have imported the file VR_Body.blp.

Importing VR_Buckle.blp

Now Click the "Import File" Button:

Next select 'VR_Buckle.blp' in the folder which you extracted from the zip archive:

Vulpera Rogue WoW Port
Vulpera Rogue.mdx
VR_Body.blp
VR_Buckle.blp
VR_Cape.blp
VR_Eyes.blp
VR_Helm.blp
VR_Shoulders.blp
VR_Weapons.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vulpera Rogue.mdx
Model
2,576
war3mapimported/Vulpera Rogue.mdx
VR_Body.blp
Image / Texture
175
VR_Body.blp
VR_Buckle.blp
Image / Texture
79
war3mapimported/VR_Buckle.blp

Double-click the file VR_Buckle.blp:

VR_Buckle.blp
Image / Texture
79
war3mapimported/VR_Buckle.blp

Tick the box "Use Custom Path" and type in the correct path:

VR_Buckle.blp
Image / Texture
79
VR_Buckle.blp

The file has been properly added to the map archive:

Vulpera Rogue.mdx
Model
2,576
war3mapimported/Vulpera Rogue.mdx
VR_Body.blp
Image / Texture
175
VR_Body.blp
VR_Buckle.blp
Image / Texture
79
VR_Buckle.blp

Done, you have imported the file VR_Buckle.blp.

Importing VR_Cape.blp

Now Click the "Import File" Button:

Next select 'VR_Cape.blp' in the folder which you extracted from the zip archive:

Vulpera Rogue WoW Port
Vulpera Rogue.mdx
VR_Body.blp
VR_Buckle.blp
VR_Cape.blp
VR_Eyes.blp
VR_Helm.blp
VR_Shoulders.blp
VR_Weapons.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vulpera Rogue.mdx
Model
2,576
war3mapimported/Vulpera Rogue.mdx
VR_Body.blp
Image / Texture
175
VR_Body.blp
VR_Buckle.blp
Image / Texture
79
VR_Buckle.blp
VR_Cape.blp
Image / Texture
67
war3mapimported/VR_Cape.blp

Double-click the file VR_Cape.blp:

VR_Cape.blp
Image / Texture
67
war3mapimported/VR_Cape.blp

Tick the box "Use Custom Path" and type in the correct path:

VR_Cape.blp
Image / Texture
67
VR_Cape.blp

The file has been properly added to the map archive:

Vulpera Rogue.mdx
Model
2,576
war3mapimported/Vulpera Rogue.mdx
VR_Body.blp
Image / Texture
175
VR_Body.blp
VR_Buckle.blp
Image / Texture
79
VR_Buckle.blp
VR_Cape.blp
Image / Texture
67
VR_Cape.blp

Done, you have imported the file VR_Cape.blp.

Importing VR_Eyes.blp

Now Click the "Import File" Button:

Next select 'VR_Eyes.blp' in the folder which you extracted from the zip archive:

Vulpera Rogue WoW Port
Vulpera Rogue.mdx
VR_Body.blp
VR_Buckle.blp
VR_Cape.blp
VR_Eyes.blp
VR_Helm.blp
VR_Shoulders.blp
VR_Weapons.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vulpera Rogue.mdx
Model
2,576
war3mapimported/Vulpera Rogue.mdx
VR_Body.blp
Image / Texture
175
VR_Body.blp
VR_Buckle.blp
Image / Texture
79
VR_Buckle.blp
VR_Cape.blp
Image / Texture
67
VR_Cape.blp
VR_Eyes.blp
Image / Texture
32
war3mapimported/VR_Eyes.blp

Double-click the file VR_Eyes.blp:

VR_Eyes.blp
Image / Texture
32
war3mapimported/VR_Eyes.blp

Tick the box "Use Custom Path" and type in the correct path:

VR_Eyes.blp
Image / Texture
32
VR_Eyes.blp

The file has been properly added to the map archive:

Vulpera Rogue.mdx
Model
2,576
war3mapimported/Vulpera Rogue.mdx
VR_Body.blp
Image / Texture
175
VR_Body.blp
VR_Buckle.blp
Image / Texture
79
VR_Buckle.blp
VR_Cape.blp
Image / Texture
67
VR_Cape.blp
VR_Eyes.blp
Image / Texture
32
VR_Eyes.blp

Done, you have imported the file VR_Eyes.blp.

