How to import vrykul_treewithface.mdx

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model vrykul_treewithface.mdx of the bundle vrykul_treewithface.mdx. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Vrykul tree with face.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

vrykul_treewithface.mdx
vrykul_treewithface.mdx
7vr_vrykul_treeface.blp
7an_aspenleaves_02.blp
7an_aspenbark_02_tiling.blp
7vr_vrykul_treeface_orn.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing vrykul_treewithface.mdx

Now Click the "Import File" Button:

Next select 'vrykul_treewithface.mdx' in the folder which you extracted from the zip archive:

vrykul_treewithface.mdx
vrykul_treewithface.mdx
7an_aspenbark_02_tiling.blp
7an_aspenleaves_02.blp
7vr_vrykul_treeface.blp
7vr_vrykul_treeface_orn.blp

The file has been properly added to the map archive:

vrykul_treewithface.mdx
Model
453
war3mapimported/vrykul_treewithface.mdx

Done, you have imported the file vrykul_treewithface.mdx.

Importing 7an_aspenbark_02_tiling.blp

Now Click the "Import File" Button:

Next select '7an_aspenbark_02_tiling.blp' in the folder which you extracted from the zip archive:

vrykul_treewithface.mdx
vrykul_treewithface.mdx
7an_aspenbark_02_tiling.blp
7an_aspenleaves_02.blp
7vr_vrykul_treeface.blp
7vr_vrykul_treeface_orn.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

vrykul_treewithface.mdx
Model
453
war3mapimported/vrykul_treewithface.mdx
7an_aspenbark_02_tiling.blp
Image / Texture
172
war3mapimported/7an_aspenbark_02_tiling.blp

Double-click the file 7an_aspenbark_02_tiling.blp:

7an_aspenbark_02_tiling.blp
Image / Texture
172
war3mapimported/7an_aspenbark_02_tiling.blp

Tick the box "Use Custom Path" and type in the correct path:

7an_aspenbark_02_tiling.blp
Image / Texture
172
7an_aspenbark_02_tiling.blp

The file has been properly added to the map archive:

vrykul_treewithface.mdx
Model
453
war3mapimported/vrykul_treewithface.mdx
7an_aspenbark_02_tiling.blp
Image / Texture
172
7an_aspenbark_02_tiling.blp

Done, you have imported the file 7an_aspenbark_02_tiling.blp.

Importing 7an_aspenleaves_02.blp

Now Click the "Import File" Button:

Next select '7an_aspenleaves_02.blp' in the folder which you extracted from the zip archive:

vrykul_treewithface.mdx
vrykul_treewithface.mdx
7an_aspenbark_02_tiling.blp
7an_aspenleaves_02.blp
7vr_vrykul_treeface.blp
7vr_vrykul_treeface_orn.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

vrykul_treewithface.mdx
Model
453
war3mapimported/vrykul_treewithface.mdx
7an_aspenbark_02_tiling.blp
Image / Texture
172
7an_aspenbark_02_tiling.blp
7an_aspenleaves_02.blp
Image / Texture
277
war3mapimported/7an_aspenleaves_02.blp

Double-click the file 7an_aspenleaves_02.blp:

7an_aspenleaves_02.blp
Image / Texture
277
war3mapimported/7an_aspenleaves_02.blp

Tick the box "Use Custom Path" and type in the correct path:

7an_aspenleaves_02.blp
Image / Texture
277
7an_aspenleaves_02.blp

The file has been properly added to the map archive:

vrykul_treewithface.mdx
Model
453
war3mapimported/vrykul_treewithface.mdx
7an_aspenbark_02_tiling.blp
Image / Texture
172
7an_aspenbark_02_tiling.blp
7an_aspenleaves_02.blp
Image / Texture
277
7an_aspenleaves_02.blp

Done, you have imported the file 7an_aspenleaves_02.blp.

Importing 7vr_vrykul_treeface.blp

Now Click the "Import File" Button:

Next select '7vr_vrykul_treeface.blp' in the folder which you extracted from the zip archive:

vrykul_treewithface.mdx
vrykul_treewithface.mdx
7an_aspenbark_02_tiling.blp
7an_aspenleaves_02.blp
7vr_vrykul_treeface.blp
7vr_vrykul_treeface_orn.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

vrykul_treewithface.mdx
Model
453
war3mapimported/vrykul_treewithface.mdx
7an_aspenbark_02_tiling.blp
Image / Texture
172
7an_aspenbark_02_tiling.blp
7an_aspenleaves_02.blp
Image / Texture
277
7an_aspenleaves_02.blp
7vr_vrykul_treeface.blp
Image / Texture
134
war3mapimported/7vr_vrykul_treeface.blp

Double-click the file 7vr_vrykul_treeface.blp:

7vr_vrykul_treeface.blp
Image / Texture
134
war3mapimported/7vr_vrykul_treeface.blp

Tick the box "Use Custom Path" and type in the correct path:

7vr_vrykul_treeface.blp
Image / Texture
134
7vr_vrykul_treeface.blp

The file has been properly added to the map archive:

vrykul_treewithface.mdx
Model
453
war3mapimported/vrykul_treewithface.mdx
7an_aspenbark_02_tiling.blp
Image / Texture
172
7an_aspenbark_02_tiling.blp
7an_aspenleaves_02.blp
Image / Texture
277
7an_aspenleaves_02.blp
7vr_vrykul_treeface.blp
Image / Texture
134
7vr_vrykul_treeface.blp

Done, you have imported the file 7vr_vrykul_treeface.blp.

Importing 7vr_vrykul_treeface_orn.blp

Now Click the "Import File" Button:

Next select '7vr_vrykul_treeface_orn.blp' in the folder which you extracted from the zip archive:

vrykul_treewithface.mdx
vrykul_treewithface.mdx
7an_aspenbark_02_tiling.blp
7an_aspenleaves_02.blp
7vr_vrykul_treeface.blp
7vr_vrykul_treeface_orn.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

vrykul_treewithface.mdx
Model
453
war3mapimported/vrykul_treewithface.mdx
7an_aspenbark_02_tiling.blp
Image / Texture
172
7an_aspenbark_02_tiling.blp
7an_aspenleaves_02.blp
Image / Texture
277
7an_aspenleaves_02.blp
7vr_vrykul_treeface.blp
Image / Texture
134
7vr_vrykul_treeface.blp
7vr_vrykul_treeface_orn.blp
Image / Texture
264
war3mapimported/7vr_vrykul_treeface_orn.blp

Double-click the file 7vr_vrykul_treeface_orn.blp:

7vr_vrykul_treeface_orn.blp
Image / Texture
264
war3mapimported/7vr_vrykul_treeface_orn.blp

Tick the box "Use Custom Path" and type in the correct path:

7vr_vrykul_treeface_orn.blp
Image / Texture
264
7vr_vrykul_treeface_orn.blp

The file has been properly added to the map archive:

vrykul_treewithface.mdx
Model
453
war3mapimported/vrykul_treewithface.mdx
7an_aspenbark_02_tiling.blp
Image / Texture
172
7an_aspenbark_02_tiling.blp
7an_aspenleaves_02.blp
Image / Texture
277
7an_aspenleaves_02.blp
7vr_vrykul_treeface.blp
Image / Texture
134
7vr_vrykul_treeface.blp
7vr_vrykul_treeface_orn.blp
Image / Texture
264
7vr_vrykul_treeface_orn.blp

Done, you have imported the file 7vr_vrykul_treeface_orn.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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