Importing VR_Helm.blp

Now Click the "Import File" Button:

Next select 'VR_Helm.blp' in the folder which you extracted from the zip archive:

Vulpera Rogue WoW Port
Vulpera Rogue.mdx
VR_Body.blp
VR_Buckle.blp
VR_Cape.blp
VR_Eyes.blp
VR_Helm.blp
VR_Shoulders.blp
VR_Weapons.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vulpera Rogue.mdx
Model
2,576
war3mapimported/Vulpera Rogue.mdx
VR_Body.blp
Image / Texture
175
VR_Body.blp
VR_Buckle.blp
Image / Texture
79
VR_Buckle.blp
VR_Cape.blp
Image / Texture
67
VR_Cape.blp
VR_Eyes.blp
Image / Texture
32
VR_Eyes.blp
VR_Helm.blp
Image / Texture
69
war3mapimported/VR_Helm.blp

Double-click the file VR_Helm.blp:

VR_Helm.blp
Image / Texture
69
war3mapimported/VR_Helm.blp

Tick the box "Use Custom Path" and type in the correct path:

VR_Helm.blp
Image / Texture
69
VR_Helm.blp

The file has been properly added to the map archive:

Vulpera Rogue.mdx
Model
2,576
war3mapimported/Vulpera Rogue.mdx
VR_Body.blp
Image / Texture
175
VR_Body.blp
VR_Buckle.blp
Image / Texture
79
VR_Buckle.blp
VR_Cape.blp
Image / Texture
67
VR_Cape.blp
VR_Eyes.blp
Image / Texture
32
VR_Eyes.blp
VR_Helm.blp
Image / Texture
69
VR_Helm.blp

Done, you have imported the file VR_Helm.blp.

Importing VR_Shoulders.blp

Now Click the "Import File" Button:

Next select 'VR_Shoulders.blp' in the folder which you extracted from the zip archive:

Vulpera Rogue WoW Port
Vulpera Rogue.mdx
VR_Body.blp
VR_Buckle.blp
VR_Cape.blp
VR_Eyes.blp
VR_Helm.blp
VR_Shoulders.blp
VR_Weapons.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vulpera Rogue.mdx
Model
2,576
war3mapimported/Vulpera Rogue.mdx
VR_Body.blp
Image / Texture
175
VR_Body.blp
VR_Buckle.blp
Image / Texture
79
VR_Buckle.blp
VR_Cape.blp
Image / Texture
67
VR_Cape.blp
VR_Eyes.blp
Image / Texture
32
VR_Eyes.blp
VR_Helm.blp
Image / Texture
69
VR_Helm.blp
VR_Shoulders.blp
Image / Texture
72
war3mapimported/VR_Shoulders.blp

Double-click the file VR_Shoulders.blp:

VR_Shoulders.blp
Image / Texture
72
war3mapimported/VR_Shoulders.blp

Tick the box "Use Custom Path" and type in the correct path:

VR_Shoulders.blp
Image / Texture
72
VR_Shoulders.blp

The file has been properly added to the map archive:

Vulpera Rogue.mdx
Model
2,576
war3mapimported/Vulpera Rogue.mdx
VR_Body.blp
Image / Texture
175
VR_Body.blp
VR_Buckle.blp
Image / Texture
79
VR_Buckle.blp
VR_Cape.blp
Image / Texture
67
VR_Cape.blp
VR_Eyes.blp
Image / Texture
32
VR_Eyes.blp
VR_Helm.blp
Image / Texture
69
VR_Helm.blp
VR_Shoulders.blp
Image / Texture
72
VR_Shoulders.blp

Done, you have imported the file VR_Shoulders.blp.

Importing VR_Weapons.blp

Now Click the "Import File" Button:

Next select 'VR_Weapons.blp' in the folder which you extracted from the zip archive:

Vulpera Rogue WoW Port
Vulpera Rogue.mdx
VR_Body.blp
VR_Buckle.blp
VR_Cape.blp
VR_Eyes.blp
VR_Helm.blp
VR_Shoulders.blp
VR_Weapons.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vulpera Rogue.mdx
Model
2,576
war3mapimported/Vulpera Rogue.mdx
VR_Body.blp
Image / Texture
175
VR_Body.blp
VR_Buckle.blp
Image / Texture
79
VR_Buckle.blp
VR_Cape.blp
Image / Texture
67
VR_Cape.blp
VR_Eyes.blp
Image / Texture
32
VR_Eyes.blp
VR_Helm.blp
Image / Texture
69
VR_Helm.blp
VR_Shoulders.blp
Image / Texture
72
VR_Shoulders.blp
VR_Weapons.blp
Image / Texture
107
war3mapimported/VR_Weapons.blp

Double-click the file VR_Weapons.blp:

VR_Weapons.blp
Image / Texture
107
war3mapimported/VR_Weapons.blp

Tick the box "Use Custom Path" and type in the correct path:

VR_Weapons.blp
Image / Texture
107
VR_Weapons.blp

The file has been properly added to the map archive:

Vulpera Rogue.mdx
Model
2,576
war3mapimported/Vulpera Rogue.mdx
VR_Body.blp
Image / Texture
175
VR_Body.blp
VR_Buckle.blp
Image / Texture
79
VR_Buckle.blp
VR_Cape.blp
Image / Texture
67
VR_Cape.blp
VR_Eyes.blp
Image / Texture
32
VR_Eyes.blp
VR_Helm.blp
Image / Texture
69
VR_Helm.blp
VR_Shoulders.blp
Image / Texture
72
VR_Shoulders.blp
VR_Weapons.blp
Image / Texture
107
VR_Weapons.blp

Done, you have imported the file VR_Weapons.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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